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https://github.com/KabKebab/GS13.git
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implementing calorit (new mineral)
Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
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@@ -381,6 +381,12 @@
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sheet_type = /obj/item/stack/sheet/mineral/bananium
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coin_type = /obj/item/coin/bananium
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/datum/material/calorit //GS13
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name = "Calorit"
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id = MAT_CALORIT
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sheet_type = /obj/item/stack/sheet/mineral/calorit
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coin_type = /obj/item/coin/calorit
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/datum/material/titanium
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name = "Titanium"
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id = MAT_TITANIUM
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@@ -54,7 +54,7 @@ handles linking back and forth.
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/datum/component/remote_materials/proc/_MakeLocal()
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silo = null
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mat_container = parent.AddComponent(/datum/component/material_container,
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list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
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list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_CALORIT, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
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local_size,
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FALSE,
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/obj/item/stack)
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