implementing calorit (new mineral)

Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
This commit is contained in:
Sonoida
2023-01-04 18:06:04 +01:00
parent 1efb0fdcfc
commit 60af4e60c5
12 changed files with 360 additions and 7 deletions
@@ -381,6 +381,12 @@
sheet_type = /obj/item/stack/sheet/mineral/bananium
coin_type = /obj/item/coin/bananium
/datum/material/calorit //GS13
name = "Calorit"
id = MAT_CALORIT
sheet_type = /obj/item/stack/sheet/mineral/calorit
coin_type = /obj/item/coin/calorit
/datum/material/titanium
name = "Titanium"
id = MAT_TITANIUM