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implementing calorit (new mineral)
Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
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@@ -18,7 +18,7 @@
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var/item_recycle_sound = 'sound/items/welder.ogg'
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/obj/machinery/recycler/Initialize()
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AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), INFINITY, FALSE, null, null, null, TRUE)
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AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_CALORIT MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), INFINITY, FALSE, null, null, null, TRUE)
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AddComponent(/datum/component/butchering, 1, amount_produced,amount_produced/5)
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. = ..()
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update_icon()
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