implementing calorit (new mineral)

Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
This commit is contained in:
Sonoida
2023-01-04 18:06:04 +01:00
parent 1efb0fdcfc
commit 60af4e60c5
12 changed files with 360 additions and 7 deletions
@@ -278,6 +278,32 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
recipes = GLOB.bananium_recipes
. = ..()
/*
* Calorit - GS13
*/
/obj/item/stack/sheet/mineral/calorit
name = "calorit"
icon_state = "sheet-calorit"
item_state = "sheet-calorit"
singular_name = "calorit sheet"
sheettype = "calorit"
materials = list(MAT_CALORIT=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/consumable/lipoifier = 10)
point_value = 40
merge_type = /obj/item/stack/sheet/mineral/calorit
GLOBAL_LIST_INIT(calorit_recipes, list ( \
new/datum/stack_recipe("calorit tile", /obj/item/stack/tile/mineral/calorit, 1, 4, 20), \
// new/datum/stack_recipe("Fatty Statue", /obj/structure/statue/calorit/fatty, 5, one_per_turf = 1, on_floor = 1), \
))
/obj/item/stack/sheet/mineral/calorit/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.calorit_recipes
. = ..()
/*
* Titanium
*/
@@ -447,4 +473,4 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
amount = 5
/obj/item/stack/sheet/mineral/coal/ten
amount = 10
amount = 10