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implementing calorit (new mineral)
Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
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@@ -278,6 +278,32 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
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recipes = GLOB.bananium_recipes
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. = ..()
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/*
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* Calorit - GS13
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*/
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/obj/item/stack/sheet/mineral/calorit
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name = "calorit"
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icon_state = "sheet-calorit"
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item_state = "sheet-calorit"
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singular_name = "calorit sheet"
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sheettype = "calorit"
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materials = list(MAT_CALORIT=MINERAL_MATERIAL_AMOUNT)
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novariants = TRUE
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grind_results = list(/datum/reagent/consumable/lipoifier = 10)
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point_value = 40
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merge_type = /obj/item/stack/sheet/mineral/calorit
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GLOBAL_LIST_INIT(calorit_recipes, list ( \
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new/datum/stack_recipe("calorit tile", /obj/item/stack/tile/mineral/calorit, 1, 4, 20), \
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// new/datum/stack_recipe("Fatty Statue", /obj/structure/statue/calorit/fatty, 5, one_per_turf = 1, on_floor = 1), \
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))
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/obj/item/stack/sheet/mineral/calorit/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.calorit_recipes
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. = ..()
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/*
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* Titanium
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*/
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@@ -447,4 +473,4 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
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amount = 5
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/obj/item/stack/sheet/mineral/coal/ten
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amount = 10
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amount = 10
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