implementing calorit (new mineral)

Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
This commit is contained in:
Sonoida
2023-01-04 18:06:04 +01:00
parent 1efb0fdcfc
commit 60af4e60c5
12 changed files with 360 additions and 7 deletions
@@ -52,6 +52,15 @@
mineralType = "bananium"
materials = list(MAT_BANANIUM=500)
/obj/item/stack/tile/mineral/calorit //GS13
name = "calorit tile"
singular_name = "calorit floor tile"
desc = "A tile made out of calorit. Bwwooomphf."
icon_state = "tile_calorit"
turf_type = /turf/open/floor/mineral/calorit
mineralType = "calorit"
materials = list(MAT_CALORIT=500)
/obj/item/stack/tile/mineral/abductor
name = "alien floor tile"
singular_name = "alien floor tile"
@@ -104,4 +113,4 @@
icon_state = "tile_basaltstone"
turf_type = /turf/open/floor/mineral/basaltstone_floor
mineralType = "sandstone"
materials = list(MAT_SANDSTONE=500)
materials = list(MAT_SANDSTONE=500)