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implementing calorit (new mineral)
Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
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@@ -52,6 +52,15 @@
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mineralType = "bananium"
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materials = list(MAT_BANANIUM=500)
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/obj/item/stack/tile/mineral/calorit //GS13
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name = "calorit tile"
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singular_name = "calorit floor tile"
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desc = "A tile made out of calorit. Bwwooomphf."
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icon_state = "tile_calorit"
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turf_type = /turf/open/floor/mineral/calorit
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mineralType = "calorit"
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materials = list(MAT_CALORIT=500)
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/obj/item/stack/tile/mineral/abductor
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name = "alien floor tile"
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singular_name = "alien floor tile"
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@@ -104,4 +113,4 @@
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icon_state = "tile_basaltstone"
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turf_type = /turf/open/floor/mineral/basaltstone_floor
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mineralType = "sandstone"
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materials = list(MAT_SANDSTONE=500)
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materials = list(MAT_SANDSTONE=500)
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