implementing calorit (new mineral)

Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
This commit is contained in:
Sonoida
2023-01-04 18:06:04 +01:00
parent 1efb0fdcfc
commit 60af4e60c5
12 changed files with 360 additions and 7 deletions

View File

@@ -104,6 +104,7 @@
/obj/item/stack/sheet/mineral/uranium,
/obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/sheet/mineral/bananium,
/obj/item/stack/sheet/mineral/calorit,
/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/mineral/titanium,
/obj/item/stack/sheet/mineral/plastitanium,

View File

@@ -216,6 +216,15 @@
mineral = "bananium"
glass_type = /obj/machinery/door/airlock/bananium/glass
/obj/structure/door_assembly/door_assembly_calorit //GS13
name = "calorit airlock assembly"
desc = "Very inviting."
icon = 'icons/obj/doors/airlocks/station/calorit.dmi'
base_name = "calorit airlock"
airlock_type = /obj/machinery/door/airlock/calorit
mineral = "calorit"
glass_type = /obj/machinery/door/airlock/calorit/glass
/obj/structure/door_assembly/door_assembly_sandstone
name = "sandstone airlock assembly"
icon = 'icons/obj/doors/airlocks/station/sandstone.dmi'

View File

@@ -263,6 +263,15 @@
walltype = /turf/closed/wall/mineral/bananium
canSmoothWith = list(/obj/structure/falsewall/bananium, /turf/closed/wall/mineral/bananium)
/obj/structure/falsewall/calorit //GS13
name = "calorit wall"
desc = "A wall with calorit plating. Burp."
icon = 'icons/turf/walls/calorit_wall.dmi'
icon_state = "calorit"
mineral = /obj/item/stack/sheet/mineral/calorit
walltype = /turf/closed/wall/mineral/calorit
canSmoothWith = list(/obj/structure/falsewall/calorit, /turf/closed/wall/mineral/calorit)
/obj/structure/falsewall/sandstone
name = "sandstone wall"