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implementing calorit (new mineral)
Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
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@@ -263,6 +263,15 @@
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walltype = /turf/closed/wall/mineral/bananium
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canSmoothWith = list(/obj/structure/falsewall/bananium, /turf/closed/wall/mineral/bananium)
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/obj/structure/falsewall/calorit //GS13
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name = "calorit wall"
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desc = "A wall with calorit plating. Burp."
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icon = 'icons/turf/walls/calorit_wall.dmi'
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icon_state = "calorit"
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mineral = /obj/item/stack/sheet/mineral/calorit
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walltype = /turf/closed/wall/mineral/calorit
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canSmoothWith = list(/obj/structure/falsewall/calorit, /turf/closed/wall/mineral/calorit)
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/obj/structure/falsewall/sandstone
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name = "sandstone wall"
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