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Blueberry stains change
Blueberry stains now generate randomly when a character is "juiced", not over time while a character has some in them
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@@ -47,6 +47,9 @@
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to_chat(M, "<span class='warning'>[user.name] juices you...</span>")
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else
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to_chat(user, "<span class='warning'>You get some juice out of you...</span>")
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if(prob(5))
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new /obj/effect/decal/cleanable/juice(M.loc)
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playsound(M.loc, 'sound/effects/splat.ogg',rand(10,50), 1)
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return
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..()
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@@ -117,9 +117,6 @@
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if(!no_mob_color)
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M.add_atom_colour(picked_color, WASHABLE_COLOUR_PRIORITY)
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M.adjust_fatness(1, FATTENING_TYPE_CHEM)
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if(prob(2))
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new /obj/effect/decal/cleanable/juice(M.loc)
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playsound(M.loc, 'sound/effects/splat.ogg',rand(10,50), 1)
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..()
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/datum/reagent/blueberry_juice/on_mob_add(mob/living/L, amount)
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