Blueberry stains change

Blueberry stains now generate randomly when a character is "juiced", not over time while a character has some in them
This commit is contained in:
Alphas00
2024-06-22 20:55:40 +02:00
parent e9b6a16e9d
commit 61ab6620a7
2 changed files with 3 additions and 3 deletions
@@ -47,6 +47,9 @@
to_chat(M, "<span class='warning'>[user.name] juices you...</span>")
else
to_chat(user, "<span class='warning'>You get some juice out of you...</span>")
if(prob(5))
new /obj/effect/decal/cleanable/juice(M.loc)
playsound(M.loc, 'sound/effects/splat.ogg',rand(10,50), 1)
return
..()
@@ -117,9 +117,6 @@
if(!no_mob_color)
M.add_atom_colour(picked_color, WASHABLE_COLOUR_PRIORITY)
M.adjust_fatness(1, FATTENING_TYPE_CHEM)
if(prob(2))
new /obj/effect/decal/cleanable/juice(M.loc)
playsound(M.loc, 'sound/effects/splat.ogg',rand(10,50), 1)
..()
/datum/reagent/blueberry_juice/on_mob_add(mob/living/L, amount)