Merge pull request #1215 from ArchieBeepBoop/radiationstuffagain

Fixes sludge spawning underneath structures / Sludge minor nerf
This commit is contained in:
Dahlular
2021-06-01 21:54:16 -06:00
committed by GitHub
@@ -882,8 +882,11 @@ The reactor CHEWS through moderator. It does not do this slowly. Be very careful
/obj/effect/decal/nuclear_waste/Initialize()
. = ..()
for(var/obj/A in get_turf(src))
if(istype(A, /obj/structure))
qdel(src) //It is more processing efficient to do this here rather than when searching for available turfs.
set_light(3)
AddComponent(/datum/component/radioactive, 1500, src, 0)
AddComponent(/datum/component/radioactive, 1000, src, 0)
/obj/effect/decal/nuclear_waste/epicenter //The one that actually does the irradiating. This is to avoid every bit of sludge PROCESSING
name = "Dense nuclear sludge"