mirror of
https://github.com/KabKebab/GS13.git
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ID Icons redux lets fucking go this took too long
This commit is contained in:
@@ -17713,7 +17713,7 @@
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/obj/item/melee/classic_baton/telescopic,
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/obj/item/storage/box/survival,
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/obj/item/crowbar/red,
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/obj/item/card/id/ert{
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/obj/item/card/id/centcom{
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assignment = "Off-Duty Intelligence Officer";
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desc = "An ID straight from Central Command.";
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name = "Kenshin Midori's ID Card (Off-Duty Intelligence Officer)";
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@@ -21300,7 +21300,7 @@
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/obj/item/clothing/under/syndicate{
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has_sensor = 1
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},
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/obj/item/card/id/ert{
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/obj/item/card/id/centcom{
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assignment = "Intelligence Officer";
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desc = "An ID straight from Central Command.";
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name = "Kenshin Midori's ID Card (Intelligence Officer)";
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@@ -85,7 +85,7 @@
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/obj/item/card/emag/bluespace
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name = "bluespace cryptographic sequencer"
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desc = "It's a blue card with a magnetic strip attached to some circuitry. It appears to have some sort of transmitter attached to it."
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color = rgb(40, 130, 255)
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icon_state = "emag_bs"
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prox_check = FALSE
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/obj/item/card/emag/attack()
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@@ -165,13 +165,16 @@
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slot_flags = ITEM_SLOT_ID
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/id_type_name = "identification card"
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var/mining_points = 0 //For redeeming at mining equipment vendors
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var/list/access = list()
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var/registered_name = null // The name registered_name on the card
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var/assignment = null
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var/access_txt // mapping aid
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var/datum/bank_account/registered_account
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var/uses_overlays = TRUE
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var/uses_assignment = TRUE
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var/icon/cached_flat_icon
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/obj/item/card/id/Initialize(mapload)
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. = ..()
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@@ -206,14 +209,29 @@
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/obj/item/card/id/RemoveID()
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return src
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/*
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Usage:
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update_label()
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Sets the id name to whatever registered_name and assignment is
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/obj/item/card/id/update_icon()
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. = ..()
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if(!uses_overlays)
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return
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cached_flat_icon = null
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var/job = assignment ? ckey(GetJobName()) : null
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if(registered_name == "Captain")
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job = "captain"
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if(registered_name && registered_name != "Captain" && uses_assignment == TRUE)
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overlays += mutable_appearance(icon, "assigned")
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if(job)
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overlays += mutable_appearance(icon, "id[job]")
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/obj/item/card/id/proc/get_cached_flat_icon()
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if(!cached_flat_icon)
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cached_flat_icon = getFlatIcon(src)
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return cached_flat_icon
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/obj/item/card/id/get_examine_string(mob/user, thats = FALSE)
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if(uses_overlays)
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return "[icon2html(get_cached_flat_icon(), user)] [thats? "That's ":""][get_examine_name(user)]" //displays all overlays in chat
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return ..()
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update_label("John Doe", "Clowny")
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Properly formats the name and occupation and sets the id name to the arguments
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*/
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/obj/item/card/id/proc/update_label(newname, newjob)
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if(newname || newjob)
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name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]"
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@@ -231,12 +249,6 @@ update_label("John Doe", "Clowny")
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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/obj/item/card/id/silver/reaper
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name = "Thirteen's ID Card (Reaper)"
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access = list(ACCESS_MAINT_TUNNELS)
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assignment = "Reaper"
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registered_name = "Thirteen"
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/obj/item/card/id/gold
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name = "gold identification card"
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desc = "A golden card which shows power and might."
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@@ -249,6 +261,7 @@ update_label("John Doe", "Clowny")
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name = "agent card"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
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var/anyone = FALSE //Can anyone forge the ID or just syndicate?
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var/forged = FALSE //have we set a custom name and job assignment, or will we use what we're given when we chameleon change?
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/obj/item/card/id/syndicate/Initialize()
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. = ..()
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@@ -264,45 +277,52 @@ update_label("John Doe", "Clowny")
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var/obj/item/card/id/I = O
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src.access |= I.access
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if(isliving(user) && user.mind)
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if(user.mind.special_role)
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if(user.mind.special_role || anyone)
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to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over the ID, copying its access.</span>")
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/obj/item/card/id/syndicate/attack_self(mob/user)
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if(isliving(user) && user.mind)
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if(user.mind.special_role || anyone)
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if(alert(user, "Action", "Agent ID", "Show", "Forge") == "Forge")
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var/input_name = stripped_input(user, "What name would you like to put on this card? Leave blank to randomise.", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
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input_name = reject_bad_name(input_name, TRUE)
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if(!input_name)
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// Invalid/blank names give a randomly generated one.
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if(user.gender == MALE)
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input_name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
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else if(user.gender == FEMALE)
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input_name = "[pick(GLOB.first_names_female)] [pick(GLOB.last_names)]"
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else
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input_name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
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var/target_occupation = stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", assignment ? assignment : "Assistant", MAX_MESSAGE_LEN)
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if(!target_occupation)
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return
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registered_name = input_name
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assignment = target_occupation
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update_label()
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to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
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return
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..()
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var/first_use = registered_name ? FALSE : TRUE
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if(!(user.mind.special_role || anyone)) //Unless anyone is allowed, only syndies can use the card, to stop metagaming.
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if(first_use) //If a non-syndie is the first to forge an unassigned agent ID, then anyone can forge it.
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anyone = TRUE
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else
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return ..()
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var/popup_input
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popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge")
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if(!user.canUseTopic(src, BE_CLOSE, FALSE))
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return
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if(popup_input == "Forge")
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var/input_name = stripped_input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
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input_name = reject_bad_name(input_name)
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var/target_occupation = stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", assignment ? assignment : "Assistant", MAX_MESSAGE_LEN)
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if(!target_occupation)
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return
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registered_name = input_name
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assignment = target_occupation
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update_label()
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to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
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log_game("[key_name(user)] has forged \the [initial(name)] with name \"[registered_name]\" and occupation \"[assignment]\".")
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return ..()
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/obj/item/card/id/syndicate/anyone
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anyone = TRUE
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/obj/item/card/id/syndicate/nuke_leader
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name = "lead agent card"
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icon_state = "syndie"
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assignment = "Nuclear Operative"
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uses_assignment = FALSE
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
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/obj/item/card/id/syndicate_command
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name = "syndicate ID card"
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desc = "An ID straight from the Syndicate."
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icon_state = "syndie"
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registered_name = "Syndicate"
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assignment = "Syndicate Overlord"
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uses_assignment = FALSE
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access = list(ACCESS_SYNDICATE)
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/obj/item/card/id/captains_spare
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@@ -326,49 +346,65 @@ update_label("John Doe", "Clowny")
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icon_state = "centcom"
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registered_name = "Central Command"
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assignment = "General"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/centcom/Initialize()
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access = get_all_centcom_access()
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access = get_all_accesses()+get_all_centcom_access()
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. = ..()
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/obj/item/card/id/ert
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name = "\improper CentCom ID"
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desc = "An ERT ID card."
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icon_state = "centcom"
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icon_state = "ert_commander"
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registered_name = "Emergency Response Team Commander"
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assignment = "Emergency Response Team Commander"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/ert/Initialize()
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access = get_all_accesses()+get_ert_access("commander")-ACCESS_CHANGE_IDS
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. = ..()
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/obj/item/card/id/ert/Security
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icon_state = "ert_security"
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registered_name = "Security Response Officer"
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assignment = "Security Response Officer"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/ert/Security/Initialize()
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access = get_all_accesses()+get_ert_access("sec")-ACCESS_CHANGE_IDS
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. = ..()
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/obj/item/card/id/ert/Engineer
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icon_state = "ert_engineer"
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registered_name = "Engineer Response Officer"
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assignment = "Engineer Response Officer"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/ert/Engineer/Initialize()
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access = get_all_accesses()+get_ert_access("eng")-ACCESS_CHANGE_IDS
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. = ..()
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/obj/item/card/id/ert/Medical
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icon_state = "ert_medical"
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registered_name = "Medical Response Officer"
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assignment = "Medical Response Officer"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/ert/Medical/Initialize()
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access = get_all_accesses()+get_ert_access("med")-ACCESS_CHANGE_IDS
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. = ..()
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/obj/item/card/id/ert/chaplain
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icon_state = "ert_chaplain"
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registered_name = "Religious Response Officer"
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assignment = "Religious Response Officer"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/ert/chaplain/Initialize()
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access = get_all_accesses()+get_ert_access("sec")-ACCESS_CHANGE_IDS
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@@ -383,6 +419,8 @@ update_label("John Doe", "Clowny")
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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assignment = "Prisoner"
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access = list(ACCESS_ENTER_GENPOP)
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uses_assignment = FALSE
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uses_overlays = FALSE
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//Lavaland labor camp
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var/goal = 0 //How far from freedom?
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@@ -419,78 +457,116 @@ update_label("John Doe", "Clowny")
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. += "<span class='notice'>Your sentence is up! You're free!</span>"
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/obj/item/card/id/prisoner/one
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icon_state = "prisoner_001"
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name = "Prisoner #13-001"
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registered_name = "Prisoner #13-001"
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uses_overlays = FALSE
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/obj/item/card/id/prisoner/two
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icon_state = "prisoner_002"
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name = "Prisoner #13-002"
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registered_name = "Prisoner #13-002"
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uses_overlays = FALSE
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/obj/item/card/id/prisoner/three
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icon_state = "prisoner_003"
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name = "Prisoner #13-003"
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registered_name = "Prisoner #13-003"
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uses_overlays = FALSE
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/obj/item/card/id/prisoner/four
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icon_state = "prisoner_004"
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name = "Prisoner #13-004"
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registered_name = "Prisoner #13-004"
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uses_overlays = FALSE
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/obj/item/card/id/prisoner/five
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icon_state = "prisoner_005"
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name = "Prisoner #13-005"
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registered_name = "Prisoner #13-005"
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uses_overlays = FALSE
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/obj/item/card/id/prisoner/six
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icon_state = "prisoner_006"
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name = "Prisoner #13-006"
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registered_name = "Prisoner #13-006"
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uses_overlays = FALSE
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/obj/item/card/id/prisoner/seven
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icon_state = "prisoner_007"
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name = "Prisoner #13-007"
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registered_name = "Prisoner #13-007"
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uses_overlays = FALSE
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/obj/item/card/id/mining
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name = "mining ID"
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icon_state = "retro"
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access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
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uses_overlays = FALSE
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/obj/item/card/id/away
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name = "a perfectly generic identification card"
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desc = "A perfectly generic identification card. Looks like it could use some flavor."
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icon_state = "retro"
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access = list(ACCESS_AWAY_GENERAL)
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uses_overlays = FALSE
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/obj/item/card/id/away/hotel
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name = "Staff ID"
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desc = "A staff ID used to access the hotel's doors."
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINT)
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icon_state = "retrosrv"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/away/hotel/securty
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name = "Officer ID"
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINT, ACCESS_AWAY_SEC)
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icon_state = "retrosec"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/away/old
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name = "a perfectly generic identification card"
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desc = "A perfectly generic identification card. Looks like it could use some flavor."
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icon_state = "centcom"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/away/old/sec
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name = "Charlie Station Security Officer's ID card"
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desc = "A faded Charlie Station ID card. You can make out the rank \"Security Officer\"."
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assignment = "Charlie Station Security Officer"
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_SEC)
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icon_state = "retrosec"
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uses_overlays = FALSE
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uses_assignment = FALSE
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/obj/item/card/id/away/old/sci
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name = "Charlie Station Scientist's ID card"
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desc = "A faded Charlie Station ID card. You can make out the rank \"Scientist\"."
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assignment = "Charlie Station Scientist"
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access = list(ACCESS_AWAY_GENERAL)
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icon_state = "retrosci"
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uses_overlays = FALSE
|
||||
uses_assignment = FALSE
|
||||
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/obj/item/card/id/away/old/eng
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name = "Charlie Station Engineer's ID card"
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desc = "A faded Charlie Station ID card. You can make out the rank \"Station Engineer\"."
|
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assignment = "Charlie Station Engineer"
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_ENGINE)
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icon_state = "retroeng"
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||||
uses_overlays = FALSE
|
||||
uses_assignment = FALSE
|
||||
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/obj/item/card/id/away/old/apc
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name = "APC Access ID"
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desc = "A special ID card that allows access to APC terminals."
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access = list(ACCESS_ENGINE_EQUIP)
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icon_state = "retrosup"
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uses_overlays = FALSE
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||||
uses_assignment = FALSE
|
||||
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//Polychromatic Knight Badge
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@@ -499,6 +575,8 @@ update_label("John Doe", "Clowny")
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name = "knight badge"
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icon_state = "knight"
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desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
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uses_overlays = FALSE
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||||
uses_assignment = FALSE
|
||||
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/obj/item/card/id/knight/update_label(newname, newjob)
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if(newname || newjob)
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@@ -553,15 +631,35 @@ update_label("John Doe", "Clowny")
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desc = "A faded Arctic Station ID card. You can make out the rank \"Station Engineer\"."
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||||
assignment = "Arctic Station Engineer"
|
||||
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_ENGINE, ACCESS_AWAY_MAINT)
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||||
icon_state = "retroeng"
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||||
uses_overlays = FALSE
|
||||
uses_assignment = FALSE
|
||||
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/obj/item/card/id/away/snowdin/sci
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name = "Arctic Station Scientist's ID card"
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||||
desc = "A faded Arctic Station ID card. You can make out the rank \"Scientist\"."
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||||
assignment = "Arctic Station Scientist"
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINT)
|
||||
|
||||
icon_state = "retrosci"
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||||
uses_overlays = FALSE
|
||||
uses_assignment = FALSE
|
||||
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||||
/obj/item/card/id/away/snowdin/med
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name = "Arctic Station Doctor's ID card"
|
||||
desc = "A faded Arctic Station ID card. You can make out the rank \"Doctor\"."
|
||||
assignment = "Arctic Station Doctor"
|
||||
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MED, ACCESS_AWAY_MAINT)
|
||||
icon_state = "retromed"
|
||||
uses_overlays = FALSE
|
||||
|
||||
/obj/item/card/id/debug
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||||
name = "\improper Debug ID"
|
||||
desc = "A debug ID card. Has ALL the all access, you really shouldn't have this."
|
||||
icon_state = "ert_janitor"
|
||||
assignment = "Jannie"
|
||||
uses_assignment = FALSE
|
||||
uses_overlays = FALSE
|
||||
|
||||
/obj/item/card/id/debug/Initialize()
|
||||
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
|
||||
. = ..()
|
||||
@@ -224,8 +224,7 @@
|
||||
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_centcom_access("CentCom Commander")
|
||||
W.access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
|
||||
W.assignment = "CentCom Commander"
|
||||
W.registered_name = H.real_name
|
||||
W.update_label()
|
||||
@@ -406,7 +405,7 @@
|
||||
|
||||
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.icon_state = "centcom"
|
||||
W.icon_state = "deathsquad"
|
||||
W.access = get_all_accesses()//They get full station access.
|
||||
W.access += get_centcom_access("Death Commando")//Let's add their alloted CentCom access.
|
||||
W.assignment = "Death Commando"
|
||||
@@ -435,8 +434,14 @@
|
||||
mask = /obj/item/clothing/mask/gas/welding
|
||||
belt = /obj/item/storage/belt/utility/chief/full
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
id = /obj/item/card/id/ert
|
||||
id = /obj/item/card/id/debug
|
||||
glasses = /obj/item/clothing/glasses/meson/night
|
||||
ears = /obj/item/radio/headset/headset_cent/commander
|
||||
back = /obj/item/storage/backpack/holding
|
||||
backpack_contents = list(/obj/item/card/emag=1, /obj/item/flashlight/emp/debug=1, /obj/item/construction/rcd/combat=1, /obj/item/gun/magic/wand/resurrection/debug=1, /obj/item/melee/transforming/energy/axe=1)
|
||||
|
||||
/datum/outfit/debug/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.assignment = "Jannie"
|
||||
W.registered_name = H.real_name
|
||||
W.update_label(W.registered_name, W.assignment)
|
||||
|
||||
@@ -366,7 +366,11 @@
|
||||
return get_all_jobs() + list("Prisoner")
|
||||
|
||||
/proc/get_all_centcom_jobs()
|
||||
return list("VIP Guest","Custodian","Thunderdome Overseer","CentCom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender","Nuclear Waste Expert")
|
||||
return list("VIP Guest","Custodian", "Jannie","Thunderdome Overseer","CentCom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","CentCom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer","CentCom Bartender","Nuclear Waste Expert")
|
||||
|
||||
/proc/get_all_syndie_jobs()
|
||||
return list("Syndicate", "Syndicate Overlord", "Lone Operative", "Nuclear Operative")
|
||||
|
||||
|
||||
/obj/item/proc/GetJobName() //Used in secHUD icon generation
|
||||
var/obj/item/card/id/I = GetID()
|
||||
@@ -377,4 +381,6 @@
|
||||
return jobName
|
||||
if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a CentCom job
|
||||
return "CentCom"
|
||||
if(jobName in get_all_syndie_jobs()) //Return with syndie logo if syndie job)
|
||||
return "Syndicate"
|
||||
return "Unknown" //Return unknown if none of the above apply
|
||||
|
||||
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Reference in New Issue
Block a user