Merge pull request #922 from Kabramen/walls
Walls and poker tables for the new wood types
@@ -97,6 +97,90 @@
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new /obj/item/stack/sheet/mineral/wood(get_turf(src), drop_amount)
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/obj/structure/barricade/shadoww
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name = "Shadow barricade"
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desc = "This space is blocked off by a shadow wood barricade."
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icon = 'icons/obj/structures.dmi'
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icon_state = "shadowwbarricade"
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max_integrity = 50
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material = WOOD
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var/drop_amount = 3
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/obj/structure/barricade/shadoww/attackby(obj/item/I, mob/user)
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if(istype(I,/obj/item/stack/sheet/mineral/shadoww))
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var/obj/item/stack/sheet/mineral/shadoww/W = I
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if(W.amount < 5)
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to_chat(user, "<span class='warning'>You need at least five shadown planks to make a wall!</span>")
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return
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else
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to_chat(user, "<span class='notice'>You start adding [I] to [src]...</span>")
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if(do_after(user, 50, target=src))
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W.use(5)
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new /turf/closed/wall/mineral/shadoww/nonmetal(get_turf(src))
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qdel(src)
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return
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return ..()
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/obj/structure/barricade/shadoww/make_debris()
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new /obj/item/stack/sheet/mineral/shadoww(get_turf(src), drop_amount)
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/obj/structure/barricade/plaswood
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name = "Plaswood barricade"
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desc = "This space is blocked off by a plaswood barricade."
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icon = 'icons/obj/structures.dmi'
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icon_state = "plaswoodwbarricade"
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max_integrity = 180
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material = WOOD
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var/drop_amount = 3
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/obj/structure/barricade/plaswood/attackby(obj/item/I, mob/user)
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if(istype(I,/obj/item/stack/sheet/mineral/plaswood))
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var/obj/item/stack/sheet/mineral/plaswood/W = I
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if(W.amount < 5)
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to_chat(user, "<span class='warning'>You need at least five plaswood planks to make a wall!</span>")
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return
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else
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to_chat(user, "<span class='notice'>You start adding [I] to [src]...</span>")
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if(do_after(user, 50, target=src))
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W.use(5)
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new /turf/closed/wall/mineral/plaswood/nonmetal(get_turf(src))
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qdel(src)
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return
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return ..()
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/obj/structure/barricade/plaswood/make_debris()
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new /obj/item/stack/sheet/mineral/plaswood(get_turf(src), drop_amount)
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/obj/structure/barricade/gmushroom
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name = "Mushroom barricade"
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desc = "This space is blocked off by a mushroom barricade."
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icon = 'icons/obj/structures.dmi'
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icon_state = "gmushroombarricade"
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max_integrity = 50
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material = WOOD
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var/drop_amount = 3
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/obj/structure/barricade/gmushroom/attackby(obj/item/I, mob/user)
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if(istype(I,/obj/item/stack/sheet/mineral/gmushroom))
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var/obj/item/stack/sheet/mineral/gmushroom/W = I
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if(W.amount < 5)
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to_chat(user, "<span class='warning'>You need at least five mushroom planks to make a wall!</span>")
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return
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else
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to_chat(user, "<span class='notice'>You start adding [I] to [src]...</span>")
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if(do_after(user, 50, target=src))
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W.use(5)
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new /turf/closed/wall/mineral/gmushroom/nonmetal(get_turf(src))
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qdel(src)
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return
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return ..()
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/obj/structure/barricade/gmushroom/make_debris()
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new /obj/item/stack/sheet/mineral/gmushroom(get_turf(src), drop_amount)
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/obj/structure/barricade/sandbags
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name = "sandbags"
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desc = "Bags of sand. Self explanatory."
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@@ -780,6 +780,8 @@ GLOBAL_LIST_INIT(shadoww_recipes, list ( \
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new/datum/stack_recipe("Shadow wood floor tile", /obj/item/stack/tile/shadoww, 1, 4, 20), \
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new/datum/stack_recipe("Shadow wood table frame", /obj/structure/table_frame/shadoww, 2, time = 10), \
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null, \
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new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/shadoww, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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null, \
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))
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/obj/item/stack/sheet/mineral/shadoww
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@@ -810,6 +812,8 @@ GLOBAL_LIST_INIT(gmushroom_recipes, list ( \
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new/datum/stack_recipe("Mushroom floor tile", /obj/item/stack/tile/gmushroom, 1, 4, 20), \
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new/datum/stack_recipe("Mushroom table frame", /obj/structure/table_frame/gmushroom, 2, time = 10), \
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null, \
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new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/gmushroom, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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null, \
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))
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/obj/item/stack/sheet/mineral/gmushroom
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@@ -840,6 +844,8 @@ GLOBAL_LIST_INIT(plaswood_recipes, list ( \
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new/datum/stack_recipe("Plaswood floor tile", /obj/item/stack/tile/plaswood, 1, 4, 20), \
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new/datum/stack_recipe("Plaswood table frame", /obj/structure/table_frame/plaswood, 2, time = 10), \
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null, \
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new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/plaswood, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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null, \
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))
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/obj/item/stack/sheet/mineral/plaswood
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@@ -282,6 +282,33 @@
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walltype = /turf/closed/wall/mineral/wood
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canSmoothWith = list(/obj/structure/falsewall/wood, /turf/closed/wall/mineral/wood)
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/obj/structure/falsewall/gmushroom
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name = "mushroom wall"
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desc = "A wall with mushroom plating."
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icon = 'icons/turf/walls/gmushroom_wall.dmi'
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icon_state = "gmushroom"
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mineral = /obj/item/stack/sheet/mineral/gmushroom
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walltype = /turf/closed/wall/mineral/gmushroom
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canSmoothWith = list(/obj/structure/falsewall/gmushroom, /turf/closed/wall/mineral/gmushroom)
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/obj/structure/falsewall/plaswood
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name = "plaswood wall"
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desc = "A wall with plaswood plating."
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icon = 'icons/turf/walls/plaswood_wall.dmi'
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icon_state = "plaswood"
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mineral = /obj/item/stack/sheet/mineral/plaswood
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walltype = /turf/closed/wall/mineral/plaswood
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canSmoothWith = list(/obj/structure/falsewall/plaswood, /turf/closed/wall/mineral/plaswood)
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/obj/structure/falsewall/shadoww
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name = "shadow wall"
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desc = "A wall with shadow wood plating."
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icon = 'icons/turf/walls/shadoww_wall.dmi'
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icon_state = "shadoww"
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mineral = /obj/item/stack/sheet/mineral/shadoww
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walltype = /turf/closed/wall/mineral/shadoww
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canSmoothWith = list(/obj/structure/falsewall/shadoww, /turf/closed/wall/mineral/shadoww)
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/obj/structure/falsewall/iron
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name = "rough metal wall"
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desc = "A wall with rough metal plating."
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@@ -148,6 +148,8 @@
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/plaswood))
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toConstruct = /obj/structure/table/plaswood
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else if(istype(I, /obj/item/stack/tile/carpet))
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toConstruct = /obj/structure/table/plaswood/plaswoodpoker
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if (toConstruct)
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if(material.get_amount() < 1)
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@@ -177,6 +179,8 @@
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/gmushroom))
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toConstruct = /obj/structure/table/gmushroom
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else if(istype(I, /obj/item/stack/tile/carpet))
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toConstruct = /obj/structure/table/gmushroom/gmushroompoker
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if (toConstruct)
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if(material.get_amount() < 1)
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@@ -206,6 +210,8 @@
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var/toConstruct // stores the table variant
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if(istype(I, /obj/item/stack/sheet/mineral/shadoww))
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toConstruct = /obj/structure/table/shadoww
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else if(istype(I, /obj/item/stack/tile/carpet))
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toConstruct = /obj/structure/table/shadoww/shadowwpoker
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if (toConstruct)
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if(material.get_amount() < 1)
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@@ -326,13 +326,22 @@
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name = "Shadow wood table"
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desc = "Do not apply fire to this. Rumour says it burns easily."
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icon = 'icons/obj/smooth_structures/shadoww_table.dmi'
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icon_state = "wood_table"
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icon_state = "shadoww_table"
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frame = /obj/structure/table_frame/shadoww
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framestack = /obj/item/stack/sheet/mineral/shadoww
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buildstack = /obj/item/stack/sheet/mineral/shadoww
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resistance_flags = FLAMMABLE
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max_integrity = 70
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canSmoothWith = null
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canSmoothWith = list(/obj/structure/table/shadoww,
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/obj/structure/table/shadoww/shadowwpoker)
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/obj/structure/table/shadoww/shadowwpoker
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'icons/obj/smooth_structures/shadowwpoker_table.dmi'
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icon_state = "shadowwpoker_table"
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frame = /obj/structure/table_frame/shadoww
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buildstack = /obj/item/stack/tile/carpet
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/*
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* Plaswood tables
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@@ -342,15 +351,24 @@
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name = "plaswood table"
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desc = "An strong and grey wooden table."
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icon = 'icons/obj/smooth_structures/plaswood_table.dmi'
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icon_state = "wood_table"
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frame = /obj/structure/table_frame/wood
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icon_state = "plaswood_table"
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frame = /obj/structure/table_frame/plaswood
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framestack = /obj/item/stack/sheet/mineral/plaswood
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buildstack = /obj/item/stack/sheet/mineral/plaswood
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resistance_flags = FLAMMABLE
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max_integrity = 200
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integrity_failure = 50
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armor = list("melee" = 10, "bullet" = 30, "laser" = 30, "energy" = 100, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
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canSmoothWith = null
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canSmoothWith = list(/obj/structure/table/plaswood,
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/obj/structure/table/plaswood/plaswoodpoker)
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/obj/structure/table/plaswood/plaswoodpoker
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'icons/obj/smooth_structures/plaswoodpoker_table.dmi'
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icon_state = "plaswoodpoker_table"
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frame = /obj/structure/table_frame/plaswood
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buildstack = /obj/item/stack/tile/carpet
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/*
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* Mushroom tables
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@@ -366,7 +384,16 @@
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buildstack = /obj/item/stack/sheet/mineral/gmushroom
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resistance_flags = FIRE_PROOF
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max_integrity = 70
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canSmoothWith = null
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canSmoothWith = list(/obj/structure/table/gmushroom,
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/obj/structure/table/gmushroom/gmushroompoker)
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/obj/structure/table/gmushroom/gmushroompoker
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'icons/obj/smooth_structures/gmushroompoker_table.dmi'
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icon_state = "gmushroompoker_table"
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frame = /obj/structure/table_frame/gmushroom
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buildstack = /obj/item/stack/tile/carpet
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/*
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* Wooden tables
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@@ -149,6 +149,84 @@
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hardness = 50
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canSmoothWith = list(/turf/closed/wall/mineral/wood, /obj/structure/falsewall/wood, /turf/closed/wall/mineral/wood/nonmetal)
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/turf/closed/wall/mineral/gmushroom
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name = "mushroom wall"
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desc = "A wall with mushroom plating."
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icon = 'icons/turf/walls/gmushroom_wall.dmi'
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icon_state = "gmushroom"
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sheet_type = /obj/item/stack/sheet/mineral/gmushroom
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hardness = 70
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explosion_block = 0
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canSmoothWith = list(/turf/closed/wall/mineral/gmushroom, /obj/structure/falsewall/gmushroom, /turf/closed/wall/mineral/gmushroom/nonmetal)
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/turf/closed/wall/mineral/gmushroom/attackby(obj/item/W, mob/user)
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if(W.sharpness && W.force)
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var/duration = (48/W.force) * 2 //In seconds, for now.
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if(istype(W, /obj/item/hatchet) || istype(W, /obj/item/twohanded/fireaxe))
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duration /= 4 //Much better with hatchets and axes.
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if(do_after(user, duration*10, target=src)) //Into deciseconds.
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dismantle_wall(FALSE,FALSE)
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return
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return ..()
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/turf/closed/wall/mineral/gmushroom/nonmetal
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desc = "A solidly mushroom wall. It's a bit weaker than a wall made with metal."
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girder_type = /obj/structure/barricade/gmushroom
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hardness = 50
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canSmoothWith = list(/turf/closed/wall/mineral/gmushroom, /obj/structure/falsewall/gmushroom, /turf/closed/wall/mineral/gmushroom/nonmetal)
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/turf/closed/wall/mineral/plaswood
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name = "plaswood wall"
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desc = "A wall with plaswood plating."
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icon = 'icons/turf/walls/plaswood_wall.dmi'
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icon_state = "plaswood"
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sheet_type = /obj/item/stack/sheet/mineral/plaswood
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hardness = 90
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explosion_block = 35
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canSmoothWith = list(/turf/closed/wall/mineral/plaswood, /obj/structure/falsewall/plaswood, /turf/closed/wall/mineral/plaswood/nonmetal)
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/turf/closed/wall/mineral/plaswood/attackby(obj/item/W, mob/user)
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if(W.sharpness && W.force)
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var/duration = (48/W.force) * 2 //In seconds, for now.
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if(istype(W, /obj/item/hatchet) || istype(W, /obj/item/twohanded/fireaxe))
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duration /= 4 //Much better with hatchets and axes.
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if(do_after(user, duration*10, target=src)) //Into deciseconds.
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dismantle_wall(FALSE,FALSE)
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return
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return ..()
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/turf/closed/wall/mineral/plaswood/nonmetal
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desc = "A solidly plaswood wall. It's a bit weaker than a wall made with metal."
|
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girder_type = /obj/structure/barricade/plaswood
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hardness = 70
|
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canSmoothWith = list(/turf/closed/wall/mineral/plaswood, /obj/structure/falsewall/plaswood, /turf/closed/wall/mineral/plaswood/nonmetal)
|
||||
|
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/turf/closed/wall/mineral/shadoww
|
||||
name = "shadow wall"
|
||||
desc = "A wall with shadow wood plating."
|
||||
icon = 'icons/turf/walls/shadoww_wall.dmi'
|
||||
icon_state = "shadoww"
|
||||
sheet_type = /obj/item/stack/sheet/mineral/shadoww
|
||||
hardness = 70
|
||||
explosion_block = 0
|
||||
canSmoothWith = list(/turf/closed/wall/mineral/shadoww, /obj/structure/falsewall/shadoww, /turf/closed/wall/mineral/shadoww/nonmetal)
|
||||
|
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/turf/closed/wall/mineral/shadoww/attackby(obj/item/W, mob/user)
|
||||
if(W.sharpness && W.force)
|
||||
var/duration = (48/W.force) * 2 //In seconds, for now.
|
||||
if(istype(W, /obj/item/hatchet) || istype(W, /obj/item/twohanded/fireaxe))
|
||||
duration /= 4 //Much better with hatchets and axes.
|
||||
if(do_after(user, duration*10, target=src)) //Into deciseconds.
|
||||
dismantle_wall(FALSE,FALSE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/turf/closed/wall/mineral/shadoww/nonmetal
|
||||
desc = "A solidly shadow wall. It's a bit weaker than a wall made with metal."
|
||||
girder_type = /obj/structure/barricade/shadoww
|
||||
hardness = 50
|
||||
canSmoothWith = list(/turf/closed/wall/mineral/shadoww, /obj/structure/falsewall/shadoww, /turf/closed/wall/mineral/shadoww/nonmetal)
|
||||
|
||||
/turf/closed/wall/mineral/iron
|
||||
name = "rough metal wall"
|
||||
desc = "A wall with rough metal plating."
|
||||
|
||||
@@ -68,5 +68,19 @@ datum/bounty/item/mining/plaswood
|
||||
name = "Plaswood Planks"
|
||||
description = "Central Command's carpentry department needs more exotic wood, send us some plaswood planks!"
|
||||
reward = 5500
|
||||
required_count = 50
|
||||
required_count = 100
|
||||
wanted_types = list(/obj/item/stack/sheet/mineral/plaswood)
|
||||
|
||||
datum/bounty/item/mining/gmushroom
|
||||
name = "Mushroom Planks"
|
||||
description = "Central Command's carpentry department needs more exotic 'wood', send us some mushroom planks!"
|
||||
reward = 1100
|
||||
required_count = 100
|
||||
wanted_types = list(/obj/item/stack/sheet/mineral/gmushroom)
|
||||
|
||||
datum/bounty/item/mining/shadoww
|
||||
name = "Shadow Planks"
|
||||
description = "Central Command's carpentry department needs more exotic wood, send us some shadow planks!"
|
||||
reward = 900
|
||||
required_count = 100
|
||||
wanted_types = list(/obj/item/stack/sheet/mineral/shadoww)
|
||||
BIN
icons/obj/smooth_structures/gmushroompoker_table.dmi
Normal file
|
After Width: | Height: | Size: 796 B |
BIN
icons/obj/smooth_structures/plaswoodpoker_table.dmi
Normal file
|
After Width: | Height: | Size: 795 B |
BIN
icons/obj/smooth_structures/shadowwpoker_table.dmi
Normal file
|
After Width: | Height: | Size: 794 B |
|
Before Width: | Height: | Size: 164 KiB After Width: | Height: | Size: 165 KiB |
BIN
icons/turf/walls/gmushroom_wall.dmi
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
icons/turf/walls/plaswood_wall.dmi
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
icons/turf/walls/shadoww_wall.dmi
Normal file
|
After Width: | Height: | Size: 1.7 KiB |