Merge remote-tracking branch 'upstream/master'
@@ -1,678 +0,0 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"b" = (
|
||||
/obj/structure/lattice,
|
||||
/turf/template_noop,
|
||||
/area/space/nearstation)
|
||||
"c" = (
|
||||
/turf/closed/wall,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"d" = (
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/bed,
|
||||
/obj/effect/decal/remains/human,
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/airless/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"e" = (
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/airless/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"f" = (
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/bed,
|
||||
/obj/effect/decal/remains/human,
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/airless/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"g" = (
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/bed,
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/airless/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"h" = (
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/airless/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"i" = (
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/airless/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"j" = (
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector,
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/airless/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"k" = (
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/airless/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"l" = (
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector,
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/airless/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"m" = (
|
||||
/obj/structure/closet/crate/freezer,
|
||||
/obj/item/stack/sheet/animalhide/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"n" = (
|
||||
/obj/structure/closet/crate/freezer,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"o" = (
|
||||
/obj/structure/closet/crate/freezer,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/clothing/under/rank/prisoner,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"p" = (
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 1;
|
||||
layer = 2.9
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"q" = (
|
||||
/obj/machinery/door/window/brigdoor/northleft,
|
||||
/obj/machinery/atmospherics/components/binary/pump{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"r" = (
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"s" = (
|
||||
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/portable_atmospherics/canister/nitrous_oxide,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"t" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/general/visible{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/power/apc{
|
||||
dir = 1;
|
||||
name = "Worn-out APC";
|
||||
pixel_x = 1;
|
||||
pixel_y = 26
|
||||
},
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"u" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"v" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/general/visible,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"w" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible{
|
||||
dir = 9
|
||||
},
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"x" = (
|
||||
/obj/structure/kitchenspike,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"y" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/kitchen/knife/butcher,
|
||||
/obj/item/restraints/handcuffs,
|
||||
/obj/item/reagent_containers/spray/pepper,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"z" = (
|
||||
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/portable_atmospherics/canister/carbon_dioxide,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"A" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/general/visible{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"B" = (
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"C" = (
|
||||
/obj/machinery/gibber,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"D" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/clothing/suit/straight_jacket,
|
||||
/obj/item/reagent_containers/syringe/lethal,
|
||||
/obj/item/reagent_containers/syringe/lethal/choral,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"E" = (
|
||||
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/portable_atmospherics/canister/toxins,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"F" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible{
|
||||
dir = 9
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"G" = (
|
||||
/obj/structure/chair/office/dark,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"H" = (
|
||||
/obj/machinery/door/airlock/security,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"I" = (
|
||||
/obj/item/reagent_containers/glass/bottle/morphine{
|
||||
pixel_x = -4;
|
||||
pixel_y = 1
|
||||
},
|
||||
/obj/item/reagent_containers/glass/bottle/chloralhydrate{
|
||||
name = "chloral hydrate bottle"
|
||||
},
|
||||
/obj/item/reagent_containers/glass/bottle/toxin{
|
||||
pixel_x = 6;
|
||||
pixel_y = 8
|
||||
},
|
||||
/obj/item/reagent_containers/glass/bottle/morphine{
|
||||
pixel_x = 5;
|
||||
pixel_y = 1
|
||||
},
|
||||
/obj/item/reagent_containers/glass/bottle/facid{
|
||||
name = "fluorosulfuric acid bottle";
|
||||
pixel_x = -3;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/structure/table/reinforced,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"J" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/storage/toolbox/drone,
|
||||
/obj/item/melee/baton/cattleprod,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"K" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/pen/red,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"L" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/paper_bin,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"M" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/storage/box/prisoner,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"N" = (
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/light,
|
||||
/obj/structure/table,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"O" = (
|
||||
/obj/machinery/portable_atmospherics/scrubber,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"P" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/surgicaldrill,
|
||||
/obj/item/hemostat,
|
||||
/obj/item/scalpel,
|
||||
/obj/item/surgical_drapes,
|
||||
/obj/item/retractor,
|
||||
/obj/item/cautery,
|
||||
/obj/item/circular_saw,
|
||||
/obj/machinery/light,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"Q" = (
|
||||
/obj/structure/table/optable,
|
||||
/obj/effect/decal/cleanable/blood/old,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"R" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/obj/item/reagent_containers/glass/bottle/mutagen,
|
||||
/obj/item/reagent_containers/glass/bottle/mutagen,
|
||||
/obj/item/razor,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"S" = (
|
||||
/obj/machinery/suit_storage_unit/security,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"T" = (
|
||||
/obj/machinery/light,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"U" = (
|
||||
/obj/structure/closet/emcloset,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"V" = (
|
||||
/obj/machinery/door/airlock/external,
|
||||
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
|
||||
/turf/open/floor/plating,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"W" = (
|
||||
/turf/open/floor/plating,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
"Z" = (
|
||||
/obj/machinery/door/airlock/external,
|
||||
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/ruin/space/has_grav/gasthelizard)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
s
|
||||
z
|
||||
E
|
||||
J
|
||||
S
|
||||
c
|
||||
b
|
||||
b
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
b
|
||||
a
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
t
|
||||
A
|
||||
F
|
||||
B
|
||||
T
|
||||
c
|
||||
c
|
||||
c
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
d
|
||||
i
|
||||
p
|
||||
u
|
||||
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|
||||
B
|
||||
B
|
||||
B
|
||||
V
|
||||
W
|
||||
Z
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
b
|
||||
b
|
||||
c
|
||||
e
|
||||
j
|
||||
q
|
||||
v
|
||||
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|
||||
B
|
||||
B
|
||||
U
|
||||
c
|
||||
c
|
||||
c
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
f
|
||||
k
|
||||
p
|
||||
u
|
||||
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|
||||
B
|
||||
K
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
"}
|
||||
(9,1,1) = {"
|
||||
b
|
||||
b
|
||||
c
|
||||
e
|
||||
j
|
||||
q
|
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v
|
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|
||||
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|
||||
L
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(10,1,1) = {"
|
||||
a
|
||||
a
|
||||
c
|
||||
g
|
||||
k
|
||||
p
|
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|
||||
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|
||||
B
|
||||
M
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(11,1,1) = {"
|
||||
b
|
||||
b
|
||||
c
|
||||
e
|
||||
j
|
||||
q
|
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v
|
||||
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|
||||
B
|
||||
N
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(12,1,1) = {"
|
||||
b
|
||||
a
|
||||
c
|
||||
f
|
||||
k
|
||||
p
|
||||
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|
||||
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|
||||
B
|
||||
O
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(13,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
h
|
||||
l
|
||||
q
|
||||
w
|
||||
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|
||||
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|
||||
O
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(14,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
H
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(15,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
m
|
||||
r
|
||||
x
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(16,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
n
|
||||
r
|
||||
r
|
||||
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|
||||
r
|
||||
Q
|
||||
c
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(17,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
o
|
||||
r
|
||||
y
|
||||
D
|
||||
I
|
||||
R
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(18,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(19,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
@@ -5503,12 +5503,8 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/xenoarch/gen)
|
||||
"nx" = (
|
||||
/obj/structure/chair/comfy/black{
|
||||
dir = 8
|
||||
},
|
||||
/obj/item/toy/plush/borgplushie/secdrake,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/xenoarch/gen)
|
||||
/turf/closed/wall/r_wall/syndicate/nodiagonal,
|
||||
/area/xenoarch/nothinghere)
|
||||
"ny" = (
|
||||
/obj/item/toy/plush/catgirl/fermis,
|
||||
/turf/open/floor/plasteel/white,
|
||||
@@ -6204,10 +6200,12 @@
|
||||
/turf/closed/wall,
|
||||
/area/lavaland/surface/outdoors)
|
||||
"ph" = (
|
||||
/obj/structure/flora/rock/pile,
|
||||
/obj/effect/decal/remains/xeno,
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/lavaland/surface/outdoors)
|
||||
/obj/effect/decal/cleanable/cobweb,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"pi" = (
|
||||
/obj/structure/girder,
|
||||
/turf/open/floor/plating{
|
||||
@@ -6588,18 +6586,226 @@
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/lavaland/surface/outdoors)
|
||||
"qp" = (
|
||||
/obj/machinery/computer{
|
||||
desc = "This screen is broken beyond repairs... What little you can make out of it reads as follows... '-The skin of employee 228, mimicking them after consuming them.'";
|
||||
name = "chamber 27 monitoring console";
|
||||
obj_integrity = 20;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/structure/tubes{
|
||||
pixel_y = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"qK" = (
|
||||
/obj/machinery/door/airlock/vault{
|
||||
name = "secured door";
|
||||
req_access = 207
|
||||
},
|
||||
/obj/effect/mapping_helpers/airlock/locked,
|
||||
/obj/effect/turf_decal/stripes/full,
|
||||
/obj/effect/decal/cleanable/blood/old,
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"qS" = (
|
||||
/obj/structure/filingcabinet,
|
||||
/obj/effect/decal/cleanable/cobweb/cobweb2,
|
||||
/turf/open/floor/plasteel/grimy,
|
||||
/area/xenoarch/nothinghere)
|
||||
"qZ" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/paper/crumpled/robertsworkjournal{
|
||||
info = "<h4>Most boring job in the universe.</h4>Starting to reconsider things around here... Sure, it pays the bills at home but, is it really worth it? I'm supposed to make sure no one enters through that door without permission from CentCom but, what's even so important about it? Why not just put a robot or something...<br><h4>Weird.</h4>The outpost is kind of okay but... A little too warm for my taste... Not that I can do much about it given how we're right next to so much lava. I just wish the supplies were actual food instead of... Junk food and donk pockets. I know this stuff is tailored to make people survive even in the deepest reaches of space, but is it too much to ask for actual meat for once?<br><h4>Shrug?</h4>CC provided a small communications relay that I could use. It's not that strong but it helps me stay sane.<br> Earlier I messaged them asking about this place and why is it so important, but to my surprise, the only answer I got was that there's 'Nothing there.' Can you believe that?<br> I can't say I'm not curious... I have the keys and all but should I? I've one job and one job only, failing on something like that would probably not look good on my profile.<br> But the weirdest part?<br> Sometimes I hear an echo of myself when I talk to myself or laugh at something in here... And it comes from, you guessed it, behind that damned door. Might I'm just going crazy here by myself... Hallucinating because I don't really have anyone to talk to in real time other than myself...<br> Might be time to quit or to just... Have a look, you know? Can't be that bad if there's nothing there after all... It would certainly put me at ease.";
|
||||
name = "Journal"
|
||||
},
|
||||
/turf/open/floor/plasteel/grimy,
|
||||
/area/xenoarch/nothinghere)
|
||||
"rf" = (
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"so" = (
|
||||
/turf/closed/wall/r_wall,
|
||||
/area/xenoarch/nothinghere)
|
||||
"tG" = (
|
||||
/obj/structure/chair/office,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/grimy,
|
||||
/area/xenoarch/nothinghere)
|
||||
"wZ" = (
|
||||
/obj/machinery/door/airlock/highsecurity{
|
||||
req_access = 207
|
||||
},
|
||||
/obj/effect/mapping_helpers/airlock/locked,
|
||||
/turf/open/floor/plasteel/rockvault,
|
||||
/area/xenoarch/nothinghere)
|
||||
"xG" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"xJ" = (
|
||||
/obj/structure/disposalpipe/broken{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/loading_area/red{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"AF" = (
|
||||
/obj/structure/closet/firecloset,
|
||||
/turf/open/floor/plating{
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/xenoarch/gen)
|
||||
"ED" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/rockvault,
|
||||
/area/xenoarch/nothinghere)
|
||||
"EP" = (
|
||||
/obj/decal/stencil/left/seven{
|
||||
pixel_y = 36
|
||||
},
|
||||
/obj/decal/stencil/left/two{
|
||||
pixel_x = -15;
|
||||
pixel_y = 36
|
||||
},
|
||||
/obj/item/stack/cable_coil/cut/red{
|
||||
pixel_y = -6
|
||||
},
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"FE" = (
|
||||
/turf/open/floor/plasteel/grimy,
|
||||
/area/xenoarch/nothinghere)
|
||||
"FT" = (
|
||||
/obj/machinery/light/broken{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/rockvault,
|
||||
/area/xenoarch/nothinghere)
|
||||
"GR" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/grimy,
|
||||
/area/xenoarch/nothinghere)
|
||||
"Hx" = (
|
||||
/turf/open/floor/carpet,
|
||||
/area/xenoarch/gen)
|
||||
"Ku" = (
|
||||
/turf/closed/wall/r_wall/rust,
|
||||
/area/xenoarch/nothinghere)
|
||||
"LP" = (
|
||||
/obj/machinery/porta_turret/aux_base{
|
||||
dir = 5;
|
||||
icon_state = "standard_broken";
|
||||
obj_integrity = 20;
|
||||
stat = 1
|
||||
},
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"Mb" = (
|
||||
/obj/machinery/light/small/broken{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/decal/cleanable/blood/old,
|
||||
/obj/item/clockwork/alloy_shards,
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"Ne" = (
|
||||
/obj/item/stack/cable_coil/cut/red{
|
||||
pixel_x = 2;
|
||||
pixel_y = 11
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"Nj" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/pen{
|
||||
pixel_x = -4;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate{
|
||||
pixel_x = 11
|
||||
},
|
||||
/obj/item/lighter{
|
||||
pixel_x = 3;
|
||||
pixel_y = 5
|
||||
},
|
||||
/turf/open/floor/plasteel/grimy,
|
||||
/area/xenoarch/nothinghere)
|
||||
"Od" = (
|
||||
/obj/effect/decal/cleanable/oil{
|
||||
icon_state = "floor5"
|
||||
},
|
||||
/turf/open/floor/plasteel/rockvault,
|
||||
/area/xenoarch/nothinghere)
|
||||
"RA" = (
|
||||
/obj/effect/decal/cleanable/blood/drip,
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"Sa" = (
|
||||
/obj/item/shard{
|
||||
pixel_x = -6;
|
||||
pixel_y = 8
|
||||
},
|
||||
/obj/effect/decal/cleanable/glass,
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"St" = (
|
||||
/obj/machinery/light/broken{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/decal/cleanable/ash,
|
||||
/turf/open/floor/plasteel/grimy,
|
||||
/area/xenoarch/nothinghere)
|
||||
"Sy" = (
|
||||
/turf/closed/wall,
|
||||
/area/xenoarch/gen)
|
||||
"Sz" = (
|
||||
/obj/item/twohanded/required/kirbyplants/random,
|
||||
/turf/open/floor/plasteel/rockvault,
|
||||
/area/xenoarch/nothinghere)
|
||||
"Us" = (
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive,
|
||||
/turf/open/floor/plasteel/grimy{
|
||||
icon_state = "engine"
|
||||
},
|
||||
/area/xenoarch/nothinghere)
|
||||
"Ws" = (
|
||||
/obj/structure/flora/rock/pile,
|
||||
/obj/effect/decal/remains/xeno,
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/lavaland/surface/outdoors)
|
||||
"ZK" = (
|
||||
/obj/machinery/door/window/eastleft{
|
||||
dir = 2
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/grimy,
|
||||
/area/xenoarch/nothinghere)
|
||||
|
||||
(1,1,1) = {"
|
||||
ms
|
||||
@@ -12217,7 +12423,7 @@ aG
|
||||
aW
|
||||
Sy
|
||||
bf
|
||||
nx
|
||||
ax
|
||||
el
|
||||
fL
|
||||
co
|
||||
@@ -66657,18 +66863,18 @@ ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
nx
|
||||
nx
|
||||
nx
|
||||
nx
|
||||
nx
|
||||
nx
|
||||
so
|
||||
so
|
||||
Ku
|
||||
Ku
|
||||
so
|
||||
Ku
|
||||
oU
|
||||
ab
|
||||
ab
|
||||
@@ -66914,20 +67120,20 @@ ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
nx
|
||||
ph
|
||||
Sa
|
||||
Mb
|
||||
LP
|
||||
nx
|
||||
St
|
||||
FE
|
||||
ZK
|
||||
ED
|
||||
Sz
|
||||
so
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
lQ
|
||||
ab
|
||||
ab
|
||||
jY
|
||||
@@ -67171,21 +67377,21 @@ ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ph
|
||||
nx
|
||||
EP
|
||||
xG
|
||||
rf
|
||||
RA
|
||||
qK
|
||||
FE
|
||||
GR
|
||||
Nj
|
||||
ED
|
||||
ED
|
||||
wZ
|
||||
lQ
|
||||
lQ
|
||||
lQ
|
||||
lQ
|
||||
lQ
|
||||
lQ
|
||||
@@ -67428,21 +67634,21 @@ ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
nx
|
||||
qp
|
||||
xJ
|
||||
Ne
|
||||
Us
|
||||
nx
|
||||
qS
|
||||
tG
|
||||
qZ
|
||||
FT
|
||||
Od
|
||||
so
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
lQ
|
||||
lQ
|
||||
oV
|
||||
lQ
|
||||
jV
|
||||
@@ -67685,20 +67891,20 @@ ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
nx
|
||||
nx
|
||||
nx
|
||||
nx
|
||||
nx
|
||||
nx
|
||||
so
|
||||
so
|
||||
Ku
|
||||
so
|
||||
Ku
|
||||
Ku
|
||||
oU
|
||||
ab
|
||||
Ws
|
||||
ab
|
||||
oU
|
||||
ab
|
||||
|
||||
@@ -9239,7 +9239,9 @@
|
||||
pixel_x = -17;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/machinery/recharger,
|
||||
/obj/machinery/recharger{
|
||||
pixel_y = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/grimy,
|
||||
/area/centcom/ferry)
|
||||
"tR" = (
|
||||
@@ -9518,6 +9520,7 @@
|
||||
id_tag = "CCDormChemlight";
|
||||
name = "Kenshin Midori's Bunk"
|
||||
},
|
||||
/obj/effect/mapping_helpers/airlock/locked,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/centcom/ferry)
|
||||
"uy" = (
|
||||
@@ -11091,7 +11094,13 @@
|
||||
/area/centcom/evac)
|
||||
"yh" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/paper/monitorkey,
|
||||
/obj/item/paper/monitorkey{
|
||||
pixel_x = 10;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/machinery/recharger{
|
||||
pixel_y = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/centcom/ferry)
|
||||
"yi" = (
|
||||
@@ -14324,12 +14333,22 @@
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/centcom/holding)
|
||||
"Fk" = (
|
||||
/obj/machinery/door/airlock/centcom{
|
||||
name = "CentCom";
|
||||
opacity = 1
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/carpet/black,
|
||||
/area/centcom/ferry)
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/recharger{
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/structure/table/reinforced,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/centcom/control)
|
||||
"Fm" = (
|
||||
/obj/machinery/shower{
|
||||
dir = 4
|
||||
@@ -17854,7 +17873,6 @@
|
||||
/area/centcom/ferry)
|
||||
"MY" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/reagent_containers/glass/bowl,
|
||||
/turf/open/floor/plasteel/cafeteria,
|
||||
/area/centcom/ferry)
|
||||
"Nc" = (
|
||||
@@ -20271,21 +20289,6 @@
|
||||
name = "plating"
|
||||
},
|
||||
/area/centcom/control)
|
||||
"Wm" = (
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/recharger,
|
||||
/obj/structure/table/reinforced,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/centcom/control)
|
||||
"Wn" = (
|
||||
/obj/effect/turf_decal/loading_area{
|
||||
dir = 6;
|
||||
@@ -21287,10 +21290,12 @@
|
||||
damtype = "stamina";
|
||||
desc = "An old and dusty book, the pages look faded from time while looking at the pages alone makes you tired.";
|
||||
force = 80;
|
||||
hitsound = punch;
|
||||
hitsound = "punch";
|
||||
name = "very heavy book";
|
||||
throwforce = 160
|
||||
},
|
||||
/obj/item/storage/box/zipties,
|
||||
/obj/item/clothing/mask/gas/sechailer,
|
||||
/turf/open/floor/wood,
|
||||
/area/centcom/ferry)
|
||||
"Zz" = (
|
||||
@@ -55028,7 +55033,7 @@ mD
|
||||
oe
|
||||
mD
|
||||
mD
|
||||
Fk
|
||||
ZT
|
||||
mD
|
||||
mD
|
||||
mD
|
||||
@@ -63234,7 +63239,7 @@ iu
|
||||
io
|
||||
rN
|
||||
CX
|
||||
Wm
|
||||
Fk
|
||||
DF
|
||||
DT
|
||||
io
|
||||
|
||||
@@ -66,6 +66,7 @@
|
||||
#define ACCESS_CLONING 68 //Cloning room and clone pod ejection
|
||||
#define ACCESS_ENTER_GENPOP 69
|
||||
#define ACCESS_LEAVE_GENPOP 70
|
||||
#define ACCESS_PSYCH 71
|
||||
|
||||
//BEGIN CENTCOM ACCESS
|
||||
/*Should leave plenty of room if we need to add more access levels.
|
||||
|
||||
@@ -89,6 +89,9 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
|
||||
#define isxenoperson(A) (is_species(A, /datum/species/xeno))
|
||||
#define isstartjelly(A) (is_species(A, /datum/species/jelly/roundstartslime))
|
||||
|
||||
// Hyperstation Carbon Stuff
|
||||
#define iswendigo(A) (istype(A, /mob/living/carbon/wendigo))
|
||||
|
||||
//more carbon mobs
|
||||
#define ismonkey(A) (istype(A, /mob/living/carbon/monkey))
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#define VIROLOGIST (1<<6)
|
||||
#define JR_DOCTOR (1<<7)
|
||||
#define JR_SCIENTIST (1<<9)
|
||||
#define MED_PSYCH (1<<14)
|
||||
|
||||
|
||||
#define CIVILIAN (1<<2)
|
||||
|
||||
@@ -226,5 +226,3 @@
|
||||
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
|
||||
|
||||
#define TILES_TO_PIXELS(tiles) (tiles * PIXELS)
|
||||
|
||||
#define CLAMP(CLVALUE,CLMIN,CLMAX) clamp(CLVALUE, CLMIN, CLMAX)
|
||||
@@ -69,6 +69,7 @@
|
||||
#define ALIEN_BODYPART "alien"
|
||||
#define LARVA_BODYPART "larva"
|
||||
#define DEVIL_BODYPART "devil"
|
||||
#define WENDIGO_BODYPART "wendigo"
|
||||
/*see __DEFINES/inventory.dm for bodypart bitflag defines*/
|
||||
|
||||
// Health/damage defines for carbon mobs
|
||||
|
||||
@@ -5,10 +5,11 @@
|
||||
#define CHANNEL_JUKEBOX 1021
|
||||
#define CHANNEL_JUKEBOX_START 1016 //The gap between this and CHANNEL_JUKEBOX determines the amount of free jukebox channels. This currently allows 6 jukebox channels to exist.
|
||||
#define CHANNEL_JUSTICAR_ARK 1015
|
||||
#define CHANNEL_HEARTBEAT 1014 //sound channel for heartbeats
|
||||
#define CHANNEL_AMBIENCE 1013
|
||||
#define CHANNEL_BUZZ 1012
|
||||
#define CHANNEL_BICYCLE 1011
|
||||
#define CHANNEL_HEARTBEAT 1020 //sound channel for heartbeats
|
||||
#define CHANNEL_AMBIENCE 1019
|
||||
#define CHANNEL_BUZZ 1018
|
||||
#define CHANNEL_BICYCLE 1017
|
||||
|
||||
|
||||
//CIT CHANNELS - TRY NOT TO REGRESS
|
||||
#define CHANNEL_PRED 1010
|
||||
@@ -79,3 +80,56 @@
|
||||
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
|
||||
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
|
||||
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
|
||||
|
||||
|
||||
//default byond sound environments
|
||||
#define SOUND_ENVIRONMENT_NONE -1
|
||||
#define SOUND_ENVIRONMENT_GENERIC 0
|
||||
#define SOUND_ENVIRONMENT_PADDED_CELL 1
|
||||
#define SOUND_ENVIRONMENT_ROOM 2
|
||||
#define SOUND_ENVIRONMENT_BATHROOM 3
|
||||
#define SOUND_ENVIRONMENT_LIVINGROOM 4
|
||||
#define SOUND_ENVIRONMENT_STONEROOM 5
|
||||
#define SOUND_ENVIRONMENT_AUDITORIUM 6
|
||||
#define SOUND_ENVIRONMENT_CONCERT_HALL 7
|
||||
#define SOUND_ENVIRONMENT_CAVE 8
|
||||
#define SOUND_ENVIRONMENT_ARENA 9
|
||||
#define SOUND_ENVIRONMENT_HANGAR 10
|
||||
#define SOUND_ENVIRONMENT_CARPETED_HALLWAY 11
|
||||
#define SOUND_ENVIRONMENT_HALLWAY 12
|
||||
#define SOUND_ENVIRONMENT_STONE_CORRIDOR 13
|
||||
#define SOUND_ENVIRONMENT_ALLEY 14
|
||||
#define SOUND_ENVIRONMENT_FOREST 15
|
||||
#define SOUND_ENVIRONMENT_CITY 16
|
||||
#define SOUND_ENVIRONMENT_MOUNTAINS 17
|
||||
#define SOUND_ENVIRONMENT_QUARRY 18
|
||||
#define SOUND_ENVIRONMENT_PLAIN 19
|
||||
#define SOUND_ENVIRONMENT_PARKING_LOT 20
|
||||
#define SOUND_ENVIRONMENT_SEWER_PIPE 21
|
||||
#define SOUND_ENVIRONMENT_UNDERWATER 22
|
||||
#define SOUND_ENVIRONMENT_DRUGGED 23
|
||||
#define SOUND_ENVIRONMENT_DIZZY 24
|
||||
#define SOUND_ENVIRONMENT_PSYCHOTIC 25
|
||||
//If we ever make custom ones add them here
|
||||
|
||||
//"sound areas": easy way of keeping different types of areas consistent.
|
||||
#define SOUND_AREA_STANDARD_STATION SOUND_ENVIRONMENT_PARKING_LOT
|
||||
#define SOUND_AREA_LARGE_ENCLOSED SOUND_ENVIRONMENT_QUARRY
|
||||
#define SOUND_AREA_SMALL_ENCLOSED SOUND_ENVIRONMENT_BATHROOM
|
||||
#define SOUND_AREA_TUNNEL_ENCLOSED SOUND_ENVIRONMENT_STONEROOM
|
||||
#define SOUND_AREA_LARGE_SOFTFLOOR SOUND_ENVIRONMENT_CARPETED_HALLWAY
|
||||
#define SOUND_AREA_MEDIUM_SOFTFLOOR SOUND_ENVIRONMENT_LIVINGROOM
|
||||
#define SOUND_AREA_SMALL_SOFTFLOOR SOUND_ENVIRONMENT_ROOM
|
||||
#define SOUND_AREA_ASTEROID SOUND_ENVIRONMENT_CAVE
|
||||
#define SOUND_AREA_SPACE SOUND_ENVIRONMENT_UNDERWATER
|
||||
#define SOUND_AREA_LAVALAND SOUND_ENVIRONMENT_MOUNTAINS
|
||||
#define SOUND_AREA_ICEMOON SOUND_ENVIRONMENT_CAVE
|
||||
#define SOUND_AREA_WOODFLOOR SOUND_ENVIRONMENT_CITY
|
||||
|
||||
#define INTERACTION_SOUND_RANGE_MODIFIER -3
|
||||
#define EQUIP_SOUND_VOLUME 30
|
||||
|
||||
|
||||
#define PICKUP_SOUND_VOLUME 40
|
||||
#define DROP_SOUND_VOLUME 50
|
||||
#define YEET_SOUND_VOLUME 90
|
||||
@@ -522,10 +522,8 @@
|
||||
used_key_list[input_key] = 1
|
||||
return input_key
|
||||
|
||||
#if DM_VERSION > 513
|
||||
#error Remie said that lummox was adding a way to get a lists
|
||||
#error contents via list.values, if that is true remove this
|
||||
#error otherwise, update the version and bug lummox
|
||||
#if DM_VERSION < 513
|
||||
#error For the love of god do not compile the server below 513
|
||||
#endif
|
||||
//Flattens a keyed list into a list of it's contents
|
||||
/proc/flatten_list(list/key_list)
|
||||
@@ -578,4 +576,4 @@
|
||||
var/list/ret = list()
|
||||
for(var/key in input)
|
||||
ret += key
|
||||
return ret
|
||||
return ret
|
||||
|
||||
@@ -444,11 +444,8 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
var/y = min(world.maxy, max(1, A.y + dy))
|
||||
return locate(x,y,A.z)
|
||||
|
||||
#if DM_VERSION > 513
|
||||
#warn if you're getting this warning it means 513 is stable
|
||||
#warn and you should remove this tidbit
|
||||
#endif
|
||||
#if DM_VERSION < 513
|
||||
#warn what the fuck are you doing? Compile on 513+ not below.
|
||||
/proc/arctan(x)
|
||||
var/y=arcsin(x/sqrt(1+x*x))
|
||||
return y
|
||||
@@ -1616,4 +1613,4 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
if(190)
|
||||
return "."
|
||||
if(189)
|
||||
return "-"
|
||||
return "-"
|
||||
|
||||
@@ -33,10 +33,10 @@ SUBSYSTEM_DEF(input)
|
||||
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"O" = "ooc",
|
||||
"Ctrl+O" = "looc",
|
||||
"Ctrl+T" = "say",
|
||||
"Ctrl+T" = "say_indicator",
|
||||
"T" = "say_indicator",
|
||||
"Y" = "whisper",
|
||||
"Ctrl+M" = "me",
|
||||
"Ctrl+M" = "me_indicato",
|
||||
"M" = "me_indicator",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
@@ -50,9 +50,9 @@ SUBSYSTEM_DEF(input)
|
||||
"old_hotkeys" = list(
|
||||
"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"O" = "ooc",
|
||||
"T" = "say",
|
||||
"T" = "say_indicator",
|
||||
"Ctrl+T" = "say_indicator",
|
||||
"M" = "me",
|
||||
"M" = "me_indicator",
|
||||
"Ctrl+M" = "me_indicator",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
|
||||
@@ -149,9 +149,14 @@ SUBSYSTEM_DEF(vote)
|
||||
if("5")
|
||||
v += winners[option] //Add the number votes to the pool
|
||||
numbers += (winners[option]*5) //Add the value of the vote to numbers
|
||||
while (v < DYNAMIC_VOTE_NORMALIZATION) //For low low pop, low vote rounds.
|
||||
numbers += DYNAMIC_DEFAULT_CHAOS //stops the one person voting from setting the chaos to five and flooding the station with anomalies
|
||||
v += 1
|
||||
if(v < DYNAMIC_VOTE_NORMALIZATION)
|
||||
while (v < DYNAMIC_VOTE_NORMALIZATION) //For low low pop, low vote rounds.
|
||||
numbers += DYNAMIC_DEFAULT_CHAOS //stops the one person voting from setting the chaos to five and flooding the station with anomalies
|
||||
v += 1
|
||||
else if (voted.len < GLOB.clients.len) //Have non-voters "vote" 2, if we're not lowpop
|
||||
for(var/I in 1 to (GLOB.clients.len - voted.len))
|
||||
v += 1
|
||||
numbers += 2
|
||||
var/total = 0
|
||||
for (var/i in numbers)
|
||||
total += i
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
if(ismob(parent.loc) && isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
var/mob/M = parent.loc
|
||||
I.dropped(M)
|
||||
I.dropped(M, TRUE)
|
||||
if(new_location)
|
||||
//Reset the items values
|
||||
_removal_reset(AM)
|
||||
|
||||
@@ -105,12 +105,6 @@
|
||||
name = "Empty Shell"
|
||||
description = "Cosy, rural property availible for young professional couple. Only twelve parsecs from the nearest hyperspace lane!"
|
||||
|
||||
/datum/map_template/ruin/space/gas_the_lizards
|
||||
id = "gas-the-lizards"
|
||||
suffix = "gasthelizards.dmm"
|
||||
name = "Disposal Facility 17"
|
||||
description = "Gas efficiency at 95.6%, fluid elimination at 96.2%. Will require renewed supplies of 'carpet' before the end of the quarter."
|
||||
|
||||
/datum/map_template/ruin/space/intact_empty_ship
|
||||
id = "intact-empty-ship"
|
||||
suffix = "intactemptyship.dmm"
|
||||
|
||||
@@ -792,6 +792,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Chemistry"
|
||||
icon_state = "chem"
|
||||
|
||||
/area/medical/psych
|
||||
name = "Psychology Office"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/medical/surgery
|
||||
name = "Surgery"
|
||||
icon_state = "surgery"
|
||||
@@ -1371,3 +1375,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/fitness/pool
|
||||
name = "Pool Area"
|
||||
icon_state = "pool"
|
||||
|
||||
/area/xenoarch/nothinghere
|
||||
name = "Nothing Here"
|
||||
icon_state = "yellow"
|
||||
ambientsounds = SPOOKY
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
required_enemies = 2
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = FALSE
|
||||
enemy_minimum_age = 7
|
||||
enemy_minimum_age = 21
|
||||
round_ends_with_antag_death = FALSE
|
||||
|
||||
|
||||
|
||||
@@ -136,7 +136,7 @@ Credit where due:
|
||||
required_players = 35
|
||||
required_enemies = 3
|
||||
recommended_enemies = 5
|
||||
enemy_minimum_age = 7
|
||||
enemy_minimum_age = 28
|
||||
protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
|
||||
restricted_jobs = list("Chaplain", "Captain")
|
||||
announce_span = "brass"
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
required_players = 30
|
||||
required_enemies = 3
|
||||
recommended_enemies = 5
|
||||
enemy_minimum_age = 7
|
||||
enemy_minimum_age = 28
|
||||
|
||||
announce_span = "cult"
|
||||
announce_text = "Some crew members are trying to start a cult to Nar'Sie!\n\
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
// LEWD //
|
||||
// //
|
||||
//////////////////////////////////////////
|
||||
|
||||
/* //Putting Lewd traitor on the backburner until we can buffer it a bit.
|
||||
/datum/dynamic_ruleset/midround/autotraitor/lewd
|
||||
name = "Horny Traitor"
|
||||
persistent = TRUE
|
||||
@@ -375,7 +375,7 @@
|
||||
var/datum/antagonist/traitor/lewd/newTraitor = new
|
||||
M.mind.add_antag_datum(newTraitor)
|
||||
return TRUE
|
||||
|
||||
*/
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// Malfunctioning AI //
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
// LEWD //
|
||||
// //
|
||||
//////////////////////////////////////////
|
||||
|
||||
/* //Putting Lewd traitor on the backburner until we can buffer it a bit.
|
||||
/datum/dynamic_ruleset/roundstart/traitor/lewd
|
||||
name = "Horny Traitor"
|
||||
persistent = TRUE
|
||||
@@ -115,7 +115,7 @@
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
|
||||
*/
|
||||
//////////////////////////////////////////
|
||||
// //
|
||||
// BLOOD BROTHERS //
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted
|
||||
var/reroll_friendly //During mode conversion only these are in the running
|
||||
var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die
|
||||
var/enemy_minimum_age = 7 //How many days must players have been playing before they can play this antagonist
|
||||
var/enemy_minimum_age = 21 //How many days must players have been playing before they can play this antagonist
|
||||
|
||||
var/announce_span = "warning" //The gamemode's name will be in this span during announcement.
|
||||
var/announce_text = "This gamemode forgot to set a descriptive text! Uh oh!" //Used to describe a gamemode when it's announced.
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
required_enemies = 2
|
||||
recommended_enemies = 5
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
enemy_minimum_age = 7
|
||||
enemy_minimum_age = 21
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "Syndicate forces are approaching the station in an attempt to destroy it!\n\
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
required_players = 30
|
||||
required_enemies = 2
|
||||
recommended_enemies = 3
|
||||
enemy_minimum_age = 14
|
||||
enemy_minimum_age = 28
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "Some crewmembers are attempting a coup!\n\
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
enemy_minimum_age = 0
|
||||
enemy_minimum_age = 21
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents on the station!\n\
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 1
|
||||
enemy_minimum_age = 7
|
||||
enemy_minimum_age = 21
|
||||
round_ends_with_antag_death = 1
|
||||
announce_span = "danger"
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
|
||||
@@ -285,7 +285,7 @@
|
||||
|
||||
// OMG CENTCOM LETTERHEAD
|
||||
if("MessageCentCom")
|
||||
if(authenticated==2)
|
||||
if(authenticated)
|
||||
if(!checkCCcooldown())
|
||||
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
|
||||
return
|
||||
@@ -301,7 +301,7 @@
|
||||
|
||||
// OMG SYNDICATE ...LETTERHEAD
|
||||
if("MessageSyndicate")
|
||||
if((authenticated==2) && (obj_flags & EMAGGED))
|
||||
if((authenticated) && (obj_flags & EMAGGED))
|
||||
if(!checkCCcooldown())
|
||||
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
@@ -483,6 +483,11 @@
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
|
||||
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=status'>Set Status Display</A> \]"
|
||||
if(!(obj_flags & EMAGGED))
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageCentCom'>Send Message to CentCom</A> \]"
|
||||
else
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
|
||||
if (authenticated==2)
|
||||
dat += "<BR><BR><B>Captain Functions</B>"
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=announce'>Make a Captain's Announcement</A> \]"
|
||||
@@ -494,11 +499,6 @@
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=changeseclevel'>Change Alert Level</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=emergencyaccess'>Emergency Maintenance Access</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=nukerequest'>Request Nuclear Authentication Codes</A> \]"
|
||||
if(!(obj_flags & EMAGGED))
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageCentCom'>Send Message to CentCom</A> \]"
|
||||
else
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
|
||||
else
|
||||
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=login'>Log In</A> \]"
|
||||
if(STATE_CALLSHUTTLE)
|
||||
|
||||
@@ -79,8 +79,8 @@
|
||||
var/doorOpen = 'sound/machines/airlock.ogg'
|
||||
var/doorClose = 'sound/machines/airlockclose.ogg'
|
||||
var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's
|
||||
var/boltUp = 'sound/machines/boltsup.ogg'
|
||||
var/boltDown = 'sound/machines/boltsdown.ogg'
|
||||
var/boltUp = 'hyperstation/sound/machines/BoltsUp.ogg'
|
||||
var/boltDown = 'hyperstation/sound/machines/BoltsDown.ogg'
|
||||
var/noPower = 'sound/machines/doorclick.ogg'
|
||||
var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to
|
||||
var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass"
|
||||
@@ -1155,7 +1155,7 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return FALSE
|
||||
use_power(50)
|
||||
playsound(src, doorOpen, 30, 1)
|
||||
playsound(src, doorOpen, 40, 0)
|
||||
if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
|
||||
src.closeOther.close()
|
||||
else
|
||||
@@ -1202,7 +1202,7 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
use_power(50)
|
||||
playsound(src.loc, doorClose, 30, 1)
|
||||
playsound(src.loc, doorClose, 40, 0)
|
||||
else
|
||||
playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1)
|
||||
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
resistance_flags = FIRE_PROOF
|
||||
damage_deflection = 70
|
||||
poddoor = TRUE
|
||||
var/openSound = 'hyperstation/sound/machines/blastDoorOpen.ogg'
|
||||
var/closeSound = 'hyperstation/sound/machines/blastDoorClose.ogg'
|
||||
|
||||
/obj/machinery/door/poddoor/preopen
|
||||
icon_state = "open"
|
||||
@@ -72,10 +74,10 @@
|
||||
switch(animation)
|
||||
if("opening")
|
||||
flick("opening", src)
|
||||
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
|
||||
playsound(src, openSound, 20, 0)
|
||||
if("closing")
|
||||
flick("closing", src)
|
||||
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
|
||||
playsound(src, closeSound, 20, 0)
|
||||
|
||||
/obj/machinery/door/poddoor/update_icon()
|
||||
if(density)
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
|
||||
damage_deflection = 20
|
||||
max_integrity = 100
|
||||
openSound = 'hyperstation/sound/machines/shutter.ogg'
|
||||
closeSound = 'hyperstation/sound/machines/shutter.ogg'
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/preopen
|
||||
icon_state = "open"
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
if(!src.operating) //in case of emag
|
||||
operating = TRUE
|
||||
do_animate("opening")
|
||||
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
|
||||
playsound(src.loc, 'hyperstation/sound/machines/windowdoor.ogg', 70, 0)
|
||||
src.icon_state ="[src.base_state]open"
|
||||
sleep(10)
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
return 0
|
||||
operating = TRUE
|
||||
do_animate("closing")
|
||||
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
|
||||
playsound(src.loc, 'hyperstation/sound/machines/windowdoor.ogg', 70, 0)
|
||||
src.icon_state = src.base_state
|
||||
|
||||
density = TRUE
|
||||
|
||||
@@ -171,6 +171,10 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
|
||||
name = "Geneticist"
|
||||
icon_state = "Geneticist"
|
||||
|
||||
/obj/effect/landmark/start/psychologist
|
||||
name = "Psychologist"
|
||||
icon_state = "Medical Doctor"
|
||||
|
||||
/obj/effect/landmark/start/chief_medical_officer
|
||||
name = "Chief Medical Officer"
|
||||
icon_state = "Chief Medical Officer"
|
||||
|
||||
@@ -29,9 +29,19 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
obj_flags = NONE
|
||||
var/item_flags = NONE
|
||||
|
||||
var/hitsound = null
|
||||
var/usesound = null
|
||||
var/throwhitsound = null
|
||||
|
||||
var/hitsound
|
||||
var/usesound
|
||||
|
||||
var/mob_throw_hit_sound
|
||||
|
||||
///Sound uses when picking the item up (into your hands)
|
||||
var/pickup_sound
|
||||
///Sound uses when dropping the item, or when its thrown.
|
||||
var/drop_sound
|
||||
///Sound used when equipping the item into a valid slot
|
||||
var/equip_sound
|
||||
|
||||
var/w_class = WEIGHT_CLASS_NORMAL
|
||||
var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
@@ -372,7 +382,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
/obj/item/proc/dropped(mob/user)
|
||||
/obj/item/proc/dropped(mob/user, silent)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Remove(user)
|
||||
@@ -380,6 +390,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
qdel(src)
|
||||
item_flags &= ~IN_INVENTORY
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
|
||||
if(!silent)
|
||||
playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
|
||||
|
||||
// called just as an item is picked up (loc is not yet changed)
|
||||
/obj/item/proc/pickup(mob/user)
|
||||
@@ -423,6 +435,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
A.Grant(user)
|
||||
item_flags |= IN_INVENTORY
|
||||
|
||||
if(equip_sound &&(slot_flags & slotdefine2slotbit(slot)))
|
||||
playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
|
||||
else if(slot == SLOT_HANDS)
|
||||
playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
|
||||
|
||||
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
|
||||
/obj/item/proc/item_action_slot_check(slot, mob/user)
|
||||
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
|
||||
@@ -575,6 +592,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/itempush = 1
|
||||
if(w_class < 4)
|
||||
itempush = 0 //too light to push anything
|
||||
|
||||
if(istype(hit_atom, /mob/living)) //Living mobs handle hit sounds differently.
|
||||
var/volume = get_volume_by_throwforce_and_or_w_class()
|
||||
if (throwforce > 0)
|
||||
if (mob_throw_hit_sound)
|
||||
playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
|
||||
else if(hitsound)
|
||||
playsound(hit_atom, hitsound, volume, TRUE, -1)
|
||||
else
|
||||
playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
|
||||
else
|
||||
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
|
||||
|
||||
else
|
||||
playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
|
||||
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
|
||||
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
@@ -846,7 +878,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
layer = initial(layer)
|
||||
plane = initial(plane)
|
||||
appearance_flags &= ~NO_CLIENT_COLOR
|
||||
dropped(M)
|
||||
dropped(M, FALSE)
|
||||
return ..()
|
||||
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
|
||||
|
||||
@@ -232,7 +232,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(lit)
|
||||
user.visible_message("<span class='notice'>[user] calmly drops and treads on \the [src], putting it out instantly.</span>")
|
||||
new type_butt(user.loc)
|
||||
new /obj/effect/decal/cleanable/ash(user.loc)
|
||||
qdel(src)
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -32,6 +32,9 @@
|
||||
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
|
||||
var/mode = 0
|
||||
|
||||
drop_sound = 'sound/items/handling/multitool_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
|
||||
|
||||
/obj/item/multitool/examine(mob/user)
|
||||
. = ..()
|
||||
if(selected_io)
|
||||
|
||||
@@ -200,6 +200,7 @@
|
||||
if(!language)
|
||||
language = M.get_default_language()
|
||||
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
|
||||
playsound(src, 'sound/voice/radioin.ogg', 25, 0)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
|
||||
|
||||
@@ -50,6 +50,9 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
//END OF CIT CHANGES
|
||||
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
//add this when I can find a way to make them easily constructible > new/datum/stack_recipe("sink", /obj/structure/sink, 2, one_per_turf = TRUE, on_floor = TRUE),
|
||||
new/datum/stack_recipe("shower", /obj/machinery/shower/crafted, 2, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe("rack parts", /obj/item/rack_parts), \
|
||||
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
@@ -355,6 +358,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/cloth
|
||||
grind_results = list(/datum/reagent/cellulose = 4)
|
||||
|
||||
drop_sound = 'sound/items/handling/cloth_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
|
||||
|
||||
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.cloth_recipes
|
||||
return ..()
|
||||
@@ -400,6 +406,11 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/durathread
|
||||
grind_results = list(/datum/reagent/cellulose = 10)
|
||||
|
||||
drop_sound = 'sound/items/handling/cloth_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
|
||||
|
||||
|
||||
|
||||
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.durathread_recipes
|
||||
return ..()
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
max_integrity = 300
|
||||
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
|
||||
var/worn_overlays = FALSE //worn counterpart of the above.
|
||||
equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
|
||||
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
|
||||
|
||||
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -888,6 +891,16 @@ obj/item/storage/belt/slut/ComponentInitialize()
|
||||
final_block_chance = 0 //Too thin to block bullets
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/belt/sabre/chloesabre
|
||||
name = "Ornate Sheath"
|
||||
desc = "An ornate and rather sinister looking sabre sheathe."
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
icon_state = "darksheath"
|
||||
item_state = "darksheath"
|
||||
fitting_swords = list(/obj/item/toy/sword/chloesabre, /obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
|
||||
starting_sword = /obj/item/toy/sword/chloesabre
|
||||
|
||||
/obj/item/storage/belt/botany
|
||||
name = "botanical belt"
|
||||
desc = "A belt made for holding hydroponics supplies."
|
||||
|
||||
@@ -35,6 +35,9 @@
|
||||
var/illustration = "writing"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
|
||||
|
||||
drop_sound = 'sound/items/handling/cardboardbox_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/cardboardbox_pickup.ogg'
|
||||
|
||||
/obj/item/storage/box/Initialize(mapload)
|
||||
. = ..()
|
||||
update_icon()
|
||||
@@ -643,6 +646,8 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
price = 2
|
||||
drop_sound = 'sound/items/handling/matchbox_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
|
||||
|
||||
/obj/item/storage/box/matches/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -389,3 +389,28 @@
|
||||
/obj/item/organ_storage
|
||||
))
|
||||
|
||||
//Psych Pillbottles
|
||||
|
||||
/obj/item/storage/pill_bottle/happinesspsych
|
||||
name = "happiness pill bottle"
|
||||
desc = "Contains pills used as a last resort means to temporarily stabilize depression and anxiety. WARNING: side effects may include slurred speech, drooling, and severe addiction."
|
||||
|
||||
/obj/item/storage/pill_bottle/happinesspsych/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/happinesspsych(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/lsdpsych
|
||||
name = "mindbreaker toxin pill bottle"
|
||||
desc = "!FOR THERAPEUTIC USE ONLY! Contains pills used to alleviate the symptoms of Reality Dissociation Syndrome."
|
||||
|
||||
/obj/item/storage/pill_bottle/lsdpsych/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/lsdpsych(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/paxpsych
|
||||
name = "pacification pill"
|
||||
desc = "Contains pills used to temporarily pacify patients that are deemed a harm to themselves or others."
|
||||
|
||||
/obj/item/storage/pill_bottle/paxpsych/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/pill/paxpsych(src)
|
||||
@@ -16,6 +16,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
materials = list(MAT_METAL = 500)
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
|
||||
var/latches = "single_latch"
|
||||
var/has_latches = TRUE
|
||||
var/can_rubberify = TRUE
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
|
||||
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
|
||||
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
tool_behaviour = TOOL_CROWBAR
|
||||
toolspeed = 1
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
|
||||
tool_behaviour = TOOL_SCREWDRIVER
|
||||
toolspeed = 1
|
||||
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/random_color = TRUE //if the screwdriver uses random coloring
|
||||
var/static/list/screwdriver_colors = list(
|
||||
|
||||
@@ -34,6 +34,9 @@
|
||||
tool_behaviour = TOOL_WELDER
|
||||
toolspeed = 1
|
||||
|
||||
drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
|
||||
|
||||
/obj/item/weldingtool/Initialize()
|
||||
. = ..()
|
||||
create_reagents(max_fuel)
|
||||
|
||||
@@ -17,6 +17,9 @@
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
|
||||
drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
|
||||
|
||||
tool_behaviour = TOOL_WIRECUTTER
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
usesound = 'sound/items/ratchet.ogg'
|
||||
materials = list(MAT_METAL=150)
|
||||
|
||||
drop_sound = 'sound/items/handling/wrench_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
|
||||
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
tool_behaviour = TOOL_WRENCH
|
||||
toolspeed = 1
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
var/mob_storage_capacity = 3 // how many human sized mob/living can fit together inside a closet.
|
||||
var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate then open it in a populated area to crash clients.
|
||||
var/cutting_tool = /obj/item/weldingtool
|
||||
var/open_sound = 'sound/machines/click.ogg'
|
||||
var/close_sound = 'sound/machines/click.ogg'
|
||||
var/open_sound = 'sound/effects/locker_open.ogg'
|
||||
var/close_sound = 'sound/effects/locker_close.ogg'
|
||||
var/material_drop = /obj/item/stack/sheet/metal
|
||||
var/material_drop_amount = 2
|
||||
var/delivery_icon = "deliverycloset" //which icon to use when packagewrapped. null to be unwrappable.
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
/obj/structure/closet/secure_closet/psychology
|
||||
name = "psychology locker"
|
||||
req_access = list(ACCESS_PSYCH)
|
||||
icon_state = "cabinet"
|
||||
|
||||
/obj/structure/closet/secure_closet/psychology/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/lawyer/blacksuit(src)
|
||||
new /obj/item/clothing/under/lawyer/blacksuit/skirt(src)
|
||||
new /obj/item/clothing/shoes/laceup(src)
|
||||
new /obj/item/storage/backpack/medic(src)
|
||||
new /obj/item/radio/headset/headset_med(src)
|
||||
new /obj/item/clipboard(src)
|
||||
new /obj/item/clothing/suit/straight_jacket(src)
|
||||
new /obj/item/clothing/ears/earmuffs(src)
|
||||
new /obj/item/clothing/mask/muzzle(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/blindfold(src)
|
||||
@@ -727,3 +727,9 @@
|
||||
qdel(src)
|
||||
building = FALSE
|
||||
|
||||
|
||||
/obj/structure/rack/shelf
|
||||
name = "shelving"
|
||||
desc = "Some nice metal shelves."
|
||||
icon = 'hyperstation/icons/obj/objects.dmi'
|
||||
icon_state = "shelf"
|
||||
|
||||
@@ -219,8 +219,8 @@
|
||||
var/watertemp = "normal" //freezing, normal, or boiling
|
||||
var/datum/looping_sound/showering/soundloop
|
||||
|
||||
/*/obj/machinery/shower/crafted //When created from sheets of metal
|
||||
anchored = FALSE */ //Stop exploiting this ree
|
||||
/obj/machinery/shower/crafted //When created from sheets of metal
|
||||
anchored = FALSE
|
||||
|
||||
/obj/machinery/shower/Initialize()
|
||||
. = ..()
|
||||
@@ -292,19 +292,43 @@
|
||||
if (user.a_intent != INTENT_HELP)
|
||||
return ..()
|
||||
|
||||
if (I.tool_behaviour == TOOL_WRENCH)
|
||||
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I]...</span>")
|
||||
if(I.use_tool(src, user, 50))
|
||||
switch(watertemp)
|
||||
if("normal")
|
||||
watertemp = "freezing"
|
||||
if("freezing")
|
||||
watertemp = "boiling"
|
||||
if("boiling")
|
||||
watertemp = "normal"
|
||||
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I] to [watertemp] temperature.</span>")
|
||||
log_game("[key_name(user)] has wrenched a shower to [watertemp] at ([x],[y],[z])")
|
||||
add_hiddenprint(user)
|
||||
switch (I.tool_behaviour)
|
||||
if (TOOL_WRENCH)
|
||||
if (!anchored)
|
||||
user.visible_message("<span class='notice'>[user] starts to take apart [src]...</span>", "<span class='notice'>You start dismantling [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 20))
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I]...</span>")
|
||||
if(I.use_tool(src, user, 50))
|
||||
switch(watertemp)
|
||||
if("normal")
|
||||
watertemp = "freezing"
|
||||
if("freezing")
|
||||
watertemp = "boiling"
|
||||
if("boiling")
|
||||
watertemp = "normal"
|
||||
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I] to [watertemp] temperature.</span>")
|
||||
log_game("[key_name(user)] has wrenched a shower to [watertemp] at ([x],[y],[z])")
|
||||
add_hiddenprint(user)
|
||||
|
||||
if (TOOL_SCREWDRIVER)
|
||||
if (!anchored)
|
||||
to_chat(user, "<span class='notice'>You begin screwing in [src] to the floor...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 30))
|
||||
user.visible_message("<span class='notice'>[user] connects [src] to the floor.</span>", "<span class='notice'>You connect [src] to the floor.</span>")
|
||||
anchored = TRUE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start to take out [src]'s screws...</span>")
|
||||
on = FALSE
|
||||
soundloop.stop()
|
||||
update_icon()
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 20))
|
||||
user.visible_message("<span class='notice'>[user] disconnects [src] from the floor.</span>", "<span class='notice'>You disconnect [src] from the floor.</span>")
|
||||
anchored = FALSE
|
||||
|
||||
/obj/machinery/shower/examine()
|
||||
. += ..()
|
||||
@@ -468,7 +492,7 @@
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/shower/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/metal (loc, 3)
|
||||
new /obj/item/stack/sheet/metal (loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/shower/proc/check_heat(mob/living/carbon/C)
|
||||
|
||||
@@ -609,6 +609,8 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
icon_state = "datadisk0"
|
||||
drop_sound = 'sound/items/handling/disk_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/disk_pickup.ogg'
|
||||
|
||||
/obj/item/disk/nuclear
|
||||
name = "nuclear authentication disk"
|
||||
|
||||
@@ -94,32 +94,6 @@
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/head/stalhelm
|
||||
name = "Stalhelm"
|
||||
desc = "Ein Helm, um die Nazi-Interesse an fremden Raumstationen zu sichern."
|
||||
icon_state = "stalhelm"
|
||||
item_state = "stalhelm"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/panzer
|
||||
name = "Panzer Cap"
|
||||
desc = "Command any mech in style."
|
||||
icon_state = "panzercap"
|
||||
item_state = "panzercap"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/naziofficer
|
||||
name = "Officer Cap"
|
||||
desc = "Style is all that matters."
|
||||
icon_state = "officercap"
|
||||
item_state = "officercap"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/head/russobluecamohat
|
||||
name = "russian blue camo beret"
|
||||
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
|
||||
|
||||
@@ -1,25 +1,5 @@
|
||||
|
||||
//VG Ports
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/nazi
|
||||
name = "nazi hardhelmet"
|
||||
desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
|
||||
item_state = "hardsuit0-nazi"
|
||||
icon_state = "hardsuit0-nazi"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
item_color = "nazi"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/nazi
|
||||
name = "nazi hardsuit"
|
||||
desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain."
|
||||
item_state = "hardsuit-nazi"
|
||||
icon_state = "hardsuit-nazi"
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/soviet
|
||||
name = "soviet hardhelmet"
|
||||
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
var/togglename = null
|
||||
var/suittoggled = FALSE
|
||||
|
||||
drop_sound = 'sound/items/handling/cloth_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
|
||||
var/adjusted = NORMAL_STYLE
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
var/tauric = FALSE //Citadel Add for tauric hardsuits
|
||||
|
||||
@@ -16,6 +16,10 @@
|
||||
var/obj/item/clothing/accessory/attached_accessory
|
||||
var/mutable_appearance/accessory_overlay
|
||||
mutantrace_variation = MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
|
||||
equip_sound = 'sound/items/equip/jumpsuit_equip.ogg'
|
||||
|
||||
drop_sound = 'sound/items/handling/cloth_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
|
||||
|
||||
/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
@@ -156,4 +160,4 @@
|
||||
if(SENSOR_COORDS)
|
||||
. += "Its vital tracker and tracking beacon appear to be enabled."
|
||||
if(attached_accessory)
|
||||
. += "\A [attached_accessory] is attached to it."
|
||||
. += "\A [attached_accessory] is attached to it."
|
||||
|
||||
@@ -12,6 +12,9 @@
|
||||
resistance_flags = ACID_PROOF
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
drop_sound = 'sound/items/handling/drinkglass_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/drinkglass_pickup.ogg'
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/on_reagent_change(changetype)
|
||||
cut_overlays()
|
||||
if(reagents.reagent_list.len)
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
ACCESS_HYDROPONICS, ACCESS_LIBRARY, ACCESS_LAWYER, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_QM, ACCESS_SURGERY,
|
||||
ACCESS_THEATRE, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_MAILSORTING, ACCESS_WEAPONS,
|
||||
ACCESS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING)
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING, ACCESS_PSYCH)
|
||||
|
||||
/proc/get_all_centcom_access()
|
||||
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE, ACCESS_CENT_TELEPORTER, ACCESS_CENT_CAPTAIN)
|
||||
@@ -165,7 +165,7 @@
|
||||
if(2) //security
|
||||
return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP)
|
||||
if(3) //medbay
|
||||
return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO)
|
||||
return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO, ACCESS_PSYCH)
|
||||
if(4) //research
|
||||
return list(ACCESS_RESEARCH, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_GENETICS, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_MINISAT, ACCESS_RD, ACCESS_NETWORK)
|
||||
if(5) //engineering and maintenance
|
||||
@@ -332,6 +332,8 @@
|
||||
return "Network Access"
|
||||
if(ACCESS_CLONING)
|
||||
return "Cloning Room"
|
||||
if(ACCESS_PSYCH)
|
||||
return "Psychology Office"
|
||||
|
||||
/proc/get_centcom_access_desc(A)
|
||||
switch(A)
|
||||
@@ -357,7 +359,7 @@
|
||||
/proc/get_all_jobs()
|
||||
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
|
||||
"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer", "Engineering Intern",
|
||||
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Medical Resident",
|
||||
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Psychologist", "Medical Resident",
|
||||
"Research Director", "Scientist", "Roboticist", "Research Student", "Head of Security", "Warden", "Detective", "Security Officer", "Rookie")
|
||||
|
||||
/proc/get_all_job_icons() //For all existing HUD icons
|
||||
|
||||
@@ -50,7 +50,7 @@ Captain
|
||||
suit = /obj/item/clothing/suit/armor/vest/capcarapace
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/caphat
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/captain
|
||||
satchel = /obj/item/storage/backpack/satchel/cap
|
||||
@@ -95,13 +95,13 @@ Head of Personnel
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_PSYCH)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_PSYCH)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
|
||||
|
||||
|
||||
@@ -5,16 +5,16 @@
|
||||
alt_titles = list("Head Engineer", "Construction Coordinator", "Project Manager")
|
||||
|
||||
/datum/job/engineer
|
||||
alt_titles = list("Maintenance Technician", "Engine Technician", "Electrician", "Structural Engineer", "Station Architect")
|
||||
alt_titles = list("Maintenance Technician", "Engine Technician", "Electrician", "Structural Engineer", "Mechanic", "Station Architect")
|
||||
|
||||
/datum/job/atmos
|
||||
alt_titles = list("Firefighter", "Life Support Specialist")
|
||||
alt_titles = list("Firefighter", "Life Support Specialist", "Disposals Technician")
|
||||
|
||||
/datum/job/junior_engineer
|
||||
|
||||
//Service
|
||||
/datum/job/assistant
|
||||
alt_titles = list("Civilian", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist")
|
||||
alt_titles = list("Civilian", "Morale Officer", "Stripper", "Off-Duty", "Escort", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist")
|
||||
|
||||
/datum/job/cook
|
||||
alt_titles = list("Cook", "Culinary Artist", "Butcher", "Chef de partie")
|
||||
@@ -23,7 +23,7 @@
|
||||
alt_titles = list("Gardener", "Herbalist", "Botanical Researcher", "Hydroponicist", "Farmer", "Beekeeper")
|
||||
|
||||
/datum/job/curator
|
||||
alt_titles = list("Journalist", "Librarian")
|
||||
alt_titles = list("Journalist", "Librarian", "Keeper")
|
||||
|
||||
/datum/job/chaplain
|
||||
alt_titles = list("Priest", "Priestess", "Bishop", "Prior", "Monk", "Nun", "Counselor")
|
||||
@@ -38,10 +38,10 @@
|
||||
alt_titles = list("Jester", "Comedian")
|
||||
|
||||
/datum/job/mime
|
||||
alt_titles = list("Performer")
|
||||
alt_titles = list("Performer", "Pantomime", "Mimic")
|
||||
|
||||
/datum/job/bartender
|
||||
alt_titles = list("Mixologist", "Bar Owner")
|
||||
alt_titles = list("Mixologist", "Bar Owner", "Barmaid")
|
||||
|
||||
//Science
|
||||
/datum/job/rd
|
||||
@@ -57,7 +57,7 @@
|
||||
|
||||
//Medical
|
||||
/datum/job/cmo
|
||||
alt_titles = list("Medical Director")
|
||||
alt_titles = list("Medical Director", "Medical Administrator")
|
||||
|
||||
/datum/job/doctor
|
||||
alt_titles = list("Nurse", "Surgeon", "Physician", "Paramedic")
|
||||
@@ -69,19 +69,22 @@
|
||||
alt_titles = list("Microbiologist", "Biochemist", "Pathologist")
|
||||
|
||||
/datum/job/geneticist
|
||||
alt_titles = list("Gene Therapist")
|
||||
alt_titles = list("Gene Therapist", "Genetics Researcher")
|
||||
|
||||
/datum/job/psychologist
|
||||
alt_titles = list("Therapist", "Psychiatrist")
|
||||
|
||||
/datum/job/junior_doctor
|
||||
|
||||
//Security
|
||||
/datum/job/hos
|
||||
alt_titles = list("Chief of Security", "Security Commander")
|
||||
alt_titles = list("Chief of Security", "Security Commander", "Sheriff")
|
||||
|
||||
/datum/job/warden
|
||||
alt_titles = list("Prison Chief", "Armory Manager", "Prison Administrator")
|
||||
alt_titles = list("Prison Chief", "Armory Manager", "Prison Administrator", "Brig Superintendent")
|
||||
|
||||
/datum/job/officer
|
||||
alt_titles = list("Security Agent", "Probation Officer", "Security Peacekeeper", "Security Cadet")
|
||||
alt_titles = list("Security Agent", "Probation Officer", "Security Peacekeeper", "Security Guard", "Guardsman", "Security Cadet")
|
||||
|
||||
/datum/job/detective
|
||||
alt_titles = list("Forensics Technician", "Private Investigator", "Gumshoe")
|
||||
@@ -100,7 +103,7 @@
|
||||
|
||||
//Command
|
||||
/datum/job/captain
|
||||
alt_titles = list("Station Director", "Station Commander", "Station Overseer")
|
||||
alt_titles = list("Station Director", "Station Commander", "Station Overseer", "Stationmaster", "Commissar")
|
||||
|
||||
/datum/job/hop
|
||||
alt_titles = list("Personnel Manager", "Staff Administrator")
|
||||
alt_titles = list("Personnel Manager", "Staff Administrator", "Records Administrator")
|
||||
|
||||
@@ -22,10 +22,10 @@ Chief Medical Officer
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS, ACCESS_PSYCH)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS, ACCESS_PSYCH)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
@@ -42,7 +42,7 @@ Chief Medical Officer
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
@@ -221,7 +221,6 @@ Virologist
|
||||
satchel = /obj/item/storage/backpack/satchel/vir
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
|
||||
/*
|
||||
Junior Doctor
|
||||
*/
|
||||
@@ -262,3 +261,41 @@ Junior Doctor
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
chameleon_extras = /obj/item/gun/syringe
|
||||
|
||||
/*
|
||||
Psychologist
|
||||
*/
|
||||
/datum/job/psychologist
|
||||
title = "Psychologist"
|
||||
flag = MED_PSYCH
|
||||
department_head = list("Chief Medical Officer", "Head of Personnel")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
minimal_player_age = 1
|
||||
supervisors = "the chief medical officer, and head of personnel"
|
||||
selection_color = "#ffeef0"
|
||||
exp_requirements = 240
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/doctor/psychologist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_PSYCH)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_PSYCH)
|
||||
|
||||
/datum/outfit/job/doctor/psychologist
|
||||
name = "Psychologist"
|
||||
jobtype = /datum/job/psychologist
|
||||
|
||||
belt = /obj/item/pda/medical
|
||||
ears = /obj/item/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/lawyer/blacksuit
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
l_hand = /obj/item/clipboard
|
||||
|
||||
backpack_contents = list(/obj/item/storage/pill_bottle/mannitol, /obj/item/storage/pill_bottle/psicodine, /obj/item/storage/pill_bottle/paxpsych, /obj/item/storage/pill_bottle/happinesspsych, /obj/item/storage/pill_bottle/lsdpsych)
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
@@ -55,7 +55,7 @@ Head of Security
|
||||
suit_store = /obj/item/gun/energy/e_gun
|
||||
r_pocket = /obj/item/assembly/flash/handheld
|
||||
l_pocket = /obj/item/restraints/handcuffs
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/security
|
||||
satchel = /obj/item/storage/backpack/satchel/sec
|
||||
|
||||
@@ -20,6 +20,7 @@ GLOBAL_LIST_INIT(medical_positions, list(
|
||||
"Geneticist",
|
||||
"Virologist",
|
||||
"Chemist",
|
||||
"Psychologist",
|
||||
"Medical Resident"))
|
||||
|
||||
|
||||
|
||||
@@ -193,6 +193,8 @@
|
||||
var/unique = 0 //0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
|
||||
var/title //The real name of the book.
|
||||
var/window_size = null // Specific window size for the book, i.e: "1920x1080", Size x Width
|
||||
drop_sound = 'sound/items/handling/book_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/book_pickup.ogg'
|
||||
|
||||
/obj/item/book/attack_self(mob/user)
|
||||
if(is_blind(user))
|
||||
|
||||
@@ -81,7 +81,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/fixed_mut_color2 = ""
|
||||
var/fixed_mut_color3 = ""
|
||||
var/whitelisted = 0 //Is this species restricted to certain players?
|
||||
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
|
||||
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
|
||||
|
||||
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
|
||||
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
return
|
||||
|
||||
/mob/living/proc/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
var/obj/item/I
|
||||
@@ -126,22 +126,10 @@
|
||||
return TRUE
|
||||
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
|
||||
SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, zone)
|
||||
dtype = I.damtype
|
||||
|
||||
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
|
||||
if (I.throwhitsound) //...and throwhitsound is defined...
|
||||
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
|
||||
else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
|
||||
playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
|
||||
else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
|
||||
|
||||
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
|
||||
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
|
||||
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
|
||||
if(!blocked)
|
||||
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
|
||||
"<span class='userdanger'>[src] has been hit by [I].</span>")
|
||||
@@ -397,7 +385,7 @@
|
||||
if (INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
return FALSE
|
||||
if(INTENT_HARM)
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -252,7 +252,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
if (client?.prefs.radiosounds && stat != UNCONSCIOUS && can_hear() && radio_freq)
|
||||
playsound_local(src,'sound/voice/radio.ogg', 30, 1)
|
||||
playsound_local(src,'sound/voice/radio.ogg', 30, 0)
|
||||
|
||||
// Recompose message for AI hrefs, language incomprehension.
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
|
||||
|
||||
@@ -23,6 +23,9 @@
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
grind_results = list(/datum/reagent/cellulose = 2)
|
||||
|
||||
drop_sound = 'sound/items/handling/paper_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
|
||||
|
||||
var/info //What's actually written on the paper.
|
||||
var/info_links //A different version of the paper which includes html links at fields and EOF
|
||||
var/stamps //The (text for the) stamps on the paper.
|
||||
@@ -143,6 +146,7 @@
|
||||
var/locid = 0
|
||||
var/laststart = 1
|
||||
var/textindex = 1
|
||||
playsound(src, 'sound/items/handling/writing.ogg', 50, 1, -1)
|
||||
while(locid < 15) //hey whoever decided a while(1) was a good idea here, i hate you
|
||||
var/istart = 0
|
||||
if(links)
|
||||
|
||||
@@ -2065,7 +2065,7 @@
|
||||
color = "#AAAAAA55"
|
||||
taste_description = "water"
|
||||
metabolization_rate = 0.25 * REAGENTS_METABOLISM
|
||||
pH = 15
|
||||
pH = 9.75
|
||||
|
||||
/datum/reagent/pax/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
|
||||
@@ -327,11 +327,11 @@
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/waterbottle
|
||||
name = "bottle of water"
|
||||
desc = "A bottle of water filled at an old Earth bottling facility."
|
||||
desc = "A bottle of water filled at some factory in space."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "smallbottle"
|
||||
item_state = "bottle"
|
||||
list_reagents = list(/datum/reagent/water = 49.5, /datum/reagent/fluorine = 0.5)//see desc, don't think about it too hard
|
||||
list_reagents = list(/datum/reagent/water = 50)//see desc, don't think about it too hard
|
||||
materials = list(MAT_GLASS=0)
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
|
||||
@@ -204,7 +204,25 @@
|
||||
icon_state = "pill9"
|
||||
color = "#454545"
|
||||
list_reagents = list(/datum/reagent/mutationtoxin/shadow = 1)
|
||||
//////////////////////////////////////// drugs
|
||||
//////////////////////////////////////// drugs#
|
||||
/obj/item/reagent_containers/pill/lsdpsych
|
||||
name = "antipsychotic pill"
|
||||
desc = "Talk to your healthcare provider immediately if hallucinations worsen or new hallucinations emerge."
|
||||
icon_state = "pill14"
|
||||
list_reagents = list(/datum/reagent/toxin/mindbreaker = 5)
|
||||
|
||||
/obj/item/reagent_containers/pill/happinesspsych
|
||||
name = "mood stabilizer pill"
|
||||
desc = "Used to temporarily alleviate anxiety and depression, take only as prescribed."
|
||||
icon_state = "pill_happy"
|
||||
list_reagents = list(/datum/reagent/drug/happiness = 5)
|
||||
|
||||
/obj/item/reagent_containers/pill/paxpsych
|
||||
name = "pacification pill"
|
||||
desc = "Used to temporarily suppress violent, homicidal, or suicidal behavior in patients."
|
||||
list_reagents = list(/datum/reagent/pax = 5)
|
||||
icon_state = "pill12"
|
||||
|
||||
/obj/item/reagent_containers/pill/zoom
|
||||
name = "zoom pill"
|
||||
list_reagents = list(/datum/reagent/medicine/synaptizine = 10, /datum/reagent/drug/nicotine = 10, /datum/reagent/drug/methamphetamine = 1)
|
||||
@@ -257,3 +275,4 @@
|
||||
name = "breast enlargement pill"
|
||||
list_reagents = list(/datum/reagent/fermi/breast_enlarger = 10)
|
||||
price = 4
|
||||
|
||||
|
||||
@@ -238,7 +238,6 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
throwhitsound = 'sound/weapons/pierce.ogg'
|
||||
item_flags = SURGICAL_TOOL
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
@@ -251,6 +250,7 @@
|
||||
sharpness = IS_SHARP
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 1
|
||||
mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
|
||||
|
||||
/obj/item/circular_saw/Initialize()
|
||||
. = ..()
|
||||
@@ -263,7 +263,6 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "saw"
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
throwhitsound = 'sound/weapons/pierce.ogg'
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -129,6 +129,9 @@
|
||||
/obj/item/clothing/under/syndicate/tacticool/skirt = 3,
|
||||
/obj/item/clothing/mask/balaclava = 3,
|
||||
/obj/item/clothing/head/ushanka = 3,
|
||||
/obj/item/clothing/suit/gcvest = 2,
|
||||
/obj/item/clothing/suit/gcvest/alt = 2,
|
||||
/obj/item/clothing/gloves/guncaster = 4,
|
||||
/obj/item/clothing/under/soviet = 3,
|
||||
/obj/item/storage/belt/fannypack/black = 3,
|
||||
/obj/item/clothing/suit/jacket/letterman_syndie = 5,
|
||||
|
||||
@@ -34,6 +34,7 @@ Medical Doctor=5,3
|
||||
Chemist=2,2
|
||||
Geneticist=2,2
|
||||
Virologist=1,1
|
||||
Psychologist=1,1
|
||||
|
||||
Scientist=5,3
|
||||
Roboticist=2,2
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
#_maps/RandomRuins/SpaceRuins/derelict6.dmm
|
||||
#_maps/RandomRuins/SpaceRuins/djstation.dmm
|
||||
#_maps/RandomRuins/SpaceRuins/emptyshell.dmm
|
||||
#_maps/RandomRuins/SpaceRuins/gasthelizards.dmm
|
||||
#_maps/RandomRuins/SpaceRuins/gondolaasteroid.dmm
|
||||
#_maps/RandomRuins/SpaceRuins/intactemptyship.dmm
|
||||
#_maps/RandomRuins/SpaceRuins/listeningstation.dmm
|
||||
|
||||
@@ -4993,7 +4993,7 @@ Standard issue Engineering cyborgs now come equipped with replacement floor tile
|
||||
<BR><BR>How they get on-board: The quartermaster can now set the receiver frequency of his supplycomp circuit board. A bit simplistic as of now, will work on it later. Building a supplycomp with a properly set up circuitboard will give access to the Contraband crate.
|
||||
<BR><BR>How they're used: Unfold the rolled poster on any wall or r_wall to create the poster. There are currently 17 designs, with the possibility of me adding more.
|
||||
<BR><BR>How to get rid of them: You can rip them using your hand... To cleanly extract them and not ruin them for future use, however, you can use a pair of wirecutters.
|
||||
<BR><BR>How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers (or end-users, if you want to go full nazi) is up to the situational commanding officers.
|
||||
<BR><BR>How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers is up to the situational commanding officers.
|
||||
|
||||
</ul>
|
||||
<h3 class="author">Nodrak updated:</h3>
|
||||
|
||||
@@ -87,7 +87,7 @@ li a:hover:not(.active) {
|
||||
font-size: 12px;
|
||||
margin: 2px 2px;
|
||||
cursor: pointer;
|
||||
border-radius: 10%;
|
||||
border-radius: 0%;
|
||||
transition-duration: 0.25s;
|
||||
order: 3;
|
||||
}
|
||||
@@ -954,26 +954,26 @@ function draw_verbs(cat){
|
||||
|
||||
function set_theme(which) {
|
||||
if (which == "light") {
|
||||
document.body.style.backgroundColor = "white";
|
||||
document.body.style.color = "black";
|
||||
document.body.className = "";
|
||||
set_style_sheet("browserOutput_white");
|
||||
setCookie("theme", "white", 365);
|
||||
} else if (which == "dark") {
|
||||
document.body.style.backgroundColor = "#171717";
|
||||
document.body.style.color = "#a4bad6";
|
||||
document.body.className = "dark";
|
||||
set_style_sheet("browserOutput");
|
||||
setCookie("theme", "dark", 365);
|
||||
}
|
||||
}
|
||||
|
||||
function set_light_theme() {
|
||||
document.body.style.backgroundColor = "white";
|
||||
document.body.style.color = "black";
|
||||
document.body.className = "";
|
||||
set_style_sheet("browserOutput_white")
|
||||
set_theme("light");
|
||||
}
|
||||
|
||||
function set_dark_theme() {
|
||||
document.body.style.backgroundColor = "#171717";
|
||||
document.body.style.color = "#a4bad6";
|
||||
document.body.className = "dark";
|
||||
set_style_sheet("browserOutput")
|
||||
set_theme("dark");
|
||||
}
|
||||
|
||||
function set_style_sheet(sheet) {
|
||||
@@ -1008,6 +1008,22 @@ function create_debug(){
|
||||
}
|
||||
}
|
||||
|
||||
function checkCookie() {
|
||||
var stylecookie=getCookie("theme");
|
||||
if (stylecookie == "dark") {
|
||||
set_dark_theme();
|
||||
} else {
|
||||
set_light_theme();
|
||||
}
|
||||
}
|
||||
|
||||
function setCookie(cname,cvalue,exdays) {
|
||||
var d = new Date();
|
||||
d.setTime(d.getTime() + (exdays*24*60*60*1000));
|
||||
var expires = "expires=" + d.toGMTString();
|
||||
document.cookie = cname + "=" + cvalue + ";" + expires + ";path=/";
|
||||
}
|
||||
|
||||
function getCookie(cname) {
|
||||
var name = cname + '=';
|
||||
var ca = document.cookie.split(';');
|
||||
@@ -1021,5 +1037,6 @@ function getCookie(cname) {
|
||||
return '';
|
||||
}
|
||||
</script>
|
||||
<body onload="checkCookie()"></body>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
GLOBAL_LIST_EMPTY(wendigo_soul_storages)
|
||||
@@ -0,0 +1,277 @@
|
||||
/*
|
||||
Holds things like antag datums, game modes, abilities, and everything
|
||||
related to the antag that could be a datum
|
||||
*/
|
||||
|
||||
//ANTAGONIST
|
||||
/datum/antagonist/wendigo
|
||||
name = "wendigo"
|
||||
antagpanel_category = "Wendigo"
|
||||
|
||||
/datum/antagonist/wendigo/on_gain()
|
||||
if(istype(owner.current, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/wendigo/new_owner = new/mob/living/carbon/wendigo(get_turf(owner.current))
|
||||
var/mob/current_body = owner.current
|
||||
current_body.transfer_ckey(new_owner)
|
||||
current_body.Destroy()
|
||||
owner = new_owner.mind
|
||||
owner.current = new_owner
|
||||
..()
|
||||
|
||||
|
||||
//HUD
|
||||
//Contents: Intentions, Hands, Dropping/Throwing/Pulling, Inventory Equip
|
||||
// Health + Souls on the bottom of screen
|
||||
//TODO: Health doll, Soul counter (not devil)
|
||||
|
||||
/datum/hud/wendigo/New(mob/living/carbon/wendigo/owner)
|
||||
..()
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
var/widescreenlayout = FALSE //adds support for different hud layouts depending on widescreen pref
|
||||
if(owner.client && owner.client.prefs && owner.client.prefs.widescreenpref)
|
||||
widescreenlayout = FALSE
|
||||
|
||||
//CRAFTING
|
||||
using = new /obj/screen/craft
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout)
|
||||
using.screen_loc = ui_boxcraft
|
||||
static_inventory += using
|
||||
|
||||
//LANG MENU
|
||||
using = new/obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout)
|
||||
using.screen_loc = ui_boxlang
|
||||
static_inventory += using
|
||||
|
||||
//AREA EDITOR
|
||||
using = new /obj/screen/area_creator
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout)
|
||||
using.screen_loc = ui_boxarea
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/voretoggle()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_voremode
|
||||
if(!widescreenlayout)
|
||||
using.screen_loc = ui_boxvore
|
||||
static_inventory += using
|
||||
|
||||
//INTENTS & ACTIONS
|
||||
action_intent = new /obj/screen/act_intent/segmented
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
static_inventory += action_intent
|
||||
|
||||
using = new /obj/screen/human/equip()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_equip_position(mymob)
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/mov_intent
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_overridden_resist
|
||||
hotkeybuttons += using
|
||||
|
||||
using = new /obj/screen/restbutton()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_pull_resist
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/combattoggle()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_combat_toggle
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
static_inventory += using
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
static_inventory += pull_icon
|
||||
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
//////
|
||||
//INVENTORY
|
||||
//////
|
||||
build_hand_slots()
|
||||
|
||||
using = new /obj/screen/human/toggle()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_inventory
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1"
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "neck"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "neck"
|
||||
inv_box.screen_loc = ui_neck
|
||||
inv_box.slot_id = SLOT_NECK
|
||||
toggleable_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "back"
|
||||
inv_box.screen_loc = ui_back
|
||||
inv_box.slot_id = SLOT_BACK
|
||||
static_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "gloves"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "gloves"
|
||||
inv_box.screen_loc = ui_gloves
|
||||
inv_box.slot_id = SLOT_GLOVES
|
||||
toggleable_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "eyes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "glasses"
|
||||
inv_box.screen_loc = ui_glasses
|
||||
inv_box.slot_id = SLOT_GLASSES
|
||||
toggleable_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "ears"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "ears"
|
||||
inv_box.screen_loc = ui_ears
|
||||
inv_box.slot_id = SLOT_EARS
|
||||
toggleable_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "head"
|
||||
inv_box.screen_loc = ui_head
|
||||
inv_box.slot_id = SLOT_HEAD
|
||||
toggleable_inventory += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "belt"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "belt"
|
||||
inv_box.screen_loc = ui_belt
|
||||
inv_box.slot_id = SLOT_BELT
|
||||
static_inventory += inv_box
|
||||
|
||||
//INFO DISPLAY
|
||||
|
||||
internals = new /obj/screen/internals()
|
||||
infodisplay += internals
|
||||
|
||||
healths = new /obj/screen/healths()
|
||||
infodisplay += healths
|
||||
|
||||
healthdoll = new /obj/screen/healthdoll()
|
||||
infodisplay += healthdoll
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
static_inventory += zone_select
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
if(inv.slot_id)
|
||||
inv.hud = src
|
||||
inv_slots[inv.slot_id] = inv
|
||||
inv.update_icon()
|
||||
|
||||
/datum/hud/wendigo/hidden_inventory_update(mob/viewer)
|
||||
if(!mymob)
|
||||
return
|
||||
var/mob/living/carbon/wendigo/W = mymob
|
||||
|
||||
var/mob/screenmob = viewer || W
|
||||
|
||||
if(screenmob.hud_used.inventory_shown && screenmob.hud_used.hud_shown)
|
||||
if(W.gloves)
|
||||
W.gloves.screen_loc = ui_gloves
|
||||
screenmob.client.screen += W.gloves
|
||||
if(W.ears)
|
||||
W.ears.screen_loc = ui_ears
|
||||
screenmob.client.screen += W.ears
|
||||
if(W.glasses)
|
||||
W.glasses.screen_loc = ui_glasses
|
||||
screenmob.client.screen += W.glasses
|
||||
if(W.wear_neck)
|
||||
W.wear_neck.screen_loc = ui_neck
|
||||
screenmob.client.screen += W.wear_neck
|
||||
if(W.head)
|
||||
W.head.screen_loc = ui_head
|
||||
screenmob.client.screen += W.head
|
||||
else
|
||||
if(W.gloves) screenmob.client.screen -= W.gloves
|
||||
if(W.ears) screenmob.client.screen -= W.ears
|
||||
if(W.glasses) screenmob.client.screen -= W.glasses
|
||||
if(W.wear_neck) screenmob.client.screen -= W.wear_neck
|
||||
if(W.head) screenmob.client.screen -= W.head
|
||||
|
||||
/datum/hud/wendigo/persistent_inventory_update(mob/viewer)
|
||||
if(!mymob)
|
||||
return
|
||||
..()
|
||||
var/mob/living/carbon/wendigo/W = mymob
|
||||
|
||||
var/mob/screenmob = viewer || W
|
||||
|
||||
if(screenmob.hud_used)
|
||||
if(screenmob.hud_used.hud_shown)
|
||||
if(W.belt)
|
||||
W.belt.screen_loc = ui_belt
|
||||
screenmob.client.screen += W.belt
|
||||
if(W.back)
|
||||
W.back.screen_loc = ui_back
|
||||
screenmob.client.screen += W.back
|
||||
else
|
||||
if(W.belt)
|
||||
screenmob.client.screen -= W.belt
|
||||
if(W.back)
|
||||
screenmob.client.screen -= W.back
|
||||
|
||||
if(hud_version != HUD_STYLE_NOHUD)
|
||||
for(var/obj/item/I in W.held_items)
|
||||
I.screen_loc = ui_hand_position(W.get_held_index_of_item(I))
|
||||
screenmob.client.screen += I
|
||||
else
|
||||
for(var/obj/item/I in W.held_items)
|
||||
I.screen_loc = null
|
||||
screenmob.client.screen -= I
|
||||
|
||||
/datum/hud/wendigo/show_hud(version = 0,mob/viewmob)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/mob/screenmob = viewmob || mymob
|
||||
hidden_inventory_update(screenmob)
|
||||
@@ -0,0 +1,14 @@
|
||||
/obj/structure/soul_storage
|
||||
name = "soul storage"
|
||||
desc = "Stores souls!"
|
||||
var/list/souls = list()
|
||||
|
||||
//This is a big WIP. I don't even want it having the name "soul storage" but it'll do for now
|
||||
|
||||
/obj/structure/soul_storage/Initialize()
|
||||
. = ..()
|
||||
GLOB.wendigo_soul_storages += src
|
||||
|
||||
/obj/structure/soul_storage/Destroy()
|
||||
GLOB.wendigo_soul_storages -= src
|
||||
return ..()
|
||||
@@ -0,0 +1,11 @@
|
||||
/mob/living/carbon/wendigo/UnarmedAttack(atom/A, proximity)
|
||||
A.attack_hand(src)
|
||||
|
||||
/mob/living/carbon/wendigo/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
|
||||
if(incapacitated() || lying)
|
||||
to_chat(src, "<span class='warning'>You can't do that right now!</span>")
|
||||
return FALSE
|
||||
if(be_close && !in_range(M, src))
|
||||
to_chat(src, "<span class='warning'>You are too far away!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -0,0 +1,115 @@
|
||||
#define DEFAULT_MOVESPEED 1.5
|
||||
//The mob itself
|
||||
/mob/living/carbon/wendigo
|
||||
name = "wendigo"
|
||||
gender = FEMALE
|
||||
unique_name = FALSE
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD)
|
||||
hud_type = /datum/hud/wendigo
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
|
||||
appearance_flags = TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
|
||||
status_flags = CANSTUN //cant be knocked down, unconscious, or be pushed
|
||||
maxHealth = 200
|
||||
icon = 'hyperstation/icons/mobs/wendigo.dmi'
|
||||
icon_state = "reference"
|
||||
|
||||
bodyparts = list(/obj/item/bodypart/chest/wendigo, /obj/item/bodypart/head/wendigo,
|
||||
/obj/item/bodypart/l_arm/wendigo, /obj/item/bodypart/r_arm/wendigo,
|
||||
/obj/item/bodypart/l_leg/wendigo, /obj/item/bodypart/r_leg/wendigo)
|
||||
var/obj/item/belt = null
|
||||
var/datum/physiology/physiology
|
||||
var/obj/structure/soul_storage/connected_link
|
||||
var/fake_breast_size = 5 //She doesn't actually have the organ, but we cache her breast size for rp reasons
|
||||
var/fake_penis_size = 8
|
||||
|
||||
/mob/living/carbon/wendigo/Initialize()
|
||||
. = ..()
|
||||
/* //TODO: Uncomment when objectives + forest get finished
|
||||
if(!connected_link)
|
||||
if(!GLOB.wendigo_soul_storages.len)
|
||||
connected_link = new /obj/structure/soul_storage(get_turf(src))
|
||||
else
|
||||
connected_link = pick(GLOB.wendigo_soul_storages)
|
||||
gender = pick(FEMALE, MALE)
|
||||
*/
|
||||
if(gender == MALE)
|
||||
fake_breast_size = 0
|
||||
else
|
||||
fake_penis_size = 0
|
||||
real_name = name
|
||||
//DAMAGE RESISTANCE
|
||||
physiology = new()
|
||||
physiology.brute_mod = 0.7
|
||||
physiology.burn_mod = 1.25
|
||||
physiology.tox_mod = -1
|
||||
physiology.oxy_mod = 1
|
||||
physiology.clone_mod = 0
|
||||
physiology.stamina_mod = 0 //Running and attacking, prods
|
||||
physiology.heat_mod = 2 //IM MELTIIINNNGGGG-!
|
||||
physiology.cold_mod = 0
|
||||
physiology.siemens_coeff = 0.2
|
||||
physiology.stun_mod = 0 //prods n aggressive grab
|
||||
//physiology.bleed_mod = 2
|
||||
physiology.speed_mod = 0.9 //Should be faster than a normal person's walking speed
|
||||
physiology.hunger_mod = 2 //We're gonna have a FEAST TONIGHT!
|
||||
physiology.do_after_speed = 1
|
||||
|
||||
//Traits & Bodyparts
|
||||
create_bodyparts()
|
||||
create_internal_organs()
|
||||
ADD_TRAIT(src, TRAIT_NOCLONE, "initialize")
|
||||
add_verb(src, /mob/living/proc/mob_sleep)
|
||||
add_verb(src, /mob/living/proc/lay_down)
|
||||
add_movespeed_modifier("MOVESPEED_DEFAULT", multiplicative_slowdown=DEFAULT_MOVESPEED)
|
||||
update_body_parts()
|
||||
|
||||
/mob/living/carbon/wendigo/Destroy()
|
||||
QDEL_NULL(physiology)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/wendigo/update_body_parts()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb()
|
||||
|
||||
/mob/living/carbon/wendigo/update_move_intent_slowdown()
|
||||
var/mod = 0
|
||||
if(m_intent == MOVE_INTENT_WALK)
|
||||
mod = (CONFIG_GET(number/movedelay/walk_delay) / 2) //complete copy besides this part
|
||||
else
|
||||
mod = 1.30
|
||||
if(!isnum(mod))
|
||||
mod = 1
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
|
||||
|
||||
/mob/living/carbon/wendigo/update_movespeed(resort=TRUE)
|
||||
return (..() * physiology.speed_mod)
|
||||
|
||||
/mob/living/carbon/wendigo/can_hold_items()
|
||||
return TRUE
|
||||
/mob/living/carbon/wendigo/IsAdvancedToolUser()
|
||||
return TRUE
|
||||
/mob/living/carbon/wendigo/can_be_pulled()
|
||||
return FALSE
|
||||
/mob/living/carbon/wendigo/is_literate()
|
||||
return TRUE
|
||||
/mob/living/carbon/wendigo/canBeHandcuffed()
|
||||
return TRUE
|
||||
/mob/living/carbon/wendigo/update_inv_handcuffed()
|
||||
return
|
||||
/mob/living/carbon/wendigo/update_inv_legcuffed()
|
||||
return
|
||||
|
||||
//
|
||||
//ORGANS
|
||||
//
|
||||
/mob/living/carbon/wendigo/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/eyes/wendigo
|
||||
internal_organs += new /obj/item/organ/liver/wendigo
|
||||
|
||||
internal_organs += new /obj/item/organ/tongue
|
||||
internal_organs += new /obj/item/organ/lungs
|
||||
internal_organs += new /obj/item/organ/heart
|
||||
internal_organs += new /obj/item/organ/stomach
|
||||
internal_organs += new /obj/item/organ/ears
|
||||
..()
|
||||
@@ -0,0 +1,86 @@
|
||||
/mob/living/carbon/wendigo/examine(mob/user)
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_His = p_their(TRUE)
|
||||
var/t_his = p_their()
|
||||
var/t_him = p_them()
|
||||
|
||||
. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!")
|
||||
|
||||
if(handcuffed)
|
||||
. += "<span class='warning'>[t_He] is [icon2html(handcuffed, user)] handcuffed!</span>"
|
||||
if(legcuffed)
|
||||
. += "<span class='warning'>[t_He] has [icon2html(legcuffed, user)] leg cuffs!</span>"
|
||||
if(head)
|
||||
. += "[t_He] is wearing [head.get_examine_string(user)] on [t_his] head."
|
||||
if(wear_neck)
|
||||
. += "[t_He] is wearing [wear_neck.get_examine_string(user)] around [t_his] neck."
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.item_flags & ABSTRACT))
|
||||
. += "[t_He] is holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))]."
|
||||
|
||||
if(back)
|
||||
. += "[t_He] has [back.get_examine_string(user)] on [t_his] back."
|
||||
|
||||
if(stat == DEAD)
|
||||
. += "<span class='deadsay'>[t_He] is limp and unresponsive, with no signs of life.</span>"
|
||||
|
||||
var/list/msg = ("<span class='warning'>")
|
||||
var/temp_hp = getBruteLoss()
|
||||
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY))
|
||||
if(temp_hp)
|
||||
if(temp_hp <= 25) msg += "[t_He] has minor bruising.\n"
|
||||
else if(temp_hp <= 75) msg += "[t_He] has <B>moderate</B> bruising!\n"
|
||||
else msg += "<B>[t_He] has severe bruising!</B>\n"
|
||||
temp_hp = getFireLoss()
|
||||
if(temp_hp)
|
||||
if(temp_hp <= 25) msg += "[t_He] has minor burns.\n"
|
||||
else if(temp_hp <= 50) msg += "[t_He] has <B>moderate</B> burns!\n"
|
||||
else msg += "<B>[t_He] has severe burns!</B>\n"
|
||||
if(fire_stacks > 0)
|
||||
msg += "[t_He] is covered in something flammable.\n"
|
||||
if(fire_stacks < 0)
|
||||
msg += "[t_He] looks a little soaked.\n"
|
||||
if(pulledby)
|
||||
if(pulledby.grab_state)
|
||||
msg += "[t_He] is restrained by [pulledby]'s grip.\n"
|
||||
|
||||
msg += "</span>"
|
||||
. += msg
|
||||
|
||||
if(stat == UNCONSCIOUS)
|
||||
. += "[t_He] isn't responding to anything around [t_him] and seems to be asleep."
|
||||
else if(InCritical())
|
||||
. += "[t_His] breathing is shallow and labored."
|
||||
|
||||
|
||||
if(fake_breast_size < 16)
|
||||
. += "You see a pair of breasts. You estimate them to be [ascii2text(round(fake_breast_size)+63)]-cups."
|
||||
else if(!fake_breast_size && gender == FEMALE)
|
||||
. += "You see a pair of breasts. They're small and flatchested, however."
|
||||
else
|
||||
. += "You see [pick("some serious honkers", "a real set of badonkers", "some dobonhonkeros", "massive dohoonkabhankoloos", "two big old tonhongerekoogers", "a couple of giant bonkhonagahoogs", "a pair of humongous hungolomghnonoloughongous")]. Their volume is way beyond cupsize now, measuring in about [round(fake_breast_size)]cm in diameter."
|
||||
|
||||
if(fake_penis_size)
|
||||
. += "You see a flaccid human penis. You estimate it's about [round(fake_penis_size, 0.25)] inch[round(fake_penis_size, 0.25) != 1 ? "es" : ""] long." //would put girth here but lazy
|
||||
|
||||
if(connected_link)
|
||||
if(connected_link.souls.len > 5)
|
||||
. += "<span class='warning'><B>[t_His] eyes are glowing a deadly red.</B></span>"
|
||||
else
|
||||
var/A = "<span class='deadsay'>"
|
||||
switch(connected_link.souls.len)
|
||||
if(0)
|
||||
A += "[t_He] looks malnourished and weak."
|
||||
if(1)
|
||||
A += "[t_He] looks hungry."
|
||||
if(2 to 4)
|
||||
A += "[t_He] is salivating."
|
||||
if(5)
|
||||
A += "[t_His] eyes are glowing red."
|
||||
. += "[A]</span>"
|
||||
else
|
||||
. += "<span class='deadsay'>[t_He] looks lost.</span>"
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, .)
|
||||
. += "*---------*</span>"
|
||||
@@ -0,0 +1,55 @@
|
||||
//Snowflake metabolization with naughty organ manipulation
|
||||
/mob/living/carbon/wendigo/proc/metabolize_hunger()
|
||||
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
return
|
||||
|
||||
if(connected_link)
|
||||
if(connected_link.souls.len > 3)
|
||||
nutrition = min(800, nutrition + (HUNGER_FACTOR*connected_link.souls.len))
|
||||
nutrition = max(0, nutrition - (HUNGER_FACTOR / (physiology.hunger_mod / (connected_link.souls.len + 1))))
|
||||
else
|
||||
nutrition = max(0, nutrition - (HUNGER_FACTOR / physiology.hunger_mod))
|
||||
|
||||
switch(nutrition)
|
||||
if(NUTRITION_LEVEL_FULL to INFINITY)
|
||||
throw_alert("nutrition", /obj/screen/alert/fat)
|
||||
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
|
||||
clear_alert("nutrition")
|
||||
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_STARVING)
|
||||
throw_alert("nutrition", /obj/screen/alert/hungry)
|
||||
if(0 to NUTRITION_LEVEL_STARVING)
|
||||
throw_alert("nutrition", /obj/screen/alert/starving)
|
||||
|
||||
/mob/living/carbon/wendigo/reagent_check(datum/reagent/R)
|
||||
if(istype(R, /datum/reagent/fermi))
|
||||
var/had_changed = FALSE
|
||||
if(R.type == /datum/reagent/fermi/penis_enlarger)
|
||||
fake_penis_size += 0.25
|
||||
had_changed = "penis_enlarger"
|
||||
if(R.type == /datum/reagent/fermi/PEsmaller)
|
||||
fake_penis_size = max(0, fake_penis_size - 0.25)
|
||||
had_changed = "PEsmaller"
|
||||
if(R.type == /datum/reagent/fermi/breast_enlarger)
|
||||
fake_breast_size += 0.25
|
||||
had_changed = "breast_enlarger"
|
||||
if(R.type == /datum/reagent/fermi/BEsmaller)
|
||||
fake_breast_size = max(0, fake_breast_size - 0.25)
|
||||
had_changed = "BEsmaller"
|
||||
|
||||
if(had_changed)
|
||||
R.volume -= R.metabolization_rate
|
||||
if(round(fake_penis_size, 1) == fake_penis_size && fake_penis_size)
|
||||
switch(had_changed)
|
||||
if("penis_enlarger")
|
||||
to_chat(src, "<span class='warning'>Your [pick(GLOB.gentlemans_organ_names)] [pick("swells up to", "flourishes into", "expands into", "bursts forth into", "grows eagerly into", "amplifys into")] a [fake_penis_size] inch penis.</b></span>")
|
||||
if("PEsmaller")
|
||||
if(fake_penis_size > 0)
|
||||
to_chat(src, "<span class='warning'>Your [pick(GLOB.gentlemans_organ_names)] [pick("shrinks down to", "decreases into", "diminishes into", "deflates into", "shrivels regretfully into", "contracts into")] a [fake_penis_size] inch penis.</b></span>")
|
||||
else if(round(fake_breast_size, 1) == fake_breast_size && fake_breast_size)
|
||||
switch(had_changed)
|
||||
if("breast_enlarger")
|
||||
to_chat(src, "<span class='warning'>Your breasts [pick("swell up to", "flourish into", "expand into", "burst forth into", "grow eagerly into", "amplify into")] a [ascii2text(round(fake_breast_size)+63)]-cup.</b></span>")
|
||||
if("BEsmaller)")
|
||||
if(fake_breast_size > 0)
|
||||
to_chat(src, "<span class='warning'>Your breasts [pick("shrink down to", "decrease into", "diminish into", "deflate into", "shrivel regretfully into", "contracts into")] a [ascii2text(round(fake_breast_size)+63)]-cup.</b></span>")
|
||||
return TRUE
|
||||
@@ -0,0 +1,125 @@
|
||||
/mob/living/carbon/wendigo/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
return
|
||||
|
||||
var/loc_temp = get_temperature(environment)
|
||||
|
||||
if(stat != DEAD)
|
||||
adjust_bodytemperature(natural_bodytemperature_stabilization())
|
||||
|
||||
if(!on_fire) //If you're on fire, you do not heat up or cool down based on surrounding gases
|
||||
if(loc_temp < bodytemperature)
|
||||
adjust_bodytemperature(max((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR, BODYTEMP_COOLING_MAX))
|
||||
else
|
||||
adjust_bodytemperature(min((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
|
||||
|
||||
|
||||
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTHEAT))
|
||||
switch(bodytemperature)
|
||||
if(280 to 300)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 1)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_1*physiology.heat_mod, BURN)
|
||||
if(300 to 350)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 2)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2*physiology.heat_mod, BURN)
|
||||
if(350 to INFINITY)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 3)
|
||||
if(on_fire)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_3*physiology.heat_mod, BURN)
|
||||
else
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2*physiology.heat_mod, BURN)
|
||||
|
||||
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTCOLD))
|
||||
if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
|
||||
switch(bodytemperature)
|
||||
if(200 to 260)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 1)
|
||||
apply_damage(COLD_DAMAGE_LEVEL_1*physiology.cold_mod, BURN)
|
||||
if(0 to 120)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 2)
|
||||
apply_damage(COLD_DAMAGE_LEVEL_2*physiology.cold_mod, BURN)
|
||||
if(-INFINITY to 0)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 3)
|
||||
apply_damage(COLD_DAMAGE_LEVEL_3*physiology.cold_mod, BURN)
|
||||
else
|
||||
clear_alert("temp")
|
||||
|
||||
else
|
||||
clear_alert("temp")
|
||||
|
||||
//Account for massive pressure differences
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
|
||||
switch(adjusted_pressure)
|
||||
if(HAZARD_HIGH_PRESSURE to INFINITY)
|
||||
adjustBruteLoss(min((((adjusted_pressure / HAZARD_HIGH_PRESSURE)-1)*PRESSURE_DAMAGE_COEFFICIENT)*physiology.pressure_mod, MAX_HIGH_PRESSURE_DAMAGE))
|
||||
throw_alert("pressure", /obj/screen/alert/highpressure, 2)
|
||||
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
|
||||
throw_alert("pressure", /obj/screen/alert/highpressure, 1)
|
||||
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
|
||||
clear_alert("pressure")
|
||||
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
|
||||
throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
|
||||
else
|
||||
adjustBruteLoss( LOW_PRESSURE_DAMAGE*physiology.pressure_mod )
|
||||
throw_alert("pressure", /obj/screen/alert/lowpressure, 2)
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/wendigo/handle_breath_temperature(datum/gas_mixture/breath)
|
||||
if(abs(BODYTEMP_NORMAL - breath.temperature) > 50)
|
||||
switch(breath.temperature)
|
||||
if(-INFINITY to 0)
|
||||
adjustFireLoss(3)
|
||||
if(0 to 120) //We flourish in a cold environment
|
||||
adjustFireLoss(1.5)
|
||||
if(298 to 350) //But hoo boy do we not like the heat
|
||||
adjustFireLoss(2)
|
||||
if(350 to 800)
|
||||
adjustFireLoss(3)
|
||||
if(800 to INFINITY)
|
||||
adjustFireLoss(8)
|
||||
|
||||
/mob/living/carbon/wendigo/handle_fire()
|
||||
if(..())
|
||||
return
|
||||
adjust_bodytemperature(BODYTEMP_HEATING_MAX*physiology.heat_mod)
|
||||
return
|
||||
|
||||
/mob/living/carbon/wendigo/adjustBruteLoss(amount, updating_health, forced)
|
||||
return ..(amount*physiology.brute_mod, updating_health, forced)
|
||||
|
||||
/mob/living/carbon/wendigo/adjustFireLoss(amount, updating_health, forced)
|
||||
return ..(amount*physiology.burn_mod, updating_health, forced)
|
||||
|
||||
/mob/living/carbon/wendigo/adjustToxLoss(amount, updating_health, forced)
|
||||
return ..(amount*physiology.tox_mod, updating_health, forced)
|
||||
|
||||
/mob/living/carbon/wendigo/adjustOxyLoss(amount, updating_health, forced)
|
||||
return ..(amount*physiology.oxy_mod, updating_health, forced)
|
||||
|
||||
/mob/living/carbon/wendigo/adjustCloneLoss(amount, updating_health, forced)
|
||||
return ..(amount*physiology.clone_mod, updating_health, forced)
|
||||
|
||||
/mob/living/carbon/wendigo/adjustStaminaLoss(amount, updating_health, forced)
|
||||
return ..(amount*physiology.stamina_mod, updating_health, forced)
|
||||
|
||||
/mob/living/carbon/wendigo/do_after_coefficent()
|
||||
. = ..()
|
||||
. *= physiology.do_after_speed
|
||||
|
||||
/mob/living/carbon/wendigo/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
return ..(shock_damage, source, physiology.siemens_coeff, safety, override, tesla_shock, illusion, stun)
|
||||
|
||||
/mob/living/carbon/wendigo/Stun(amount, updating, ignore_canstun)
|
||||
return ..(amount*physiology.stun_mod, updating, ignore_canstun)
|
||||
|
||||
/mob/living/carbon/wendigo/Knockdown(amount, updating, ignore_canknockdown, override_hardstun, override_stamdmg)
|
||||
return ..(amount*physiology.stun_mod, updating, ignore_canknockdown, override_hardstun, override_stamdmg)
|
||||
|
||||
/mob/living/carbon/wendigo/Unconscious(amount, updating, ignore_canunconscious)
|
||||
return ..(amount*physiology.stun_mod, updating, ignore_canunconscious)
|
||||
|
||||
/mob/living/carbon/wendigo/bleed(amt)
|
||||
return ..(amt*physiology.bleed_mod)
|
||||
@@ -0,0 +1,100 @@
|
||||
/mob/living/carbon/wendigo/can_equip(obj/item/I, slot, disable_warning)
|
||||
switch(slot)
|
||||
if(SLOT_HANDS)
|
||||
if(get_empty_held_indexes())
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(SLOT_GLASSES)
|
||||
if(glasses)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & ITEM_SLOT_EYES))
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(SLOT_NECK)
|
||||
if(wear_neck)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & ITEM_SLOT_NECK))
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(SLOT_EARS)
|
||||
if(ears)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & ITEM_SLOT_EARS))
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(SLOT_GLOVES)
|
||||
if(gloves)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & ITEM_SLOT_GLOVES))
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(SLOT_BACK)
|
||||
if(back)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & ITEM_SLOT_BACK))
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(SLOT_IN_BACKPACK)
|
||||
if(back)
|
||||
if(SEND_SIGNAL(back, COMSIG_TRY_STORAGE_CAN_INSERT, I, src, TRUE))
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(SLOT_HEAD)
|
||||
if(head)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & ITEM_SLOT_HEAD))
|
||||
return FALSE
|
||||
return TRUE
|
||||
if(SLOT_BELT)
|
||||
if(belt)
|
||||
return FALSE
|
||||
if(!(I.slot_flags & ITEM_SLOT_BELT))
|
||||
return FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/wendigo/equip_to_slot(obj/item/I, slot)
|
||||
if(!..())
|
||||
return
|
||||
switch(slot)
|
||||
if(SLOT_GLASSES)
|
||||
glasses = I
|
||||
update_inv_glasses()
|
||||
if(SLOT_EARS)
|
||||
ears = I
|
||||
update_inv_ears()
|
||||
if(SLOT_GLOVES)
|
||||
gloves = I
|
||||
update_inv_gloves()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/wendigo/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
. = ..()
|
||||
if(!. || !I)
|
||||
return
|
||||
|
||||
else if(I == gloves)
|
||||
gloves = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_gloves()
|
||||
else if(I == glasses)
|
||||
glasses = null
|
||||
var/obj/item/clothing/glasses/G = I
|
||||
if(G.tint)
|
||||
update_tint()
|
||||
if(G.vision_correction)
|
||||
if(HAS_TRAIT(src, TRAIT_NEARSIGHT))
|
||||
overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
|
||||
adjust_eye_damage(0)
|
||||
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
|
||||
update_sight()
|
||||
if(!QDELETED(src))
|
||||
update_inv_glasses()
|
||||
else if(I == ears)
|
||||
ears = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_ears()
|
||||
else if(I == belt)
|
||||
belt = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_belt()
|
||||
@@ -0,0 +1,58 @@
|
||||
/obj/item/organ/liver/wendigo
|
||||
name = "rotten liver"
|
||||
desc = "A liver from a wendigo. It looks like a spoiled tomato."
|
||||
decay_factor = 0
|
||||
|
||||
/obj/item/organ/liver/wendigo/on_life()
|
||||
var/mob/living/carbon/C = owner
|
||||
if(istype(C))
|
||||
damage = initial(maxHealth)
|
||||
|
||||
if(filterToxins && !HAS_TRAIT(owner, TRAIT_TOXINLOVER))
|
||||
//handle liver toxin filtration
|
||||
for(var/datum/reagent/toxin/T in C.reagents.reagent_list)
|
||||
var/thisamount = C.reagents.get_reagent_amount(T.type)
|
||||
if (thisamount && thisamount <= toxTolerance)
|
||||
C.reagents.remove_reagent(T.type, 1)
|
||||
|
||||
C.reagents.metabolize(C, can_overdose=FALSE)
|
||||
if(istype(C, /mob/living/carbon/wendigo))
|
||||
var/mob/living/carbon/wendigo/A = C
|
||||
A.metabolize_hunger()
|
||||
|
||||
/obj/item/organ/eyes/wendigo
|
||||
sight_flags = SEE_MOBS
|
||||
|
||||
/obj/item/bodypart/head/wendigo
|
||||
dismemberable = FALSE
|
||||
max_damage = INFINITY
|
||||
animal_origin = WENDIGO_BODYPART
|
||||
|
||||
/obj/item/bodypart/chest/wendigo
|
||||
dismemberable = FALSE
|
||||
max_damage = INFINITY
|
||||
animal_origin = WENDIGO_BODYPART
|
||||
|
||||
/obj/item/bodypart/l_arm/wendigo
|
||||
dismemberable = FALSE
|
||||
max_damage = INFINITY
|
||||
attack_verb = list("slashed", "clawed", "mauled")
|
||||
animal_origin = WENDIGO_BODYPART
|
||||
|
||||
/obj/item/bodypart/r_arm/wendigo
|
||||
dismemberable = FALSE
|
||||
max_damage = INFINITY
|
||||
attack_verb = list("slashed", "clawed", "mauled")
|
||||
animal_origin = WENDIGO_BODYPART
|
||||
|
||||
/obj/item/bodypart/l_leg/wendigo
|
||||
dismemberable = FALSE
|
||||
max_damage = INFINITY
|
||||
attack_verb = list("pounded", "stomped", "stamped", "kicked")
|
||||
animal_origin = WENDIGO_BODYPART
|
||||
|
||||
/obj/item/bodypart/r_leg/wendigo
|
||||
dismemberable = FALSE
|
||||
max_damage = INFINITY
|
||||
attack_verb = list("pounded", "stomped", "stamped", "kicked")
|
||||
animal_origin = WENDIGO_BODYPART
|
||||
@@ -0,0 +1,370 @@
|
||||
#define HEAD_X_OFFSET_NORTH 2
|
||||
#define HEAD_Y_OFFSET_NORTH 8
|
||||
#define HEAD_X_OFFSET_EAST 2
|
||||
#define HEAD_Y_OFFSET_EAST 8
|
||||
#define HEAD_X_OFFSET_SOUTH 8
|
||||
#define HEAD_Y_OFFSET_SOUTH 2
|
||||
#define HEAD_X_OFFSET_WEST 8
|
||||
#define HEAD_Y_OFFSET_WEST -2
|
||||
|
||||
#define LHAND_X_OFFSET_NORTH -5
|
||||
#define LHAND_Y_OFFSET_NORTH 3
|
||||
#define LHAND_X_OFFSET_EAST -2
|
||||
#define LHAND_Y_OFFSET_EAST 3
|
||||
#define LHAND_X_OFFSET_SOUTH 8
|
||||
#define LHAND_Y_OFFSET_SOUTH 3
|
||||
#define LHAND_X_OFFSET_WEST -2
|
||||
#define LHAND_Y_OFFSET_WEST 3
|
||||
|
||||
#define RHAND_X_OFFSET_NORTH 8
|
||||
#define RHAND_Y_OFFSET_NORTH 3
|
||||
#define RHAND_X_OFFSET_EAST 2
|
||||
#define RHAND_Y_OFFSET_EAST 3
|
||||
#define RHAND_X_OFFSET_SOUTH -5
|
||||
#define RHAND_Y_OFFSET_SOUTH 3
|
||||
#define RHAND_X_OFFSET_WEST 2
|
||||
#define RHAND_Y_OFFSET_WEST 3
|
||||
|
||||
#define EARS_X_OFFSET_NORTH 0
|
||||
#define EARS_Y_OFFSET_NORTH 0
|
||||
#define EARS_X_OFFSET_EAST 0
|
||||
#define EARS_Y_OFFSET_EAST 0
|
||||
#define EARS_X_OFFSET_SOUTH 0
|
||||
#define EARS_Y_OFFSET_SOUTH 0
|
||||
#define EARS_X_OFFSET_WEST 0
|
||||
#define EARS_Y_OFFSET_WEST 0
|
||||
|
||||
#define GLASSES_X_OFFSET_NORTH 5
|
||||
#define GLASSES_Y_OFFSET_NORTH 10
|
||||
#define GLASSES_X_OFFSET_EAST 1
|
||||
#define GLASSES_Y_OFFSET_EAST 10
|
||||
#define GLASSES_X_OFFSET_SOUTH -2
|
||||
#define GLASSES_Y_OFFSET_SOUTH 10
|
||||
#define GLASSES_X_OFFSET_WEST -1
|
||||
#define GLASSES_Y_OFFSET_WEST 10
|
||||
|
||||
#define BELT_X_OFFSET_NORTH 0
|
||||
#define BELT_Y_OFFSET_NORTH 10
|
||||
#define BELT_X_OFFSET_EAST 0
|
||||
#define BELT_Y_OFFSET_EAST 0
|
||||
#define BELT_X_OFFSET_SOUTH 0
|
||||
#define BELT_Y_OFFSET_SOUTH 0
|
||||
#define BELT_X_OFFSET_WEST 0
|
||||
#define BELT_Y_OFFSET_WEST 0
|
||||
|
||||
#define BACK_X_OFFSET_NORTH 1
|
||||
#define BACK_Y_OFFSET_NORTH 8
|
||||
#define BACK_X_OFFSET_EAST 0
|
||||
#define BACK_Y_OFFSET_EAST 8
|
||||
#define BACK_X_OFFSET_SOUTH 1
|
||||
#define BACK_Y_OFFSET_SOUTH 8
|
||||
#define BACK_X_OFFSET_WEST 0
|
||||
#define BACK_Y_OFFSET_WEST 8
|
||||
|
||||
#define NECK_X_OFFSET_NORTH 2
|
||||
#define NECK_Y_OFFSET_NORTH 10
|
||||
#define NECK_X_OFFSET_EAST 0
|
||||
#define NECK_Y_OFFSET_EAST 10
|
||||
#define NECK_X_OFFSET_SOUTH 2
|
||||
#define NECK_Y_OFFSET_SOUTH 10
|
||||
#define NECK_X_OFFSET_WEST 0
|
||||
#define NECK_Y_OFFSET_WEST 10
|
||||
|
||||
/mob/living/carbon/wendigo/setDir(newdir, ismousemovement)
|
||||
if(dir == newdir)
|
||||
return //Don't spend time regenerating icons when we don't move
|
||||
. = ..()
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/carbon/wendigo/regenerate_icons()
|
||||
if(!..())
|
||||
update_inv_head()
|
||||
update_inv_gloves()
|
||||
update_inv_ears()
|
||||
update_inv_glasses()
|
||||
update_inv_belt()
|
||||
update_inv_back()
|
||||
update_inv_neck()
|
||||
update_transform()
|
||||
|
||||
/mob/living/carbon/wendigo/update_inv_gloves()
|
||||
if(gloves)
|
||||
gloves.screen_loc = ui_gloves
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += gloves
|
||||
|
||||
//GLASSES
|
||||
/mob/living/carbon/wendigo/update_inv_glasses()
|
||||
if(glasses)
|
||||
glasses.screen_loc = ui_glasses
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += glasses
|
||||
|
||||
//EARS
|
||||
/mob/living/carbon/wendigo/update_inv_ears()
|
||||
remove_overlay(EARS_LAYER)
|
||||
if(ears)
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_EARS]
|
||||
inv.update_icon()
|
||||
ears.screen_loc = ui_ears //move the item to the appropriate screen loc
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += ears
|
||||
|
||||
overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.alternate_worn_icon) ? ears.alternate_worn_icon : 'icons/mob/ears.dmi'))
|
||||
var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
ears_overlay.pixel_x += EARS_X_OFFSET_NORTH
|
||||
ears_overlay.pixel_y += EARS_Y_OFFSET_NORTH
|
||||
if(EAST)
|
||||
ears_overlay.pixel_x += EARS_X_OFFSET_EAST
|
||||
ears_overlay.pixel_y += EARS_Y_OFFSET_EAST
|
||||
if(SOUTH)
|
||||
ears_overlay.pixel_x += EARS_X_OFFSET_SOUTH
|
||||
ears_overlay.pixel_y += EARS_Y_OFFSET_SOUTH
|
||||
if(WEST)
|
||||
ears_overlay.pixel_x += EARS_X_OFFSET_WEST
|
||||
ears_overlay.pixel_y += EARS_Y_OFFSET_WEST
|
||||
overlays_standing[EARS_LAYER] = ears_overlay
|
||||
apply_overlay(EARS_LAYER)
|
||||
|
||||
//BELT
|
||||
/mob/living/carbon/wendigo/update_inv_belt()
|
||||
remove_overlay(BELT_LAYER)
|
||||
|
||||
if(belt)
|
||||
belt.screen_loc = ui_belt
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += belt
|
||||
|
||||
var/t_state = belt.item_state
|
||||
if(!t_state)
|
||||
t_state = belt.icon_state
|
||||
|
||||
overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.alternate_worn_icon) ? belt.alternate_worn_icon : 'icons/mob/belt.dmi'))
|
||||
var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
belt_overlay.pixel_x += BELT_X_OFFSET_NORTH
|
||||
belt_overlay.pixel_y += BELT_Y_OFFSET_NORTH
|
||||
if(EAST)
|
||||
belt_overlay.pixel_x += BELT_X_OFFSET_EAST
|
||||
belt_overlay.pixel_y += BELT_Y_OFFSET_EAST
|
||||
if(SOUTH)
|
||||
belt_overlay.pixel_x += BELT_X_OFFSET_SOUTH
|
||||
belt_overlay.pixel_y += BELT_Y_OFFSET_SOUTH
|
||||
if(WEST)
|
||||
belt_overlay.pixel_x += BELT_X_OFFSET_WEST
|
||||
belt_overlay.pixel_y += BELT_Y_OFFSET_WEST
|
||||
overlays_standing[BELT_LAYER] = belt_overlay
|
||||
apply_overlay(BELT_LAYER)
|
||||
|
||||
//BACK
|
||||
/mob/living/carbon/wendigo/update_inv_back()
|
||||
..()
|
||||
if(back)
|
||||
back.screen_loc = ui_back
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += back
|
||||
var/mutable_appearance/back_overlay = overlays_standing[BACK_LAYER]
|
||||
if(back_overlay)
|
||||
remove_overlay(BACK_LAYER)
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
back_overlay.pixel_x += BACK_X_OFFSET_NORTH
|
||||
back_overlay.pixel_y += BACK_Y_OFFSET_NORTH
|
||||
if(EAST)
|
||||
back_overlay.pixel_x += BACK_X_OFFSET_EAST
|
||||
back_overlay.pixel_y += BACK_Y_OFFSET_EAST
|
||||
if(SOUTH)
|
||||
back_overlay.pixel_x += BACK_X_OFFSET_SOUTH
|
||||
back_overlay.pixel_y += BACK_Y_OFFSET_SOUTH
|
||||
if(WEST)
|
||||
back_overlay.pixel_x += BACK_X_OFFSET_WEST
|
||||
back_overlay.pixel_y += BACK_Y_OFFSET_WEST
|
||||
overlays_standing[BACK_LAYER] = back_overlay
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
//NECK
|
||||
/mob/living/carbon/wendigo/update_inv_neck()
|
||||
..()
|
||||
if(wear_neck)
|
||||
wear_neck.screen_loc = ui_neck
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += wear_neck
|
||||
var/mutable_appearance/neck_overlay = overlays_standing[NECK_LAYER]
|
||||
if(neck_overlay)
|
||||
remove_overlay(NECK_LAYER)
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
neck_overlay.pixel_x += NECK_X_OFFSET_NORTH
|
||||
neck_overlay.pixel_y += NECK_Y_OFFSET_NORTH
|
||||
if(EAST)
|
||||
neck_overlay.pixel_x += NECK_X_OFFSET_EAST
|
||||
neck_overlay.pixel_y += NECK_Y_OFFSET_EAST
|
||||
if(SOUTH)
|
||||
neck_overlay.pixel_x += NECK_X_OFFSET_SOUTH
|
||||
neck_overlay.pixel_y += NECK_Y_OFFSET_SOUTH
|
||||
if(WEST)
|
||||
neck_overlay.pixel_x += NECK_X_OFFSET_WEST
|
||||
neck_overlay.pixel_y += NECK_Y_OFFSET_WEST
|
||||
overlays_standing[NECK_LAYER] = neck_overlay
|
||||
apply_overlay(NECK_LAYER)
|
||||
|
||||
//HANDS
|
||||
/mob/living/carbon/wendigo/update_inv_hands()
|
||||
remove_overlay(HANDS_LAYER)
|
||||
if (handcuffed)
|
||||
drop_all_held_items()
|
||||
return
|
||||
|
||||
var/list/hands = list()
|
||||
for(var/obj/item/I in held_items)
|
||||
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
|
||||
I.screen_loc = ui_hand_position(get_held_index_of_item(I))
|
||||
client.screen += I
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client && observe.client.eye == src)
|
||||
observe.client.screen += I
|
||||
else
|
||||
observers -= observe
|
||||
if(!observers.len)
|
||||
observers = null
|
||||
break
|
||||
|
||||
var/t_state = I.item_state
|
||||
if(!t_state)
|
||||
t_state = I.icon_state
|
||||
|
||||
var/icon_file = I.lefthand_file
|
||||
var/righthand = 0
|
||||
if(get_held_index_of_item(I) % 2 == 0)
|
||||
icon_file = I.righthand_file
|
||||
righthand = 1
|
||||
|
||||
var/mutable_appearance/thing = I.build_worn_icon(state = t_state, default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE)
|
||||
if(righthand)
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
thing.pixel_x += RHAND_X_OFFSET_NORTH
|
||||
thing.pixel_y += RHAND_Y_OFFSET_NORTH
|
||||
if(EAST)
|
||||
thing = null //ghetto
|
||||
if(SOUTH)
|
||||
thing.pixel_x += RHAND_X_OFFSET_SOUTH
|
||||
thing.pixel_y += RHAND_Y_OFFSET_SOUTH
|
||||
if(WEST)
|
||||
thing.pixel_x += RHAND_X_OFFSET_WEST
|
||||
thing.pixel_y += RHAND_Y_OFFSET_WEST
|
||||
else
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
thing.pixel_x += LHAND_X_OFFSET_NORTH
|
||||
thing.pixel_y += LHAND_Y_OFFSET_NORTH
|
||||
if(EAST)
|
||||
thing.pixel_x += LHAND_X_OFFSET_EAST
|
||||
thing.pixel_y += LHAND_Y_OFFSET_EAST
|
||||
if(SOUTH)
|
||||
thing.pixel_x += LHAND_X_OFFSET_SOUTH
|
||||
thing.pixel_y += LHAND_Y_OFFSET_SOUTH
|
||||
if(WEST)
|
||||
thing = null //ghetto
|
||||
|
||||
hands += thing
|
||||
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
apply_overlay(HANDS_LAYER)
|
||||
|
||||
//HEAD
|
||||
/mob/living/carbon/wendigo/update_inv_head()
|
||||
remove_overlay(HEAD_LAYER)
|
||||
|
||||
if(head)
|
||||
head.screen_loc = ui_head
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += head
|
||||
var/mutable_appearance/head_icon = head.build_worn_icon(state = head.icon_state, default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/head.dmi')
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
head_icon.pixel_x += HEAD_X_OFFSET_NORTH
|
||||
head_icon.pixel_y += HEAD_Y_OFFSET_NORTH
|
||||
if(EAST)
|
||||
head_icon.pixel_x += HEAD_X_OFFSET_EAST
|
||||
head_icon.pixel_y += HEAD_Y_OFFSET_EAST
|
||||
if(SOUTH)
|
||||
head_icon.pixel_x += HEAD_X_OFFSET_SOUTH
|
||||
head_icon.pixel_y += HEAD_Y_OFFSET_SOUTH
|
||||
if(WEST)
|
||||
head_icon.pixel_x += HEAD_X_OFFSET_WEST
|
||||
head_icon.pixel_y += HEAD_Y_OFFSET_WEST
|
||||
overlays_standing[SLOT_HEAD] = head_icon
|
||||
update_hud_head(head)
|
||||
|
||||
apply_overlay(HEAD_LAYER)
|
||||
|
||||
#undef LHAND_X_OFFSET_NORTH
|
||||
#undef LHAND_Y_OFFSET_NORTH
|
||||
#undef LHAND_X_OFFSET_EAST
|
||||
#undef LHAND_Y_OFFSET_EAST
|
||||
#undef LHAND_X_OFFSET_SOUTH
|
||||
#undef LHAND_Y_OFFSET_SOUTH
|
||||
#undef LHAND_X_OFFSET_WEST
|
||||
#undef LHAND_Y_OFFSET_WEST
|
||||
#undef RHAND_X_OFFSET_NORTH
|
||||
#undef RHAND_Y_OFFSET_NORTH
|
||||
#undef RHAND_X_OFFSET_EAST
|
||||
#undef RHAND_Y_OFFSET_EAST
|
||||
#undef RHAND_X_OFFSET_SOUTH
|
||||
#undef RHAND_Y_OFFSET_SOUTH
|
||||
#undef RHAND_X_OFFSET_WEST
|
||||
#undef RHAND_Y_OFFSET_WEST
|
||||
#undef EARS_X_OFFSET_NORTH
|
||||
#undef EARS_Y_OFFSET_NORTH
|
||||
#undef EARS_X_OFFSET_EAST
|
||||
#undef EARS_Y_OFFSET_EAST
|
||||
#undef EARS_X_OFFSET_SOUTH
|
||||
#undef EARS_Y_OFFSET_SOUTH
|
||||
#undef EARS_X_OFFSET_WEST
|
||||
#undef EARS_Y_OFFSET_WEST
|
||||
#undef GLASSES_X_OFFSET_NORTH
|
||||
#undef GLASSES_Y_OFFSET_NORTH
|
||||
#undef GLASSES_X_OFFSET_EAST
|
||||
#undef GLASSES_Y_OFFSET_EAST
|
||||
#undef GLASSES_X_OFFSET_SOUTH
|
||||
#undef GLASSES_Y_OFFSET_SOUTH
|
||||
#undef GLASSES_X_OFFSET_WEST
|
||||
#undef GLASSES_Y_OFFSET_WEST
|
||||
#undef BELT_X_OFFSET_NORTH
|
||||
#undef BELT_Y_OFFSET_NORTH
|
||||
#undef BELT_X_OFFSET_EAST
|
||||
#undef BELT_Y_OFFSET_EAST
|
||||
#undef BELT_X_OFFSET_SOUTH
|
||||
#undef BELT_Y_OFFSET_SOUTH
|
||||
#undef BELT_X_OFFSET_WEST
|
||||
#undef BELT_Y_OFFSET_WEST
|
||||
#undef BACK_X_OFFSET_NORTH
|
||||
#undef BACK_Y_OFFSET_NORTH
|
||||
#undef BACK_X_OFFSET_EAST
|
||||
#undef BACK_Y_OFFSET_EAST
|
||||
#undef BACK_X_OFFSET_SOUTH
|
||||
#undef BACK_Y_OFFSET_SOUTH
|
||||
#undef BACK_X_OFFSET_WEST
|
||||
#undef BACK_Y_OFFSET_WEST
|
||||
#undef NECK_X_OFFSET_NORTH
|
||||
#undef NECK_Y_OFFSET_NORTH
|
||||
#undef NECK_X_OFFSET_EAST
|
||||
#undef NECK_Y_OFFSET_EAST
|
||||
#undef NECK_X_OFFSET_SOUTH
|
||||
#undef NECK_Y_OFFSET_SOUTH
|
||||
#undef NECK_X_OFFSET_WEST
|
||||
#undef NECK_Y_OFFSET_WEST
|
||||
@@ -0,0 +1,13 @@
|
||||
/obj/item/clothing/gloves/guncaster
|
||||
name = "fingerless leather gloves"
|
||||
desc = "Sturdy leather gloves with no fingertips, buckled at the wrist."
|
||||
icon_state = "guncaster"
|
||||
item_state = "guncaster"
|
||||
icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
|
||||
item_color = null //So they don't wash.
|
||||
transfer_prints = TRUE
|
||||
strip_delay = 40
|
||||
equip_delay_other = 20
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
@@ -7,3 +7,18 @@
|
||||
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/gcvest
|
||||
name = "\improper Guncaster's Vest"
|
||||
desc = "An open leather vest with battlescarred metal shoulderpads, perfect for hunting interdimensional wazards. Smells of gunpowder and plasma."
|
||||
icon_state = "guncaster"
|
||||
item_state = "guncaster"
|
||||
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/gcvest/alt
|
||||
name = "\improper Hellraider's Vest"
|
||||
desc = "An open leather vest with battlescarred metal shoulderpads, discovered in a dimensional anomaly. Smells of gunpowder and plasma."
|
||||
icon_state = "guncaster_alt"
|
||||
item_state = "guncaster_alt"
|
||||
@@ -0,0 +1,73 @@
|
||||
//Hyperstation 13 fleshlight
|
||||
//dont forget to credit us!
|
||||
|
||||
/obj/item/fleshlight
|
||||
name = "fleshlight"
|
||||
desc = "A sex toy disguised as a flashlight, used to stimulate someones penis, complete with colour changing sleeve."
|
||||
icon = 'hyperstation/icons/obj/fleshlight.dmi'
|
||||
icon_state = "fleshlight_base"
|
||||
item_state = "fleshlight"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/sleevecolor = "#ffcbd4" //pink
|
||||
price = 12
|
||||
var/mutable_appearance/sleeve
|
||||
var/inuse = 0
|
||||
|
||||
/obj/item/fleshlight/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-Click \the [src.name] to customize it.</span>"
|
||||
|
||||
/obj/item/fleshlight/Initialize()
|
||||
. = ..()
|
||||
sleeve = mutable_appearance('hyperstation/icons/obj/fleshlight.dmi', "vagina")
|
||||
sleeve.color = sleevecolor
|
||||
add_overlay(sleeve)
|
||||
|
||||
/obj/item/fleshlight/AltClick(mob/user)
|
||||
. = ..()
|
||||
var/style = input(usr, "Choose style", "Customize Fleshlight", "vagina") in list("vagina", "anus")
|
||||
var/new_color = input(user, "Choose color.", "Customize Fleshlight", sleevecolor) as color|null
|
||||
if(new_color)
|
||||
cut_overlays()
|
||||
sleeve = mutable_appearance('hyperstation/icons/obj/fleshlight.dmi', style)
|
||||
sleevecolor = new_color
|
||||
sleeve.color = new_color
|
||||
add_overlay(sleeve)
|
||||
return TRUE
|
||||
|
||||
/obj/item/fleshlight/attack(mob/living/carbon/C, mob/living/user)
|
||||
var/obj/item/organ/genital/penis/P = C.getorganslot("penis")
|
||||
if(inuse == 1) //just to stop stacking and causing people to cum instantly
|
||||
return
|
||||
if(P&&P.is_exposed())
|
||||
inuse = 1
|
||||
if(!(C == user)) //if we are targeting someone else.
|
||||
C.visible_message("<span class='userlove'>[user] is trying to use [src] on [C]'s penis.</span>", "<span class='userlove'>[user] is trying to use [src] on your penis.</span>")
|
||||
|
||||
if(!do_mob(user, C, 3 SECONDS)) //3 second delay
|
||||
inuse = 0
|
||||
return
|
||||
|
||||
//checked if not used on yourself, if not, carry on.
|
||||
playsound(src, 'sound/lewd/slaps.ogg', 30, 1, -1) //slapping sound
|
||||
inuse = 0
|
||||
if(!(C == user)) //lewd flavour text
|
||||
C.visible_message("<span class='userlove'>[user] pumps [src] on [C]'s penis.</span>", "<span class='userlove'>[user] pumps [src] up and down on your penis.</span>")
|
||||
else
|
||||
user.visible_message("<span class='userlove'>[user] pumps [src] on their penis.</span>", "<span class='userlove'>You pump the fleshlight on your penis.</span>")
|
||||
|
||||
if(prob(30)) //30% chance to make them moan.
|
||||
C.emote("moan")
|
||||
|
||||
C.do_jitter_animation()
|
||||
C.adjustArousalLoss(20) //make the target more aroused.
|
||||
if (C.getArousalLoss() >= 100 && ishuman(C) && C.has_dna())
|
||||
C.mob_climax(forced_climax=TRUE) //make them cum if they are over the edge.
|
||||
|
||||
return
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You don't see anywhere to use this on.</span>")
|
||||
|
||||
inuse = 0
|
||||
..()
|
||||
@@ -29,20 +29,7 @@
|
||||
squeak_override = list('sound/weapons/plasma_cutter.ogg' = 1) // The sound the crusher uses is the same as the plasma cutter :P
|
||||
|
||||
|
||||
/obj/item/toy/plush/slimeplushie/tania
|
||||
desc = "An adorable stuffed toy of a slimegirl. She seems oddly damp..." // Milky slime
|
||||
icon = 'hyperstation/icons/obj/plushes.dmi'
|
||||
icon_state = "tania"
|
||||
item_state = "tania"
|
||||
attack_verb = list("hugged", "cuddled", "embraced")
|
||||
squeak_override = list('sound/weapons/thudswoosh.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/slimeplushie/tania/love(obj/item/toy/plush/Kisser, mob/living/user)
|
||||
/* if (istype(Kisser, /obj/item/toy/plush/vladin) ) // Vladin plushie isn't real, Vladin plushie cannot hug you ;-;
|
||||
..()
|
||||
else */
|
||||
user.show_message("<span class='notice'>[src] hugs [Kisser]!</span>", 1,
|
||||
"<span class='notice'>[src] hugs [Kisser]!</span>", 0)
|
||||
//society has progressed past the need for Tania
|
||||
|
||||
/obj/item/toy/plush/mammal/grug
|
||||
name = "Grug S. Cavemannington Plushie"
|
||||
@@ -53,7 +40,7 @@
|
||||
attack_verb = list("thomped", "ook'd", "stoned")
|
||||
squeak_override = list('sound/voice/gorillaplush.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/mammal/lyricalpaws
|
||||
/obj/item/toy/plush/mammal/winterdawn
|
||||
name = "hyena plushie"
|
||||
desc = "An adorable stuffed toy of a mammal that seems to resemble a crew member! She's a little yeen in a big labcoat."
|
||||
gender = FEMALE //probably a girl
|
||||
@@ -66,10 +53,6 @@
|
||||
'modular_citadel/sound/voice/bark2.ogg' = 1
|
||||
)
|
||||
|
||||
/obj/item/toy/plush/mammal/lyricalpaws/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You pet [src]. You swear she looks up at you.</span>")
|
||||
|
||||
|
||||
/obj/item/toy/plush/mammal/chemlight
|
||||
desc = "An adorable stuffed toy of a mammal that seems to resemble a crew member! It looks to glow and sport four arms."
|
||||
gender = MALE //he's a boy, right?
|
||||
|
||||
@@ -105,9 +105,9 @@
|
||||
flags_inv = HIDEFACE|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/chloe
|
||||
/obj/item/clothing/suit/chloe
|
||||
name = "Fleet Commander's Overcoat"
|
||||
desc = "Custom tailored to warm the cold commanding hearts of the Syndicate's feared XIV'th battle group. Its armour plating has been removed, but its beret remains inside."
|
||||
desc = "Custom tailored to warm the cold commanding hearts of the Syndicate's feared XIV'th battle group. Its armour plating has been removed."
|
||||
icon_state = "commissar_greatcoat"
|
||||
item_state = "commissar_greatcoat"
|
||||
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/screwdriver, /obj/item/crowbar, /obj/item/wrench, /obj/item/stack/cable_coil, /obj/item/weldingtool, /obj/item/multitool)
|
||||
@@ -115,12 +115,32 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
tauric = TRUE
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/chloe
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/chloe
|
||||
/obj/item/clothing/head/chloe
|
||||
name = "Fleet Commander's Beret"
|
||||
desc = "A beret bearing a worn golden symbol that stikes fear in the hearts of many. It smells faintly of plasma and gunpowder."
|
||||
icon = 'hyperstation/icons/obj/clothing/rewards.dmi'
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
icon_state = "commissar_beret"
|
||||
item_state = "commissar_beret"
|
||||
item_state = "commissar_beret"
|
||||
|
||||
/obj/item/toy/sword/chloesabre
|
||||
name = "Fleet Commander's Sabre"
|
||||
desc = "An elegant weapon, similar in design to the Captain's Sabre, but with a syndicate twist."
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
icon_state = "darksabre"
|
||||
item_state = "darksabre"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
|
||||
obj_flags = UNIQUE_RENAME
|
||||
attack_verb = list("slashed", "cut")
|
||||
|
||||
/obj/item/toy/sword/chloesabre/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/custom.dmi', "darksheath-darksabre")
|
||||
|
||||
/obj/item/toy/sword/chloesabre/get_worn_belt_overlay(icon_file)
|
||||
return mutable_appearance(icon_file, "darksheath-darksabre")
|
||||
|
Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 570 B |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 501 B After Width: | Height: | Size: 894 B |
|
Before Width: | Height: | Size: 552 B After Width: | Height: | Size: 777 B |
|
Before Width: | Height: | Size: 719 B After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |