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better
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@@ -628,13 +628,12 @@
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H.adjustOxyLoss(H.health - HALFWAYCRITDEATH, 0)
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else
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var/overall_damage = total_brute + total_burn + H.getToxLoss() + H.getOxyLoss()
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if(!overall_damage) //Avoid divide-by runtime
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overall_damage = 1
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var/mobhealth = H.health
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H.adjustOxyLoss((mobhealth - HALFWAYCRITDEATH) * (H.getOxyLoss() / overall_damage), 0)
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H.adjustToxLoss((mobhealth - HALFWAYCRITDEATH) * (H.getToxLoss() / overall_damage), 0)
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H.adjustFireLoss((mobhealth - HALFWAYCRITDEATH) * (total_burn / overall_damage), 0)
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H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0)
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if(overall_damage)
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var/mobhealth = H.health
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H.adjustOxyLoss((mobhealth - HALFWAYCRITDEATH) * (H.getOxyLoss() / overall_damage), 0)
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H.adjustToxLoss((mobhealth - HALFWAYCRITDEATH) * (H.getToxLoss() / overall_damage), 0)
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H.adjustFireLoss((mobhealth - HALFWAYCRITDEATH) * (total_burn / overall_damage), 0)
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H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0)
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H.updatehealth() // Previous "adjust" procs don't update health, so we do it manually.
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user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Resuscitation successful.</span>")
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playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
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