Merge remote-tracking branch 'upstream/master' into cumcom

This commit is contained in:
Dahlular
2021-04-18 23:17:45 -06:00
186 changed files with 10390 additions and 130602 deletions
@@ -409,7 +409,7 @@
"jf" = (/obj/effect/mob_spawn/human/lavaland_syndicate{dir = 4; icon_state = "sleeper_s"},/obj/machinery/airalarm/syndicate{pixel_y = 24},/turf/open/floor/plasteel/grimy,/area/ruin/unpowered/syndicate_lava_base/dormitories)
"jg" = (/obj/effect/mapping_helpers/no_lava,/obj/effect/turf_decal/stripes/line{dir = 8},/turf/open/floor/plating{baseturfs = /turf/open/lava/smooth/lava_land_surface; initial_gas_mix = "o2=14;n2=23;TEMP=300"},/area/ruin/unpowered/syndicate_lava_base/outdoors)
"jh" = (/obj/effect/decal/cleanable/dirt,/obj/effect/turf_decal/stripes/line{dir = 4},/obj/machinery/light/small{dir = 1},/turf/open/floor/plating{baseturfs = /turf/open/lava/smooth/lava_land_surface; initial_gas_mix = "o2=14;n2=23;TEMP=300"},/area/ruin/unpowered/syndicate_lava_base/arrivals)
"ji" = (/obj/machinery/vending/snack/random{extended_inventory = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/obj/effect/turf_decal/tile/red{dir = 8},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/main)
"ji" = (/obj/machinery/vending/snack/random{extended_inventory = 1; free = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/obj/effect/turf_decal/tile/red{dir = 8},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/main)
"jj" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/machinery/atmospherics/components/unary/vent_pump/on,/obj/effect/turf_decal/tile/red{dir = 1},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/main)
"jk" = (/obj/effect/turf_decal/stripes/line{dir = 8},/obj/effect/mapping_helpers/no_lava,/turf/open/floor/plating{baseturfs = /turf/open/lava/smooth/lava_land_surface; initial_gas_mix = "o2=14;n2=23;TEMP=300"},/area/ruin/unpowered/syndicate_lava_base/outdoors)
"jl" = (/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/main)
@@ -418,7 +418,7 @@
"jp" = (/obj/effect/decal/cleanable/dirt,/obj/effect/turf_decal/tile/red,/obj/effect/turf_decal/tile/red{dir = 4},/obj/effect/turf_decal/tile/red{dir = 8},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/main)
"jq" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{dir = 1},/obj/structure/bed,/obj/effect/spawner/lootdrop/bedsheet,/turf/open/floor/plasteel/grimy,/area/ruin/unpowered/syndicate_lava_base/dormitories)
"jr" = (/obj/machinery/atmospherics/components/unary/vent_pump/on{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,/turf/open/floor/plasteel/grimy,/area/ruin/unpowered/syndicate_lava_base/dormitories)
"js" = (/obj/machinery/vending/cola/random{extended_inventory = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 8},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/main)
"js" = (/obj/machinery/vending/cola/random{extended_inventory = 1; free = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 8},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/main)
"jt" = (/obj/structure/cable/yellow{icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/main)
"ju" = (/turf/closed/wall/mineral/plastitanium/nodiagonal,/area/ruin/unpowered/syndicate_lava_base/engineering)
"jv" = (/obj/effect/turf_decal/delivery,/obj/machinery/door/firedoor,/obj/structure/cable/yellow{icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{dir = 4},/obj/machinery/door/airlock/engineering{dir = 4; name = "Engineering"; req_access_txt = "150"},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/engineering)
@@ -577,7 +577,7 @@
"mS" = (/turf/closed/wall/mineral/plastitanium/explosive,/area/ruin/unpowered/syndicate_lava_base/telecomms)
"mT" = (/turf/closed/wall/mineral/plastitanium/nodiagonal,/area/ruin/unpowered/syndicate_lava_base/arrivals)
"mU" = (/obj/effect/decal/cleanable/dirt,/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/arrivals)
"mX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{dir = 4},/obj/structure/cable/yellow{icon_state = "4-8"},/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/obj/machinery/vending/kink,/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/arrivals)
"mX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{dir = 4},/obj/structure/cable/yellow{icon_state = "4-8"},/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/obj/machinery/vending/kink{free = 1},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/arrivals)
"mY" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 1},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{dir = 1},/obj/structure/cable/yellow{icon_state = "4-8"},/obj/effect/turf_decal/tile/red{dir = 1},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/arrivals)
"mZ" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{dir = 4},/obj/structure/cable/yellow{icon_state = "4-8"},/obj/machinery/door/airlock/medical/glass{dir = 4; name = "Medbay"},/turf/open/floor/plasteel/white,/area/ruin/unpowered/syndicate_lava_base/medbay)
"na" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{dir = 4},/obj/structure/cable/yellow{icon_state = "4-8"},/turf/open/floor/plasteel/white/side{dir = 8},/area/ruin/unpowered/syndicate_lava_base/medbay)
@@ -690,6 +690,7 @@
"JA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{dir = 1},/obj/structure/cable/yellow{icon_state = "4-8"},/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/arrivals)
"LX" = (/obj/machinery/hydroponics/constructable,/obj/effect/turf_decal/loading_area{dir = 1; icon_state = "drain"; name = "drain"},/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/ruin/unpowered/syndicate_lava_base/arrivals)
"Mn" = (/turf/closed/wall/mineral/plastitanium/explosive,/area/ruin/unpowered/syndicate_lava_base/bar)
"MY" = (/obj/effect/decal/cleanable/dirt,/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/obj/machinery/atm{pixel_y = 30},/turf/open/floor/plasteel,/area/ruin/unpowered/syndicate_lava_base/arrivals)
"NH" = (/obj/machinery/air_sensor{frequency = 1442; id_tag = "syndie_lavaland_tox_sensor"},/turf/open/floor/plating/airless,/area/ruin/unpowered/syndicate_lava_base/engineering)
"NZ" = (/obj/structure/table,/obj/item/storage/toolbox/syndicate,/obj/item/multitool,/obj/machinery/button/door{id = "lavalandsyndi_telecomms"; name = "Telecomms Blast Door Control"; pixel_x = 26; req_access_txt = "150"},/turf/open/floor/plasteel/dark,/area/ruin/unpowered/syndicate_lava_base/telecomms)
"Ov" = (/obj/effect/decal/cleanable/dirt,/obj/effect/mapping_helpers/no_lava,/obj/effect/turf_decal/stripes/line{dir = 6},/turf/open/floor/plating{baseturfs = /turf/open/lava/smooth/lava_land_surface; initial_gas_mix = "o2=14;n2=23;TEMP=300"},/area/ruin/unpowered/syndicate_lava_base/outdoors)
@@ -760,7 +761,7 @@ aaabababababababababababdGleopjyorjZjNlhlilZlkouovllozjyjDkQaDlnmElooAnclqlrlslt
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@@ -1,678 +0,0 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/template_noop,
/area/space/nearstation)
"c" = (
/turf/closed/wall,
/area/ruin/space/has_grav/gasthelizard)
"d" = (
/obj/machinery/light{
dir = 1
},
/obj/structure/bed,
/obj/effect/decal/remains/human,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel/airless/dark,
/area/ruin/space/has_grav/gasthelizard)
"e" = (
/obj/structure/window/reinforced{
dir = 4
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plasteel/airless/dark,
/area/ruin/space/has_grav/gasthelizard)
"f" = (
/obj/structure/window/reinforced{
dir = 8
},
/obj/machinery/light{
dir = 1
},
/obj/structure/bed,
/obj/effect/decal/remains/human,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel/airless/dark,
/area/ruin/space/has_grav/gasthelizard)
"g" = (
/obj/structure/window/reinforced{
dir = 8
},
/obj/machinery/light{
dir = 1
},
/obj/structure/bed,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel/airless/dark,
/area/ruin/space/has_grav/gasthelizard)
"h" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plasteel/airless/dark,
/area/ruin/space/has_grav/gasthelizard)
"i" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel/airless/dark,
/area/ruin/space/has_grav/gasthelizard)
"j" = (
/obj/structure/window/reinforced{
dir = 4
},
/obj/machinery/atmospherics/components/unary/outlet_injector,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plasteel/airless/dark,
/area/ruin/space/has_grav/gasthelizard)
"k" = (
/obj/structure/window/reinforced{
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel/airless/dark,
/area/ruin/space/has_grav/gasthelizard)
"l" = (
/obj/machinery/atmospherics/components/unary/outlet_injector,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plasteel/airless/dark,
/area/ruin/space/has_grav/gasthelizard)
"m" = (
/obj/structure/closet/crate/freezer,
/obj/item/stack/sheet/animalhide/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/turf/open/floor/plasteel/freezer,
/area/ruin/space/has_grav/gasthelizard)
"n" = (
/obj/structure/closet/crate/freezer,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/machinery/light{
dir = 1
},
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/turf/open/floor/plasteel/freezer,
/area/ruin/space/has_grav/gasthelizard)
"o" = (
/obj/structure/closet/crate/freezer,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/clothing/under/rank/prisoner,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,
/turf/open/floor/plasteel/freezer,
/area/ruin/space/has_grav/gasthelizard)
"p" = (
/obj/structure/window/reinforced{
dir = 1;
layer = 2.9
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"q" = (
/obj/machinery/door/window/brigdoor/northleft,
/obj/machinery/atmospherics/components/binary/pump{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"r" = (
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"s" = (
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 4
},
/obj/machinery/portable_atmospherics/canister/nitrous_oxide,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"t" = (
/obj/machinery/atmospherics/pipe/manifold/general/visible{
dir = 1
},
/obj/machinery/power/apc{
dir = 1;
name = "Worn-out APC";
pixel_x = 1;
pixel_y = 26
},
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"u" = (
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 4
},
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"v" = (
/obj/machinery/atmospherics/pipe/manifold/general/visible,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"w" = (
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 9
},
/obj/machinery/light{
dir = 4
},
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"x" = (
/obj/structure/kitchenspike,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"y" = (
/obj/structure/table/reinforced,
/obj/item/kitchen/knife/butcher,
/obj/item/restraints/handcuffs,
/obj/item/reagent_containers/spray/pepper,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"z" = (
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 4
},
/obj/machinery/portable_atmospherics/canister/carbon_dioxide,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"A" = (
/obj/machinery/atmospherics/pipe/manifold/general/visible{
dir = 4
},
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"B" = (
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"C" = (
/obj/machinery/gibber,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"D" = (
/obj/structure/table/reinforced,
/obj/item/clothing/suit/straight_jacket,
/obj/item/reagent_containers/syringe/lethal,
/obj/item/reagent_containers/syringe/lethal/choral,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"E" = (
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 4
},
/obj/machinery/portable_atmospherics/canister/toxins,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"F" = (
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 9
},
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"G" = (
/obj/structure/chair/office/dark,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"H" = (
/obj/machinery/door/airlock/security,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"I" = (
/obj/item/reagent_containers/glass/bottle/morphine{
pixel_x = -4;
pixel_y = 1
},
/obj/item/reagent_containers/glass/bottle/chloralhydrate{
name = "chloral hydrate bottle"
},
/obj/item/reagent_containers/glass/bottle/toxin{
pixel_x = 6;
pixel_y = 8
},
/obj/item/reagent_containers/glass/bottle/morphine{
pixel_x = 5;
pixel_y = 1
},
/obj/item/reagent_containers/glass/bottle/facid{
name = "fluorosulfuric acid bottle";
pixel_x = -3;
pixel_y = 6
},
/obj/structure/table/reinforced,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"J" = (
/obj/structure/rack,
/obj/item/storage/toolbox/drone,
/obj/item/melee/baton/cattleprod,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"K" = (
/obj/structure/table,
/obj/item/pen/red,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"L" = (
/obj/structure/table,
/obj/item/paper_bin,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"M" = (
/obj/structure/table,
/obj/item/storage/box/prisoner,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"N" = (
/obj/structure/window/reinforced{
dir = 4
},
/obj/machinery/light,
/obj/structure/table,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"O" = (
/obj/machinery/portable_atmospherics/scrubber,
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"P" = (
/obj/structure/table/reinforced,
/obj/item/surgicaldrill,
/obj/item/hemostat,
/obj/item/scalpel,
/obj/item/surgical_drapes,
/obj/item/retractor,
/obj/item/cautery,
/obj/item/circular_saw,
/obj/machinery/light,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"Q" = (
/obj/structure/table/optable,
/obj/effect/decal/cleanable/blood/old,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"R" = (
/obj/structure/table/reinforced,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/glass/bottle/mutagen,
/obj/item/reagent_containers/glass/bottle/mutagen,
/obj/item/razor,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/gasthelizard)
"S" = (
/obj/machinery/suit_storage_unit/security,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"T" = (
/obj/machinery/light,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"U" = (
/obj/structure/closet/emcloset,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/gasthelizard)
"V" = (
/obj/machinery/door/airlock/external,
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/turf/open/floor/plating,
/area/ruin/space/has_grav/gasthelizard)
"W" = (
/turf/open/floor/plating,
/area/ruin/space/has_grav/gasthelizard)
"Z" = (
/obj/machinery/door/airlock/external,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
/turf/open/floor/plating,
/area/ruin/space/has_grav/gasthelizard)
(1,1,1) = {"
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(2,1,1) = {"
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(3,1,1) = {"
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(4,1,1) = {"
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(5,1,1) = {"
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(6,1,1) = {"
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(7,1,1) = {"
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(8,1,1) = {"
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(9,1,1) = {"
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(10,1,1) = {"
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(11,1,1) = {"
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(12,1,1) = {"
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(13,1,1) = {"
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(14,1,1) = {"
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(15,1,1) = {"
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(16,1,1) = {"
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(17,1,1) = {"
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(18,1,1) = {"
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(19,1,1) = {"
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@@ -42,13 +42,13 @@
"aP" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/components/unary/vent_pump/on{dir = 1},/obj/structure/extinguisher_cabinet{pixel_y = -29},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aQ" = (/obj/effect/decal/cleanable/dirt,/obj/effect/turf_decal/tile/green{dir = 1},/obj/effect/turf_decal/tile/green{dir = 4},/obj/effect/turf_decal/tile/green,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aR" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4; piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/machinery/door/airlock{dir = 4; name = "Personal Quarters"},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aS" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4; piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/effect/turf_decal/tile/red{dir = 4},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aS" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4; piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/effect/turf_decal/tile/red{dir = 4},/obj/machinery/atm{pixel_y = 30},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aT" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 2; piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aU" = (/obj/effect/turf_decal/stripes/red/corner{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{piping_layer = 3; pixel_x = 5; pixel_y = 5},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aV" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4; piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/obj/structure/sign/poster/contraband/random{pixel_y = 30},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aW" = (/obj/machinery/light/small{dir = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 1; piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 4},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aX" = (/obj/structure/closet/firecloset/full{anchored = 1},/obj/effect/turf_decal/loading_area{icon_state = "drain"; name = "drain"},/turf/open/floor/mineral/plastitanium,/area/ruin/space/has_grav/listeningstation)
"aY" = (/obj/machinery/vending/snack/random{extended_inventory = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/sign/poster/contraband/random{pixel_x = 32},/obj/effect/turf_decal/tile/red{dir = 1},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aY" = (/obj/machinery/vending/snack/random{extended_inventory = 1; free = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/structure/sign/poster/contraband/random{pixel_x = 32},/obj/effect/turf_decal/tile/red{dir = 1},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"aZ" = (/turf/closed/mineral/random,/area/ruin/space/has_grav/listeningstation)
"ba" = (/obj/machinery/vending/boozeomat/syndicate_access,/turf/closed/wall/mineral/plastitanium/nodiagonal,/area/ruin/space/has_grav/listeningstation)
"bb" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/airlock/public/glass{dir = 4; name = "Botany"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4; piping_layer = 3; pixel_x = 5; pixel_y = 5},/turf/open/floor/plasteel/dark,/area/ruin/space/has_grav/listeningstation)
@@ -71,7 +71,7 @@
"bs" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"bt" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4; piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/open/floor/wood,/area/ruin/space/has_grav/listeningstation)
"bu" = (/obj/machinery/atmospherics/components/unary/vent_scrubber/on{dir = 8; piping_layer = 3; pixel_x = 5; pixel_y = 5},/turf/open/floor/wood,/area/ruin/space/has_grav/listeningstation)
"bv" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/machinery/vending/cola/shamblers,/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"bv" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/machinery/vending/cola/shamblers{free = 1},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"bw" = (/obj/structure/closet/secure_closet/hydroponics{req_access = null},/obj/item/reagent_containers/spray/pestspray{pixel_x = 3; pixel_y = 4},/obj/item/shovel/spade,/obj/effect/decal/cleanable/dirt,/obj/item/storage/bag/plants,/obj/effect/turf_decal/tile/green{dir = 8},/obj/effect/turf_decal/tile/green{dir = 1},/obj/effect/turf_decal/tile/green,/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"bx" = (/obj/effect/turf_decal/tile/green,/obj/effect/turf_decal/tile/green{dir = 8},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"by" = (/obj/machinery/power/terminal{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1},/obj/structure/reagent_dispensers/fueltank,/obj/item/clothing/head/welding,/obj/item/weldingtool/largetank,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plating,/area/ruin/space/has_grav/listeningstation)
+277
View File
@@ -0,0 +1,277 @@
"a" = (/turf/open/space/basic,/area/space)
"f" = (/obj/structure/fans/tiny/invisible,/turf/open/floor/fakepit,/area/ruin/space/has_grav/powered/wiz_home)
"h" = (/obj/structure/bed,/obj/item/bedsheet/wiz,/obj/machinery/light_switch{pixel_y = -24},/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"j" = (/obj/structure/table/wood,/obj/item/book/codex_gigas,/obj/machinery/light{dir = 8},/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"p" = (/obj/machinery/door/airlock/external,/obj/effect/mapping_helpers/airlock/cyclelink_helper,/turf/open/floor/plating,/area/ruin/space/has_grav/powered/wiz_home)
"t" = (/obj/structure/table/wood,/obj/item/gun/magic/staff,/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"v" = (/obj/structure/destructible/cult/tome,/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"w" = (/turf/closed/indestructible/wood,/area/ruin/space/has_grav/powered/wiz_home)
"y" = (/turf/open/floor/carpet,/area/ruin/space/has_grav/powered/wiz_home)
"z" = (/obj/structure/table/wood,/obj/item/storage/pill_bottle/dice{icon_state = "magicdicebag"},/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"B" = (/obj/structure/chair/wood/wings{dir = 1},/turf/open/floor/carpet,/area/ruin/space/has_grav/powered/wiz_home)
"G" = (/obj/structure/showcase{desc = "A historical figure of great importance to the wizard federation. He spent his long life learning magic, stealing artifacts, and harassing idiots with swords. May he rest forever, Rodney."; icon = 'icons/mob/mob.dmi'; icon_state = "nim"; name = "wizard of yendor showcase"},/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"I" = (/obj/machinery/vending/magivend_novirus,/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"K" = (/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/head/wizard/marisa,/obj/effect/decal/remains/human,/turf/open/floor/carpet,/area/ruin/space/has_grav/powered/wiz_home)
"P" = (/obj/structure/table/wood,/obj/item/book/granter/spell/smoke,/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"S" = (/obj/machinery/light,/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"U" = (/obj/machinery/light{dir = 4},/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"V" = (/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"W" = (/obj/structure/destructible/cult/talisman{desc = "An altar dedicated to the Wizards' Federation"},/obj/item/kitchen/knife/ritual,/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"X" = (/obj/structure/table/wood,/obj/item/spellbook{name = "Magical Grimoire"; owner = "Chloe Zadovsky"; uses = 0},/turf/open/floor/wood,/area/ruin/space/has_grav/powered/wiz_home)
"Y" = (/obj/machinery/door/airlock/external,/obj/effect/mapping_helpers/airlock/cyclelink_helper{dir = 1},/turf/open/floor/plating,/area/ruin/space/has_grav/powered/wiz_home)
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File diff suppressed because it is too large Load Diff
+284 -78
View File
@@ -5503,12 +5503,8 @@
/turf/open/floor/plasteel,
/area/xenoarch/gen)
"nx" = (
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},
/obj/item/toy/plush/borgplushie/secdrake,
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/area/xenoarch/gen)
/turf/closed/wall/r_wall/syndicate/nodiagonal,
/area/xenoarch/nothinghere)
"ny" = (
/obj/item/toy/plush/catgirl/fermis,
/turf/open/floor/plasteel/white,
@@ -6204,10 +6200,12 @@
/turf/closed/wall,
/area/lavaland/surface/outdoors)
"ph" = (
/obj/structure/flora/rock/pile,
/obj/effect/decal/remains/xeno,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
/obj/effect/decal/cleanable/cobweb,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"pi" = (
/obj/structure/girder,
/turf/open/floor/plating{
@@ -6588,18 +6586,226 @@
initial_gas_mix = "o2=14;n2=23;TEMP=300"
},
/area/lavaland/surface/outdoors)
"qp" = (
/obj/machinery/computer{
desc = "This screen is broken beyond repairs... What little you can make out of it reads as follows... '-The skin of employee 228, mimicking them after consuming them.'";
name = "chamber 27 monitoring console";
obj_integrity = 20;
pixel_y = 2
},
/obj/structure/tubes{
pixel_y = 4
},
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"qK" = (
/obj/machinery/door/airlock/vault{
name = "secured door";
req_access = 207
},
/obj/effect/mapping_helpers/airlock/locked,
/obj/effect/turf_decal/stripes/full,
/obj/effect/decal/cleanable/blood/old,
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"qS" = (
/obj/structure/filingcabinet,
/obj/effect/decal/cleanable/cobweb/cobweb2,
/turf/open/floor/plasteel/grimy,
/area/xenoarch/nothinghere)
"qZ" = (
/obj/structure/table/reinforced,
/obj/item/paper/crumpled/robertsworkjournal{
info = "<h4>Most boring job in the universe.</h4>Starting to reconsider things around here... Sure, it pays the bills at home but, is it really worth it? I'm supposed to make sure no one enters through that door without permission from CentCom but, what's even so important about it? Why not just put a robot or something...<br><h4>Weird.</h4>The outpost is kind of okay but... A little too warm for my taste... Not that I can do much about it given how we're right next to so much lava. I just wish the supplies were actual food instead of... Junk food and donk pockets. I know this stuff is tailored to make people survive even in the deepest reaches of space, but is it too much to ask for actual meat for once?<br><h4>Shrug?</h4>CC provided a small communications relay that I could use. It's not that strong but it helps me stay sane.<br> Earlier I messaged them asking about this place and why is it so important, but to my surprise, the only answer I got was that there's 'Nothing there.' Can you believe that?<br> I can't say I'm not curious... I have the keys and all but should I? I've one job and one job only, failing on something like that would probably not look good on my profile.<br> But the weirdest part?<br> Sometimes I hear an echo of myself when I talk to myself or laugh at something in here... And it comes from, you guessed it, behind that damned door. Might I'm just going crazy here by myself... Hallucinating because I don't really have anyone to talk to in real time other than myself...<br> Might be time to quit or to just... Have a look, you know? Can't be that bad if there's nothing there after all... It would certainly put me at ease.";
name = "Journal"
},
/turf/open/floor/plasteel/grimy,
/area/xenoarch/nothinghere)
"rf" = (
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"so" = (
/turf/closed/wall/r_wall,
/area/xenoarch/nothinghere)
"tG" = (
/obj/structure/chair/office,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/grimy,
/area/xenoarch/nothinghere)
"wZ" = (
/obj/machinery/door/airlock/highsecurity{
req_access = 207
},
/obj/effect/mapping_helpers/airlock/locked,
/turf/open/floor/plasteel/rockvault,
/area/xenoarch/nothinghere)
"xG" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"xJ" = (
/obj/structure/disposalpipe/broken{
dir = 4
},
/obj/effect/turf_decal/loading_area/red{
dir = 8
},
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"AF" = (
/obj/structure/closet/firecloset,
/turf/open/floor/plating{
initial_gas_mix = "o2=14;n2=23;TEMP=300"
},
/area/xenoarch/gen)
"ED" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/rockvault,
/area/xenoarch/nothinghere)
"EP" = (
/obj/decal/stencil/left/seven{
pixel_y = 36
},
/obj/decal/stencil/left/two{
pixel_x = -15;
pixel_y = 36
},
/obj/item/stack/cable_coil/cut/red{
pixel_y = -6
},
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"FE" = (
/turf/open/floor/plasteel/grimy,
/area/xenoarch/nothinghere)
"FT" = (
/obj/machinery/light/broken{
dir = 4
},
/turf/open/floor/plasteel/rockvault,
/area/xenoarch/nothinghere)
"GR" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/grimy,
/area/xenoarch/nothinghere)
"Hx" = (
/turf/open/floor/carpet,
/area/xenoarch/gen)
"Ku" = (
/turf/closed/wall/r_wall/rust,
/area/xenoarch/nothinghere)
"LP" = (
/obj/machinery/porta_turret/aux_base{
dir = 5;
icon_state = "standard_broken";
obj_integrity = 20;
stat = 1
},
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"Mb" = (
/obj/machinery/light/small/broken{
dir = 8
},
/obj/effect/decal/cleanable/blood/old,
/obj/item/clockwork/alloy_shards,
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"Ne" = (
/obj/item/stack/cable_coil/cut/red{
pixel_x = 2;
pixel_y = 11
},
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"Nj" = (
/obj/structure/table/reinforced,
/obj/item/pen{
pixel_x = -4;
pixel_y = 3
},
/obj/item/storage/fancy/cigarettes/cigpack_syndicate{
pixel_x = 11
},
/obj/item/lighter{
pixel_x = 3;
pixel_y = 5
},
/turf/open/floor/plasteel/grimy,
/area/xenoarch/nothinghere)
"Od" = (
/obj/effect/decal/cleanable/oil{
icon_state = "floor5"
},
/turf/open/floor/plasteel/rockvault,
/area/xenoarch/nothinghere)
"RA" = (
/obj/effect/decal/cleanable/blood/drip,
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"Sa" = (
/obj/item/shard{
pixel_x = -6;
pixel_y = 8
},
/obj/effect/decal/cleanable/glass,
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"St" = (
/obj/machinery/light/broken{
dir = 1
},
/obj/effect/decal/cleanable/ash,
/turf/open/floor/plasteel/grimy,
/area/xenoarch/nothinghere)
"Sy" = (
/turf/closed/wall,
/area/xenoarch/gen)
"Sz" = (
/obj/item/twohanded/required/kirbyplants/random,
/turf/open/floor/plasteel/rockvault,
/area/xenoarch/nothinghere)
"Us" = (
/obj/effect/decal/cleanable/greenglow/radioactive,
/turf/open/floor/plasteel/grimy{
icon_state = "engine"
},
/area/xenoarch/nothinghere)
"Ws" = (
/obj/structure/flora/rock/pile,
/obj/effect/decal/remains/xeno,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"ZK" = (
/obj/machinery/door/window/eastleft{
dir = 2
},
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/grimy,
/area/xenoarch/nothinghere)
(1,1,1) = {"
ms
@@ -12217,7 +12423,7 @@ aG
aW
Sy
bf
nx
ax
el
fL
co
@@ -66657,18 +66863,18 @@ ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
nx
nx
nx
nx
nx
nx
so
so
Ku
Ku
so
Ku
oU
ab
ab
@@ -66914,20 +67120,20 @@ ab
ab
ab
ab
nx
ph
Sa
Mb
LP
nx
St
FE
ZK
ED
Sz
so
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
lQ
ab
ab
jY
@@ -67171,21 +67377,21 @@ ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ph
nx
EP
xG
rf
RA
qK
FE
GR
Nj
ED
ED
wZ
lQ
lQ
lQ
lQ
lQ
lQ
@@ -67428,21 +67634,21 @@ ab
ab
ab
ab
nx
qp
xJ
Ne
Us
nx
qS
tG
qZ
FT
Od
so
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
lQ
lQ
oV
lQ
jV
@@ -67685,20 +67891,20 @@ ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
ab
nx
nx
nx
nx
nx
nx
so
so
Ku
so
Ku
Ku
oU
ab
Ws
ab
oU
ab
+69 -15
View File
@@ -20165,7 +20165,6 @@
},
/area/hallway/secondary/exit/departure_lounge)
"aOh" = (
/obj/structure/chair,
/obj/machinery/light{
dir = 1
},
@@ -20176,6 +20175,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/machinery/atm{
pixel_y = 30
},
/turf/open/floor/plasteel{
heat_capacity = 1e+006
},
@@ -25501,9 +25503,6 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/structure/extinguisher_cabinet{
pixel_y = 30
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
@@ -25514,6 +25513,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/atm{
pixel_y = 30
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/bar)
"aZb" = (
@@ -41964,6 +41966,9 @@
/obj/effect/turf_decal/tile/purple{
dir = 4
},
/obj/machinery/atm{
pixel_y = 30
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"bHn" = (
@@ -53371,9 +53376,7 @@
/turf/open/floor/plasteel,
/area/crew_quarters/dorms)
"coo" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
/obj/machinery/airalarm{
dir = 1;
pixel_y = -22
@@ -58566,6 +58569,13 @@
/obj/structure/grille,
/turf/open/space/basic,
/area/space/nearstation)
"gZw" = (
/obj/machinery/door/firedoor,
/obj/machinery/atm{
pixel_y = 30
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"heC" = (
/obj/machinery/power/apc/highcap/five_k{
dir = 8;
@@ -59568,6 +59578,12 @@
},
/turf/open/floor/plating,
/area/maintenance/department/crew_quarters/dorms)
"jKu" = (
/obj/machinery/atm{
pixel_y = 30
},
/turf/open/floor/plasteel/dark,
/area/chapel/main/monastery)
"jLW" = (
/obj/machinery/atmospherics/pipe/simple/purple/visible,
/turf/closed/wall/r_wall,
@@ -59765,6 +59781,20 @@
icon_state = "platingdmg3"
},
/area/maintenance/department/crew_quarters/dorms)
"kks" = (
/obj/machinery/atmospherics/pipe/simple/cyan/hidden{
dir = 4
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/machinery/atm{
pixel_y = 30
},
/turf/open/floor/plasteel/white/corner{
dir = 1
},
/area/hallway/secondary/entry)
"kkQ" = (
/obj/machinery/vending/cola/pwr_game,
/turf/open/floor/plating{
@@ -61151,6 +61181,21 @@
},
/turf/open/floor/plating,
/area/science/xenobiology)
"nFk" = (
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/machinery/atm{
pixel_y = 30
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"nGi" = (
/obj/structure/chair{
dir = 4
@@ -63383,6 +63428,15 @@
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"tcR" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/atm{
pixel_y = 30
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"tcY" = (
/obj/structure/cable{
icon_state = "4-8"
@@ -82030,7 +82084,7 @@ bOw
bQg
bQe
bWV
bXJ
jKu
bXJ
bZm
bYB
@@ -84797,7 +84851,7 @@ aIC
pvK
aKD
gmO
aQt
aHz
aOh
aWK
aRE
@@ -86351,7 +86405,7 @@ azW
abG
aHz
aYG
aZA
kks
aGp
bbR
bbR
@@ -86363,7 +86417,7 @@ aaa
aaa
aaa
aYG
bbR
tcR
bbR
aJu
baK
@@ -93530,7 +93584,7 @@ aEz
aFx
aGk
awR
aHQ
nFk
aIO
aJO
aKT
@@ -103804,7 +103858,7 @@ aym
awr
aAO
aBP
com
coo
apX
aET
aaH
@@ -104318,9 +104372,9 @@ ayn
azv
col
aBR
coo
bns
apX
aGV
gZw
aDZ
aGD
aDZ
+21 -1
View File
@@ -12900,6 +12900,23 @@
},
/turf/open/floor/plasteel/dark,
/area/centcom/ferry)
"Cl" = (
/obj/structure/flora/ausbushes/grassybush,
/obj/structure/flora/ausbushes/sparsegrass,
/obj/structure/flora/ausbushes/fernybush,
/obj/item/storage/backpack/duffelbag/drone{
pixel_y = 2
},
/obj/effect/decal/cleanable/ash{
name = "ashes of drone (760)"
},
/obj/item/clothing/head/hardhat/weldhat,
/turf/open/floor/plasteel{
dir = 6;
icon_state = "asteroid8";
name = "sand"
},
/area/centcom/control)
"Cn" = (
/obj/structure/table/reinforced,
/obj/machinery/chem_dispenser/drinks/beer/fullupgrade,
@@ -18945,6 +18962,9 @@
/obj/structure/table/wood,
/obj/structure/window/reinforced/spawner/north,
/obj/structure/window/reinforced/spawner/west,
/obj/item/rupee{
desc = "A gift, right?"
},
/turf/open/floor/plasteel/grimy,
/area/centcom/ferry)
"RD" = (
@@ -62724,7 +62744,7 @@ io
io
io
qw
WI
Cl
Wk
WI
lN
+1
View File
@@ -79,6 +79,7 @@
#define ADMIN_PUNISHMENT_FAKEBWOINK "Fake Bwoink"
#define ADMIN_PUNISHMENT_NUGGET "Nugget"
#define ADMIN_PUNISHMENT_BREADIFY ":b:read"
#define ADMIN_PUNISHMENT_BOOKIFY "Bookify"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
+2 -1
View File
@@ -17,6 +17,7 @@
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
#define COLOR_ALMOST_BLACK "#333333"
#define COLOR_SILVER "#C0C0C0"
#define COLOR_BLACK "#000000"
#define COLOR_RED "#FF0000"
#define COLOR_RED_LIGHT "#FF3333"
@@ -63,4 +64,4 @@
#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
#define COLOR_ASSEMBLY_BLUE "#38559E"
#define COLOR_ASSEMBLY_PURPLE "#6F6192"
#define COLOR_ASSEMBLY_PINK "#ff4adc"
#define COLOR_ASSEMBLY_PINK "#ff4adc"
+3
View File
@@ -89,6 +89,9 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isxenoperson(A) (is_species(A, /datum/species/xeno))
#define isstartjelly(A) (is_species(A, /datum/species/jelly/roundstartslime))
// Hyperstation Carbon Stuff
#define iswendigo(A) (istype(A, /mob/living/carbon/wendigo))
//more carbon mobs
#define ismonkey(A) (istype(A, /mob/living/carbon/monkey))
+4 -3
View File
@@ -6,6 +6,10 @@
#define PLANE_SPACE -95
#define PLANE_SPACE_PARALLAX -90
#define OPENSPACE_LAYER 17 //Openspace layer over all
#define OPENSPACE_PLANE -4 //Openspace plane below all turfs
#define OPENSPACE_BACKDROP_PLANE -3 //Black square just over openspace plane to guaranteed cover all in openspace turf
#define FLOOR_PLANE -2
#define GAME_PLANE -1
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
@@ -87,9 +91,6 @@
#define ABOVE_LIGHTING_PLANE 16
#define ABOVE_LIGHTING_LAYER 16
#define FLOOR_OPENSPACE_PLANE 17
#define OPENSPACE_LAYER 17
#define BYOND_LIGHTING_PLANE 18
#define BYOND_LIGHTING_LAYER 18
-2
View File
@@ -226,5 +226,3 @@
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
#define TILES_TO_PIXELS(tiles) (tiles * PIXELS)
#define CLAMP(CLVALUE,CLMIN,CLMAX) clamp(CLVALUE, CLMIN, CLMAX)
+1
View File
@@ -69,6 +69,7 @@
#define ALIEN_BODYPART "alien"
#define LARVA_BODYPART "larva"
#define DEVIL_BODYPART "devil"
#define WENDIGO_BODYPART "wendigo"
/*see __DEFINES/inventory.dm for bodypart bitflag defines*/
// Health/damage defines for carbon mobs
+7 -1
View File
@@ -10,6 +10,7 @@
#define CHANNEL_BUZZ 1018
#define CHANNEL_BICYCLE 1017
//CIT CHANNELS - TRY NOT TO REGRESS
#define CHANNEL_PRED 1010
#define CHANNEL_DIGEST 1009
@@ -126,4 +127,9 @@
#define SOUND_AREA_WOODFLOOR SOUND_ENVIRONMENT_CITY
#define INTERACTION_SOUND_RANGE_MODIFIER -3
#define EQUIP_SOUND_VOLUME 30
#define EQUIP_SOUND_VOLUME 30
#define PICKUP_SOUND_VOLUME 40
#define DROP_SOUND_VOLUME 50
#define YEET_SOUND_VOLUME 90
+3 -5
View File
@@ -522,10 +522,8 @@
used_key_list[input_key] = 1
return input_key
#if DM_VERSION > 513
#error Remie said that lummox was adding a way to get a lists
#error contents via list.values, if that is true remove this
#error otherwise, update the version and bug lummox
#if DM_VERSION < 513
#error For the love of god do not compile the server below 513
#endif
//Flattens a keyed list into a list of it's contents
/proc/flatten_list(list/key_list)
@@ -578,4 +576,4 @@
var/list/ret = list()
for(var/key in input)
ret += key
return ret
return ret
+2 -5
View File
@@ -444,11 +444,8 @@ Turf and target are separate in case you want to teleport some distance from a t
var/y = min(world.maxy, max(1, A.y + dy))
return locate(x,y,A.z)
#if DM_VERSION > 513
#warn if you're getting this warning it means 513 is stable
#warn and you should remove this tidbit
#endif
#if DM_VERSION < 513
#warn what the fuck are you doing? Compile on 513+ not below.
/proc/arctan(x)
var/y=arcsin(x/sqrt(1+x*x))
return y
@@ -1616,4 +1613,4 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
if(190)
return "."
if(189)
return "-"
return "-"
+26 -10
View File
@@ -8,7 +8,7 @@
var/last_parallax_shift //world.time of last update
var/parallax_throttle = 0 //ds between updates
var/parallax_movedir = 0
var/parallax_layers_max = 3
var/parallax_layers_max = 4
var/parallax_animate_timer
/datum/hud/proc/create_parallax(mob/viewmob)
@@ -22,6 +22,8 @@
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
if(SSparallax.random_layer)
C.parallax_layers_cached += new SSparallax.random_layer
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
C.parallax_layers = C.parallax_layers_cached.Copy()
@@ -64,12 +66,12 @@
switch(C.prefs.parallax)
if (PARALLAX_INSANE)
C.parallax_throttle = FALSE
C.parallax_layers_max = 4
C.parallax_layers_max = 5
return TRUE
if (PARALLAX_MED)
C.parallax_throttle = PARALLAX_DELAY_MED
C.parallax_layers_max = 2
C.parallax_layers_max = 3
return TRUE
if (PARALLAX_LOW)
@@ -81,7 +83,7 @@
return FALSE
C.parallax_throttle = PARALLAX_DELAY_DEFAULT
C.parallax_layers_max = 3
C.parallax_layers_max = 4
return TRUE
/datum/hud/proc/update_parallax_pref(mob/viewmob)
@@ -167,7 +169,7 @@
/datum/hud/proc/update_parallax()
var/client/C = mymob.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
if(!posobj)
return
var/area/areaobj = posobj.loc
@@ -296,6 +298,20 @@
speed = 1.4
layer = 3
/obj/screen/parallax_layer/random
blend_mode = BLEND_OVERLAY
speed = 3
layer = 3
/obj/screen/parallax_layer/random/space_gas
icon_state = "space_gas"
/obj/screen/parallax_layer/random/space_gas/Initialize(mapload, view)
src.add_atom_colour(SSparallax.random_parallax_color, ADMIN_COLOUR_PRIORITY)
/obj/screen/parallax_layer/random/asteroids
icon_state = "asteroids"
/obj/screen/parallax_layer/planet
icon_state = "planet"
blend_mode = BLEND_OVERLAY
@@ -304,11 +320,11 @@
layer = 30
/obj/screen/parallax_layer/planet/update_status(mob/M)
var/turf/T = get_turf(M)
if(is_station_level(T.z))
invisibility = 0
else
invisibility = INVISIBILITY_ABSTRACT
var/client/C = M.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
return
invisibility = is_station_level(posobj.z) ? 0 : INVISIBILITY_ABSTRACT
/obj/screen/parallax_layer/planet/update_o()
return //Shit wont move
+1 -1
View File
@@ -18,7 +18,7 @@
/obj/screen/plane_master/openspace
name = "open space plane master"
plane = FLOOR_OPENSPACE_PLANE
plane = OPENSPACE_BACKDROP_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_MULTIPLY
alpha = 255
+4 -4
View File
@@ -33,10 +33,10 @@ SUBSYSTEM_DEF(input)
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"O" = "ooc",
"Ctrl+O" = "looc",
"Ctrl+T" = "say",
"Ctrl+T" = "say_indicator",
"T" = "say_indicator",
"Y" = "whisper",
"Ctrl+M" = "me",
"Ctrl+M" = "me_indicato",
"M" = "me_indicator",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
"Any" = "\"KeyDown \[\[*\]\]\"",
@@ -50,9 +50,9 @@ SUBSYSTEM_DEF(input)
"old_hotkeys" = list(
"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"O" = "ooc",
"T" = "say",
"T" = "say_indicator",
"Ctrl+T" = "say_indicator",
"M" = "me",
"M" = "me_indicator",
"Ctrl+M" = "me_indicator",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
"Any" = "\"KeyDown \[\[*\]\]\"",
+7 -1
View File
@@ -7,9 +7,15 @@ SUBSYSTEM_DEF(parallax)
var/list/currentrun
var/planet_x_offset = 128
var/planet_y_offset = 128
var/random_layer
var/random_parallax_color
/datum/controller/subsystem/parallax/Initialize(timeofday)
//These are cached per client so needs to be done asap so people joining at roundstart do not miss these.
/datum/controller/subsystem/parallax/PreInit()
. = ..()
if(prob(70)) //70% chance to pick a special extra layer
random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids)
random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color.
planet_y_offset = rand(100, 160)
planet_x_offset = rand(100, 160)
@@ -134,7 +134,7 @@
if(ismob(parent.loc) && isitem(AM))
var/obj/item/I = AM
var/mob/M = parent.loc
I.dropped(M)
I.dropped(M, TRUE)
if(new_location)
//Reset the items values
_removal_reset(AM)
-6
View File
@@ -105,12 +105,6 @@
name = "Empty Shell"
description = "Cosy, rural property availible for young professional couple. Only twelve parsecs from the nearest hyperspace lane!"
/datum/map_template/ruin/space/gas_the_lizards
id = "gas-the-lizards"
suffix = "gasthelizards.dmm"
name = "Disposal Facility 17"
description = "Gas efficiency at 95.6%, fluid elimination at 96.2%. Will require renewed supplies of 'carpet' before the end of the quarter."
/datum/map_template/ruin/space/intact_empty_ship
id = "intact-empty-ship"
suffix = "intactemptyship.dmm"
+5
View File
@@ -1375,3 +1375,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/fitness/pool
name = "Pool Area"
icon_state = "pool"
/area/xenoarch/nothinghere
name = "Nothing Here"
icon_state = "yellow"
ambientsounds = SPOOKY
+3 -7
View File
@@ -58,6 +58,9 @@
/area/ruin/space/has_grav/powered/cat_man
name = "Kitty Den"
/area/ruin/space/has_grav/powered/wiz_home/area/ruin/space/has_grav/powered/wiz_home
name = "Wizard's Cabin"
/area/ruin/space/has_grav/powered/authorship
name = "Authorship"
@@ -178,13 +181,6 @@
name = "Mech Transport"
icon_state = "green"
//Ruin of gas the lizard
/area/ruin/space/has_grav/gasthelizard
name = "Gas the lizard"
//Ruin of Deep Storage
/area/ruin/space/has_grav/deepstorage
@@ -22,7 +22,7 @@
required_enemies = 2
recommended_enemies = 4
reroll_friendly = FALSE
enemy_minimum_age = 7
enemy_minimum_age = 21
round_ends_with_antag_death = FALSE
+1 -1
View File
@@ -136,7 +136,7 @@ Credit where due:
required_players = 35
required_enemies = 3
recommended_enemies = 5
enemy_minimum_age = 7
enemy_minimum_age = 28
protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
restricted_jobs = list("Chaplain", "Captain")
announce_span = "brass"
+1 -1
View File
@@ -43,7 +43,7 @@
required_players = 30
required_enemies = 3
recommended_enemies = 5
enemy_minimum_age = 7
enemy_minimum_age = 28
announce_span = "cult"
announce_text = "Some crew members are trying to start a cult to Nar'Sie!\n\
@@ -275,7 +275,7 @@
// LEWD //
// //
//////////////////////////////////////////
/* //Putting Lewd traitor on the backburner until we can buffer it a bit.
/datum/dynamic_ruleset/midround/autotraitor/lewd
name = "Horny Traitor"
persistent = TRUE
@@ -375,7 +375,7 @@
var/datum/antagonist/traitor/lewd/newTraitor = new
M.mind.add_antag_datum(newTraitor)
return TRUE
*/
//////////////////////////////////////////////
// //
// Malfunctioning AI //
@@ -66,7 +66,7 @@
// LEWD //
// //
//////////////////////////////////////////
/* //Putting Lewd traitor on the backburner until we can buffer it a bit.
/datum/dynamic_ruleset/roundstart/traitor/lewd
name = "Horny Traitor"
persistent = TRUE
@@ -115,7 +115,7 @@
M.mind.restricted_roles = restricted_roles
return TRUE
*/
//////////////////////////////////////////
// //
// BLOOD BROTHERS //
+1 -1
View File
@@ -34,7 +34,7 @@
var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted
var/reroll_friendly //During mode conversion only these are in the running
var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die
var/enemy_minimum_age = 7 //How many days must players have been playing before they can play this antagonist
var/enemy_minimum_age = 21 //How many days must players have been playing before they can play this antagonist
var/announce_span = "warning" //The gamemode's name will be in this span during announcement.
var/announce_text = "This gamemode forgot to set a descriptive text! Uh oh!" //Used to describe a gamemode when it's announced.
+1 -1
View File
@@ -6,7 +6,7 @@
required_enemies = 2
recommended_enemies = 5
antag_flag = ROLE_OPERATIVE
enemy_minimum_age = 7
enemy_minimum_age = 21
announce_span = "danger"
announce_text = "Syndicate forces are approaching the station in an attempt to destroy it!\n\
+1 -1
View File
@@ -16,7 +16,7 @@
required_players = 30
required_enemies = 2
recommended_enemies = 3
enemy_minimum_age = 14
enemy_minimum_age = 28
announce_span = "danger"
announce_text = "Some crewmembers are attempting a coup!\n\
+1 -1
View File
@@ -16,7 +16,7 @@
required_enemies = 1
recommended_enemies = 4
reroll_friendly = 1
enemy_minimum_age = 0
enemy_minimum_age = 21
announce_span = "danger"
announce_text = "There are Syndicate agents on the station!\n\
+1 -1
View File
@@ -10,7 +10,7 @@
required_players = 20
required_enemies = 1
recommended_enemies = 1
enemy_minimum_age = 7
enemy_minimum_age = 21
round_ends_with_antag_death = 1
announce_span = "danger"
announce_text = "There is a space wizard attacking the station!\n\
@@ -285,7 +285,7 @@
// OMG CENTCOM LETTERHEAD
if("MessageCentCom")
if(authenticated==2)
if(authenticated)
if(!checkCCcooldown())
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
return
@@ -301,7 +301,7 @@
// OMG SYNDICATE ...LETTERHEAD
if("MessageSyndicate")
if((authenticated==2) && (obj_flags & EMAGGED))
if((authenticated) && (obj_flags & EMAGGED))
if(!checkCCcooldown())
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
@@ -483,6 +483,11 @@
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=status'>Set Status Display</A> \]"
if(!(obj_flags & EMAGGED))
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageCentCom'>Send Message to CentCom</A> \]"
else
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
if (authenticated==2)
dat += "<BR><BR><B>Captain Functions</B>"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=announce'>Make a Captain's Announcement</A> \]"
@@ -494,11 +499,6 @@
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=changeseclevel'>Change Alert Level</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=emergencyaccess'>Emergency Maintenance Access</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=nukerequest'>Request Nuclear Authentication Codes</A> \]"
if(!(obj_flags & EMAGGED))
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageCentCom'>Send Message to CentCom</A> \]"
else
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
else
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=login'>Log In</A> \]"
if(STATE_CALLSHUTTLE)
+4 -4
View File
@@ -79,8 +79,8 @@
var/doorOpen = 'sound/machines/airlock.ogg'
var/doorClose = 'sound/machines/airlockclose.ogg'
var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's
var/boltUp = 'sound/machines/boltsup.ogg'
var/boltDown = 'sound/machines/boltsdown.ogg'
var/boltUp = 'hyperstation/sound/machines/BoltsUp.ogg'
var/boltDown = 'hyperstation/sound/machines/BoltsDown.ogg'
var/noPower = 'sound/machines/doorclick.ogg'
var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to
var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass"
@@ -1155,7 +1155,7 @@
if(obj_flags & EMAGGED)
return FALSE
use_power(50)
playsound(src, doorOpen, 30, 1)
playsound(src, doorOpen, 40, 0)
if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
src.closeOther.close()
else
@@ -1202,7 +1202,7 @@
if(obj_flags & EMAGGED)
return
use_power(50)
playsound(src.loc, doorClose, 30, 1)
playsound(src.loc, doorClose, 40, 0)
else
playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1)
+4 -2
View File
@@ -15,6 +15,8 @@
resistance_flags = FIRE_PROOF
damage_deflection = 70
poddoor = TRUE
var/openSound = 'hyperstation/sound/machines/blastDoorOpen.ogg'
var/closeSound = 'hyperstation/sound/machines/blastDoorClose.ogg'
/obj/machinery/door/poddoor/preopen
icon_state = "open"
@@ -72,10 +74,10 @@
switch(animation)
if("opening")
flick("opening", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
playsound(src, openSound, 20, 0)
if("closing")
flick("closing", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
playsound(src, closeSound, 20, 0)
/obj/machinery/door/poddoor/update_icon()
if(density)
+2
View File
@@ -8,6 +8,8 @@
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
damage_deflection = 20
max_integrity = 100
openSound = 'hyperstation/sound/machines/shutter.ogg'
closeSound = 'hyperstation/sound/machines/shutter.ogg'
/obj/machinery/door/poddoor/shutters/preopen
icon_state = "open"
+2 -2
View File
@@ -141,7 +141,7 @@
if(!src.operating) //in case of emag
operating = TRUE
do_animate("opening")
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
playsound(src.loc, 'hyperstation/sound/machines/windowdoor.ogg', 70, 0)
src.icon_state ="[src.base_state]open"
sleep(10)
@@ -165,7 +165,7 @@
return 0
operating = TRUE
do_animate("closing")
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
playsound(src.loc, 'hyperstation/sound/machines/windowdoor.ogg', 70, 0)
src.icon_state = src.base_state
density = TRUE
+29 -4
View File
@@ -32,7 +32,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/hitsound
var/usesound
var/throwhitsound
var/mob_throw_hit_sound
///Sound uses when picking the item up (into your hands)
var/pickup_sound
///Sound uses when dropping the item, or when its thrown.
var/drop_sound
///Sound used when equipping the item into a valid slot
var/equip_sound
@@ -376,7 +382,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
return ITALICS | REDUCE_RANGE
/obj/item/proc/dropped(mob/user)
/obj/item/proc/dropped(mob/user, silent)
for(var/X in actions)
var/datum/action/A = X
A.Remove(user)
@@ -384,6 +390,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
qdel(src)
item_flags &= ~IN_INVENTORY
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
if(!silent)
playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
// called just as an item is picked up (loc is not yet changed)
/obj/item/proc/pickup(mob/user)
@@ -427,8 +435,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
A.Grant(user)
item_flags |= IN_INVENTORY
if(equip_sound && (slot_flags & slotdefine2slotbit(slot)))
if(equip_sound &&(slot_flags & slotdefine2slotbit(slot)))
playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
else if(slot == SLOT_HANDS)
playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
/obj/item/proc/item_action_slot_check(slot, mob/user)
@@ -582,6 +592,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/itempush = 1
if(w_class < 4)
itempush = 0 //too light to push anything
if(istype(hit_atom, /mob/living)) //Living mobs handle hit sounds differently.
var/volume = get_volume_by_throwforce_and_or_w_class()
if (throwforce > 0)
if (mob_throw_hit_sound)
playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
else if(hitsound)
playsound(hit_atom, hitsound, volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
else
playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
@@ -853,7 +878,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
layer = initial(layer)
plane = initial(plane)
appearance_flags &= ~NO_CLIENT_COLOR
dropped(M)
dropped(M, FALSE)
return ..()
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
@@ -32,6 +32,9 @@
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
var/mode = 0
drop_sound = 'sound/items/handling/multitool_drop.ogg'
pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
/obj/item/multitool/examine(mob/user)
. = ..()
if(selected_io)
@@ -200,6 +200,7 @@
if(!language)
language = M.get_default_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
playsound(src, 'sound/voice/radioin.ogg', 25, 0)
return ITALICS | REDUCE_RANGE
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
@@ -50,6 +50,9 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
//END OF CIT CHANGES
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
null, \
//add this when I can find a way to make them easily constructible > new/datum/stack_recipe("sink", /obj/structure/sink, 2, one_per_turf = TRUE, on_floor = TRUE),
new/datum/stack_recipe("shower", /obj/machinery/shower/crafted, 2, one_per_turf = TRUE, on_floor = TRUE), \
null, \
new/datum/stack_recipe("rack parts", /obj/item/rack_parts), \
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
null, \
@@ -355,6 +358,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
merge_type = /obj/item/stack/sheet/cloth
grind_results = list(/datum/reagent/cellulose = 4)
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.cloth_recipes
return ..()
@@ -400,6 +406,11 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
merge_type = /obj/item/stack/sheet/durathread
grind_results = list(/datum/reagent/cellulose = 10)
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.durathread_recipes
return ..()
+12
View File
@@ -12,6 +12,8 @@
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
var/worn_overlays = FALSE //worn counterpart of the above.
equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -889,6 +891,16 @@ obj/item/storage/belt/slut/ComponentInitialize()
final_block_chance = 0 //Too thin to block bullets
return ..()
/obj/item/storage/belt/sabre/chloesabre
name = "Ornate Sheath"
desc = "An ornate and rather sinister looking sabre sheathe."
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
icon_state = "darksheath"
item_state = "darksheath"
fitting_swords = list(/obj/item/toy/sword/chloesabre, /obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
starting_sword = /obj/item/toy/sword/chloesabre
/obj/item/storage/belt/botany
name = "botanical belt"
desc = "A belt made for holding hydroponics supplies."
+5
View File
@@ -35,6 +35,9 @@
var/illustration = "writing"
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
drop_sound = 'sound/items/handling/cardboardbox_drop.ogg'
pickup_sound = 'sound/items/handling/cardboardbox_pickup.ogg'
/obj/item/storage/box/Initialize(mapload)
. = ..()
update_icon()
@@ -643,6 +646,8 @@
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
price = 2
drop_sound = 'sound/items/handling/matchbox_drop.ogg'
pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
/obj/item/storage/box/matches/ComponentInitialize()
. = ..()
@@ -16,6 +16,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
materials = list(MAT_METAL = 500)
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
+3
View File
@@ -13,6 +13,9 @@
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50)
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
tool_behaviour = TOOL_CROWBAR
toolspeed = 1
@@ -19,6 +19,8 @@
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
tool_behaviour = TOOL_SCREWDRIVER
toolspeed = 1
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
var/random_color = TRUE //if the screwdriver uses random coloring
var/static/list/screwdriver_colors = list(
@@ -34,6 +34,9 @@
tool_behaviour = TOOL_WELDER
toolspeed = 1
drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
/obj/item/weldingtool/Initialize()
. = ..()
create_reagents(max_fuel)
@@ -17,6 +17,9 @@
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
tool_behaviour = TOOL_WIRECUTTER
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
+3
View File
@@ -13,6 +13,9 @@
usesound = 'sound/items/ratchet.ogg'
materials = list(MAT_METAL=150)
drop_sound = 'sound/items/handling/wrench_drop.ogg'
pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
tool_behaviour = TOOL_WRENCH
toolspeed = 1
+2
View File
@@ -31,6 +31,8 @@
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
/obj/vv_edit_var(vname, vval)
switch(vname)
if("anchored")
@@ -727,3 +727,9 @@
qdel(src)
building = FALSE
/obj/structure/rack/shelf
name = "shelving"
desc = "Some nice metal shelves."
icon = 'hyperstation/icons/obj/objects.dmi'
icon_state = "shelf"
+41 -16
View File
@@ -219,8 +219,8 @@
var/watertemp = "normal" //freezing, normal, or boiling
var/datum/looping_sound/showering/soundloop
/*/obj/machinery/shower/crafted //When created from sheets of metal
anchored = FALSE */ //Stop exploiting this ree
/obj/machinery/shower/crafted //When created from sheets of metal
anchored = FALSE
/obj/machinery/shower/Initialize()
. = ..()
@@ -292,19 +292,43 @@
if (user.a_intent != INTENT_HELP)
return ..()
if (I.tool_behaviour == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I]...</span>")
if(I.use_tool(src, user, 50))
switch(watertemp)
if("normal")
watertemp = "freezing"
if("freezing")
watertemp = "boiling"
if("boiling")
watertemp = "normal"
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I] to [watertemp] temperature.</span>")
log_game("[key_name(user)] has wrenched a shower to [watertemp] at ([x],[y],[z])")
add_hiddenprint(user)
switch (I.tool_behaviour)
if (TOOL_WRENCH)
if (!anchored)
user.visible_message("<span class='notice'>[user] starts to take apart [src]...</span>", "<span class='notice'>You start dismantling [src]...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 20))
deconstruct(TRUE)
else
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I]...</span>")
if(I.use_tool(src, user, 50))
switch(watertemp)
if("normal")
watertemp = "freezing"
if("freezing")
watertemp = "boiling"
if("boiling")
watertemp = "normal"
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I] to [watertemp] temperature.</span>")
log_game("[key_name(user)] has wrenched a shower to [watertemp] at ([x],[y],[z])")
add_hiddenprint(user)
if (TOOL_SCREWDRIVER)
if (!anchored)
to_chat(user, "<span class='notice'>You begin screwing in [src] to the floor...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 30))
user.visible_message("<span class='notice'>[user] connects [src] to the floor.</span>", "<span class='notice'>You connect [src] to the floor.</span>")
anchored = TRUE
else
to_chat(user, "<span class='notice'>You start to take out [src]'s screws...</span>")
on = FALSE
soundloop.stop()
update_icon()
I.play_tool_sound(src)
if(I.use_tool(src, user, 20))
user.visible_message("<span class='notice'>[user] disconnects [src] from the floor.</span>", "<span class='notice'>You disconnect [src] from the floor.</span>")
anchored = FALSE
/obj/machinery/shower/examine()
. += ..()
@@ -429,6 +453,7 @@
H.update_inv_wear_mask()
else
H.lip_style = null
H.nail_style = null
H.update_body()
if(H.glasses && washglasses && wash_obj(H.glasses))
H.update_inv_glasses()
@@ -468,7 +493,7 @@
return PROCESS_KILL
/obj/machinery/shower/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 3)
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
/obj/machinery/shower/proc/check_heat(mob/living/carbon/C)
+18 -2
View File
@@ -1,7 +1,20 @@
GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdrop, new)
/atom/movable/openspace_backdrop
name = "openspace_backdrop"
anchored = TRUE
icon = 'icons/turf/floors.dmi'
icon_state = "grey"
plane = OPENSPACE_BACKDROP_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = SPLASHSCREEN_LAYER
/turf/open/openspace
name = "open space"
desc = "Watch your step!"
icon_state = "grey"
icon_state = "transparent"
baseturfs = /turf/open/openspace
CanAtmosPassVertical = ATMOS_PASS_YES
//mouse_opacity = MOUSE_OPACITY_TRANSPARENT
@@ -14,8 +27,11 @@
/turf/open/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
. = ..()
plane = FLOOR_OPENSPACE_PLANE
plane = OPENSPACE_PLANE
layer = OPENSPACE_LAYER
vis_contents += GLOB.openspace_backdrop_one_for_all //Special grey square for projecting backdrop darkness filter on it.
return INITIALIZE_HINT_LATELOAD
/turf/open/openspace/LateInitialize()
+1 -1
View File
@@ -18,7 +18,7 @@
light_power = 0.25
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
bullet_bounce_sound = null
vis_flags = VIS_INHERIT_ID //when this be added to vis_contents of something it be associated with something on clicking, important for visualisation of turf in openspace and interraction with openspace that show you turf.
/turf/open/space/basic/New() //Do not convert to Initialize
//This is used to optimize the map loader
+2
View File
@@ -32,6 +32,8 @@
//IE if the turf is supposed to be water, set TRUE.
var/tiled_dirt = FALSE // use smooth tiled dirt decal
vis_flags = VIS_INHERIT_PLANE|VIS_INHERIT_ID //when this be added to vis_contents of something it inherit something.plane and be associated with something on clicking, important for visualisation of turf in openspace and interraction with openspace that show you turf.
/turf/vv_edit_var(var_name, new_value)
var/static/list/banned_edits = list("x", "y", "z")
+15 -1
View File
@@ -1247,6 +1247,11 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
var/obj/item/reagent_containers/food/snacks/store/bread/plain/funnyBread = new(get_turf(target))
target.forceMove(funnyBread)
/client/proc/bookify(atom/movable/target)
var/obj/item/reagent_containers/food/snacks/store/book/funnyBook = new(get_turf(target))
target.forceMove(funnyBook)
funnyBook.name = "Book of " + target.name
/client/proc/smite(mob/living/carbon/human/target as mob)
set name = "Smite"
set category = "Fun"
@@ -1268,7 +1273,8 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
ADMIN_PUNISHMENT_TABLETIDESTATIONWIDE,
ADMIN_PUNISHMENT_FAKEBWOINK,
ADMIN_PUNISHMENT_NUGGET,
ADMIN_PUNISHMENT_BREADIFY)
ADMIN_PUNISHMENT_BREADIFY,
ADMIN_PUNISHMENT_BOOKIFY)
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
@@ -1379,6 +1385,14 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
target.transformation_animation(bread_appearance, time = BREADIFY_TIME, transform_overlay=transform_scanline, reset_after=TRUE)
addtimer(CALLBACK(GLOBAL_PROC, .proc/breadify, target), BREADIFY_TIME)
#undef BREADIFY_TIME
if(ADMIN_PUNISHMENT_BOOKIFY)
#define BOOKIFY_TIME (2 SECONDS)
var/mutable_appearance/book_appearance = mutable_appearance('icons/obj/library.dmi', "book")
var/mutable_appearance/transform_scanline = mutable_appearance('icons/effects/effects.dmi', "transform_effect")
target.transformation_animation(book_appearance, time = BOOKIFY_TIME, transform_overlay=transform_scanline, reset_after=TRUE)
addtimer(CALLBACK(GLOBAL_PROC, .proc/bookify, target), BOOKIFY_TIME)
playsound(target, 'hyperstation/sound/misc/bookify.ogg', 60, 1)
#undef BOOKIFY_TIME
punish_log(target, punishment)
@@ -609,6 +609,8 @@ This is here to make the tiles around the station mininuke change when it's arme
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
icon_state = "datadisk0"
drop_sound = 'sound/items/handling/disk_drop.ogg'
pickup_sound = 'sound/items/handling/disk_pickup.ogg'
/obj/item/disk/nuclear
name = "nuclear authentication disk"
@@ -203,6 +203,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
anchored = TRUE // should only appear in vis_contents, but to be safe
layer = FLY_LAYER
appearance_flags = TILE_BOUND
vis_flags = NONE
/obj/effect/overlay/gas/New(state, alph)
. = ..()
@@ -11,20 +11,6 @@
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
/obj/item/clothing/gloves/guncaster
name = "fingerless leather gloves"
desc = "Sturdy leather gloves with no fingertips, buckled at the wrist."
icon_state = "guncaster"
item_state = "guncaster"
icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
item_color = null //So they don't wash.
transfer_prints = TRUE
strip_delay = 40
equip_delay_other = 20
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
-26
View File
@@ -94,32 +94,6 @@
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/stalhelm
name = "Stalhelm"
desc = "Ein Helm, um die Nazi-Interesse an fremden Raumstationen zu sichern."
icon_state = "stalhelm"
item_state = "stalhelm"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/panzer
name = "Panzer Cap"
desc = "Command any mech in style."
icon_state = "panzercap"
item_state = "panzercap"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/naziofficer
name = "Officer Cap"
desc = "Style is all that matters."
icon_state = "officercap"
item_state = "officercap"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/russobluecamohat
name = "russian blue camo beret"
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
@@ -1,25 +1,5 @@
//VG Ports
/obj/item/clothing/head/helmet/space/hardsuit/nazi
name = "nazi hardhelmet"
desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
item_state = "hardsuit0-nazi"
icon_state = "hardsuit0-nazi"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
item_color = "nazi"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/nazi
name = "nazi hardsuit"
desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain."
item_state = "hardsuit-nazi"
icon_state = "hardsuit-nazi"
slowdown = 1
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/soviet
name = "soviet hardhelmet"
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
+2
View File
@@ -10,6 +10,8 @@
var/togglename = null
var/suittoggled = FALSE
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
var/adjusted = NORMAL_STYLE
mutantrace_variation = MUTANTRACE_VARIATION
var/tauric = FALSE //Citadel Add for tauric hardsuits
+3
View File
@@ -18,6 +18,9 @@
mutantrace_variation = MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
equip_sound = 'sound/items/equip/jumpsuit_equip.ogg'
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
@@ -12,6 +12,9 @@
resistance_flags = ACID_PROOF
obj_flags = UNIQUE_RENAME
drop_sound = 'sound/items/handling/drinkglass_drop.ogg'
pickup_sound = 'sound/items/handling/drinkglass_pickup.ogg'
/obj/item/reagent_containers/food/drinks/drinkingglass/on_reagent_change(changetype)
cut_overlays()
if(reagents.reagent_list.len)
@@ -378,3 +378,16 @@ All foods are distributed among various categories. Use common sense.
TB.MouseDrop(over)
else
return ..()
/obj/item/reagent_containers/food/snacks/store/book
name = "book"
desc = "Could it be? A LoR reference? And is it... Edible?"
icon = 'icons/obj/library.dmi'
icon_state = "book"
tastes = list("broken dreams and promises" = 10)
foodtype = GROSS
dunkable = TRUE
volume = 80
bitesize = 4
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1)
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 1)
+1 -1
View File
@@ -50,7 +50,7 @@ Captain
suit = /obj/item/clothing/suit/armor/vest/capcarapace
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/caphat
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
backpack = /obj/item/storage/backpack/captain
satchel = /obj/item/storage/backpack/satchel/cap
+13 -13
View File
@@ -5,16 +5,16 @@
alt_titles = list("Head Engineer", "Construction Coordinator", "Project Manager")
/datum/job/engineer
alt_titles = list("Maintenance Technician", "Engine Technician", "Electrician", "Structural Engineer", "Station Architect")
alt_titles = list("Maintenance Technician", "Engine Technician", "Electrician", "Structural Engineer", "Mechanic", "Station Architect")
/datum/job/atmos
alt_titles = list("Firefighter", "Life Support Specialist")
alt_titles = list("Firefighter", "Life Support Specialist", "Disposals Technician")
/datum/job/junior_engineer
//Service
/datum/job/assistant
alt_titles = list("Civilian", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist")
alt_titles = list("Civilian", "Morale Officer", "Stripper", "Off-Duty", "Escort", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist")
/datum/job/cook
alt_titles = list("Cook", "Culinary Artist", "Butcher", "Chef de partie")
@@ -23,7 +23,7 @@
alt_titles = list("Gardener", "Herbalist", "Botanical Researcher", "Hydroponicist", "Farmer", "Beekeeper")
/datum/job/curator
alt_titles = list("Journalist", "Librarian")
alt_titles = list("Journalist", "Librarian", "Keeper")
/datum/job/chaplain
alt_titles = list("Priest", "Priestess", "Bishop", "Prior", "Monk", "Nun", "Counselor")
@@ -38,10 +38,10 @@
alt_titles = list("Jester", "Comedian")
/datum/job/mime
alt_titles = list("Performer")
alt_titles = list("Performer", "Pantomime", "Mimic")
/datum/job/bartender
alt_titles = list("Mixologist", "Bar Owner")
alt_titles = list("Mixologist", "Bar Owner", "Barmaid")
//Science
/datum/job/rd
@@ -57,7 +57,7 @@
//Medical
/datum/job/cmo
alt_titles = list("Medical Director")
alt_titles = list("Medical Director", "Medical Administrator")
/datum/job/doctor
alt_titles = list("Nurse", "Surgeon", "Physician", "Paramedic")
@@ -69,7 +69,7 @@
alt_titles = list("Microbiologist", "Biochemist", "Pathologist")
/datum/job/geneticist
alt_titles = list("Gene Therapist")
alt_titles = list("Gene Therapist", "Genetics Researcher")
/datum/job/psychologist
alt_titles = list("Therapist", "Psychiatrist")
@@ -78,13 +78,13 @@
//Security
/datum/job/hos
alt_titles = list("Chief of Security", "Security Commander")
alt_titles = list("Chief of Security", "Security Commander", "Sheriff")
/datum/job/warden
alt_titles = list("Prison Chief", "Armory Manager", "Prison Administrator")
alt_titles = list("Prison Chief", "Armory Manager", "Prison Administrator", "Brig Superintendent")
/datum/job/officer
alt_titles = list("Security Agent", "Probation Officer", "Security Peacekeeper", "Security Cadet")
alt_titles = list("Security Agent", "Probation Officer", "Security Peacekeeper", "Security Guard", "Guardsman", "Security Cadet")
/datum/job/detective
alt_titles = list("Forensics Technician", "Private Investigator", "Gumshoe")
@@ -103,7 +103,7 @@
//Command
/datum/job/captain
alt_titles = list("Station Director", "Station Commander", "Station Overseer")
alt_titles = list("Station Director", "Station Commander", "Station Overseer", "Stationmaster", "Commissar")
/datum/job/hop
alt_titles = list("Personnel Manager", "Staff Administrator")
alt_titles = list("Personnel Manager", "Staff Administrator", "Records Administrator")
+1 -1
View File
@@ -42,7 +42,7 @@ Chief Medical Officer
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
l_hand = /obj/item/storage/firstaid/regular
suit_store = /obj/item/flashlight/pen
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
+1 -1
View File
@@ -55,7 +55,7 @@ Head of Security
suit_store = /obj/item/gun/energy/e_gun
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
+2
View File
@@ -193,6 +193,8 @@
var/unique = 0 //0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
var/title //The real name of the book.
var/window_size = null // Specific window size for the book, i.e: "1920x1080", Size x Width
drop_sound = 'sound/items/handling/book_drop.ogg'
pickup_sound = 'sound/items/handling/book_pickup.ogg'
/obj/item/book/attack_self(mob/user)
if(is_blind(user))
@@ -24,6 +24,9 @@
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
var/lip_color = "white"
var/nail_style = null
var/nail_color = "white"
var/age = 30 //Player's age
var/underwear = "Nude" //Which underwear the player wants
@@ -81,7 +81,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/fixed_mut_color2 = ""
var/fixed_mut_color3 = ""
var/whitelisted = 0 //Is this species restricted to certain players?
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
@@ -550,6 +550,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
MA.color = "#[H.socks_color]"
standing += MA
// nail paint (hyper)
if(H.nail_style)
var/mutable_appearance/nail_overlay = mutable_appearance('hyperstation/icons/mobs/nails.dmi', "nails", -HANDS_PART_LAYER)
nail_overlay.color = H.nail_color
standing += nail_overlay
if(standing.len)
H.overlays_standing[BODY_LAYER] = standing
+3 -15
View File
@@ -105,7 +105,7 @@
return
/mob/living/proc/can_embed(obj/item/I)
return FALSE
return FALSE
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
var/obj/item/I
@@ -126,22 +126,10 @@
return TRUE
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
var/dtype = BRUTE
var/volume = I.get_volume_by_throwforce_and_or_w_class()
SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, zone)
dtype = I.damtype
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
if (I.throwhitsound) //...and throwhitsound is defined...
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
if(!blocked)
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
"<span class='userdanger'>[src] has been hit by [I].</span>")
@@ -397,7 +385,7 @@
if (INTENT_GRAB)
grabbedby(M)
return FALSE
if(INTENT_HARM)
if(INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
+1 -1
View File
@@ -252,7 +252,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
if (client?.prefs.radiosounds && stat != UNCONSCIOUS && can_hear() && radio_freq)
playsound_local(src,'sound/voice/radio.ogg', 30, 1)
playsound_local(src,'sound/voice/radio.ogg', 30, 0)
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
+2
View File
@@ -142,3 +142,5 @@
var/typing_indicator_timerid
/// Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.
var/mutable_appearance/typing_indicator_current
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of mob in openspace.
+4
View File
@@ -23,6 +23,9 @@
dog_fashion = /datum/dog_fashion/head
grind_results = list(/datum/reagent/cellulose = 2)
drop_sound = 'sound/items/handling/paper_drop.ogg'
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
var/info //What's actually written on the paper.
var/info_links //A different version of the paper which includes html links at fields and EOF
var/stamps //The (text for the) stamps on the paper.
@@ -143,6 +146,7 @@
var/locid = 0
var/laststart = 1
var/textindex = 1
playsound(src, 'sound/items/handling/writing.ogg', 50, 1, -1)
while(locid < 15) //hey whoever decided a while(1) was a good idea here, i hate you
var/istart = 0
if(links)
@@ -14,7 +14,7 @@
taste_description = "alcohol"
var/boozepwr = 65 //Higher numbers equal higher hardness, higher hardness equals more intense alcohol poisoning
pH = 7.33
hydration = 1 * REAGENTS_METABOLISM
hydration = 1
/*
Boozepwr Chart
@@ -11,7 +11,7 @@
glass_icon_state = "glass_orange"
glass_name = "glass of orange juice"
glass_desc = "Vitamins! Yay!"
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
pH = 3.3
/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/M)
@@ -28,7 +28,7 @@
glass_icon_state = "glass_red"
glass_name = "glass of tomato juice"
glass_desc = "Are you sure this is tomato juice?"
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tomatojuice/on_mob_life(mob/living/carbon/M)
if(M.getFireLoss() && prob(20))
@@ -45,7 +45,7 @@
glass_name = "glass of lime juice"
glass_desc = "A glass of sweet-sour lime juice."
pH = 2.2
hydration = 3 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/limejuice/on_mob_life(mob/living/carbon/M)
if(M.getToxLoss() && prob(20))
@@ -61,7 +61,7 @@
glass_icon_state = "carrotjuice"
glass_name = "glass of carrot juice"
glass_desc = "It's just like a carrot but without crunching."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/carrotjuice/on_mob_life(mob/living/carbon/M)
M.adjust_blurriness(-1)
@@ -83,7 +83,7 @@
glass_icon_state = "berryjuice"
glass_name = "glass of berry juice"
glass_desc = "Berry juice. Or maybe it's jam. Who cares?"
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/applejuice
name = "Apple Juice"
@@ -91,7 +91,7 @@
color = "#ECFF56" // rgb: 236, 255, 86
taste_description = "apples"
pH = 3.2 // ~ 2.7 -> 3.7
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/poisonberryjuice
name = "Poison Berry Juice"
@@ -101,7 +101,7 @@
glass_icon_state = "poisonberryjuice"
glass_name = "glass of berry juice"
glass_desc = "Berry juice. Or maybe it's poison. Who cares?"
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/poisonberryjuice/on_mob_life(mob/living/carbon/M)
M.adjustToxLoss(1, 0)
@@ -116,7 +116,7 @@
glass_icon_state = "glass_red"
glass_name = "glass of watermelon juice"
glass_desc = "A glass of watermelon juice."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/lemonjuice
name = "Lemon Juice"
@@ -127,7 +127,7 @@
glass_name = "glass of lemon juice"
glass_desc = "Sour..."
pH = 2
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/strawberryjuice
name = "Strawberry Juice"
@@ -136,7 +136,7 @@
taste_description = "strawberry"
glass_name = "glass of strawberry juice"
glass_desc = "Refreshing seasonal summer drink."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/banana
name = "Banana Juice"
@@ -146,7 +146,7 @@
glass_icon_state = "banana"
glass_name = "glass of banana juice"
glass_desc = "The raw essence of a banana. HONK."
hydration = 1 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/banana/on_mob_life(mob/living/carbon/M)
if((ishuman(M) && M.job == "Clown") || ismonkey(M))
@@ -210,7 +210,7 @@
description = "The juice of a bunch of grapes. Guaranteed non-alcoholic."
color = "#290029" // dark purple
taste_description = "grape soda"
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/milk
name = "Milk"
@@ -221,7 +221,7 @@
glass_name = "milk drum"
glass_desc = "White and nutritious goodness!"
pH = 6.5
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
@@ -243,7 +243,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of soy milk"
glass_desc = "White and nutritious soy goodness!"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/soymilk/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(20))
@@ -260,7 +260,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of coconut milk"
glass_desc = "White and nutritious goodness!"
hydration = 4 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/coconutmilk/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(20))
@@ -276,7 +276,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of cream"
glass_desc = "Ewwww..."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/cream/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(20))
@@ -294,7 +294,7 @@
glass_icon_state = "glass_brown"
glass_name = "glass of coffee"
glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/coffee/overdose_process(mob/living/M)
M.Jitter(5)
@@ -320,7 +320,7 @@
glass_icon_state = "teaglass"
glass_name = "glass of tea"
glass_desc = "Drinking it from here would not seem right."
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tea/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-2)
@@ -341,7 +341,7 @@
glass_icon_state = "lemonpitcher"
glass_name = "pitcher of lemonade"
glass_desc = "This drink leaves you feeling nostalgic for some reason."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tea/arnold_palmer
name = "Arnold Palmer"
@@ -353,7 +353,7 @@
glass_icon_state = "arnold_palmer"
glass_name = "Arnold Palmer"
glass_desc = "You feel like taking a few golf swings after a few swigs of this."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tea/arnold_palmer/on_mob_life(mob/living/carbon/M)
if(prob(5))
@@ -370,7 +370,7 @@
glass_icon_state = "icedcoffeeglass"
glass_name = "iced coffee"
glass_desc = "A drink to perk you up and refresh you!"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/icecoffee/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -390,7 +390,7 @@
glass_icon_state = "icedteaglass"
glass_name = "iced tea"
glass_desc = "All natural, antioxidant-rich flavour sensation."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/icetea/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-2)
@@ -410,7 +410,7 @@
glass_icon_state = "glass_brown"
glass_name = "glass of Space Cola"
glass_desc = "A glass of refreshing Space Cola."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/space_cola/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(0,M.drowsyness-5)
@@ -426,7 +426,7 @@
glass_icon_state = "nuka_colaglass"
glass_name = "glass of Nuka Cola"
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L)
..()
@@ -471,7 +471,7 @@
glass_icon_state = "dr_gibb_glass"
glass_name = "glass of Dr. Gibb"
glass_desc = "Dr. Gibb. Not as dangerous as the glass_name might imply."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/dr_gibb/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(0,M.drowsyness-6)
@@ -486,7 +486,7 @@
glass_icon_state = "space-up_glass"
glass_name = "glass of Space-Up"
glass_desc = "Space-up. It helps you keep your cool."
hydration = 5 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/space_up/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -500,7 +500,7 @@
glass_icon_state = "glass_yellow"
glass_name = "glass of lemon-lime"
glass_desc = "You're pretty certain a real fruit has never actually touched this."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/lemon_lime/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -514,7 +514,7 @@
glass_icon_state = "glass_red"
glass_name = "glass of Pwr Game"
glass_desc = "Goes well with a Vlad's salad."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/pwr_game/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -528,7 +528,7 @@
glass_icon_state = "glass_red"
glass_name = "glass of Shambler's juice"
glass_desc = "Mmm mm, shambly."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/shamblers/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -543,7 +543,7 @@
glass_icon_state = "grey_bull_glass"
glass_name = "glass of Grey Bull"
glass_desc = "Surprisingly it isnt grey."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/grey_bull/on_mob_metabolize(mob/living/L)
..()
@@ -569,7 +569,7 @@
glass_icon_state = "glass_clear"
glass_name = "glass of soda water"
glass_desc = "Soda water. Why not make a scotch and soda?"
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/sodawater/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -585,7 +585,7 @@
glass_icon_state = "glass_clear"
glass_name = "glass of tonic water"
glass_desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tonic/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -604,7 +604,7 @@
glass_icon_state = "iceglass"
glass_name = "glass of ice"
glass_desc = "Generally, you're supposed to put something else in there too..."
hydration = 5 * REAGENTS_METABOLISM //ice is water dummy, just as good.
hydration = 5
/datum/reagent/consumable/ice/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -619,7 +619,7 @@
glass_icon_state = "soy_latte"
glass_name = "soy latte"
glass_desc = "A nice and refreshing beverage while you're reading."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/soy_latte/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -641,7 +641,7 @@
glass_icon_state = "cafe_latte"
glass_name = "cafe latte"
glass_desc = "A nice, strong and refreshing beverage while you're reading."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/cafe_latte/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -663,7 +663,7 @@
glass_icon_state = "doctorsdelightglass"
glass_name = "Doctor's Delight"
glass_desc = "The space doctor's favorite. Guaranteed to restore bodily injury; side effects include cravings and hunger."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/doctor_delight/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-0.5, 0)
@@ -730,7 +730,7 @@
glass_icon_state = "pumpkin_latte"
glass_name = "pumpkin latte"
glass_desc = "A mix of coffee and pumpkin juice."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/gibbfloats
name = "Gibb Floats"
@@ -742,14 +742,14 @@
glass_icon_state = "gibbfloats"
glass_name = "Gibbfloat"
glass_desc = "Dr. Gibb with ice cream on top."
hydration = 3 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/pumpkinjuice
name = "Pumpkin Juice"
description = "Juiced from real pumpkin."
color = "#FFA500"
taste_description = "pumpkin"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/blumpkinjuice
name = "Blumpkin Juice"
@@ -766,7 +766,7 @@
glass_icon_state = "triplecitrus" //needs own sprite mine are trash
glass_name = "glass of triple citrus"
glass_desc = "A mixture of citrus juices. Tangy, yet smooth."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/grape_soda
name = "Grape soda"
@@ -775,7 +775,7 @@
taste_description = "grape soda"
glass_name = "glass of grape juice"
glass_desc = "It's grape (soda)!"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/grape_soda/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -788,7 +788,7 @@
color = "#7D4E29"
quality = DRINK_NICE
taste_description = "chocolate milk"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/menthol
name = "Menthol"
@@ -810,7 +810,7 @@
taste_description = "sweet pomegranates"
glass_name = "glass of grenadine"
glass_desc = "Delicious flavored syrup."
hydration = 1 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/parsnipjuice
name = "Parsnip Juice"
@@ -818,7 +818,7 @@
color = "#FFA500"
taste_description = "parsnip"
glass_name = "glass of parsnip juice"
hydration = 1 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/pineapplejuice
name = "Pineapple Juice"
@@ -827,7 +827,7 @@
taste_description = "pineapple"
glass_name = "glass of pineapple juice"
glass_desc = "Tart, tropical, and hotly debated."
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/peachjuice //Intended to be extremely rare due to being the limiting ingredients in the blazaam drink
name = "Peach Juice"
@@ -835,7 +835,7 @@
color = "#E78108"
taste_description = "peaches"
glass_name = "glass of peach juice"
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/cream_soda
name = "Cream Soda"
@@ -846,7 +846,7 @@
glass_icon_state = "cream_soda"
glass_name = "Cream Soda"
glass_desc = "A classic space-American vanilla flavored soft drink."
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/cream_soda/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -888,7 +888,7 @@
taste_description = "sweet strawberry and milk cream"
glass_name = "tall glass of strawberry milk"
glass_desc = "Delicious flavored strawberry syrup mixed with milk."
hydration = 3 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/pinkmilk/on_mob_life(mob/living/carbon/M)
if(prob(15))
@@ -905,7 +905,7 @@
taste_description = "sweet tea with a hint of strawberry"
glass_name = "mug of strawberry tea"
glass_desc = "Delicious traditional tea flavored with strawberries."
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tea/pinktea/on_mob_life(mob/living/carbon/M)
if(prob(10))
@@ -921,7 +921,7 @@
glass_icon_state = "monkey_energy_glass"
glass_name = "glass of Monkey Energy"
glass_desc = "You can unleash the ape, but without the pop of the can?"
hydration = 1 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/monkey_energy/on_mob_life(mob/living/carbon/M)
M.Jitter(20)
@@ -939,7 +939,7 @@
glass_icon_state = "glass_yellow"
glass_name = "glass of bungo juice"
glass_desc = "Exotic! You feel like you are on vacation already."
hydration = 1 * REAGENTS_METABOLISM
hydration = 5
/datum/reagent/consumable/aloejuice
name = "Aloe Juice"
@@ -949,7 +949,7 @@
glass_icon_state = "glass_yellow"
glass_name = "glass of aloe juice"
glass_desc = "A healthy and refreshing juice."
hydration = 2 * REAGENTS_METABOLISM
hydration = 5
/datum/reagent/consumable/aloejuice/on_mob_life(mob/living/M)
if(prob(30))
@@ -984,7 +984,7 @@
glass_icon_state = "wockyslush"
glass_name = "Wocky Slush"
glass_desc = "That thang bleedin' to the-... ya know I mean?"
hydration = 3 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/wockyslush/on_mob_life(mob/living/carbon/M)
M.emote(pick("twitch","giggle","stare"))
@@ -18,6 +18,7 @@
/datum/reagent/consumable/on_mob_life(mob/living/carbon/M)
current_cycle++
M.nutrition += nutriment_factor
M.thirst += hydration
holder.remove_reagent(type, metabolization_rate)
/datum/reagent/consumable/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
@@ -258,7 +258,7 @@
glass_name = "glass of water"
glass_desc = "The father of all refreshments."
shot_glass_icon_state = "shotglassclear"
hydration = 10 * REAGENTS_METABOLISM
hydration = 5
/*
* Water reaction to turf
@@ -1242,6 +1242,7 @@
var/mob/living/carbon/human/H = M
if(H.lip_style)
H.lip_style = null
H.nail_style = null
H.update_body()
for(var/obj/item/I in C.held_items)
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
@@ -327,11 +327,11 @@
/obj/item/reagent_containers/glass/beaker/waterbottle
name = "bottle of water"
desc = "A bottle of water filled at an old Earth bottling facility."
desc = "A bottle of water filled at some factory in space."
icon = 'icons/obj/drinks.dmi'
icon_state = "smallbottle"
item_state = "bottle"
list_reagents = list(/datum/reagent/water = 49.5, /datum/reagent/fluorine = 0.5)//see desc, don't think about it too hard
list_reagents = list(/datum/reagent/water = 50)//see desc, don't think about it too hard
materials = list(MAT_GLASS=0)
volume = 50
amount_per_transfer_from_this = 10
+1 -2
View File
@@ -238,7 +238,6 @@
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
hitsound = 'sound/weapons/circsawhit.ogg'
throwhitsound = 'sound/weapons/pierce.ogg'
item_flags = SURGICAL_TOOL
flags_1 = CONDUCT_1
force = 15
@@ -251,6 +250,7 @@
sharpness = IS_SHARP
tool_behaviour = TOOL_SAW
toolspeed = 1
mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
/obj/item/circular_saw/Initialize()
. = ..()
@@ -263,7 +263,6 @@
icon = 'icons/obj/surgery.dmi'
icon_state = "saw"
hitsound = 'sound/weapons/circsawhit.ogg'
throwhitsound = 'sound/weapons/pierce.ogg'
flags_1 = CONDUCT_1
force = 10
w_class = WEIGHT_CLASS_SMALL
+8 -8
View File
@@ -1773,7 +1773,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 2
restricted_roles = list("Curator")
limited_stock = 1 //please don't spam deadchat
/* Disabled because this is waaaay too chaotic for hyper
/datum/uplink_item/role_restricted/his_grace
name = "His Grace"
desc = "An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. \
@@ -1784,24 +1784,24 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 20
restricted_roles = list("Chaplain")
surplus = 5 //Very low chance to get it in a surplus crate even without being the chaplain
///datum/uplink_item/role_restricted/clockwork_slab
/datum/uplink_item/dangerous/clockwork_slab
*/
/datum/uplink_item/role_restricted/clockwork_slab
name = "Clockwork Slab"
desc = "A reverse engineered clockwork slab. Is this really a good idea?"
item = /obj/item/clockwork/slab/traitor
cost = 20
refundable = TRUE
//restricted_roles = list("Chaplain","Curator")
restricted_roles = list("Chaplain","Curator")
cant_discount = TRUE
///datum/uplink_item/role_restricted/arcane_tome
/datum/uplink_item/dangerous/arcane_tome
/datum/uplink_item/role_restricted/arcane_tome
name = "Arcane Tome"
desc = "A 'replica' of a Nar'sian tome. This is probably a bad idea..."
item = /obj/item/tome/traitor
cost = 20
refundable = TRUE
//restricted_roles = list("Chaplain","Curator")
restricted_roles = list("Chaplain","Curator")
cant_discount = TRUE
/datum/uplink_item/role_restricted/explosive_hot_potato
name = "Exploding Hot Potato"
+1
View File
@@ -102,6 +102,7 @@
/obj/item/clothing/suit/toggle/jacket_purple = 3,
/obj/item/clothing/suit/toggle/jacket_white = 3,
/obj/item/clothing/suit/jacket/letterman_red = 3,
/obj/item/clothing/suit/fluffyhalfcrop = 3,
/obj/item/clothing/ears/headphones = 10,
/obj/item/clothing/suit/apron/purple_bartender = 4,
/obj/item/clothing/under/rank/bartender/purple = 4,
+19
View File
@@ -16,3 +16,22 @@
contraband = list(/obj/item/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50, "magic" = 100)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/magivend_novirus
name = "\improper MagiVend"
desc = "A magic vending machine."
icon_state = "MagiVend"
product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!"
vend_reply = "Have an enchanted evening!"
product_ads = "EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!;Now-magic proofing venders!"
products = list(/obj/item/clothing/head/wizard = 1,
/obj/item/clothing/suit/wizrobe = 1,
/obj/item/clothing/head/wizard/red = 1,
/obj/item/clothing/suit/wizrobe/red = 1,
/obj/item/clothing/head/wizard/yellow = 1,
/obj/item/clothing/suit/wizrobe/yellow = 1,
/obj/item/clothing/shoes/sandal/magic = 1,
/obj/item/staff = 2)
contraband = list(/obj/item/coin/antagtoken = 1)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50, "magic" = 100)
resistance_flags = FIRE_PROOF
-1
View File
@@ -25,7 +25,6 @@
#_maps/RandomRuins/SpaceRuins/derelict6.dmm
#_maps/RandomRuins/SpaceRuins/djstation.dmm
#_maps/RandomRuins/SpaceRuins/emptyshell.dmm
#_maps/RandomRuins/SpaceRuins/gasthelizards.dmm
#_maps/RandomRuins/SpaceRuins/gondolaasteroid.dmm
#_maps/RandomRuins/SpaceRuins/intactemptyship.dmm
#_maps/RandomRuins/SpaceRuins/listeningstation.dmm
+1 -1
View File
@@ -4993,7 +4993,7 @@ Standard issue Engineering cyborgs now come equipped with replacement floor tile
<BR><BR>How they get on-board: The quartermaster can now set the receiver frequency of his supplycomp circuit board. A bit simplistic as of now, will work on it later. Building a supplycomp with a properly set up circuitboard will give access to the Contraband crate.
<BR><BR>How they're used: Unfold the rolled poster on any wall or r_wall to create the poster. There are currently 17 designs, with the possibility of me adding more.
<BR><BR>How to get rid of them: You can rip them using your hand... To cleanly extract them and not ruin them for future use, however, you can use a pair of wirecutters.
<BR><BR>How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers (or end-users, if you want to go full nazi) is up to the situational commanding officers.
<BR><BR>How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers is up to the situational commanding officers.
</ul>
<h3 class="author">Nodrak updated:</h3>
+1
View File
@@ -0,0 +1 @@
GLOBAL_LIST_EMPTY(wendigo_soul_storages)
@@ -3,7 +3,8 @@ SUBSYSTEM_DEF(economy)
wait = 5 MINUTES
init_order = INIT_ORDER_ECONOMY
runlevels = RUNLEVEL_GAME
flags = SS_NO_FIRE //Let's not forget this. This subsystem does not use fire and was needlessly using CPU.
var/roundstart_paychecks = 5
var/budget_pool = 35000
var/list/generated_accounts = list()
var/list/bank_accounts = list() //List of normal accounts (not department accounts)
var/list/bank_accounts = list() //List of normal accounts (not department accounts)
@@ -0,0 +1,77 @@
//hyperstation 13 nail polish
/obj/item/nailpolish
name = "nail polish"
desc = "Paint with a fine brush to do your nails, or someone elses."
icon = 'hyperstation/icons/obj/cosmetic.dmi'
icon_state = "nailcap"
item_state = "nailpolish"
w_class = WEIGHT_CLASS_SMALL
var/paint = "black"
price = 5
var/mutable_appearance/bottle //show the colour on the bottle.
/obj/item/nailpolish/red
name = "red nail polish"
paint = "red"
/obj/item/nailpolish/blue
name = "blue nail polish"
paint = "blue"
/obj/item/nailpolish/aqua
name = "cyan nail polish"
paint = "aqua"
/obj/item/nailpolish/black
name = "black nail polish"
paint = "black"
/obj/item/nailpolish/white
name = "white nail polish"
paint = "white"
/obj/item/nailpolish/navy
name = "navy nail polish"
paint = "navy"
/obj/item/nailpolish/yellow
name = "yellow nail polish"
paint = "yellow"
/obj/item/nailpolish/purple
name = "purple nail polish"
paint = "purple"
/obj/item/nailpolish/Initialize()
. = ..()
bottle = mutable_appearance('hyperstation/icons/obj/cosmetic.dmi', "nailpolish")
bottle.color = paint
add_overlay(bottle)
/obj/item/nailpolish/attack(mob/M, mob/user)
if(!ismob(M))
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.nail_style) //to stop stacking bugs
to_chat(user, "<span class='warning'>Remove the old nail polish first!</span>")
if(H == user)
user.visible_message("<span class='notice'>[user] does [user.p_their()] nails with \the [src].</span>", \
"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
H.nail_style = "nails"
H.nail_color = paint
H.update_body()
else
user.visible_message("<span class='warning'>[user] begins to do [H]'s nails with \the [src].</span>", \
"<span class='notice'>You begin to apply \the [src] on [H]'s nails...</span>")
if(do_after(user, 20, target = H))
user.visible_message("[user] does [H]'s nails with \the [src].", \
"<span class='notice'>You apply \the [src] on [H]'s nails.</span>")
H.nail_style = "nails"
H.nail_color = paint
H.update_body()
else
to_chat(user, "<span class='warning'>Where are the nail on that?</span>")
@@ -0,0 +1,277 @@
/*
Holds things like antag datums, game modes, abilities, and everything
related to the antag that could be a datum
*/
//ANTAGONIST
/datum/antagonist/wendigo
name = "wendigo"
antagpanel_category = "Wendigo"
/datum/antagonist/wendigo/on_gain()
if(istype(owner.current, /mob/living/carbon/human))
var/mob/living/carbon/wendigo/new_owner = new/mob/living/carbon/wendigo(get_turf(owner.current))
var/mob/current_body = owner.current
current_body.transfer_ckey(new_owner)
current_body.Destroy()
owner = new_owner.mind
owner.current = new_owner
..()
//HUD
//Contents: Intentions, Hands, Dropping/Throwing/Pulling, Inventory Equip
// Health + Souls on the bottom of screen
//TODO: Health doll, Soul counter (not devil)
/datum/hud/wendigo/New(mob/living/carbon/wendigo/owner)
..()
var/obj/screen/using
var/obj/screen/inventory/inv_box
var/widescreenlayout = FALSE //adds support for different hud layouts depending on widescreen pref
if(owner.client && owner.client.prefs && owner.client.prefs.widescreenpref)
widescreenlayout = FALSE
//CRAFTING
using = new /obj/screen/craft
using.icon = ui_style
if(!widescreenlayout)
using.screen_loc = ui_boxcraft
static_inventory += using
//LANG MENU
using = new/obj/screen/language_menu
using.icon = ui_style
if(!widescreenlayout)
using.screen_loc = ui_boxlang
static_inventory += using
//AREA EDITOR
using = new /obj/screen/area_creator
using.icon = ui_style
if(!widescreenlayout)
using.screen_loc = ui_boxarea
static_inventory += using
using = new /obj/screen/voretoggle()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_voremode
if(!widescreenlayout)
using.screen_loc = ui_boxvore
static_inventory += using
//INTENTS & ACTIONS
action_intent = new /obj/screen/act_intent/segmented
action_intent.icon_state = mymob.a_intent
static_inventory += action_intent
using = new /obj/screen/human/equip()
using.icon = ui_style
using.screen_loc = ui_equip_position(mymob)
static_inventory += using
using = new /obj/screen/mov_intent
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
static_inventory += using
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_overridden_resist
hotkeybuttons += using
using = new /obj/screen/restbutton()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_pull_resist
static_inventory += using
using = new /obj/screen/combattoggle()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_combat_toggle
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.screen_loc = ui_pull_resist
static_inventory += pull_icon
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
hotkeybuttons += throw_icon
//////
//INVENTORY
//////
build_hand_slots()
using = new /obj/screen/human/toggle()
using.icon = ui_style
using.screen_loc = ui_inventory
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_1"
using.screen_loc = ui_swaphand_position(owner,1)
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
static_inventory += using
inv_box = new /obj/screen/inventory()
inv_box.name = "neck"
inv_box.icon = ui_style
inv_box.icon_state = "neck"
inv_box.screen_loc = ui_neck
inv_box.slot_id = SLOT_NECK
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box.name = "back"
inv_box.icon = ui_style
inv_box.icon_state = "back"
inv_box.screen_loc = ui_back
inv_box.slot_id = SLOT_BACK
static_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box.name = "gloves"
inv_box.icon = ui_style
inv_box.icon_state = "gloves"
inv_box.screen_loc = ui_gloves
inv_box.slot_id = SLOT_GLOVES
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box.name = "eyes"
inv_box.icon = ui_style
inv_box.icon_state = "glasses"
inv_box.screen_loc = ui_glasses
inv_box.slot_id = SLOT_GLASSES
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box.name = "ears"
inv_box.icon = ui_style
inv_box.icon_state = "ears"
inv_box.screen_loc = ui_ears
inv_box.slot_id = SLOT_EARS
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box.name = "head"
inv_box.icon = ui_style
inv_box.icon_state = "head"
inv_box.screen_loc = ui_head
inv_box.slot_id = SLOT_HEAD
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box.name = "belt"
inv_box.icon = ui_style
inv_box.icon_state = "belt"
inv_box.screen_loc = ui_belt
inv_box.slot_id = SLOT_BELT
static_inventory += inv_box
//INFO DISPLAY
internals = new /obj/screen/internals()
infodisplay += internals
healths = new /obj/screen/healths()
infodisplay += healths
healthdoll = new /obj/screen/healthdoll()
infodisplay += healthdoll
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
static_inventory += zone_select
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
inv.hud = src
inv_slots[inv.slot_id] = inv
inv.update_icon()
/datum/hud/wendigo/hidden_inventory_update(mob/viewer)
if(!mymob)
return
var/mob/living/carbon/wendigo/W = mymob
var/mob/screenmob = viewer || W
if(screenmob.hud_used.inventory_shown && screenmob.hud_used.hud_shown)
if(W.gloves)
W.gloves.screen_loc = ui_gloves
screenmob.client.screen += W.gloves
if(W.ears)
W.ears.screen_loc = ui_ears
screenmob.client.screen += W.ears
if(W.glasses)
W.glasses.screen_loc = ui_glasses
screenmob.client.screen += W.glasses
if(W.wear_neck)
W.wear_neck.screen_loc = ui_neck
screenmob.client.screen += W.wear_neck
if(W.head)
W.head.screen_loc = ui_head
screenmob.client.screen += W.head
else
if(W.gloves) screenmob.client.screen -= W.gloves
if(W.ears) screenmob.client.screen -= W.ears
if(W.glasses) screenmob.client.screen -= W.glasses
if(W.wear_neck) screenmob.client.screen -= W.wear_neck
if(W.head) screenmob.client.screen -= W.head
/datum/hud/wendigo/persistent_inventory_update(mob/viewer)
if(!mymob)
return
..()
var/mob/living/carbon/wendigo/W = mymob
var/mob/screenmob = viewer || W
if(screenmob.hud_used)
if(screenmob.hud_used.hud_shown)
if(W.belt)
W.belt.screen_loc = ui_belt
screenmob.client.screen += W.belt
if(W.back)
W.back.screen_loc = ui_back
screenmob.client.screen += W.back
else
if(W.belt)
screenmob.client.screen -= W.belt
if(W.back)
screenmob.client.screen -= W.back
if(hud_version != HUD_STYLE_NOHUD)
for(var/obj/item/I in W.held_items)
I.screen_loc = ui_hand_position(W.get_held_index_of_item(I))
screenmob.client.screen += I
else
for(var/obj/item/I in W.held_items)
I.screen_loc = null
screenmob.client.screen -= I
/datum/hud/wendigo/show_hud(version = 0,mob/viewmob)
. = ..()
if(!.)
return
var/mob/screenmob = viewmob || mymob
hidden_inventory_update(screenmob)
@@ -0,0 +1,14 @@
/obj/structure/soul_storage
name = "soul storage"
desc = "Stores souls!"
var/list/souls = list()
//This is a big WIP. I don't even want it having the name "soul storage" but it'll do for now
/obj/structure/soul_storage/Initialize()
. = ..()
GLOB.wendigo_soul_storages += src
/obj/structure/soul_storage/Destroy()
GLOB.wendigo_soul_storages -= src
return ..()
@@ -0,0 +1,11 @@
/mob/living/carbon/wendigo/UnarmedAttack(atom/A, proximity)
A.attack_hand(src)
/mob/living/carbon/wendigo/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
if(incapacitated() || lying)
to_chat(src, "<span class='warning'>You can't do that right now!</span>")
return FALSE
if(be_close && !in_range(M, src))
to_chat(src, "<span class='warning'>You are too far away!</span>")
return FALSE
return TRUE
@@ -0,0 +1,115 @@
#define DEFAULT_MOVESPEED 1.5
//The mob itself
/mob/living/carbon/wendigo
name = "wendigo"
gender = FEMALE
unique_name = FALSE
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD)
hud_type = /datum/hud/wendigo
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
appearance_flags = TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
status_flags = CANSTUN //cant be knocked down, unconscious, or be pushed
maxHealth = 200
icon = 'hyperstation/icons/mobs/wendigo.dmi'
icon_state = "reference"
bodyparts = list(/obj/item/bodypart/chest/wendigo, /obj/item/bodypart/head/wendigo,
/obj/item/bodypart/l_arm/wendigo, /obj/item/bodypart/r_arm/wendigo,
/obj/item/bodypart/l_leg/wendigo, /obj/item/bodypart/r_leg/wendigo)
var/obj/item/belt = null
var/datum/physiology/physiology
var/obj/structure/soul_storage/connected_link
var/fake_breast_size = 5 //She doesn't actually have the organ, but we cache her breast size for rp reasons
var/fake_penis_size = 8
/mob/living/carbon/wendigo/Initialize()
. = ..()
/* //TODO: Uncomment when objectives + forest get finished
if(!connected_link)
if(!GLOB.wendigo_soul_storages.len)
connected_link = new /obj/structure/soul_storage(get_turf(src))
else
connected_link = pick(GLOB.wendigo_soul_storages)
gender = pick(FEMALE, MALE)
*/
if(gender == MALE)
fake_breast_size = 0
else
fake_penis_size = 0
real_name = name
//DAMAGE RESISTANCE
physiology = new()
physiology.brute_mod = 0.7
physiology.burn_mod = 1.25
physiology.tox_mod = -1
physiology.oxy_mod = 1
physiology.clone_mod = 0
physiology.stamina_mod = 0 //Running and attacking, prods
physiology.heat_mod = 2 //IM MELTIIINNNGGGG-!
physiology.cold_mod = 0
physiology.siemens_coeff = 0.2
physiology.stun_mod = 0 //prods n aggressive grab
//physiology.bleed_mod = 2
physiology.speed_mod = 0.9 //Should be faster than a normal person's walking speed
physiology.hunger_mod = 2 //We're gonna have a FEAST TONIGHT!
physiology.do_after_speed = 1
//Traits & Bodyparts
create_bodyparts()
create_internal_organs()
ADD_TRAIT(src, TRAIT_NOCLONE, "initialize")
add_verb(src, /mob/living/proc/mob_sleep)
add_verb(src, /mob/living/proc/lay_down)
add_movespeed_modifier("MOVESPEED_DEFAULT", multiplicative_slowdown=DEFAULT_MOVESPEED)
update_body_parts()
/mob/living/carbon/wendigo/Destroy()
QDEL_NULL(physiology)
return ..()
/mob/living/carbon/wendigo/update_body_parts()
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
BP.update_limb()
/mob/living/carbon/wendigo/update_move_intent_slowdown()
var/mod = 0
if(m_intent == MOVE_INTENT_WALK)
mod = (CONFIG_GET(number/movedelay/walk_delay) / 2) //complete copy besides this part
else
mod = 1.30
if(!isnum(mod))
mod = 1
add_movespeed_modifier(MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
/mob/living/carbon/wendigo/update_movespeed(resort=TRUE)
return (..() * physiology.speed_mod)
/mob/living/carbon/wendigo/can_hold_items()
return TRUE
/mob/living/carbon/wendigo/IsAdvancedToolUser()
return TRUE
/mob/living/carbon/wendigo/can_be_pulled()
return FALSE
/mob/living/carbon/wendigo/is_literate()
return TRUE
/mob/living/carbon/wendigo/canBeHandcuffed()
return TRUE
/mob/living/carbon/wendigo/update_inv_handcuffed()
return
/mob/living/carbon/wendigo/update_inv_legcuffed()
return
//
//ORGANS
//
/mob/living/carbon/wendigo/create_internal_organs()
internal_organs += new /obj/item/organ/eyes/wendigo
internal_organs += new /obj/item/organ/liver/wendigo
internal_organs += new /obj/item/organ/tongue
internal_organs += new /obj/item/organ/lungs
internal_organs += new /obj/item/organ/heart
internal_organs += new /obj/item/organ/stomach
internal_organs += new /obj/item/organ/ears
..()
@@ -0,0 +1,86 @@
/mob/living/carbon/wendigo/examine(mob/user)
var/t_He = p_they(TRUE)
var/t_His = p_their(TRUE)
var/t_his = p_their()
var/t_him = p_them()
. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!")
if(handcuffed)
. += "<span class='warning'>[t_He] is [icon2html(handcuffed, user)] handcuffed!</span>"
if(legcuffed)
. += "<span class='warning'>[t_He] has [icon2html(legcuffed, user)] leg cuffs!</span>"
if(head)
. += "[t_He] is wearing [head.get_examine_string(user)] on [t_his] head."
if(wear_neck)
. += "[t_He] is wearing [wear_neck.get_examine_string(user)] around [t_his] neck."
for(var/obj/item/I in held_items)
if(!(I.item_flags & ABSTRACT))
. += "[t_He] is holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))]."
if(back)
. += "[t_He] has [back.get_examine_string(user)] on [t_his] back."
if(stat == DEAD)
. += "<span class='deadsay'>[t_He] is limp and unresponsive, with no signs of life.</span>"
var/list/msg = ("<span class='warning'>")
var/temp_hp = getBruteLoss()
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY))
if(temp_hp)
if(temp_hp <= 25) msg += "[t_He] has minor bruising.\n"
else if(temp_hp <= 75) msg += "[t_He] has <B>moderate</B> bruising!\n"
else msg += "<B>[t_He] has severe bruising!</B>\n"
temp_hp = getFireLoss()
if(temp_hp)
if(temp_hp <= 25) msg += "[t_He] has minor burns.\n"
else if(temp_hp <= 50) msg += "[t_He] has <B>moderate</B> burns!\n"
else msg += "<B>[t_He] has severe burns!</B>\n"
if(fire_stacks > 0)
msg += "[t_He] is covered in something flammable.\n"
if(fire_stacks < 0)
msg += "[t_He] looks a little soaked.\n"
if(pulledby)
if(pulledby.grab_state)
msg += "[t_He] is restrained by [pulledby]'s grip.\n"
msg += "</span>"
. += msg
if(stat == UNCONSCIOUS)
. += "[t_He] isn't responding to anything around [t_him] and seems to be asleep."
else if(InCritical())
. += "[t_His] breathing is shallow and labored."
if(fake_breast_size < 16)
. += "You see a pair of breasts. You estimate them to be [ascii2text(round(fake_breast_size)+63)]-cups."
else if(!fake_breast_size && gender == FEMALE)
. += "You see a pair of breasts. They're small and flatchested, however."
else
. += "You see [pick("some serious honkers", "a real set of badonkers", "some dobonhonkeros", "massive dohoonkabhankoloos", "two big old tonhongerekoogers", "a couple of giant bonkhonagahoogs", "a pair of humongous hungolomghnonoloughongous")]. Their volume is way beyond cupsize now, measuring in about [round(fake_breast_size)]cm in diameter."
if(fake_penis_size)
. += "You see a flaccid human penis. You estimate it's about [round(fake_penis_size, 0.25)] inch[round(fake_penis_size, 0.25) != 1 ? "es" : ""] long." //would put girth here but lazy
if(connected_link)
if(connected_link.souls.len > 5)
. += "<span class='warning'><B>[t_His] eyes are glowing a deadly red.</B></span>"
else
var/A = "<span class='deadsay'>"
switch(connected_link.souls.len)
if(0)
A += "[t_He] looks malnourished and weak."
if(1)
A += "[t_He] looks hungry."
if(2 to 4)
A += "[t_He] is salivating."
if(5)
A += "[t_His] eyes are glowing red."
. += "[A]</span>"
else
. += "<span class='deadsay'>[t_He] looks lost.</span>"
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, .)
. += "*---------*</span>"
@@ -0,0 +1,55 @@
//Snowflake metabolization with naughty organ manipulation
/mob/living/carbon/wendigo/proc/metabolize_hunger()
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
return
if(connected_link)
if(connected_link.souls.len > 3)
nutrition = min(800, nutrition + (HUNGER_FACTOR*connected_link.souls.len))
nutrition = max(0, nutrition - (HUNGER_FACTOR / (physiology.hunger_mod / (connected_link.souls.len + 1))))
else
nutrition = max(0, nutrition - (HUNGER_FACTOR / physiology.hunger_mod))
switch(nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
throw_alert("nutrition", /obj/screen/alert/fat)
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
clear_alert("nutrition")
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_STARVING)
throw_alert("nutrition", /obj/screen/alert/hungry)
if(0 to NUTRITION_LEVEL_STARVING)
throw_alert("nutrition", /obj/screen/alert/starving)
/mob/living/carbon/wendigo/reagent_check(datum/reagent/R)
if(istype(R, /datum/reagent/fermi))
var/had_changed = FALSE
if(R.type == /datum/reagent/fermi/penis_enlarger)
fake_penis_size += 0.25
had_changed = "penis_enlarger"
if(R.type == /datum/reagent/fermi/PEsmaller)
fake_penis_size = max(0, fake_penis_size - 0.25)
had_changed = "PEsmaller"
if(R.type == /datum/reagent/fermi/breast_enlarger)
fake_breast_size += 0.25
had_changed = "breast_enlarger"
if(R.type == /datum/reagent/fermi/BEsmaller)
fake_breast_size = max(0, fake_breast_size - 0.25)
had_changed = "BEsmaller"
if(had_changed)
R.volume -= R.metabolization_rate
if(round(fake_penis_size, 1) == fake_penis_size && fake_penis_size)
switch(had_changed)
if("penis_enlarger")
to_chat(src, "<span class='warning'>Your [pick(GLOB.gentlemans_organ_names)] [pick("swells up to", "flourishes into", "expands into", "bursts forth into", "grows eagerly into", "amplifys into")] a [fake_penis_size] inch penis.</b></span>")
if("PEsmaller")
if(fake_penis_size > 0)
to_chat(src, "<span class='warning'>Your [pick(GLOB.gentlemans_organ_names)] [pick("shrinks down to", "decreases into", "diminishes into", "deflates into", "shrivels regretfully into", "contracts into")] a [fake_penis_size] inch penis.</b></span>")
else if(round(fake_breast_size, 1) == fake_breast_size && fake_breast_size)
switch(had_changed)
if("breast_enlarger")
to_chat(src, "<span class='warning'>Your breasts [pick("swell up to", "flourish into", "expand into", "burst forth into", "grow eagerly into", "amplify into")] a [ascii2text(round(fake_breast_size)+63)]-cup.</b></span>")
if("BEsmaller)")
if(fake_breast_size > 0)
to_chat(src, "<span class='warning'>Your breasts [pick("shrink down to", "decrease into", "diminish into", "deflate into", "shrivel regretfully into", "contracts into")] a [ascii2text(round(fake_breast_size)+63)]-cup.</b></span>")
return TRUE
@@ -0,0 +1,125 @@
/mob/living/carbon/wendigo/handle_environment(datum/gas_mixture/environment)
if(!environment)
return
var/loc_temp = get_temperature(environment)
if(stat != DEAD)
adjust_bodytemperature(natural_bodytemperature_stabilization())
if(!on_fire) //If you're on fire, you do not heat up or cool down based on surrounding gases
if(loc_temp < bodytemperature)
adjust_bodytemperature(max((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR, BODYTEMP_COOLING_MAX))
else
adjust_bodytemperature(min((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTHEAT))
switch(bodytemperature)
if(280 to 300)
throw_alert("temp", /obj/screen/alert/hot, 1)
apply_damage(HEAT_DAMAGE_LEVEL_1*physiology.heat_mod, BURN)
if(300 to 350)
throw_alert("temp", /obj/screen/alert/hot, 2)
apply_damage(HEAT_DAMAGE_LEVEL_2*physiology.heat_mod, BURN)
if(350 to INFINITY)
throw_alert("temp", /obj/screen/alert/hot, 3)
if(on_fire)
apply_damage(HEAT_DAMAGE_LEVEL_3*physiology.heat_mod, BURN)
else
apply_damage(HEAT_DAMAGE_LEVEL_2*physiology.heat_mod, BURN)
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTCOLD))
if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
switch(bodytemperature)
if(200 to 260)
throw_alert("temp", /obj/screen/alert/cold, 1)
apply_damage(COLD_DAMAGE_LEVEL_1*physiology.cold_mod, BURN)
if(0 to 120)
throw_alert("temp", /obj/screen/alert/cold, 2)
apply_damage(COLD_DAMAGE_LEVEL_2*physiology.cold_mod, BURN)
if(-INFINITY to 0)
throw_alert("temp", /obj/screen/alert/cold, 3)
apply_damage(COLD_DAMAGE_LEVEL_3*physiology.cold_mod, BURN)
else
clear_alert("temp")
else
clear_alert("temp")
//Account for massive pressure differences
var/pressure = environment.return_pressure()
var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
switch(adjusted_pressure)
if(HAZARD_HIGH_PRESSURE to INFINITY)
adjustBruteLoss(min((((adjusted_pressure / HAZARD_HIGH_PRESSURE)-1)*PRESSURE_DAMAGE_COEFFICIENT)*physiology.pressure_mod, MAX_HIGH_PRESSURE_DAMAGE))
throw_alert("pressure", /obj/screen/alert/highpressure, 2)
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
throw_alert("pressure", /obj/screen/alert/highpressure, 1)
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
clear_alert("pressure")
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
else
adjustBruteLoss( LOW_PRESSURE_DAMAGE*physiology.pressure_mod )
throw_alert("pressure", /obj/screen/alert/lowpressure, 2)
return
/mob/living/carbon/wendigo/handle_breath_temperature(datum/gas_mixture/breath)
if(abs(BODYTEMP_NORMAL - breath.temperature) > 50)
switch(breath.temperature)
if(-INFINITY to 0)
adjustFireLoss(3)
if(0 to 120) //We flourish in a cold environment
adjustFireLoss(1.5)
if(298 to 350) //But hoo boy do we not like the heat
adjustFireLoss(2)
if(350 to 800)
adjustFireLoss(3)
if(800 to INFINITY)
adjustFireLoss(8)
/mob/living/carbon/wendigo/handle_fire()
if(..())
return
adjust_bodytemperature(BODYTEMP_HEATING_MAX*physiology.heat_mod)
return
/mob/living/carbon/wendigo/adjustBruteLoss(amount, updating_health, forced)
return ..(amount*physiology.brute_mod, updating_health, forced)
/mob/living/carbon/wendigo/adjustFireLoss(amount, updating_health, forced)
return ..(amount*physiology.burn_mod, updating_health, forced)
/mob/living/carbon/wendigo/adjustToxLoss(amount, updating_health, forced)
return ..(amount*physiology.tox_mod, updating_health, forced)
/mob/living/carbon/wendigo/adjustOxyLoss(amount, updating_health, forced)
return ..(amount*physiology.oxy_mod, updating_health, forced)
/mob/living/carbon/wendigo/adjustCloneLoss(amount, updating_health, forced)
return ..(amount*physiology.clone_mod, updating_health, forced)
/mob/living/carbon/wendigo/adjustStaminaLoss(amount, updating_health, forced)
return ..(amount*physiology.stamina_mod, updating_health, forced)
/mob/living/carbon/wendigo/do_after_coefficent()
. = ..()
. *= physiology.do_after_speed
/mob/living/carbon/wendigo/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return ..(shock_damage, source, physiology.siemens_coeff, safety, override, tesla_shock, illusion, stun)
/mob/living/carbon/wendigo/Stun(amount, updating, ignore_canstun)
return ..(amount*physiology.stun_mod, updating, ignore_canstun)
/mob/living/carbon/wendigo/Knockdown(amount, updating, ignore_canknockdown, override_hardstun, override_stamdmg)
return ..(amount*physiology.stun_mod, updating, ignore_canknockdown, override_hardstun, override_stamdmg)
/mob/living/carbon/wendigo/Unconscious(amount, updating, ignore_canunconscious)
return ..(amount*physiology.stun_mod, updating, ignore_canunconscious)
/mob/living/carbon/wendigo/bleed(amt)
return ..(amt*physiology.bleed_mod)

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