Merge remote-tracking branch 'upstream/master' into cumcom

This commit is contained in:
Dahlular
2021-04-18 23:17:45 -06:00
186 changed files with 10390 additions and 130602 deletions
+1
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@@ -79,6 +79,7 @@
#define ADMIN_PUNISHMENT_FAKEBWOINK "Fake Bwoink"
#define ADMIN_PUNISHMENT_NUGGET "Nugget"
#define ADMIN_PUNISHMENT_BREADIFY ":b:read"
#define ADMIN_PUNISHMENT_BOOKIFY "Bookify"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
+2 -1
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@@ -17,6 +17,7 @@
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
#define COLOR_ALMOST_BLACK "#333333"
#define COLOR_SILVER "#C0C0C0"
#define COLOR_BLACK "#000000"
#define COLOR_RED "#FF0000"
#define COLOR_RED_LIGHT "#FF3333"
@@ -63,4 +64,4 @@
#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
#define COLOR_ASSEMBLY_BLUE "#38559E"
#define COLOR_ASSEMBLY_PURPLE "#6F6192"
#define COLOR_ASSEMBLY_PINK "#ff4adc"
#define COLOR_ASSEMBLY_PINK "#ff4adc"
+3
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@@ -89,6 +89,9 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isxenoperson(A) (is_species(A, /datum/species/xeno))
#define isstartjelly(A) (is_species(A, /datum/species/jelly/roundstartslime))
// Hyperstation Carbon Stuff
#define iswendigo(A) (istype(A, /mob/living/carbon/wendigo))
//more carbon mobs
#define ismonkey(A) (istype(A, /mob/living/carbon/monkey))
+4 -3
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@@ -6,6 +6,10 @@
#define PLANE_SPACE -95
#define PLANE_SPACE_PARALLAX -90
#define OPENSPACE_LAYER 17 //Openspace layer over all
#define OPENSPACE_PLANE -4 //Openspace plane below all turfs
#define OPENSPACE_BACKDROP_PLANE -3 //Black square just over openspace plane to guaranteed cover all in openspace turf
#define FLOOR_PLANE -2
#define GAME_PLANE -1
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
@@ -87,9 +91,6 @@
#define ABOVE_LIGHTING_PLANE 16
#define ABOVE_LIGHTING_LAYER 16
#define FLOOR_OPENSPACE_PLANE 17
#define OPENSPACE_LAYER 17
#define BYOND_LIGHTING_PLANE 18
#define BYOND_LIGHTING_LAYER 18
-2
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@@ -226,5 +226,3 @@
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
#define TILES_TO_PIXELS(tiles) (tiles * PIXELS)
#define CLAMP(CLVALUE,CLMIN,CLMAX) clamp(CLVALUE, CLMIN, CLMAX)
+1
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@@ -69,6 +69,7 @@
#define ALIEN_BODYPART "alien"
#define LARVA_BODYPART "larva"
#define DEVIL_BODYPART "devil"
#define WENDIGO_BODYPART "wendigo"
/*see __DEFINES/inventory.dm for bodypart bitflag defines*/
// Health/damage defines for carbon mobs
+7 -1
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@@ -10,6 +10,7 @@
#define CHANNEL_BUZZ 1018
#define CHANNEL_BICYCLE 1017
//CIT CHANNELS - TRY NOT TO REGRESS
#define CHANNEL_PRED 1010
#define CHANNEL_DIGEST 1009
@@ -126,4 +127,9 @@
#define SOUND_AREA_WOODFLOOR SOUND_ENVIRONMENT_CITY
#define INTERACTION_SOUND_RANGE_MODIFIER -3
#define EQUIP_SOUND_VOLUME 30
#define EQUIP_SOUND_VOLUME 30
#define PICKUP_SOUND_VOLUME 40
#define DROP_SOUND_VOLUME 50
#define YEET_SOUND_VOLUME 90
+3 -5
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@@ -522,10 +522,8 @@
used_key_list[input_key] = 1
return input_key
#if DM_VERSION > 513
#error Remie said that lummox was adding a way to get a lists
#error contents via list.values, if that is true remove this
#error otherwise, update the version and bug lummox
#if DM_VERSION < 513
#error For the love of god do not compile the server below 513
#endif
//Flattens a keyed list into a list of it's contents
/proc/flatten_list(list/key_list)
@@ -578,4 +576,4 @@
var/list/ret = list()
for(var/key in input)
ret += key
return ret
return ret
+2 -5
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@@ -444,11 +444,8 @@ Turf and target are separate in case you want to teleport some distance from a t
var/y = min(world.maxy, max(1, A.y + dy))
return locate(x,y,A.z)
#if DM_VERSION > 513
#warn if you're getting this warning it means 513 is stable
#warn and you should remove this tidbit
#endif
#if DM_VERSION < 513
#warn what the fuck are you doing? Compile on 513+ not below.
/proc/arctan(x)
var/y=arcsin(x/sqrt(1+x*x))
return y
@@ -1616,4 +1613,4 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
if(190)
return "."
if(189)
return "-"
return "-"
+26 -10
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@@ -8,7 +8,7 @@
var/last_parallax_shift //world.time of last update
var/parallax_throttle = 0 //ds between updates
var/parallax_movedir = 0
var/parallax_layers_max = 3
var/parallax_layers_max = 4
var/parallax_animate_timer
/datum/hud/proc/create_parallax(mob/viewmob)
@@ -22,6 +22,8 @@
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
if(SSparallax.random_layer)
C.parallax_layers_cached += new SSparallax.random_layer
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
C.parallax_layers = C.parallax_layers_cached.Copy()
@@ -64,12 +66,12 @@
switch(C.prefs.parallax)
if (PARALLAX_INSANE)
C.parallax_throttle = FALSE
C.parallax_layers_max = 4
C.parallax_layers_max = 5
return TRUE
if (PARALLAX_MED)
C.parallax_throttle = PARALLAX_DELAY_MED
C.parallax_layers_max = 2
C.parallax_layers_max = 3
return TRUE
if (PARALLAX_LOW)
@@ -81,7 +83,7 @@
return FALSE
C.parallax_throttle = PARALLAX_DELAY_DEFAULT
C.parallax_layers_max = 3
C.parallax_layers_max = 4
return TRUE
/datum/hud/proc/update_parallax_pref(mob/viewmob)
@@ -167,7 +169,7 @@
/datum/hud/proc/update_parallax()
var/client/C = mymob.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
if(!posobj)
return
var/area/areaobj = posobj.loc
@@ -296,6 +298,20 @@
speed = 1.4
layer = 3
/obj/screen/parallax_layer/random
blend_mode = BLEND_OVERLAY
speed = 3
layer = 3
/obj/screen/parallax_layer/random/space_gas
icon_state = "space_gas"
/obj/screen/parallax_layer/random/space_gas/Initialize(mapload, view)
src.add_atom_colour(SSparallax.random_parallax_color, ADMIN_COLOUR_PRIORITY)
/obj/screen/parallax_layer/random/asteroids
icon_state = "asteroids"
/obj/screen/parallax_layer/planet
icon_state = "planet"
blend_mode = BLEND_OVERLAY
@@ -304,11 +320,11 @@
layer = 30
/obj/screen/parallax_layer/planet/update_status(mob/M)
var/turf/T = get_turf(M)
if(is_station_level(T.z))
invisibility = 0
else
invisibility = INVISIBILITY_ABSTRACT
var/client/C = M.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
return
invisibility = is_station_level(posobj.z) ? 0 : INVISIBILITY_ABSTRACT
/obj/screen/parallax_layer/planet/update_o()
return //Shit wont move
+1 -1
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@@ -18,7 +18,7 @@
/obj/screen/plane_master/openspace
name = "open space plane master"
plane = FLOOR_OPENSPACE_PLANE
plane = OPENSPACE_BACKDROP_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_MULTIPLY
alpha = 255
+4 -4
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@@ -33,10 +33,10 @@ SUBSYSTEM_DEF(input)
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"O" = "ooc",
"Ctrl+O" = "looc",
"Ctrl+T" = "say",
"Ctrl+T" = "say_indicator",
"T" = "say_indicator",
"Y" = "whisper",
"Ctrl+M" = "me",
"Ctrl+M" = "me_indicato",
"M" = "me_indicator",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
"Any" = "\"KeyDown \[\[*\]\]\"",
@@ -50,9 +50,9 @@ SUBSYSTEM_DEF(input)
"old_hotkeys" = list(
"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"O" = "ooc",
"T" = "say",
"T" = "say_indicator",
"Ctrl+T" = "say_indicator",
"M" = "me",
"M" = "me_indicator",
"Ctrl+M" = "me_indicator",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
"Any" = "\"KeyDown \[\[*\]\]\"",
+7 -1
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@@ -7,9 +7,15 @@ SUBSYSTEM_DEF(parallax)
var/list/currentrun
var/planet_x_offset = 128
var/planet_y_offset = 128
var/random_layer
var/random_parallax_color
/datum/controller/subsystem/parallax/Initialize(timeofday)
//These are cached per client so needs to be done asap so people joining at roundstart do not miss these.
/datum/controller/subsystem/parallax/PreInit()
. = ..()
if(prob(70)) //70% chance to pick a special extra layer
random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids)
random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color.
planet_y_offset = rand(100, 160)
planet_x_offset = rand(100, 160)
@@ -134,7 +134,7 @@
if(ismob(parent.loc) && isitem(AM))
var/obj/item/I = AM
var/mob/M = parent.loc
I.dropped(M)
I.dropped(M, TRUE)
if(new_location)
//Reset the items values
_removal_reset(AM)
-6
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@@ -105,12 +105,6 @@
name = "Empty Shell"
description = "Cosy, rural property availible for young professional couple. Only twelve parsecs from the nearest hyperspace lane!"
/datum/map_template/ruin/space/gas_the_lizards
id = "gas-the-lizards"
suffix = "gasthelizards.dmm"
name = "Disposal Facility 17"
description = "Gas efficiency at 95.6%, fluid elimination at 96.2%. Will require renewed supplies of 'carpet' before the end of the quarter."
/datum/map_template/ruin/space/intact_empty_ship
id = "intact-empty-ship"
suffix = "intactemptyship.dmm"
+5
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@@ -1375,3 +1375,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/fitness/pool
name = "Pool Area"
icon_state = "pool"
/area/xenoarch/nothinghere
name = "Nothing Here"
icon_state = "yellow"
ambientsounds = SPOOKY
+3 -7
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@@ -58,6 +58,9 @@
/area/ruin/space/has_grav/powered/cat_man
name = "Kitty Den"
/area/ruin/space/has_grav/powered/wiz_home/area/ruin/space/has_grav/powered/wiz_home
name = "Wizard's Cabin"
/area/ruin/space/has_grav/powered/authorship
name = "Authorship"
@@ -178,13 +181,6 @@
name = "Mech Transport"
icon_state = "green"
//Ruin of gas the lizard
/area/ruin/space/has_grav/gasthelizard
name = "Gas the lizard"
//Ruin of Deep Storage
/area/ruin/space/has_grav/deepstorage
@@ -22,7 +22,7 @@
required_enemies = 2
recommended_enemies = 4
reroll_friendly = FALSE
enemy_minimum_age = 7
enemy_minimum_age = 21
round_ends_with_antag_death = FALSE
+1 -1
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@@ -136,7 +136,7 @@ Credit where due:
required_players = 35
required_enemies = 3
recommended_enemies = 5
enemy_minimum_age = 7
enemy_minimum_age = 28
protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
restricted_jobs = list("Chaplain", "Captain")
announce_span = "brass"
+1 -1
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@@ -43,7 +43,7 @@
required_players = 30
required_enemies = 3
recommended_enemies = 5
enemy_minimum_age = 7
enemy_minimum_age = 28
announce_span = "cult"
announce_text = "Some crew members are trying to start a cult to Nar'Sie!\n\
@@ -275,7 +275,7 @@
// LEWD //
// //
//////////////////////////////////////////
/* //Putting Lewd traitor on the backburner until we can buffer it a bit.
/datum/dynamic_ruleset/midround/autotraitor/lewd
name = "Horny Traitor"
persistent = TRUE
@@ -375,7 +375,7 @@
var/datum/antagonist/traitor/lewd/newTraitor = new
M.mind.add_antag_datum(newTraitor)
return TRUE
*/
//////////////////////////////////////////////
// //
// Malfunctioning AI //
@@ -66,7 +66,7 @@
// LEWD //
// //
//////////////////////////////////////////
/* //Putting Lewd traitor on the backburner until we can buffer it a bit.
/datum/dynamic_ruleset/roundstart/traitor/lewd
name = "Horny Traitor"
persistent = TRUE
@@ -115,7 +115,7 @@
M.mind.restricted_roles = restricted_roles
return TRUE
*/
//////////////////////////////////////////
// //
// BLOOD BROTHERS //
+1 -1
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@@ -34,7 +34,7 @@
var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted
var/reroll_friendly //During mode conversion only these are in the running
var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die
var/enemy_minimum_age = 7 //How many days must players have been playing before they can play this antagonist
var/enemy_minimum_age = 21 //How many days must players have been playing before they can play this antagonist
var/announce_span = "warning" //The gamemode's name will be in this span during announcement.
var/announce_text = "This gamemode forgot to set a descriptive text! Uh oh!" //Used to describe a gamemode when it's announced.
+1 -1
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@@ -6,7 +6,7 @@
required_enemies = 2
recommended_enemies = 5
antag_flag = ROLE_OPERATIVE
enemy_minimum_age = 7
enemy_minimum_age = 21
announce_span = "danger"
announce_text = "Syndicate forces are approaching the station in an attempt to destroy it!\n\
+1 -1
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@@ -16,7 +16,7 @@
required_players = 30
required_enemies = 2
recommended_enemies = 3
enemy_minimum_age = 14
enemy_minimum_age = 28
announce_span = "danger"
announce_text = "Some crewmembers are attempting a coup!\n\
+1 -1
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@@ -16,7 +16,7 @@
required_enemies = 1
recommended_enemies = 4
reroll_friendly = 1
enemy_minimum_age = 0
enemy_minimum_age = 21
announce_span = "danger"
announce_text = "There are Syndicate agents on the station!\n\
+1 -1
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@@ -10,7 +10,7 @@
required_players = 20
required_enemies = 1
recommended_enemies = 1
enemy_minimum_age = 7
enemy_minimum_age = 21
round_ends_with_antag_death = 1
announce_span = "danger"
announce_text = "There is a space wizard attacking the station!\n\
@@ -285,7 +285,7 @@
// OMG CENTCOM LETTERHEAD
if("MessageCentCom")
if(authenticated==2)
if(authenticated)
if(!checkCCcooldown())
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
return
@@ -301,7 +301,7 @@
// OMG SYNDICATE ...LETTERHEAD
if("MessageSyndicate")
if((authenticated==2) && (obj_flags & EMAGGED))
if((authenticated) && (obj_flags & EMAGGED))
if(!checkCCcooldown())
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
@@ -483,6 +483,11 @@
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=status'>Set Status Display</A> \]"
if(!(obj_flags & EMAGGED))
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageCentCom'>Send Message to CentCom</A> \]"
else
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
if (authenticated==2)
dat += "<BR><BR><B>Captain Functions</B>"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=announce'>Make a Captain's Announcement</A> \]"
@@ -494,11 +499,6 @@
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=changeseclevel'>Change Alert Level</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=emergencyaccess'>Emergency Maintenance Access</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=nukerequest'>Request Nuclear Authentication Codes</A> \]"
if(!(obj_flags & EMAGGED))
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageCentCom'>Send Message to CentCom</A> \]"
else
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
else
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=login'>Log In</A> \]"
if(STATE_CALLSHUTTLE)
+4 -4
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@@ -79,8 +79,8 @@
var/doorOpen = 'sound/machines/airlock.ogg'
var/doorClose = 'sound/machines/airlockclose.ogg'
var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's
var/boltUp = 'sound/machines/boltsup.ogg'
var/boltDown = 'sound/machines/boltsdown.ogg'
var/boltUp = 'hyperstation/sound/machines/BoltsUp.ogg'
var/boltDown = 'hyperstation/sound/machines/BoltsDown.ogg'
var/noPower = 'sound/machines/doorclick.ogg'
var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to
var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass"
@@ -1155,7 +1155,7 @@
if(obj_flags & EMAGGED)
return FALSE
use_power(50)
playsound(src, doorOpen, 30, 1)
playsound(src, doorOpen, 40, 0)
if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
src.closeOther.close()
else
@@ -1202,7 +1202,7 @@
if(obj_flags & EMAGGED)
return
use_power(50)
playsound(src.loc, doorClose, 30, 1)
playsound(src.loc, doorClose, 40, 0)
else
playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1)
+4 -2
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@@ -15,6 +15,8 @@
resistance_flags = FIRE_PROOF
damage_deflection = 70
poddoor = TRUE
var/openSound = 'hyperstation/sound/machines/blastDoorOpen.ogg'
var/closeSound = 'hyperstation/sound/machines/blastDoorClose.ogg'
/obj/machinery/door/poddoor/preopen
icon_state = "open"
@@ -72,10 +74,10 @@
switch(animation)
if("opening")
flick("opening", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
playsound(src, openSound, 20, 0)
if("closing")
flick("closing", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
playsound(src, closeSound, 20, 0)
/obj/machinery/door/poddoor/update_icon()
if(density)
+2
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@@ -8,6 +8,8 @@
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
damage_deflection = 20
max_integrity = 100
openSound = 'hyperstation/sound/machines/shutter.ogg'
closeSound = 'hyperstation/sound/machines/shutter.ogg'
/obj/machinery/door/poddoor/shutters/preopen
icon_state = "open"
+2 -2
View File
@@ -141,7 +141,7 @@
if(!src.operating) //in case of emag
operating = TRUE
do_animate("opening")
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
playsound(src.loc, 'hyperstation/sound/machines/windowdoor.ogg', 70, 0)
src.icon_state ="[src.base_state]open"
sleep(10)
@@ -165,7 +165,7 @@
return 0
operating = TRUE
do_animate("closing")
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
playsound(src.loc, 'hyperstation/sound/machines/windowdoor.ogg', 70, 0)
src.icon_state = src.base_state
density = TRUE
+29 -4
View File
@@ -32,7 +32,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/hitsound
var/usesound
var/throwhitsound
var/mob_throw_hit_sound
///Sound uses when picking the item up (into your hands)
var/pickup_sound
///Sound uses when dropping the item, or when its thrown.
var/drop_sound
///Sound used when equipping the item into a valid slot
var/equip_sound
@@ -376,7 +382,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
return ITALICS | REDUCE_RANGE
/obj/item/proc/dropped(mob/user)
/obj/item/proc/dropped(mob/user, silent)
for(var/X in actions)
var/datum/action/A = X
A.Remove(user)
@@ -384,6 +390,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
qdel(src)
item_flags &= ~IN_INVENTORY
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
if(!silent)
playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
// called just as an item is picked up (loc is not yet changed)
/obj/item/proc/pickup(mob/user)
@@ -427,8 +435,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
A.Grant(user)
item_flags |= IN_INVENTORY
if(equip_sound && (slot_flags & slotdefine2slotbit(slot)))
if(equip_sound &&(slot_flags & slotdefine2slotbit(slot)))
playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
else if(slot == SLOT_HANDS)
playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
/obj/item/proc/item_action_slot_check(slot, mob/user)
@@ -582,6 +592,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/itempush = 1
if(w_class < 4)
itempush = 0 //too light to push anything
if(istype(hit_atom, /mob/living)) //Living mobs handle hit sounds differently.
var/volume = get_volume_by_throwforce_and_or_w_class()
if (throwforce > 0)
if (mob_throw_hit_sound)
playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
else if(hitsound)
playsound(hit_atom, hitsound, volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
else
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
else
playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
@@ -853,7 +878,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
layer = initial(layer)
plane = initial(plane)
appearance_flags &= ~NO_CLIENT_COLOR
dropped(M)
dropped(M, FALSE)
return ..()
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
@@ -32,6 +32,9 @@
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
var/mode = 0
drop_sound = 'sound/items/handling/multitool_drop.ogg'
pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
/obj/item/multitool/examine(mob/user)
. = ..()
if(selected_io)
@@ -200,6 +200,7 @@
if(!language)
language = M.get_default_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
playsound(src, 'sound/voice/radioin.ogg', 25, 0)
return ITALICS | REDUCE_RANGE
/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
@@ -50,6 +50,9 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
//END OF CIT CHANGES
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
null, \
//add this when I can find a way to make them easily constructible > new/datum/stack_recipe("sink", /obj/structure/sink, 2, one_per_turf = TRUE, on_floor = TRUE),
new/datum/stack_recipe("shower", /obj/machinery/shower/crafted, 2, one_per_turf = TRUE, on_floor = TRUE), \
null, \
new/datum/stack_recipe("rack parts", /obj/item/rack_parts), \
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
null, \
@@ -355,6 +358,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
merge_type = /obj/item/stack/sheet/cloth
grind_results = list(/datum/reagent/cellulose = 4)
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.cloth_recipes
return ..()
@@ -400,6 +406,11 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
merge_type = /obj/item/stack/sheet/durathread
grind_results = list(/datum/reagent/cellulose = 10)
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.durathread_recipes
return ..()
+12
View File
@@ -12,6 +12,8 @@
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
var/worn_overlays = FALSE //worn counterpart of the above.
equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -889,6 +891,16 @@ obj/item/storage/belt/slut/ComponentInitialize()
final_block_chance = 0 //Too thin to block bullets
return ..()
/obj/item/storage/belt/sabre/chloesabre
name = "Ornate Sheath"
desc = "An ornate and rather sinister looking sabre sheathe."
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
icon_state = "darksheath"
item_state = "darksheath"
fitting_swords = list(/obj/item/toy/sword/chloesabre, /obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
starting_sword = /obj/item/toy/sword/chloesabre
/obj/item/storage/belt/botany
name = "botanical belt"
desc = "A belt made for holding hydroponics supplies."
+5
View File
@@ -35,6 +35,9 @@
var/illustration = "writing"
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
drop_sound = 'sound/items/handling/cardboardbox_drop.ogg'
pickup_sound = 'sound/items/handling/cardboardbox_pickup.ogg'
/obj/item/storage/box/Initialize(mapload)
. = ..()
update_icon()
@@ -643,6 +646,8 @@
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
price = 2
drop_sound = 'sound/items/handling/matchbox_drop.ogg'
pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
/obj/item/storage/box/matches/ComponentInitialize()
. = ..()
@@ -16,6 +16,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
materials = list(MAT_METAL = 500)
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
+3
View File
@@ -13,6 +13,9 @@
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50)
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
tool_behaviour = TOOL_CROWBAR
toolspeed = 1
@@ -19,6 +19,8 @@
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
tool_behaviour = TOOL_SCREWDRIVER
toolspeed = 1
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
var/random_color = TRUE //if the screwdriver uses random coloring
var/static/list/screwdriver_colors = list(
@@ -34,6 +34,9 @@
tool_behaviour = TOOL_WELDER
toolspeed = 1
drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
/obj/item/weldingtool/Initialize()
. = ..()
create_reagents(max_fuel)
@@ -17,6 +17,9 @@
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
tool_behaviour = TOOL_WIRECUTTER
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
+3
View File
@@ -13,6 +13,9 @@
usesound = 'sound/items/ratchet.ogg'
materials = list(MAT_METAL=150)
drop_sound = 'sound/items/handling/wrench_drop.ogg'
pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
tool_behaviour = TOOL_WRENCH
toolspeed = 1
+2
View File
@@ -31,6 +31,8 @@
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
/obj/vv_edit_var(vname, vval)
switch(vname)
if("anchored")
@@ -727,3 +727,9 @@
qdel(src)
building = FALSE
/obj/structure/rack/shelf
name = "shelving"
desc = "Some nice metal shelves."
icon = 'hyperstation/icons/obj/objects.dmi'
icon_state = "shelf"
+41 -16
View File
@@ -219,8 +219,8 @@
var/watertemp = "normal" //freezing, normal, or boiling
var/datum/looping_sound/showering/soundloop
/*/obj/machinery/shower/crafted //When created from sheets of metal
anchored = FALSE */ //Stop exploiting this ree
/obj/machinery/shower/crafted //When created from sheets of metal
anchored = FALSE
/obj/machinery/shower/Initialize()
. = ..()
@@ -292,19 +292,43 @@
if (user.a_intent != INTENT_HELP)
return ..()
if (I.tool_behaviour == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I]...</span>")
if(I.use_tool(src, user, 50))
switch(watertemp)
if("normal")
watertemp = "freezing"
if("freezing")
watertemp = "boiling"
if("boiling")
watertemp = "normal"
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I] to [watertemp] temperature.</span>")
log_game("[key_name(user)] has wrenched a shower to [watertemp] at ([x],[y],[z])")
add_hiddenprint(user)
switch (I.tool_behaviour)
if (TOOL_WRENCH)
if (!anchored)
user.visible_message("<span class='notice'>[user] starts to take apart [src]...</span>", "<span class='notice'>You start dismantling [src]...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 20))
deconstruct(TRUE)
else
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I]...</span>")
if(I.use_tool(src, user, 50))
switch(watertemp)
if("normal")
watertemp = "freezing"
if("freezing")
watertemp = "boiling"
if("boiling")
watertemp = "normal"
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I] to [watertemp] temperature.</span>")
log_game("[key_name(user)] has wrenched a shower to [watertemp] at ([x],[y],[z])")
add_hiddenprint(user)
if (TOOL_SCREWDRIVER)
if (!anchored)
to_chat(user, "<span class='notice'>You begin screwing in [src] to the floor...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 30))
user.visible_message("<span class='notice'>[user] connects [src] to the floor.</span>", "<span class='notice'>You connect [src] to the floor.</span>")
anchored = TRUE
else
to_chat(user, "<span class='notice'>You start to take out [src]'s screws...</span>")
on = FALSE
soundloop.stop()
update_icon()
I.play_tool_sound(src)
if(I.use_tool(src, user, 20))
user.visible_message("<span class='notice'>[user] disconnects [src] from the floor.</span>", "<span class='notice'>You disconnect [src] from the floor.</span>")
anchored = FALSE
/obj/machinery/shower/examine()
. += ..()
@@ -429,6 +453,7 @@
H.update_inv_wear_mask()
else
H.lip_style = null
H.nail_style = null
H.update_body()
if(H.glasses && washglasses && wash_obj(H.glasses))
H.update_inv_glasses()
@@ -468,7 +493,7 @@
return PROCESS_KILL
/obj/machinery/shower/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 3)
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
/obj/machinery/shower/proc/check_heat(mob/living/carbon/C)
+18 -2
View File
@@ -1,7 +1,20 @@
GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdrop, new)
/atom/movable/openspace_backdrop
name = "openspace_backdrop"
anchored = TRUE
icon = 'icons/turf/floors.dmi'
icon_state = "grey"
plane = OPENSPACE_BACKDROP_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = SPLASHSCREEN_LAYER
/turf/open/openspace
name = "open space"
desc = "Watch your step!"
icon_state = "grey"
icon_state = "transparent"
baseturfs = /turf/open/openspace
CanAtmosPassVertical = ATMOS_PASS_YES
//mouse_opacity = MOUSE_OPACITY_TRANSPARENT
@@ -14,8 +27,11 @@
/turf/open/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
. = ..()
plane = FLOOR_OPENSPACE_PLANE
plane = OPENSPACE_PLANE
layer = OPENSPACE_LAYER
vis_contents += GLOB.openspace_backdrop_one_for_all //Special grey square for projecting backdrop darkness filter on it.
return INITIALIZE_HINT_LATELOAD
/turf/open/openspace/LateInitialize()
+1 -1
View File
@@ -18,7 +18,7 @@
light_power = 0.25
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
bullet_bounce_sound = null
vis_flags = VIS_INHERIT_ID //when this be added to vis_contents of something it be associated with something on clicking, important for visualisation of turf in openspace and interraction with openspace that show you turf.
/turf/open/space/basic/New() //Do not convert to Initialize
//This is used to optimize the map loader
+2
View File
@@ -32,6 +32,8 @@
//IE if the turf is supposed to be water, set TRUE.
var/tiled_dirt = FALSE // use smooth tiled dirt decal
vis_flags = VIS_INHERIT_PLANE|VIS_INHERIT_ID //when this be added to vis_contents of something it inherit something.plane and be associated with something on clicking, important for visualisation of turf in openspace and interraction with openspace that show you turf.
/turf/vv_edit_var(var_name, new_value)
var/static/list/banned_edits = list("x", "y", "z")
+15 -1
View File
@@ -1247,6 +1247,11 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
var/obj/item/reagent_containers/food/snacks/store/bread/plain/funnyBread = new(get_turf(target))
target.forceMove(funnyBread)
/client/proc/bookify(atom/movable/target)
var/obj/item/reagent_containers/food/snacks/store/book/funnyBook = new(get_turf(target))
target.forceMove(funnyBook)
funnyBook.name = "Book of " + target.name
/client/proc/smite(mob/living/carbon/human/target as mob)
set name = "Smite"
set category = "Fun"
@@ -1268,7 +1273,8 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
ADMIN_PUNISHMENT_TABLETIDESTATIONWIDE,
ADMIN_PUNISHMENT_FAKEBWOINK,
ADMIN_PUNISHMENT_NUGGET,
ADMIN_PUNISHMENT_BREADIFY)
ADMIN_PUNISHMENT_BREADIFY,
ADMIN_PUNISHMENT_BOOKIFY)
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
@@ -1379,6 +1385,14 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
target.transformation_animation(bread_appearance, time = BREADIFY_TIME, transform_overlay=transform_scanline, reset_after=TRUE)
addtimer(CALLBACK(GLOBAL_PROC, .proc/breadify, target), BREADIFY_TIME)
#undef BREADIFY_TIME
if(ADMIN_PUNISHMENT_BOOKIFY)
#define BOOKIFY_TIME (2 SECONDS)
var/mutable_appearance/book_appearance = mutable_appearance('icons/obj/library.dmi', "book")
var/mutable_appearance/transform_scanline = mutable_appearance('icons/effects/effects.dmi', "transform_effect")
target.transformation_animation(book_appearance, time = BOOKIFY_TIME, transform_overlay=transform_scanline, reset_after=TRUE)
addtimer(CALLBACK(GLOBAL_PROC, .proc/bookify, target), BOOKIFY_TIME)
playsound(target, 'hyperstation/sound/misc/bookify.ogg', 60, 1)
#undef BOOKIFY_TIME
punish_log(target, punishment)
@@ -609,6 +609,8 @@ This is here to make the tiles around the station mininuke change when it's arme
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
icon_state = "datadisk0"
drop_sound = 'sound/items/handling/disk_drop.ogg'
pickup_sound = 'sound/items/handling/disk_pickup.ogg'
/obj/item/disk/nuclear
name = "nuclear authentication disk"
@@ -203,6 +203,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
anchored = TRUE // should only appear in vis_contents, but to be safe
layer = FLY_LAYER
appearance_flags = TILE_BOUND
vis_flags = NONE
/obj/effect/overlay/gas/New(state, alph)
. = ..()
@@ -11,20 +11,6 @@
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
/obj/item/clothing/gloves/guncaster
name = "fingerless leather gloves"
desc = "Sturdy leather gloves with no fingertips, buckled at the wrist."
icon_state = "guncaster"
item_state = "guncaster"
icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
item_color = null //So they don't wash.
transfer_prints = TRUE
strip_delay = 40
equip_delay_other = 20
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
-26
View File
@@ -94,32 +94,6 @@
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/stalhelm
name = "Stalhelm"
desc = "Ein Helm, um die Nazi-Interesse an fremden Raumstationen zu sichern."
icon_state = "stalhelm"
item_state = "stalhelm"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/panzer
name = "Panzer Cap"
desc = "Command any mech in style."
icon_state = "panzercap"
item_state = "panzercap"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/naziofficer
name = "Officer Cap"
desc = "Style is all that matters."
icon_state = "officercap"
item_state = "officercap"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/russobluecamohat
name = "russian blue camo beret"
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
@@ -1,25 +1,5 @@
//VG Ports
/obj/item/clothing/head/helmet/space/hardsuit/nazi
name = "nazi hardhelmet"
desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
item_state = "hardsuit0-nazi"
icon_state = "hardsuit0-nazi"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
item_color = "nazi"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/nazi
name = "nazi hardsuit"
desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain."
item_state = "hardsuit-nazi"
icon_state = "hardsuit-nazi"
slowdown = 1
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/soviet
name = "soviet hardhelmet"
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
+2
View File
@@ -10,6 +10,8 @@
var/togglename = null
var/suittoggled = FALSE
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
var/adjusted = NORMAL_STYLE
mutantrace_variation = MUTANTRACE_VARIATION
var/tauric = FALSE //Citadel Add for tauric hardsuits
+3
View File
@@ -18,6 +18,9 @@
mutantrace_variation = MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
equip_sound = 'sound/items/equip/jumpsuit_equip.ogg'
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
@@ -12,6 +12,9 @@
resistance_flags = ACID_PROOF
obj_flags = UNIQUE_RENAME
drop_sound = 'sound/items/handling/drinkglass_drop.ogg'
pickup_sound = 'sound/items/handling/drinkglass_pickup.ogg'
/obj/item/reagent_containers/food/drinks/drinkingglass/on_reagent_change(changetype)
cut_overlays()
if(reagents.reagent_list.len)
@@ -378,3 +378,16 @@ All foods are distributed among various categories. Use common sense.
TB.MouseDrop(over)
else
return ..()
/obj/item/reagent_containers/food/snacks/store/book
name = "book"
desc = "Could it be? A LoR reference? And is it... Edible?"
icon = 'icons/obj/library.dmi'
icon_state = "book"
tastes = list("broken dreams and promises" = 10)
foodtype = GROSS
dunkable = TRUE
volume = 80
bitesize = 4
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1)
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 1)
+1 -1
View File
@@ -50,7 +50,7 @@ Captain
suit = /obj/item/clothing/suit/armor/vest/capcarapace
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/caphat
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
backpack = /obj/item/storage/backpack/captain
satchel = /obj/item/storage/backpack/satchel/cap
+13 -13
View File
@@ -5,16 +5,16 @@
alt_titles = list("Head Engineer", "Construction Coordinator", "Project Manager")
/datum/job/engineer
alt_titles = list("Maintenance Technician", "Engine Technician", "Electrician", "Structural Engineer", "Station Architect")
alt_titles = list("Maintenance Technician", "Engine Technician", "Electrician", "Structural Engineer", "Mechanic", "Station Architect")
/datum/job/atmos
alt_titles = list("Firefighter", "Life Support Specialist")
alt_titles = list("Firefighter", "Life Support Specialist", "Disposals Technician")
/datum/job/junior_engineer
//Service
/datum/job/assistant
alt_titles = list("Civilian", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist")
alt_titles = list("Civilian", "Morale Officer", "Stripper", "Off-Duty", "Escort", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist")
/datum/job/cook
alt_titles = list("Cook", "Culinary Artist", "Butcher", "Chef de partie")
@@ -23,7 +23,7 @@
alt_titles = list("Gardener", "Herbalist", "Botanical Researcher", "Hydroponicist", "Farmer", "Beekeeper")
/datum/job/curator
alt_titles = list("Journalist", "Librarian")
alt_titles = list("Journalist", "Librarian", "Keeper")
/datum/job/chaplain
alt_titles = list("Priest", "Priestess", "Bishop", "Prior", "Monk", "Nun", "Counselor")
@@ -38,10 +38,10 @@
alt_titles = list("Jester", "Comedian")
/datum/job/mime
alt_titles = list("Performer")
alt_titles = list("Performer", "Pantomime", "Mimic")
/datum/job/bartender
alt_titles = list("Mixologist", "Bar Owner")
alt_titles = list("Mixologist", "Bar Owner", "Barmaid")
//Science
/datum/job/rd
@@ -57,7 +57,7 @@
//Medical
/datum/job/cmo
alt_titles = list("Medical Director")
alt_titles = list("Medical Director", "Medical Administrator")
/datum/job/doctor
alt_titles = list("Nurse", "Surgeon", "Physician", "Paramedic")
@@ -69,7 +69,7 @@
alt_titles = list("Microbiologist", "Biochemist", "Pathologist")
/datum/job/geneticist
alt_titles = list("Gene Therapist")
alt_titles = list("Gene Therapist", "Genetics Researcher")
/datum/job/psychologist
alt_titles = list("Therapist", "Psychiatrist")
@@ -78,13 +78,13 @@
//Security
/datum/job/hos
alt_titles = list("Chief of Security", "Security Commander")
alt_titles = list("Chief of Security", "Security Commander", "Sheriff")
/datum/job/warden
alt_titles = list("Prison Chief", "Armory Manager", "Prison Administrator")
alt_titles = list("Prison Chief", "Armory Manager", "Prison Administrator", "Brig Superintendent")
/datum/job/officer
alt_titles = list("Security Agent", "Probation Officer", "Security Peacekeeper", "Security Cadet")
alt_titles = list("Security Agent", "Probation Officer", "Security Peacekeeper", "Security Guard", "Guardsman", "Security Cadet")
/datum/job/detective
alt_titles = list("Forensics Technician", "Private Investigator", "Gumshoe")
@@ -103,7 +103,7 @@
//Command
/datum/job/captain
alt_titles = list("Station Director", "Station Commander", "Station Overseer")
alt_titles = list("Station Director", "Station Commander", "Station Overseer", "Stationmaster", "Commissar")
/datum/job/hop
alt_titles = list("Personnel Manager", "Staff Administrator")
alt_titles = list("Personnel Manager", "Staff Administrator", "Records Administrator")
+1 -1
View File
@@ -42,7 +42,7 @@ Chief Medical Officer
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
l_hand = /obj/item/storage/firstaid/regular
suit_store = /obj/item/flashlight/pen
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
+1 -1
View File
@@ -55,7 +55,7 @@ Head of Security
suit_store = /obj/item/gun/energy/e_gun
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
+2
View File
@@ -193,6 +193,8 @@
var/unique = 0 //0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
var/title //The real name of the book.
var/window_size = null // Specific window size for the book, i.e: "1920x1080", Size x Width
drop_sound = 'sound/items/handling/book_drop.ogg'
pickup_sound = 'sound/items/handling/book_pickup.ogg'
/obj/item/book/attack_self(mob/user)
if(is_blind(user))
@@ -24,6 +24,9 @@
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
var/lip_color = "white"
var/nail_style = null
var/nail_color = "white"
var/age = 30 //Player's age
var/underwear = "Nude" //Which underwear the player wants
@@ -81,7 +81,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/fixed_mut_color2 = ""
var/fixed_mut_color3 = ""
var/whitelisted = 0 //Is this species restricted to certain players?
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
@@ -550,6 +550,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
MA.color = "#[H.socks_color]"
standing += MA
// nail paint (hyper)
if(H.nail_style)
var/mutable_appearance/nail_overlay = mutable_appearance('hyperstation/icons/mobs/nails.dmi', "nails", -HANDS_PART_LAYER)
nail_overlay.color = H.nail_color
standing += nail_overlay
if(standing.len)
H.overlays_standing[BODY_LAYER] = standing
+3 -15
View File
@@ -105,7 +105,7 @@
return
/mob/living/proc/can_embed(obj/item/I)
return FALSE
return FALSE
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
var/obj/item/I
@@ -126,22 +126,10 @@
return TRUE
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
var/dtype = BRUTE
var/volume = I.get_volume_by_throwforce_and_or_w_class()
SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, zone)
dtype = I.damtype
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
if (I.throwhitsound) //...and throwhitsound is defined...
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
if(!blocked)
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
"<span class='userdanger'>[src] has been hit by [I].</span>")
@@ -397,7 +385,7 @@
if (INTENT_GRAB)
grabbedby(M)
return FALSE
if(INTENT_HARM)
if(INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
+1 -1
View File
@@ -252,7 +252,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
if (client?.prefs.radiosounds && stat != UNCONSCIOUS && can_hear() && radio_freq)
playsound_local(src,'sound/voice/radio.ogg', 30, 1)
playsound_local(src,'sound/voice/radio.ogg', 30, 0)
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
+2
View File
@@ -142,3 +142,5 @@
var/typing_indicator_timerid
/// Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.
var/mutable_appearance/typing_indicator_current
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of mob in openspace.
+4
View File
@@ -23,6 +23,9 @@
dog_fashion = /datum/dog_fashion/head
grind_results = list(/datum/reagent/cellulose = 2)
drop_sound = 'sound/items/handling/paper_drop.ogg'
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
var/info //What's actually written on the paper.
var/info_links //A different version of the paper which includes html links at fields and EOF
var/stamps //The (text for the) stamps on the paper.
@@ -143,6 +146,7 @@
var/locid = 0
var/laststart = 1
var/textindex = 1
playsound(src, 'sound/items/handling/writing.ogg', 50, 1, -1)
while(locid < 15) //hey whoever decided a while(1) was a good idea here, i hate you
var/istart = 0
if(links)
@@ -14,7 +14,7 @@
taste_description = "alcohol"
var/boozepwr = 65 //Higher numbers equal higher hardness, higher hardness equals more intense alcohol poisoning
pH = 7.33
hydration = 1 * REAGENTS_METABOLISM
hydration = 1
/*
Boozepwr Chart
@@ -11,7 +11,7 @@
glass_icon_state = "glass_orange"
glass_name = "glass of orange juice"
glass_desc = "Vitamins! Yay!"
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
pH = 3.3
/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/M)
@@ -28,7 +28,7 @@
glass_icon_state = "glass_red"
glass_name = "glass of tomato juice"
glass_desc = "Are you sure this is tomato juice?"
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tomatojuice/on_mob_life(mob/living/carbon/M)
if(M.getFireLoss() && prob(20))
@@ -45,7 +45,7 @@
glass_name = "glass of lime juice"
glass_desc = "A glass of sweet-sour lime juice."
pH = 2.2
hydration = 3 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/limejuice/on_mob_life(mob/living/carbon/M)
if(M.getToxLoss() && prob(20))
@@ -61,7 +61,7 @@
glass_icon_state = "carrotjuice"
glass_name = "glass of carrot juice"
glass_desc = "It's just like a carrot but without crunching."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/carrotjuice/on_mob_life(mob/living/carbon/M)
M.adjust_blurriness(-1)
@@ -83,7 +83,7 @@
glass_icon_state = "berryjuice"
glass_name = "glass of berry juice"
glass_desc = "Berry juice. Or maybe it's jam. Who cares?"
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/applejuice
name = "Apple Juice"
@@ -91,7 +91,7 @@
color = "#ECFF56" // rgb: 236, 255, 86
taste_description = "apples"
pH = 3.2 // ~ 2.7 -> 3.7
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/poisonberryjuice
name = "Poison Berry Juice"
@@ -101,7 +101,7 @@
glass_icon_state = "poisonberryjuice"
glass_name = "glass of berry juice"
glass_desc = "Berry juice. Or maybe it's poison. Who cares?"
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/poisonberryjuice/on_mob_life(mob/living/carbon/M)
M.adjustToxLoss(1, 0)
@@ -116,7 +116,7 @@
glass_icon_state = "glass_red"
glass_name = "glass of watermelon juice"
glass_desc = "A glass of watermelon juice."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/lemonjuice
name = "Lemon Juice"
@@ -127,7 +127,7 @@
glass_name = "glass of lemon juice"
glass_desc = "Sour..."
pH = 2
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/strawberryjuice
name = "Strawberry Juice"
@@ -136,7 +136,7 @@
taste_description = "strawberry"
glass_name = "glass of strawberry juice"
glass_desc = "Refreshing seasonal summer drink."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/banana
name = "Banana Juice"
@@ -146,7 +146,7 @@
glass_icon_state = "banana"
glass_name = "glass of banana juice"
glass_desc = "The raw essence of a banana. HONK."
hydration = 1 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/banana/on_mob_life(mob/living/carbon/M)
if((ishuman(M) && M.job == "Clown") || ismonkey(M))
@@ -210,7 +210,7 @@
description = "The juice of a bunch of grapes. Guaranteed non-alcoholic."
color = "#290029" // dark purple
taste_description = "grape soda"
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/milk
name = "Milk"
@@ -221,7 +221,7 @@
glass_name = "milk drum"
glass_desc = "White and nutritious goodness!"
pH = 6.5
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
@@ -243,7 +243,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of soy milk"
glass_desc = "White and nutritious soy goodness!"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/soymilk/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(20))
@@ -260,7 +260,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of coconut milk"
glass_desc = "White and nutritious goodness!"
hydration = 4 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/coconutmilk/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(20))
@@ -276,7 +276,7 @@
glass_icon_state = "glass_white"
glass_name = "glass of cream"
glass_desc = "Ewwww..."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/cream/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(20))
@@ -294,7 +294,7 @@
glass_icon_state = "glass_brown"
glass_name = "glass of coffee"
glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/coffee/overdose_process(mob/living/M)
M.Jitter(5)
@@ -320,7 +320,7 @@
glass_icon_state = "teaglass"
glass_name = "glass of tea"
glass_desc = "Drinking it from here would not seem right."
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tea/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-2)
@@ -341,7 +341,7 @@
glass_icon_state = "lemonpitcher"
glass_name = "pitcher of lemonade"
glass_desc = "This drink leaves you feeling nostalgic for some reason."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tea/arnold_palmer
name = "Arnold Palmer"
@@ -353,7 +353,7 @@
glass_icon_state = "arnold_palmer"
glass_name = "Arnold Palmer"
glass_desc = "You feel like taking a few golf swings after a few swigs of this."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tea/arnold_palmer/on_mob_life(mob/living/carbon/M)
if(prob(5))
@@ -370,7 +370,7 @@
glass_icon_state = "icedcoffeeglass"
glass_name = "iced coffee"
glass_desc = "A drink to perk you up and refresh you!"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/icecoffee/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -390,7 +390,7 @@
glass_icon_state = "icedteaglass"
glass_name = "iced tea"
glass_desc = "All natural, antioxidant-rich flavour sensation."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/icetea/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-2)
@@ -410,7 +410,7 @@
glass_icon_state = "glass_brown"
glass_name = "glass of Space Cola"
glass_desc = "A glass of refreshing Space Cola."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/space_cola/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(0,M.drowsyness-5)
@@ -426,7 +426,7 @@
glass_icon_state = "nuka_colaglass"
glass_name = "glass of Nuka Cola"
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L)
..()
@@ -471,7 +471,7 @@
glass_icon_state = "dr_gibb_glass"
glass_name = "glass of Dr. Gibb"
glass_desc = "Dr. Gibb. Not as dangerous as the glass_name might imply."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/dr_gibb/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(0,M.drowsyness-6)
@@ -486,7 +486,7 @@
glass_icon_state = "space-up_glass"
glass_name = "glass of Space-Up"
glass_desc = "Space-up. It helps you keep your cool."
hydration = 5 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/space_up/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -500,7 +500,7 @@
glass_icon_state = "glass_yellow"
glass_name = "glass of lemon-lime"
glass_desc = "You're pretty certain a real fruit has never actually touched this."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/lemon_lime/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -514,7 +514,7 @@
glass_icon_state = "glass_red"
glass_name = "glass of Pwr Game"
glass_desc = "Goes well with a Vlad's salad."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/pwr_game/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -528,7 +528,7 @@
glass_icon_state = "glass_red"
glass_name = "glass of Shambler's juice"
glass_desc = "Mmm mm, shambly."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/shamblers/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -543,7 +543,7 @@
glass_icon_state = "grey_bull_glass"
glass_name = "glass of Grey Bull"
glass_desc = "Surprisingly it isnt grey."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/grey_bull/on_mob_metabolize(mob/living/L)
..()
@@ -569,7 +569,7 @@
glass_icon_state = "glass_clear"
glass_name = "glass of soda water"
glass_desc = "Soda water. Why not make a scotch and soda?"
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/sodawater/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -585,7 +585,7 @@
glass_icon_state = "glass_clear"
glass_name = "glass of tonic water"
glass_desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
hydration = 4 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tonic/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -604,7 +604,7 @@
glass_icon_state = "iceglass"
glass_name = "glass of ice"
glass_desc = "Generally, you're supposed to put something else in there too..."
hydration = 5 * REAGENTS_METABOLISM //ice is water dummy, just as good.
hydration = 5
/datum/reagent/consumable/ice/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -619,7 +619,7 @@
glass_icon_state = "soy_latte"
glass_name = "soy latte"
glass_desc = "A nice and refreshing beverage while you're reading."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/soy_latte/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -641,7 +641,7 @@
glass_icon_state = "cafe_latte"
glass_name = "cafe latte"
glass_desc = "A nice, strong and refreshing beverage while you're reading."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/cafe_latte/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
@@ -663,7 +663,7 @@
glass_icon_state = "doctorsdelightglass"
glass_name = "Doctor's Delight"
glass_desc = "The space doctor's favorite. Guaranteed to restore bodily injury; side effects include cravings and hunger."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/doctor_delight/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-0.5, 0)
@@ -730,7 +730,7 @@
glass_icon_state = "pumpkin_latte"
glass_name = "pumpkin latte"
glass_desc = "A mix of coffee and pumpkin juice."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/gibbfloats
name = "Gibb Floats"
@@ -742,14 +742,14 @@
glass_icon_state = "gibbfloats"
glass_name = "Gibbfloat"
glass_desc = "Dr. Gibb with ice cream on top."
hydration = 3 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/pumpkinjuice
name = "Pumpkin Juice"
description = "Juiced from real pumpkin."
color = "#FFA500"
taste_description = "pumpkin"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/blumpkinjuice
name = "Blumpkin Juice"
@@ -766,7 +766,7 @@
glass_icon_state = "triplecitrus" //needs own sprite mine are trash
glass_name = "glass of triple citrus"
glass_desc = "A mixture of citrus juices. Tangy, yet smooth."
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/grape_soda
name = "Grape soda"
@@ -775,7 +775,7 @@
taste_description = "grape soda"
glass_name = "glass of grape juice"
glass_desc = "It's grape (soda)!"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/grape_soda/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -788,7 +788,7 @@
color = "#7D4E29"
quality = DRINK_NICE
taste_description = "chocolate milk"
hydration = 2 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/menthol
name = "Menthol"
@@ -810,7 +810,7 @@
taste_description = "sweet pomegranates"
glass_name = "glass of grenadine"
glass_desc = "Delicious flavored syrup."
hydration = 1 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/parsnipjuice
name = "Parsnip Juice"
@@ -818,7 +818,7 @@
color = "#FFA500"
taste_description = "parsnip"
glass_name = "glass of parsnip juice"
hydration = 1 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/pineapplejuice
name = "Pineapple Juice"
@@ -827,7 +827,7 @@
taste_description = "pineapple"
glass_name = "glass of pineapple juice"
glass_desc = "Tart, tropical, and hotly debated."
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/peachjuice //Intended to be extremely rare due to being the limiting ingredients in the blazaam drink
name = "Peach Juice"
@@ -835,7 +835,7 @@
color = "#E78108"
taste_description = "peaches"
glass_name = "glass of peach juice"
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/cream_soda
name = "Cream Soda"
@@ -846,7 +846,7 @@
glass_icon_state = "cream_soda"
glass_name = "Cream Soda"
glass_desc = "A classic space-American vanilla flavored soft drink."
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/cream_soda/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
@@ -888,7 +888,7 @@
taste_description = "sweet strawberry and milk cream"
glass_name = "tall glass of strawberry milk"
glass_desc = "Delicious flavored strawberry syrup mixed with milk."
hydration = 3 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/pinkmilk/on_mob_life(mob/living/carbon/M)
if(prob(15))
@@ -905,7 +905,7 @@
taste_description = "sweet tea with a hint of strawberry"
glass_name = "mug of strawberry tea"
glass_desc = "Delicious traditional tea flavored with strawberries."
hydration = 2 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/tea/pinktea/on_mob_life(mob/living/carbon/M)
if(prob(10))
@@ -921,7 +921,7 @@
glass_icon_state = "monkey_energy_glass"
glass_name = "glass of Monkey Energy"
glass_desc = "You can unleash the ape, but without the pop of the can?"
hydration = 1 * REAGENTS_METABOLISM
hydration = 4
/datum/reagent/consumable/monkey_energy/on_mob_life(mob/living/carbon/M)
M.Jitter(20)
@@ -939,7 +939,7 @@
glass_icon_state = "glass_yellow"
glass_name = "glass of bungo juice"
glass_desc = "Exotic! You feel like you are on vacation already."
hydration = 1 * REAGENTS_METABOLISM
hydration = 5
/datum/reagent/consumable/aloejuice
name = "Aloe Juice"
@@ -949,7 +949,7 @@
glass_icon_state = "glass_yellow"
glass_name = "glass of aloe juice"
glass_desc = "A healthy and refreshing juice."
hydration = 2 * REAGENTS_METABOLISM
hydration = 5
/datum/reagent/consumable/aloejuice/on_mob_life(mob/living/M)
if(prob(30))
@@ -984,7 +984,7 @@
glass_icon_state = "wockyslush"
glass_name = "Wocky Slush"
glass_desc = "That thang bleedin' to the-... ya know I mean?"
hydration = 3 * REAGENTS_METABOLISM
hydration = 3
/datum/reagent/consumable/wockyslush/on_mob_life(mob/living/carbon/M)
M.emote(pick("twitch","giggle","stare"))
@@ -18,6 +18,7 @@
/datum/reagent/consumable/on_mob_life(mob/living/carbon/M)
current_cycle++
M.nutrition += nutriment_factor
M.thirst += hydration
holder.remove_reagent(type, metabolization_rate)
/datum/reagent/consumable/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
@@ -258,7 +258,7 @@
glass_name = "glass of water"
glass_desc = "The father of all refreshments."
shot_glass_icon_state = "shotglassclear"
hydration = 10 * REAGENTS_METABOLISM
hydration = 5
/*
* Water reaction to turf
@@ -1242,6 +1242,7 @@
var/mob/living/carbon/human/H = M
if(H.lip_style)
H.lip_style = null
H.nail_style = null
H.update_body()
for(var/obj/item/I in C.held_items)
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
@@ -327,11 +327,11 @@
/obj/item/reagent_containers/glass/beaker/waterbottle
name = "bottle of water"
desc = "A bottle of water filled at an old Earth bottling facility."
desc = "A bottle of water filled at some factory in space."
icon = 'icons/obj/drinks.dmi'
icon_state = "smallbottle"
item_state = "bottle"
list_reagents = list(/datum/reagent/water = 49.5, /datum/reagent/fluorine = 0.5)//see desc, don't think about it too hard
list_reagents = list(/datum/reagent/water = 50)//see desc, don't think about it too hard
materials = list(MAT_GLASS=0)
volume = 50
amount_per_transfer_from_this = 10
+1 -2
View File
@@ -238,7 +238,6 @@
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
hitsound = 'sound/weapons/circsawhit.ogg'
throwhitsound = 'sound/weapons/pierce.ogg'
item_flags = SURGICAL_TOOL
flags_1 = CONDUCT_1
force = 15
@@ -251,6 +250,7 @@
sharpness = IS_SHARP
tool_behaviour = TOOL_SAW
toolspeed = 1
mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
/obj/item/circular_saw/Initialize()
. = ..()
@@ -263,7 +263,6 @@
icon = 'icons/obj/surgery.dmi'
icon_state = "saw"
hitsound = 'sound/weapons/circsawhit.ogg'
throwhitsound = 'sound/weapons/pierce.ogg'
flags_1 = CONDUCT_1
force = 10
w_class = WEIGHT_CLASS_SMALL
+8 -8
View File
@@ -1773,7 +1773,7 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 2
restricted_roles = list("Curator")
limited_stock = 1 //please don't spam deadchat
/* Disabled because this is waaaay too chaotic for hyper
/datum/uplink_item/role_restricted/his_grace
name = "His Grace"
desc = "An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. \
@@ -1784,24 +1784,24 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
cost = 20
restricted_roles = list("Chaplain")
surplus = 5 //Very low chance to get it in a surplus crate even without being the chaplain
///datum/uplink_item/role_restricted/clockwork_slab
/datum/uplink_item/dangerous/clockwork_slab
*/
/datum/uplink_item/role_restricted/clockwork_slab
name = "Clockwork Slab"
desc = "A reverse engineered clockwork slab. Is this really a good idea?"
item = /obj/item/clockwork/slab/traitor
cost = 20
refundable = TRUE
//restricted_roles = list("Chaplain","Curator")
restricted_roles = list("Chaplain","Curator")
cant_discount = TRUE
///datum/uplink_item/role_restricted/arcane_tome
/datum/uplink_item/dangerous/arcane_tome
/datum/uplink_item/role_restricted/arcane_tome
name = "Arcane Tome"
desc = "A 'replica' of a Nar'sian tome. This is probably a bad idea..."
item = /obj/item/tome/traitor
cost = 20
refundable = TRUE
//restricted_roles = list("Chaplain","Curator")
restricted_roles = list("Chaplain","Curator")
cant_discount = TRUE
/datum/uplink_item/role_restricted/explosive_hot_potato
name = "Exploding Hot Potato"
+1
View File
@@ -102,6 +102,7 @@
/obj/item/clothing/suit/toggle/jacket_purple = 3,
/obj/item/clothing/suit/toggle/jacket_white = 3,
/obj/item/clothing/suit/jacket/letterman_red = 3,
/obj/item/clothing/suit/fluffyhalfcrop = 3,
/obj/item/clothing/ears/headphones = 10,
/obj/item/clothing/suit/apron/purple_bartender = 4,
/obj/item/clothing/under/rank/bartender/purple = 4,
+19
View File
@@ -16,3 +16,22 @@
contraband = list(/obj/item/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50, "magic" = 100)
resistance_flags = FIRE_PROOF
/obj/machinery/vending/magivend_novirus
name = "\improper MagiVend"
desc = "A magic vending machine."
icon_state = "MagiVend"
product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!"
vend_reply = "Have an enchanted evening!"
product_ads = "EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!;Now-magic proofing venders!"
products = list(/obj/item/clothing/head/wizard = 1,
/obj/item/clothing/suit/wizrobe = 1,
/obj/item/clothing/head/wizard/red = 1,
/obj/item/clothing/suit/wizrobe/red = 1,
/obj/item/clothing/head/wizard/yellow = 1,
/obj/item/clothing/suit/wizrobe/yellow = 1,
/obj/item/clothing/shoes/sandal/magic = 1,
/obj/item/staff = 2)
contraband = list(/obj/item/coin/antagtoken = 1)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50, "magic" = 100)
resistance_flags = FIRE_PROOF