mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-20 12:29:32 +01:00
Merge remote-tracking branch 'upstream/master' into cumcom
This commit is contained in:
@@ -32,7 +32,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/hitsound
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var/usesound
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var/throwhitsound
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var/mob_throw_hit_sound
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///Sound uses when picking the item up (into your hands)
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var/pickup_sound
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///Sound uses when dropping the item, or when its thrown.
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var/drop_sound
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///Sound used when equipping the item into a valid slot
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var/equip_sound
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@@ -376,7 +382,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
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return ITALICS | REDUCE_RANGE
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/obj/item/proc/dropped(mob/user)
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/obj/item/proc/dropped(mob/user, silent)
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for(var/X in actions)
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var/datum/action/A = X
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A.Remove(user)
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@@ -384,6 +390,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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qdel(src)
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item_flags &= ~IN_INVENTORY
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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if(!silent)
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playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
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// called just as an item is picked up (loc is not yet changed)
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/obj/item/proc/pickup(mob/user)
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@@ -427,8 +435,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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A.Grant(user)
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item_flags |= IN_INVENTORY
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if(equip_sound && (slot_flags & slotdefine2slotbit(slot)))
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if(equip_sound &&(slot_flags & slotdefine2slotbit(slot)))
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playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
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else if(slot == SLOT_HANDS)
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playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
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//sometimes we only want to grant the item's action if it's equipped in a specific slot.
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/obj/item/proc/item_action_slot_check(slot, mob/user)
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@@ -582,6 +592,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/itempush = 1
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if(w_class < 4)
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itempush = 0 //too light to push anything
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if(istype(hit_atom, /mob/living)) //Living mobs handle hit sounds differently.
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var/volume = get_volume_by_throwforce_and_or_w_class()
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if (throwforce > 0)
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if (mob_throw_hit_sound)
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playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
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else if(hitsound)
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playsound(hit_atom, hitsound, volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
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else
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playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
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return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
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@@ -853,7 +878,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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layer = initial(layer)
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plane = initial(plane)
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appearance_flags &= ~NO_CLIENT_COLOR
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dropped(M)
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dropped(M, FALSE)
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return ..()
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
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@@ -32,6 +32,9 @@
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var/datum/integrated_io/selected_io = null //functional for integrated circuits.
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var/mode = 0
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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/obj/item/multitool/examine(mob/user)
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. = ..()
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if(selected_io)
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@@ -200,6 +200,7 @@
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if(!language)
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language = M.get_default_language()
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INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
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playsound(src, 'sound/voice/radioin.ogg', 25, 0)
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return ITALICS | REDUCE_RANGE
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/obj/item/radio/proc/talk_into_impl(atom/movable/M, message, channel, list/spans, datum/language/language)
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@@ -50,6 +50,9 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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//END OF CIT CHANGES
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new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
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null, \
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//add this when I can find a way to make them easily constructible > new/datum/stack_recipe("sink", /obj/structure/sink, 2, one_per_turf = TRUE, on_floor = TRUE),
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new/datum/stack_recipe("shower", /obj/machinery/shower/crafted, 2, one_per_turf = TRUE, on_floor = TRUE), \
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null, \
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new/datum/stack_recipe("rack parts", /obj/item/rack_parts), \
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new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
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null, \
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@@ -355,6 +358,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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merge_type = /obj/item/stack/sheet/cloth
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grind_results = list(/datum/reagent/cellulose = 4)
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.cloth_recipes
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return ..()
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@@ -400,6 +406,11 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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merge_type = /obj/item/stack/sheet/durathread
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grind_results = list(/datum/reagent/cellulose = 10)
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.durathread_recipes
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return ..()
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@@ -12,6 +12,8 @@
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var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
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var/worn_overlays = FALSE //worn counterpart of the above.
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equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
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drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
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/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -889,6 +891,16 @@ obj/item/storage/belt/slut/ComponentInitialize()
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final_block_chance = 0 //Too thin to block bullets
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return ..()
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/obj/item/storage/belt/sabre/chloesabre
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name = "Ornate Sheath"
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desc = "An ornate and rather sinister looking sabre sheathe."
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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icon_state = "darksheath"
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item_state = "darksheath"
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fitting_swords = list(/obj/item/toy/sword/chloesabre, /obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
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starting_sword = /obj/item/toy/sword/chloesabre
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/obj/item/storage/belt/botany
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name = "botanical belt"
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desc = "A belt made for holding hydroponics supplies."
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@@ -35,6 +35,9 @@
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var/illustration = "writing"
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
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drop_sound = 'sound/items/handling/cardboardbox_drop.ogg'
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pickup_sound = 'sound/items/handling/cardboardbox_pickup.ogg'
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/obj/item/storage/box/Initialize(mapload)
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. = ..()
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update_icon()
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@@ -643,6 +646,8 @@
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w_class = WEIGHT_CLASS_TINY
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slot_flags = ITEM_SLOT_BELT
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price = 2
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drop_sound = 'sound/items/handling/matchbox_drop.ogg'
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pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
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/obj/item/storage/box/matches/ComponentInitialize()
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. = ..()
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@@ -16,6 +16,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
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materials = list(MAT_METAL = 500)
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attack_verb = list("robusted")
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hitsound = 'sound/weapons/smash.ogg'
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drop_sound = 'sound/items/handling/toolbox_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
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var/latches = "single_latch"
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var/has_latches = TRUE
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var/can_rubberify = TRUE
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@@ -13,6 +13,9 @@
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_CROWBAR
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toolspeed = 1
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@@ -19,6 +19,8 @@
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usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
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tool_behaviour = TOOL_SCREWDRIVER
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toolspeed = 1
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drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
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pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/random_color = TRUE //if the screwdriver uses random coloring
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var/static/list/screwdriver_colors = list(
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@@ -34,6 +34,9 @@
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
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pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
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/obj/item/weldingtool/Initialize()
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. = ..()
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create_reagents(max_fuel)
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@@ -17,6 +17,9 @@
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
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pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
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tool_behaviour = TOOL_WIRECUTTER
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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@@ -13,6 +13,9 @@
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usesound = 'sound/items/ratchet.ogg'
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materials = list(MAT_METAL=150)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_WRENCH
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toolspeed = 1
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@@ -31,6 +31,8 @@
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var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
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vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
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/obj/vv_edit_var(vname, vval)
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switch(vname)
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if("anchored")
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@@ -727,3 +727,9 @@
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qdel(src)
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building = FALSE
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/obj/structure/rack/shelf
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name = "shelving"
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desc = "Some nice metal shelves."
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icon = 'hyperstation/icons/obj/objects.dmi'
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icon_state = "shelf"
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@@ -219,8 +219,8 @@
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var/watertemp = "normal" //freezing, normal, or boiling
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var/datum/looping_sound/showering/soundloop
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/*/obj/machinery/shower/crafted //When created from sheets of metal
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anchored = FALSE */ //Stop exploiting this ree
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/obj/machinery/shower/crafted //When created from sheets of metal
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anchored = FALSE
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/obj/machinery/shower/Initialize()
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. = ..()
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@@ -292,19 +292,43 @@
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if (user.a_intent != INTENT_HELP)
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return ..()
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if (I.tool_behaviour == TOOL_WRENCH)
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to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I]...</span>")
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if(I.use_tool(src, user, 50))
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switch(watertemp)
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if("normal")
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watertemp = "freezing"
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if("freezing")
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watertemp = "boiling"
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if("boiling")
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watertemp = "normal"
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user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I] to [watertemp] temperature.</span>")
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log_game("[key_name(user)] has wrenched a shower to [watertemp] at ([x],[y],[z])")
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add_hiddenprint(user)
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switch (I.tool_behaviour)
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if (TOOL_WRENCH)
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if (!anchored)
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user.visible_message("<span class='notice'>[user] starts to take apart [src]...</span>", "<span class='notice'>You start dismantling [src]...</span>")
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 20))
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deconstruct(TRUE)
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else
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to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I]...</span>")
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if(I.use_tool(src, user, 50))
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switch(watertemp)
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if("normal")
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watertemp = "freezing"
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if("freezing")
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watertemp = "boiling"
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if("boiling")
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watertemp = "normal"
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user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I] to [watertemp] temperature.</span>")
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log_game("[key_name(user)] has wrenched a shower to [watertemp] at ([x],[y],[z])")
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add_hiddenprint(user)
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if (TOOL_SCREWDRIVER)
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if (!anchored)
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to_chat(user, "<span class='notice'>You begin screwing in [src] to the floor...</span>")
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 30))
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user.visible_message("<span class='notice'>[user] connects [src] to the floor.</span>", "<span class='notice'>You connect [src] to the floor.</span>")
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anchored = TRUE
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else
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to_chat(user, "<span class='notice'>You start to take out [src]'s screws...</span>")
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on = FALSE
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soundloop.stop()
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update_icon()
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 20))
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user.visible_message("<span class='notice'>[user] disconnects [src] from the floor.</span>", "<span class='notice'>You disconnect [src] from the floor.</span>")
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anchored = FALSE
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/obj/machinery/shower/examine()
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. += ..()
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@@ -429,6 +453,7 @@
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H.update_inv_wear_mask()
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else
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H.lip_style = null
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H.nail_style = null
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H.update_body()
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if(H.glasses && washglasses && wash_obj(H.glasses))
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H.update_inv_glasses()
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@@ -468,7 +493,7 @@
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return PROCESS_KILL
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/obj/machinery/shower/deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/metal (loc, 3)
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new /obj/item/stack/sheet/metal (loc, 2)
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qdel(src)
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/obj/machinery/shower/proc/check_heat(mob/living/carbon/C)
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