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https://github.com/KabKebab/GS13.git
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@@ -53,7 +53,7 @@
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addtimer(CALLBACK(program, /datum/computer/file/embedded_program.proc/process), 5)
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usr.set_machine(src)
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addtimer(CALLBACK(src, .proc/updateDialog), 5)
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addtimer(CALLBACK(src,PROC_REF(updateDialog)), 5)
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/obj/machinery/embedded_controller/process()
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if(program)
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@@ -68,7 +68,7 @@
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/start_cooldown()
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set_ready_state(0)
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chassis.use_power(energy_drain*get_shot_amount())
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addtimer(CALLBACK(src, .proc/set_ready_state, 1), equip_cooldown)
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addtimer(CALLBACK(src,PROC_REF(set_ready_state), 1), equip_cooldown)
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
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equip_cooldown = 8
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@@ -486,7 +486,7 @@
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qdel(src)
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else
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icon_state = "rcd_end"
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addtimer(CALLBACK(src, .proc/end), 15)
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addtimer(CALLBACK(src,PROC_REF(end)), 15)
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/obj/effect/constructing_effect/proc/end()
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qdel(src)
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@@ -64,7 +64,7 @@
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if (GUILLOTINE_BLADE_DROPPED)
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blade_status = GUILLOTINE_BLADE_MOVING
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icon_state = "guillotine_raise"
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addtimer(CALLBACK(src, .proc/raise_blade), GUILLOTINE_ANIMATION_LENGTH)
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addtimer(CALLBACK(src,PROC_REF(raise_blade)), GUILLOTINE_ANIMATION_LENGTH)
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return
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if (GUILLOTINE_BLADE_RAISED)
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if (LAZYLEN(buckled_mobs))
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@@ -77,7 +77,7 @@
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current_action = 0
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blade_status = GUILLOTINE_BLADE_MOVING
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icon_state = "guillotine_drop"
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addtimer(CALLBACK(src, .proc/drop_blade, user), GUILLOTINE_ANIMATION_LENGTH - 2) // Minus two so we play the sound and decap faster
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addtimer(CALLBACK(src,PROC_REF(drop_blade), user), GUILLOTINE_ANIMATION_LENGTH - 2) // Minus two so we play the sound and decap faster
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else
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current_action = 0
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else
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@@ -90,7 +90,7 @@
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else
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blade_status = GUILLOTINE_BLADE_MOVING
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icon_state = "guillotine_drop"
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addtimer(CALLBACK(src, .proc/drop_blade), GUILLOTINE_ANIMATION_LENGTH)
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addtimer(CALLBACK(src,PROC_REF(drop_blade)), GUILLOTINE_ANIMATION_LENGTH)
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/obj/structure/guillotine/proc/raise_blade()
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blade_status = GUILLOTINE_BLADE_RAISED
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