more changes

This commit is contained in:
Pinta
2024-03-24 06:54:57 -04:00
parent 63009681fa
commit 6dcab06780
32 changed files with 140 additions and 140 deletions
@@ -53,7 +53,7 @@
addtimer(CALLBACK(program, /datum/computer/file/embedded_program.proc/process), 5)
usr.set_machine(src)
addtimer(CALLBACK(src, .proc/updateDialog), 5)
addtimer(CALLBACK(src,PROC_REF(updateDialog)), 5)
/obj/machinery/embedded_controller/process()
if(program)
+1 -1
View File
@@ -68,7 +68,7 @@
/obj/item/mecha_parts/mecha_equipment/weapon/energy/start_cooldown()
set_ready_state(0)
chassis.use_power(energy_drain*get_shot_amount())
addtimer(CALLBACK(src, .proc/set_ready_state, 1), equip_cooldown)
addtimer(CALLBACK(src,PROC_REF(set_ready_state), 1), equip_cooldown)
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
equip_cooldown = 8
@@ -486,7 +486,7 @@
qdel(src)
else
icon_state = "rcd_end"
addtimer(CALLBACK(src, .proc/end), 15)
addtimer(CALLBACK(src,PROC_REF(end)), 15)
/obj/effect/constructing_effect/proc/end()
qdel(src)
+3 -3
View File
@@ -64,7 +64,7 @@
if (GUILLOTINE_BLADE_DROPPED)
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_raise"
addtimer(CALLBACK(src, .proc/raise_blade), GUILLOTINE_ANIMATION_LENGTH)
addtimer(CALLBACK(src,PROC_REF(raise_blade)), GUILLOTINE_ANIMATION_LENGTH)
return
if (GUILLOTINE_BLADE_RAISED)
if (LAZYLEN(buckled_mobs))
@@ -77,7 +77,7 @@
current_action = 0
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_drop"
addtimer(CALLBACK(src, .proc/drop_blade, user), GUILLOTINE_ANIMATION_LENGTH - 2) // Minus two so we play the sound and decap faster
addtimer(CALLBACK(src,PROC_REF(drop_blade), user), GUILLOTINE_ANIMATION_LENGTH - 2) // Minus two so we play the sound and decap faster
else
current_action = 0
else
@@ -90,7 +90,7 @@
else
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_drop"
addtimer(CALLBACK(src, .proc/drop_blade), GUILLOTINE_ANIMATION_LENGTH)
addtimer(CALLBACK(src,PROC_REF(drop_blade)), GUILLOTINE_ANIMATION_LENGTH)
/obj/structure/guillotine/proc/raise_blade()
blade_status = GUILLOTINE_BLADE_RAISED