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https://github.com/KabKebab/GS13.git
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Stat panel fixes (Not done)
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@@ -54,7 +54,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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var/static/restart_clear = 0
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var/static/restart_timeout = 0
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var/static/restart_count = 0
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var/static/random_seed
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//current tick limit, assigned before running a subsystem.
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@@ -69,7 +69,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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if(!random_seed)
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random_seed = (TEST_RUN_PARAMETER in world.params) ? 29051994 : rand(1, 1e9)
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rand_seed(random_seed)
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var/list/_subsystems = list()
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subsystems = _subsystems
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if (Master != src)
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@@ -584,12 +584,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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/datum/controller/master/stat_entry()
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if(!statclick)
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statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
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stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
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stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
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/datum/controller/master/stat_entry(msg)
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msg = "(TickRate:[Master.processing]) (Iteration:[Master.iteration]) (TickLimit: [round(Master.current_ticklimit, 0.1)])"
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return msg
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/datum/controller/master/StartLoadingMap()
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//disallow more than one map to load at once, multithreading it will just cause race conditions
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