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Merge pull request #1002 from DragonTrance/junior
haha what if junior jobs got fixed
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@@ -395,7 +395,7 @@ SUBSYSTEM_DEF(job)
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if(!joined_late)
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var/obj/S = null
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for(var/obj/effect/landmark/start/sloc in GLOB.start_landmarks_list)
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if(sloc.name != rank)
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if(sloc.name != rank && sloc.type != job.override_roundstart_spawn)
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S = sloc //so we can revert to spawning them on top of eachother if something goes wrong
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continue
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if(locate(/mob/living) in sloc.loc)
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@@ -196,6 +196,7 @@ Junior Engineer
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ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_TECH_STORAGE, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS,
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ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
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override_roundstart_spawn = /obj/effect/landmark/start/station_engineer
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/datum/outfit/job/engineer/junior
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name = "Engineering Intern"
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@@ -228,9 +229,3 @@ Junior Engineer
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suit_store = /obj/item/tank/internals/oxygen
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head = null
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internals_slot = SLOT_S_STORE
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/datum/job/junior_engineer/after_spawn(mob/living/carbon/human/H, mob/M) //Instead of going through the process of adding spawnpoints
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var/turf/T
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var/spawn_point = locate(/obj/effect/landmark/start/station_engineer) in GLOB.start_landmarks_list
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T = get_turf(spawn_point)
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H.Move(T)
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@@ -61,6 +61,8 @@
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var/list/alt_titles = list()
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var/override_roundstart_spawn = null //Where the player spawns at roundstart if defined
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//Only override this proc
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//H is usually a human unless an /equip override transformed it
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/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
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@@ -243,6 +243,7 @@ Junior Doctor
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access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
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override_roundstart_spawn = /obj/effect/landmark/start/medical_doctor
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/datum/outfit/job/doctor/junior
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name = "Medical Resident"
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@@ -261,9 +262,3 @@ Junior Doctor
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duffelbag = /obj/item/storage/backpack/duffelbag/med
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chameleon_extras = /obj/item/gun/syringe
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/datum/job/junior_doctor/after_spawn(mob/living/carbon/human/H, mob/M) //Instead of going through the process of adding spawnpoints
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var/turf/T
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var/spawn_point = locate(/obj/effect/landmark/start/medical_doctor) in GLOB.start_landmarks_list
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T = get_turf(spawn_point)
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H.Move(T)
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@@ -160,6 +160,7 @@ Junior Scientist
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access = list(ACCESS_ROBOTICS, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
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minimal_access = list(ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
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override_roundstart_spawn = /obj/effect/landmark/start/scientist
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/datum/outfit/job/scientist/junior
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name = "Scientist"
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@@ -173,9 +174,3 @@ Junior Scientist
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backpack = /obj/item/storage/backpack/science
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satchel = /obj/item/storage/backpack/satchel/tox
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/datum/job/junior_scientist/after_spawn(mob/living/carbon/human/H, mob/M) //Instead of going through the process of adding spawnpoints
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var/turf/T
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var/spawn_point = locate(/obj/effect/landmark/start/scientist) in GLOB.start_landmarks_list
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T = get_turf(spawn_point)
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H.Move(T)
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@@ -375,6 +375,7 @@ Junior Security Officer
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mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
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override_roundstart_spawn = /obj/effect/landmark/start/security_officer
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/datum/job/junior_officer/get_access()
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