HEV Suit Mk.I
@@ -204,3 +204,12 @@
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contains = list(/obj/item/storage/box/techsslug,
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/obj/item/storage/box/techsslug)
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crate_name = "tech slug crate"
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/datum/supply_pack/science/hev
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name = "Hazard Suit Crate"
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desc = "A familiar suit from the times of interdimensional exploring. Research Directors might prefer these due to their superior radioactive protection over the standard RD suit."
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cost = 10000
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access = ACCESS_RD
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contains = list(/obj/item/clothing/suit/space/hardsuit/rd/hev)
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crate_name = "hazard suit crate"
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crate_type = /obj/structure/closet/crate/secure/science
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@@ -17,7 +17,7 @@
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/obj/item/clothing/neck/tie
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name = "tie"
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desc = "A neosilk clip-on tie."
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desc = "Why do we all have to wear these ridiculous ties?"
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icon = 'icons/obj/clothing/neck.dmi'
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icon_state = "bluetie"
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item_state = "" //no inhands
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@@ -0,0 +1,42 @@
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/obj/item/clothing/head/helmet/space/hardsuit/rd/hev
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name = "HEV Suit helmet"
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desc = "A Hazardous Environment Helmet. It fits snug over the suit and has a heads-up display for researchers. The flashlight seems broken, fitting considering this was made before the start of the milennium."
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icon_state = "hev"
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item_color = "rd"
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icon = 'hyperstation/icons/obj/clothing/head.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/head.dmi'
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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resistance_flags = ACID_PROOF | FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60)
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scan_reagents = TRUE
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actions_types = list(/datum/action/item_action/toggle_research_scanner)
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/obj/item/clothing/suit/space/hardsuit/rd/hev
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name = "HEV Suit"
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desc = "A Hazardous Environment suit, often called the Hazard suit. It was designed to protect scientists from the blunt trauma, radiation, energy discharge that hazardous materials might produce or entail. Fits you like a glove. The automatic medical system seems broken... They're waiting for you, Gordon. In the test chamberrrrrr."
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icon_state = "hev"
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item_state = "hev"
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mob/suit.dmi'
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resistance_flags = ACID_PROOF | FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure.
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/gun/energy/wormhole_projector,
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/obj/item/hand_tele, /obj/item/aicard)
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armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd/hev
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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var/firstpickup = TRUE
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/obj/item/clothing/suit/space/hardsuit/rd/hev/equipped(mob/user, slot)
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. = ..()
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if(!ishuman(user))
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return
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if(slot == SLOT_WEAR_SUIT)
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if(!firstpickup)
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SEND_SOUND(user, sound('hyperstation/sound/halflife/hevsuit_pickup.ogg', volume = 50))
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else
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firstpickup = FALSE
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SEND_SOUND(user, sound('hyperstation/sound/halflife/hevsuit_firstpickup.ogg', volume = 50))
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SEND_SOUND(user, sound('hyperstation/sound/halflife/anomalous_materials.ogg', volume = 50))
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return
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 423 B After Width: | Height: | Size: 609 B |
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Before Width: | Height: | Size: 874 B After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 519 B |
@@ -2992,6 +2992,7 @@
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#include "hyperstation\code\modules\client\loadout\glasses.dm"
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#include "hyperstation\code\modules\clothing\head.dm"
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#include "hyperstation\code\modules\clothing\glasses\polychromic_glasses.dm"
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#include "hyperstation\code\modules\clothing\spacesuits\hardsuit.dm"
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#include "hyperstation\code\modules\clothing\suits\misc.dm"
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#include "hyperstation\code\modules\crafting\bounties.dm"
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#include "hyperstation\code\modules\crafting\recipes.dm"
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