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@@ -6,6 +6,11 @@
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet/a357
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/obj/item/ammo_casing/a357/ap
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name = ".357 armor-piercing bullet casing"
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desc = "A .357 armor-piercing bullet casing."
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projectile_type = /obj/item/projectile/bullet/a357/ap
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// 7.62x38mmR (Nagant Revolver)
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/obj/item/ammo_casing/n762
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@@ -20,9 +25,26 @@
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name = ".38 rubber bullet casing"
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desc = "A .38 rubber bullet casing."
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caliber = "38"
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projectile_type = /obj/item/projectile/bullet/c38
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projectile_type = /obj/item/projectile/bullet/c38/rubber
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/obj/item/ammo_casing/c38/lethal
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name = ".38 bullet casing"
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desc = "A .38 bullet casing"
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projectile_type = /obj/item/projectile/bullet/c38lethal
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projectile_type = /obj/item/projectile/bullet/c38
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/obj/item/ammo_casing/c38/trac
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name = ".38 TRAC bullet casing"
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desc = "A .38 \"TRAC\" bullet casing."
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projectile_type = /obj/item/projectile/bullet/c38/trac
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/obj/item/ammo_casing/c38/hotshot
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name = ".38 Hot Shot bullet casing"
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desc = "A .38 Hot Shot bullet casing."
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caliber = "38"
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projectile_type = /obj/item/projectile/bullet/c38/hotshot
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/obj/item/ammo_casing/c38/iceblox
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name = ".38 Iceblox bullet casing"
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desc = "A .38 Iceblox bullet casing."
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caliber = "38"
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projectile_type = /obj/item/projectile/bullet/c38/iceblox
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@@ -3,18 +3,39 @@
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desc = "Designed to quickly reload revolvers."
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icon_state = "357"
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ammo_type = /obj/item/ammo_casing/a357
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caliber = "357"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_box/a357/ap
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name = "speed loader (.357 AP)"
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ammo_type = /obj/item/ammo_casing/a357/ap
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/obj/item/ammo_box/c38
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name = "speed loader (.38 rubber)"
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desc = "Designed to quickly reload revolvers."
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icon_state = "38"
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caliber = "38"
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ammo_type = /obj/item/ammo_casing/c38
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max_ammo = 6
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multiple_sprites = 1
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materials = list(MAT_METAL = 20000)
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/obj/item/ammo_box/c38/trac
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name = "speed loader (.38 TRAC)"
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desc = "Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target's body."
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ammo_type = /obj/item/ammo_casing/c38/trac
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/obj/item/ammo_box/c38/hotshot
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name = "speed loader (.38 Hot Shot)"
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desc = "Designed to quickly reload revolvers. Hot Shot bullets contain an incendiary payload."
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ammo_type = /obj/item/ammo_casing/c38/hotshot
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/obj/item/ammo_box/c38/iceblox
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name = "speed loader (.38 Iceblox)"
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desc = "Designed to quickly reload revolvers. Iceblox bullets contain a cryogenic payload."
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ammo_type = /obj/item/ammo_casing/c38/iceblox
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/obj/item/ammo_box/c38/lethal
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name = "speed loader (.38)"
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ammo_type = /obj/item/ammo_casing/c38/lethal
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@@ -14,15 +14,58 @@
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/obj/item/projectile/bullet/c38
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name = ".38 rubber bullet"
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damage = 25
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stamina = 48
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/obj/item/projectile/bullet/c38/rubber
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name = ".38 bullet"
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damage = 15
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stamina = 48
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/obj/item/projectile/bullet/c38lethal
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name = ".38 bullet"
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damage = 25
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/obj/item/projectile/bullet/c38/trac
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name = ".38 TRAC bullet"
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damage = 10
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/obj/item/projectile/bullet/c38/trac/on_hit(atom/target, blocked = FALSE)
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. = ..()
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var/mob/living/carbon/M = target
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var/obj/item/implant/tracking/c38/imp
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for(var/obj/item/implant/tracking/c38/TI in M.implants) //checks if the target already contains a tracking implant
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imp = TI
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return
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if(!imp)
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imp = new /obj/item/implant/tracking/c38(M)
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imp.implant(M)
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/obj/item/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
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name = ".38 Hot Shot bullet"
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damage = 20
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/obj/item/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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M.adjust_fire_stacks(6)
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M.IgniteMob()
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/obj/item/projectile/bullet/c38/iceblox //see /obj/item/projectile/temp for the original code
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name = ".38 Iceblox bullet"
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damage = 20
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var/temperature = 100
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/obj/item/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(isliving(target))
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var/mob/living/M = target
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M.adjust_bodytemperature(((100-blocked)/100)*(temperature - M.bodytemperature))
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// .357 (Syndie Revolver)
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/obj/item/projectile/bullet/a357
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name = ".357 bullet"
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damage = 60
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/obj/item/projectile/bullet/a357/ap
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name = ".357 armor-piercing bullet"
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damage = 45
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armour_penetration = 45
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