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hunger fixes, Water SHOULD HYDRATE NOW
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@@ -163,7 +163,7 @@
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icon_state = "hungry"
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/obj/screen/alert/thirsty
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name = "Thristy"
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name = "Thirsty"
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desc = "Some water would be good right about now."
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icon_state = "thirsty"
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@@ -40,8 +40,8 @@
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if(HAS_TRAIT(src, TRAIT_NOHUNGER))
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nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
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else if(nutrition && stat != DEAD)
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nutrition -= HUNGER_FACTOR/3
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thirst -= THIRST_FACTOR/5
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nutrition -= HUNGER_FACTOR/12
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thirst -= THIRST_FACTOR/12
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if(m_intent == MOVE_INTENT_RUN)
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nutrition -= HUNGER_FACTOR/5
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thirst -= THIRST_FACTOR/10 //running around depleats thirst more so.
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thirst -= THIRST_FACTOR/5 //running around depleats thirst more so.
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@@ -255,6 +255,7 @@
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//hydration
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/datum/reagent/water/on_mob_life(mob/living/carbon/M)
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M.thirst += hydration
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..()
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/*
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* Water reaction to turf
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@@ -1807,7 +1807,6 @@
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#include "code\modules\food_and_drinks\recipes\tablecraft\recipes_spaghetti.dm"
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#include "code\modules\food_and_drinks\recipes\tablecraft\recipes_sushi.dm"
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#include "code\modules\games\cas.dm"
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#include "code\modules\goonchat\browserOutput.dm"
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#include "code\modules\holiday\easter.dm"
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#include "code\modules\holiday\holidays.dm"
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#include "code\modules\holiday\halloween\bartholomew.dm"
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