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Revert "Additional loadout polychromatic gear"
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@@ -172,14 +172,4 @@
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/datum/gear/christmascoatrg
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name = "Red and Green Christmas Coat"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
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/datum/gear/kromajacket
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name = "Kromatose Military Jacket"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/polychromic/kromajacket
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/datum/gear/kromacrop
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name = "Kromatose Short Jacket"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/polychromic/kromacrop
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path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
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@@ -450,15 +450,3 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/corset
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cost = 1
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/datum/gear/corset
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name = "Corset"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/corset
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cost = 1
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/datum/gear/shortsbra
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name = "Kromatic Shorts and Top"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/polychromic/shortsbra
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cost = 1
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@@ -1,268 +0,0 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Polychromic Uniforms: //
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// //
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// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
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// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
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// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
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// ideally be in 'modular_citadel/icons/polyclothes/item/uniform.dmi' and 'modular_citadel/icons/polyclothes/mob/uniform.dmi' for the //
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// worn sprites. After that, copy paste the code from any of the example clothes and //
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// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
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// any overlays using the self-explainatory vars. //
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// //
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// -Tori //
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
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name = "polychromic suit"
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desc = "For when you want to show off your horrible colour coordination skills."
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icon = 'modular_citadel/icons/polyclothes/item/uniform.dmi'
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alternate_worn_icon = 'modular_citadel/icons/polyclothes/mob/uniform.dmi'
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icon_state = "polysuit"
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item_color = "polysuit"
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item_state = "sl_suit"
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hasprimary = TRUE
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hassecondary = TRUE
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hastertiary = TRUE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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can_adjust = FALSE
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mutantrace_variation = NO_MUTANTRACE_VARIATION // because I'm too lazy to port these to digi-compatible and to prove a point from /tg/ whining - Pooj
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suit_style = NORMAL_SUIT_STYLE
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/obj/item/clothing/suit/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
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name = "polychromic suit"
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desc = "For when you want to show off your horrible colour coordination skills."
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icon = 'modular_citadel/icons/polyclothes/item/uniform.dmi'
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alternate_worn_icon = 'modular_citadel/icons/polyclothes/mob/uniform.dmi'
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icon_state = "polysuit"
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item_color = "polysuit"
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item_state = "sl_suit"
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hasprimary = TRUE
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hassecondary = TRUE
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hastertiary = TRUE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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mutantrace_variation = NO_MUTANTRACE_VARIATION // because I'm too lazy to port these to digi-compatible and to prove a point from /tg/ whining - Pooj
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/suit/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
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name = "polychromic button-up shirt"
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desc = "A fancy button-up shirt made with polychromic threads."
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icon_state = "polysuit"
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item_color = "polysuit"
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item_state = "sl_suit"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#353535"
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tertiary_color = "#353535"
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/obj/item/clothing/under/polychromic/kilt
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name = "polychromic kilt"
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desc = "It's not a skirt!"
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icon_state = "polykilt"
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item_color = "polykilt"
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item_state = "kilt"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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hastertiary = FALSE // so it doesn't futz with digilegs
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/skirt
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name = "polychromic skirt"
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desc = "A fancy skirt made with polychromic threads."
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icon_state = "polyskirt"
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item_color = "polyskirt"
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item_state = "rainbow"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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tertiary_color = "#808080"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shorts
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name = "polychromic shorts"
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desc = "For ease of movement and style."
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icon_state = "polyshorts"
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item_color = "polyshorts"
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item_state = "rainbow"
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primary_color = "#353535" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#808080"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/jumpsuit
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name = "polychromic tri-tone jumpsuit"
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desc = "A fancy jumpsuit made with polychromic threads."
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icon_state = "polyjump"
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item_color = "polyjump"
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item_state = "rainbow"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#FF3535"
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/obj/item/clothing/under/polychromic/shortpants
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name = "polychromic athletic shorts"
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desc = "95% Polychrome, 5% Spandex!"
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icon_state = "polyshortpants"
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item_color = "polyshortpants"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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gender = PLURAL //Because shortS
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body_parts_covered = GROIN //Because there's no shirt included
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/obj/item/clothing/under/polychromic/pleat
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name = "polychromic pleated skirt"
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desc = "A magnificent pleated skirt complements the woolen polychromatic sweater."
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icon_state = "polypleat"
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item_color = "polypleat"
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item_state = "rainbow"
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primary_color = "#8CC6FF" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#FF3535"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/femtank
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name = "polychromic feminine tank top"
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desc = "Great for showing off your chest in style. Not recommended for males."
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icon_state = "polyfemtankpantsu"
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item_color = "polyfemtankpantsu"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shortpants/pantsu
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name = "polychromic panties"
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desc = "Topless striped panties. Now with 120% more polychrome!"
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icon_state = "polypantsu"
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item_color = "polypantsu"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#8CC6FF"
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body_parts_covered = GROIN
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/obj/item/clothing/under/polychromic/bottomless
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name = "polychromic bottomless shirt"
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desc = "Great for showing off your junk in dubious style."
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icon_state = "polybottomless"
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item_color = "polybottomless"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = CHEST|ARMS //Because there's no bottom included
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/obj/item/clothing/under/polychromic/shimatank
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name = "polychromic tank top"
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desc = "For those lazy summer days."
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icon_state = "polyshimatank"
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item_color = "polyshimatank"
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item_state = "rainbow"
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#8CC6FF"
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body_parts_covered = CHEST|GROIN
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/obj/item/clothing/under/polychromic/bikini
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name = "polychromic bikini"
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desc = "Perfect for summer."
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icon_state = "polybikini"
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item_color = "polybikini"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FFFFFF"
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body_parts_covered = CHEST|GROIN
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/obj/item/clothing/under/polychromic/stripper
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name = "polychromic stripper outfit"
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desc = "Sexy with style."
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icon_state = "polystripper"
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item_color = "polystripper"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FFFFFF"
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body_parts_covered = CHEST|GROIN
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/obj/item/clothing/under/polychromic/bulge
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name = "polychromic voluminous thong"
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desc = "What is this? Is there something hidden inside or is just to compensate the lack of?"
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icon_state = "polybulge"
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item_color = "polybulge"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = GROIN
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/obj/item/clothing/suit/polychromic/kromajacket
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name = "Kromatose Military Jacket"
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desc = "A polychromatic jacket, in the military style"
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icon_state = "kromajacket"
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item_color = "kromajacket"
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item_state = "sl_suit"
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primary_color = "#191970" //RGB in hexcode
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secondary_color = "#C0C0C0"
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tertiary_color = "#DAA520"
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body_parts_covered= CHEST|GROIN|ARMS
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/obj/item/clothing/suit/polychromic/kromacrop
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name = "Kromatose Short Jacket"
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desc = "A short polychromatic jacket, in the military style"
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icon_state = "kromacrop"
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item_color = "kromacrop"
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item_state = "sl_suit"
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primary_color = "#191970" //RGB in hexcode
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secondary_color = "#C0C0C0"
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tertiary_color = "#DAA520"
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body_parts_covered= CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shortsbra
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name = "Kromatic Shorts and Top"
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desc = "A pair of shorts and a bikini top! They even change color!"
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icon_state = "shortsbra"
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item_color = "shortsbra"
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item_state = "rainbow"
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primary_color = "#191970" //RGB in hexcode
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secondary_color = "#C0C0C0"
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hastertiary = FALSE
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body_parts_covered= CHEST|GROIN
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