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Additional loadout polychromatic gear
Reused assets from military jacket, polyshorts, and polychromatic stripper outfit to create three additional clothing options, then added to the loadout menu.
This commit is contained in:
@@ -172,4 +172,14 @@
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/datum/gear/christmascoatrg
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name = "Red and Green Christmas Coat"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
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path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
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/datum/gear/kromajacket
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name = "Kromatose Military Jacket"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/polychromic/kromajacket
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/datum/gear/kromacrop
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name = "Kromatose Short Jacket"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/polychromic/kromacrop
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@@ -450,3 +450,15 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/corset
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cost = 1
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/datum/gear/corset
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name = "Corset"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/corset
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cost = 1
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/datum/gear/shortsbra
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name = "Kromatic Shorts and Top"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/polychromic/shortsbra
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cost = 1
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@@ -0,0 +1,268 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Polychromic Uniforms: //
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// //
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// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
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// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
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// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
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// ideally be in 'modular_citadel/icons/polyclothes/item/uniform.dmi' and 'modular_citadel/icons/polyclothes/mob/uniform.dmi' for the //
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// worn sprites. After that, copy paste the code from any of the example clothes and //
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// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
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// any overlays using the self-explainatory vars. //
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// //
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// -Tori //
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
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name = "polychromic suit"
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desc = "For when you want to show off your horrible colour coordination skills."
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icon = 'modular_citadel/icons/polyclothes/item/uniform.dmi'
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alternate_worn_icon = 'modular_citadel/icons/polyclothes/mob/uniform.dmi'
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icon_state = "polysuit"
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item_color = "polysuit"
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item_state = "sl_suit"
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hasprimary = TRUE
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hassecondary = TRUE
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hastertiary = TRUE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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can_adjust = FALSE
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mutantrace_variation = NO_MUTANTRACE_VARIATION // because I'm too lazy to port these to digi-compatible and to prove a point from /tg/ whining - Pooj
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suit_style = NORMAL_SUIT_STYLE
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/obj/item/clothing/suit/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
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name = "polychromic suit"
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desc = "For when you want to show off your horrible colour coordination skills."
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icon = 'modular_citadel/icons/polyclothes/item/uniform.dmi'
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alternate_worn_icon = 'modular_citadel/icons/polyclothes/mob/uniform.dmi'
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icon_state = "polysuit"
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item_color = "polysuit"
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item_state = "sl_suit"
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hasprimary = TRUE
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hassecondary = TRUE
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hastertiary = TRUE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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mutantrace_variation = NO_MUTANTRACE_VARIATION // because I'm too lazy to port these to digi-compatible and to prove a point from /tg/ whining - Pooj
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/suit/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
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name = "polychromic button-up shirt"
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desc = "A fancy button-up shirt made with polychromic threads."
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icon_state = "polysuit"
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item_color = "polysuit"
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item_state = "sl_suit"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#353535"
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tertiary_color = "#353535"
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/obj/item/clothing/under/polychromic/kilt
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name = "polychromic kilt"
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desc = "It's not a skirt!"
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icon_state = "polykilt"
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item_color = "polykilt"
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item_state = "kilt"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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hastertiary = FALSE // so it doesn't futz with digilegs
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/skirt
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name = "polychromic skirt"
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desc = "A fancy skirt made with polychromic threads."
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icon_state = "polyskirt"
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item_color = "polyskirt"
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item_state = "rainbow"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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tertiary_color = "#808080"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shorts
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name = "polychromic shorts"
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desc = "For ease of movement and style."
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icon_state = "polyshorts"
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item_color = "polyshorts"
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item_state = "rainbow"
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primary_color = "#353535" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#808080"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/jumpsuit
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name = "polychromic tri-tone jumpsuit"
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desc = "A fancy jumpsuit made with polychromic threads."
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icon_state = "polyjump"
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item_color = "polyjump"
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item_state = "rainbow"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#FF3535"
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/obj/item/clothing/under/polychromic/shortpants
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name = "polychromic athletic shorts"
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desc = "95% Polychrome, 5% Spandex!"
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icon_state = "polyshortpants"
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item_color = "polyshortpants"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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gender = PLURAL //Because shortS
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body_parts_covered = GROIN //Because there's no shirt included
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/obj/item/clothing/under/polychromic/pleat
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name = "polychromic pleated skirt"
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desc = "A magnificent pleated skirt complements the woolen polychromatic sweater."
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icon_state = "polypleat"
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item_color = "polypleat"
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item_state = "rainbow"
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primary_color = "#8CC6FF" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#FF3535"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/femtank
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name = "polychromic feminine tank top"
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desc = "Great for showing off your chest in style. Not recommended for males."
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icon_state = "polyfemtankpantsu"
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item_color = "polyfemtankpantsu"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shortpants/pantsu
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name = "polychromic panties"
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desc = "Topless striped panties. Now with 120% more polychrome!"
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icon_state = "polypantsu"
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item_color = "polypantsu"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#8CC6FF"
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body_parts_covered = GROIN
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/obj/item/clothing/under/polychromic/bottomless
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name = "polychromic bottomless shirt"
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desc = "Great for showing off your junk in dubious style."
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icon_state = "polybottomless"
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item_color = "polybottomless"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = CHEST|ARMS //Because there's no bottom included
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/obj/item/clothing/under/polychromic/shimatank
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name = "polychromic tank top"
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desc = "For those lazy summer days."
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icon_state = "polyshimatank"
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item_color = "polyshimatank"
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item_state = "rainbow"
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#8CC6FF"
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body_parts_covered = CHEST|GROIN
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/obj/item/clothing/under/polychromic/bikini
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name = "polychromic bikini"
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desc = "Perfect for summer."
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icon_state = "polybikini"
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item_color = "polybikini"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FFFFFF"
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body_parts_covered = CHEST|GROIN
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/obj/item/clothing/under/polychromic/stripper
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name = "polychromic stripper outfit"
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desc = "Sexy with style."
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icon_state = "polystripper"
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item_color = "polystripper"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FFFFFF"
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body_parts_covered = CHEST|GROIN
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/obj/item/clothing/under/polychromic/bulge
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name = "polychromic voluminous thong"
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desc = "What is this? Is there something hidden inside or is just to compensate the lack of?"
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icon_state = "polybulge"
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item_color = "polybulge"
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item_state = "rainbow"
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = GROIN
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/obj/item/clothing/suit/polychromic/kromajacket
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name = "Kromatose Military Jacket"
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desc = "A polychromatic jacket, in the military style"
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icon_state = "kromajacket"
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item_color = "kromajacket"
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item_state = "sl_suit"
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primary_color = "#191970" //RGB in hexcode
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secondary_color = "#C0C0C0"
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tertiary_color = "#DAA520"
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body_parts_covered= CHEST|GROIN|ARMS
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/obj/item/clothing/suit/polychromic/kromacrop
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name = "Kromatose Short Jacket"
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desc = "A short polychromatic jacket, in the military style"
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icon_state = "kromacrop"
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item_color = "kromacrop"
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item_state = "sl_suit"
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primary_color = "#191970" //RGB in hexcode
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secondary_color = "#C0C0C0"
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tertiary_color = "#DAA520"
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body_parts_covered= CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shortsbra
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name = "Kromatic Shorts and Top"
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desc = "A pair of shorts and a bikini top! They even change color!"
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icon_state = "shortsbra"
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item_color = "shortsbra"
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item_state = "rainbow"
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primary_color = "#191970" //RGB in hexcode
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secondary_color = "#C0C0C0"
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hastertiary = FALSE
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body_parts_covered= CHEST|GROIN
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