Rebalance

Rebalanced weight gain
This commit is contained in:
SomeGuyEatingPie
2022-08-12 16:44:40 +01:00
parent 720e312647
commit 87ff5c408d
4 changed files with 8 additions and 7 deletions
+1 -1
View File
@@ -68,7 +68,7 @@
weighperson(HM)
/obj/structure/scale/proc/weighperson(mob/living/carbon/human/fatty)
src.lastreading = round((100 + (fatty.fatness))*(fatty.size_multiplier**2))
src.lastreading = round((140 + (fatty.fatness/2))*(fatty.size_multiplier**2))
weighEffect(fatty)
visible_message("<span class='notice'>[fatty] weighs themselves.</span>")
visible_message("<span class='notice'>The numbers on the screen settle on: [src.lastreading]Lbs.</span>")
+5 -5
View File
@@ -157,11 +157,11 @@
#define FULLNESS_LEVEL_EMPTY 0
//Fatness levels, Here we go!
#define FATNESS_LEVEL_BLOB 900
#define FATNESS_LEVEL_IMMOBILE 500
#define FATNESS_LEVEL_MORBIDLY_OBESE 350
#define FATNESS_LEVEL_OBESE 150
#define FATNESS_LEVEL_FAT 90
#define FATNESS_LEVEL_BLOB 1720
#define FATNESS_LEVEL_IMMOBILE 920
#define FATNESS_LEVEL_MORBIDLY_OBESE 620
#define FATNESS_LEVEL_OBESE 220
#define FATNESS_LEVEL_FAT 100
//Nutrition levels for humans
#define NUTRITION_LEVEL_FULL 550
@@ -1332,7 +1332,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if (H.nutrition > NUTRITION_LEVEL_FULL)
var/fatConversionRate = 40 //GS13 what percentage of the excess nutrition should go to fat (total nutrition to transfer can't be under 1)
var/fatConversionRate = 15 //GS13 what percentage of the excess nutrition should go to fat (total nutrition to transfer can't be under 1)
var/nutritionThatBecomesFat = max((H.nutrition - NUTRITION_LEVEL_FULL)*(fatConversionRate / 100),1)
H.nutrition -= nutritionThatBecomesFat
H.fatness += nutritionThatBecomesFat
+1
View File
@@ -1046,6 +1046,7 @@
#include "code\game\objects\structures\electricchair.dm"
#include "code\game\objects\structures\extinguisher.dm"
#include "code\game\objects\structures\false_walls.dm"
#include "code\game\objects\structures\femur_breaker.dm"
#include "code\game\objects\structures\fence.dm"
#include "code\game\objects\structures\fireaxe.dm"
#include "code\game\objects\structures\fireplace.dm"