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Merge pull request #619 from ArchieBeepBoop/fixesyee
Seemingly Fixes the offset blood overlay
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@@ -55,7 +55,7 @@
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
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if(blood_DNA)
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if(tauric)
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if(tauric && taurmode >= SNEK_TAURIC)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
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else
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. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
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@@ -11,6 +11,7 @@
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heat_protection = CHEST|GROIN|LEGS|ARMS
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hoodtype = /obj/item/clothing/head/hooded/explorer
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
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flags_inv = HIDEJUMPSUIT|HIDETAUR
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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resistance_flags = FIRE_PROOF
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tauric = TRUE //Citadel Add for tauric hardsuits
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