mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-11 16:08:32 +01:00
Vehicle balance
Went ahead and toned down the speed of a lot of vehicles, along with making a new variable that unbuckles a player if their size is too small/big. Additionally buffed some holo sign projectors.
This commit is contained in:
@@ -1,7 +1,7 @@
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/datum/component/riding
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var/last_vehicle_move = 0 //used for move delays
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var/last_move_diagonal = FALSE
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var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
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var/vehicle_move_delay = 3 //tick delay between movements, lower = faster, higher = slower
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var/keytype
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var/slowed = FALSE
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@@ -65,7 +65,7 @@
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desc = "A holographic projector that creates holographic security barriers."
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icon_state = "signmaker_sec"
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holosign_type = /obj/structure/holosign/barrier
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creation_time = 30
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creation_time = 0
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max_signs = 6
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/obj/item/holosign_creator/engineering
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@@ -73,7 +73,7 @@
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desc = "A holographic projector that creates holographic engineering barriers."
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icon_state = "signmaker_engi"
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holosign_type = /obj/structure/holosign/barrier/engineering
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creation_time = 30
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creation_time = 0
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max_signs = 6
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/obj/item/holosign_creator/atmos
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@@ -97,7 +97,7 @@
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desc = "A holographic projector that creates PENLITE holobarriers. Useful during quarantines since they halt those with malicious diseases."
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icon_state = "signmaker_med"
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holosign_type = /obj/structure/holosign/barrier/medical
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creation_time = 30
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creation_time = 10
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max_signs = 3
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/obj/item/holosign_creator/cyborg
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@@ -9,7 +9,7 @@
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/obj/vehicle/ridden/atv/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = 1.5
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D.vehicle_move_delay = 2.25
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D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
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D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
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D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
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@@ -2,6 +2,7 @@
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name = "bicycle"
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desc = "Keep away from electricity."
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icon_state = "bicycle"
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size_sensitive = FALSE
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var/easter_egg_chance = 1
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var/static/list/bike_music = list('sound/misc/bike1.mid',
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@@ -12,7 +13,7 @@
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
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D.vehicle_move_delay = 1.5
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D.vehicle_move_delay = 2
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/obj/vehicle/ridden/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
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if(prob(easter_egg_chance) || (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
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@@ -6,6 +6,9 @@
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default_driver_move = FALSE
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var/legs_required = 1
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var/arms_required = 0 //why not?
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var/max_size = 1.50
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var/min_size = 0.75
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var/size_sensitive = TRUE
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/obj/vehicle/ridden/Initialize()
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. = ..()
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@@ -34,6 +37,13 @@
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if(M.get_num_legs() < legs_required)
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to_chat(M, "<span class='warning'>You don't have enough legs to operate the pedals!</span>")
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unbuckle_mob(M)
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else if (size_sensitive)
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if(M.size_multiplier < min_size)
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to_chat(M, "<span class='warning'>You are too small to operate something like this!</span>")
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unbuckle_mob(M)
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else if(M.size_multiplier > max_size)
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to_chat(M, "<span class='warning'>You are too big to operate something like this!</span>")
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unbuckle_mob(M)
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return ..()
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/obj/vehicle/ridden/attackby(obj/item/I, mob/user, params)
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@@ -97,11 +97,11 @@
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. = ..()
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var/datum/component/riding/R = src.GetComponent(/datum/component/riding)
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if (!adjusted_speed)
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R.vehicle_move_delay = 1.5
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R.vehicle_move_delay = 2
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to_chat(user, "<span class='notice'>You adjust the wheels on [src] to make it go faster.</span>")
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adjusted_speed = TRUE
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else
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R.vehicle_move_delay = 2
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R.vehicle_move_delay = 2.5
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to_chat(user, "<span class='notice'>You adjust the wheels on [src] to make it go slower.</span>")
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adjusted_speed = FALSE
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return TRUE
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@@ -172,11 +172,12 @@
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desc = "Uses patented retractable wheel technology. Never sacrifice speed for style - not that this provides much of either."
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icon = null
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density = FALSE
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size_sensitive = FALSE
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/obj/vehicle/ridden/scooter/wheelys/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = 2
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D.vehicle_move_delay = 2.5
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D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
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D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
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D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
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@@ -8,5 +8,5 @@
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/obj/vehicle/ridden/secway/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = 1.75
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D.vehicle_move_delay = 2.5
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D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
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@@ -14,6 +14,7 @@
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layer = LYING_MOB_LAYER
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var/overlay_state = "cover_blue"
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var/mutable_appearance/overlay
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size_sensitive = FALSE
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/obj/vehicle/ridden/space/speedbike/Initialize()
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. = ..()
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@@ -46,6 +47,7 @@
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layer = LYING_MOB_LAYER
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var/static/mutable_appearance/overlay = mutable_appearance(icon, "speedwagon_cover", ABOVE_MOB_LAYER)
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max_buckled_mobs = 4
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size_sensitive = FALSE
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var/crash_all = FALSE //CHAOS
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pixel_y = -48
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pixel_x = -48
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@@ -11,11 +11,12 @@
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density = FALSE //Thought I couldn't fix this one easily, phew
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// Run speed delay is multiplied with this for vehicle move delay.
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var/delay_multiplier = 6.7
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size_sensitive = FALSE
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/obj/vehicle/ridden/wheelchair/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = 1
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D.vehicle_move_delay = 3
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D.set_vehicle_dir_layer(SOUTH, OBJ_LAYER)
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D.set_vehicle_dir_layer(NORTH, ABOVE_MOB_LAYER)
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D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
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