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Vehicle balance
Went ahead and toned down the speed of a lot of vehicles, along with making a new variable that unbuckles a player if their size is too small/big. Additionally buffed some holo sign projectors.
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@@ -1,7 +1,7 @@
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/datum/component/riding
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var/last_vehicle_move = 0 //used for move delays
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var/last_move_diagonal = FALSE
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var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
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var/vehicle_move_delay = 3 //tick delay between movements, lower = faster, higher = slower
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var/keytype
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var/slowed = FALSE
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