Vehicle balance

Went ahead and toned down the speed of a lot of vehicles, along with making a new variable that unbuckles a player if their size is too small/big. Additionally buffed some holo sign projectors.
This commit is contained in:
Chemlight
2021-05-17 22:51:50 -07:00
parent 943782d9e9
commit 895341277d
9 changed files with 26 additions and 11 deletions
+1 -1
View File
@@ -9,7 +9,7 @@
/obj/vehicle/ridden/atv/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 1.5
D.vehicle_move_delay = 2.25
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)