Vehicle balance

Went ahead and toned down the speed of a lot of vehicles, along with making a new variable that unbuckles a player if their size is too small/big. Additionally buffed some holo sign projectors.
This commit is contained in:
Chemlight
2021-05-17 22:51:50 -07:00
parent 943782d9e9
commit 895341277d
9 changed files with 26 additions and 11 deletions
+2 -1
View File
@@ -2,6 +2,7 @@
name = "bicycle"
desc = "Keep away from electricity."
icon_state = "bicycle"
size_sensitive = FALSE
var/easter_egg_chance = 1
var/static/list/bike_music = list('sound/misc/bike1.mid',
@@ -12,7 +13,7 @@
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
D.vehicle_move_delay = 1.5
D.vehicle_move_delay = 2
/obj/vehicle/ridden/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
if(prob(easter_egg_chance) || (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))