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Vehicle balance
Went ahead and toned down the speed of a lot of vehicles, along with making a new variable that unbuckles a player if their size is too small/big. Additionally buffed some holo sign projectors.
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@@ -2,6 +2,7 @@
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name = "bicycle"
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desc = "Keep away from electricity."
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icon_state = "bicycle"
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size_sensitive = FALSE
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var/easter_egg_chance = 1
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var/static/list/bike_music = list('sound/misc/bike1.mid',
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@@ -12,7 +13,7 @@
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
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D.vehicle_move_delay = 1.5
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D.vehicle_move_delay = 2
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/obj/vehicle/ridden/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
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if(prob(easter_egg_chance) || (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
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