nutritech research tree is finished

:D
woo
(mostly just tweaked values in this commit)
This commit is contained in:
Sonoida
2023-03-20 12:21:07 +01:00
parent 98edf50243
commit 8b47da5e5c
3 changed files with 14 additions and 13 deletions
@@ -6,21 +6,21 @@
name = "Basic Fatoray"
id = "fatoray_weak"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_CALORITE = 10000)
materials = list(MAT_METAL = 8000, MAT_GLASS = 6000, MAT_CALORITE = 20000)
construction_time = 75
build_path = /obj/item/gun/energy/fatoray
build_path = /obj/item/gun/energy/fatoray/weak
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
/datum/design/fatoray_cannon_weak
name = "Cannonshot Fatoray"
id = "fatoray_cannon"
id = "fatoray_cannon_weak"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_CALORITE = 10000)
materials = list(MAT_METAL = 10000, MAT_GLASS = 8000, MAT_CALORITE = 30000)
construction_time = 200
build_path = /obj/item/gun/energy/fatoray/cannon_weak
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
// FIX THOSE VALUES LATER!!
@@ -31,9 +31,9 @@
desc = "A collar that amplifies caloric intake of the wearer."
id = "calorite_collar"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 2000, MAT_CALORITE = 3000)
materials = list(MAT_METAL = 1000, MAT_CALORITE = 4000)
construction_time = 75
build_path = /obj/item/clothing/neck/petcollar/calorite
category = list("Weapons") // FIX THIS CATEGORY LATER, FORGOT THEIR NAMES LUL
category = list("Equipment") // FIX THIS CATEGORY LATER, FORGOT THEIR NAMES LUL
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
+5 -5
View File
@@ -1155,9 +1155,9 @@
id = "nutritech"
display_name = "Nutritional Technology"
description = "Ending world hunger was never made easier!"
prereq_ids = list("biotech") //remember to add "engineering"
prereq_ids = list("biotech") // add "engineering" if the designs get complicated later on
design_ids = list("calorite_collar")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10) //REMEMBER TO TWEAK VALUES!
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
export_price = 5000
hidden = TRUE
@@ -1166,9 +1166,9 @@
id = "nutritech_tools"
display_name = "Nutri-Tech Tools"
description = "Ever wanted to reach your daily caloric intake in just 5 seconds?"
prereq_ids = list("biotech") //remember to add "adv_engi" and weapons
design_ids = list("fatoray_weak", "fatoray_cannon")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 20)
prereq_ids = list("biotech", "adv_engi")
design_ids = list("fatoray_weak", "fatoray_cannon_weak")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
export_price = 10000
hidden = TRUE
+1
View File
@@ -3334,6 +3334,7 @@
#include "GainStation13\code\modules\research\designs\nutri_designs.dm"
#include "GainStation13\code\modules\vending\gatocola.dm"
#include "GainStation13\code\modules\vending\mealdor.dm"
#include "GainStation13\code\obj\items\minor_items.dm"
#include "GainStation13\code\obj\structure\scale.dm"
#include "GainStation13\code\obj\weapons\fatoray.dm"
#include "hyperstation\code\__DEFINES\economy.dm"