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nutritech research tree is finished
:D woo (mostly just tweaked values in this commit)
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@@ -6,21 +6,21 @@
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name = "Basic Fatoray"
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id = "fatoray_weak"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_CALORITE = 10000)
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materials = list(MAT_METAL = 8000, MAT_GLASS = 6000, MAT_CALORITE = 20000)
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construction_time = 75
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build_path = /obj/item/gun/energy/fatoray
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build_path = /obj/item/gun/energy/fatoray/weak
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
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/datum/design/fatoray_cannon_weak
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name = "Cannonshot Fatoray"
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id = "fatoray_cannon"
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id = "fatoray_cannon_weak"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_CALORITE = 10000)
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materials = list(MAT_METAL = 10000, MAT_GLASS = 8000, MAT_CALORITE = 30000)
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construction_time = 200
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build_path = /obj/item/gun/energy/fatoray/cannon_weak
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
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// FIX THOSE VALUES LATER!!
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@@ -31,9 +31,9 @@
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desc = "A collar that amplifies caloric intake of the wearer."
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id = "calorite_collar"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 2000, MAT_CALORITE = 3000)
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materials = list(MAT_METAL = 1000, MAT_CALORITE = 4000)
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construction_time = 75
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build_path = /obj/item/clothing/neck/petcollar/calorite
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category = list("Weapons") // FIX THIS CATEGORY LATER, FORGOT THEIR NAMES LUL
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category = list("Equipment") // FIX THIS CATEGORY LATER, FORGOT THEIR NAMES LUL
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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@@ -1155,9 +1155,9 @@
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id = "nutritech"
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display_name = "Nutritional Technology"
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description = "Ending world hunger was never made easier!"
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prereq_ids = list("biotech") //remember to add "engineering"
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prereq_ids = list("biotech") // add "engineering" if the designs get complicated later on
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design_ids = list("calorite_collar")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10) //REMEMBER TO TWEAK VALUES!
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
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boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
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export_price = 5000
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hidden = TRUE
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@@ -1166,9 +1166,9 @@
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id = "nutritech_tools"
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display_name = "Nutri-Tech Tools"
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description = "Ever wanted to reach your daily caloric intake in just 5 seconds?"
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prereq_ids = list("biotech") //remember to add "adv_engi" and weapons
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design_ids = list("fatoray_weak", "fatoray_cannon")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 20)
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prereq_ids = list("biotech", "adv_engi")
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design_ids = list("fatoray_weak", "fatoray_cannon_weak")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
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boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
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export_price = 10000
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hidden = TRUE
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@@ -3334,6 +3334,7 @@
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#include "GainStation13\code\modules\research\designs\nutri_designs.dm"
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#include "GainStation13\code\modules\vending\gatocola.dm"
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#include "GainStation13\code\modules\vending\mealdor.dm"
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#include "GainStation13\code\obj\items\minor_items.dm"
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#include "GainStation13\code\obj\structure\scale.dm"
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#include "GainStation13\code\obj\weapons\fatoray.dm"
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#include "hyperstation\code\__DEFINES\economy.dm"
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