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nutritech research tree is finished
:D woo (mostly just tweaked values in this commit)
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@@ -6,21 +6,21 @@
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name = "Basic Fatoray"
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id = "fatoray_weak"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_CALORITE = 10000)
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materials = list(MAT_METAL = 8000, MAT_GLASS = 6000, MAT_CALORITE = 20000)
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construction_time = 75
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build_path = /obj/item/gun/energy/fatoray
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build_path = /obj/item/gun/energy/fatoray/weak
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
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/datum/design/fatoray_cannon_weak
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name = "Cannonshot Fatoray"
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id = "fatoray_cannon"
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id = "fatoray_cannon_weak"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_CALORITE = 10000)
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materials = list(MAT_METAL = 10000, MAT_GLASS = 8000, MAT_CALORITE = 30000)
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construction_time = 200
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build_path = /obj/item/gun/energy/fatoray/cannon_weak
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
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// FIX THOSE VALUES LATER!!
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@@ -31,9 +31,9 @@
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desc = "A collar that amplifies caloric intake of the wearer."
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id = "calorite_collar"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 2000, MAT_CALORITE = 3000)
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materials = list(MAT_METAL = 1000, MAT_CALORITE = 4000)
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construction_time = 75
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build_path = /obj/item/clothing/neck/petcollar/calorite
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category = list("Weapons") // FIX THIS CATEGORY LATER, FORGOT THEIR NAMES LUL
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category = list("Equipment") // FIX THIS CATEGORY LATER, FORGOT THEIR NAMES LUL
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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