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nutritech research tree is finished
:D woo (mostly just tweaked values in this commit)
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@@ -1155,9 +1155,9 @@
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id = "nutritech"
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display_name = "Nutritional Technology"
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description = "Ending world hunger was never made easier!"
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prereq_ids = list("biotech") //remember to add "engineering"
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prereq_ids = list("biotech") // add "engineering" if the designs get complicated later on
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design_ids = list("calorite_collar")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10) //REMEMBER TO TWEAK VALUES!
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
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boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
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export_price = 5000
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hidden = TRUE
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@@ -1166,9 +1166,9 @@
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id = "nutritech_tools"
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display_name = "Nutri-Tech Tools"
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description = "Ever wanted to reach your daily caloric intake in just 5 seconds?"
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prereq_ids = list("biotech") //remember to add "adv_engi" and weapons
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design_ids = list("fatoray_weak", "fatoray_cannon")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 20)
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prereq_ids = list("biotech", "adv_engi")
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design_ids = list("fatoray_weak", "fatoray_cannon_weak")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
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boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
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export_price = 10000
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hidden = TRUE
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