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Merge pull request #811 from ArchieBeepBoop/smallfix
Fixes blood overlay and properly adds the char reagent to grilled items as well.
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-2
@@ -378,13 +378,13 @@
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//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
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/mob/living/proc/get_blood_dna_list()
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var/blood_id = get_blood_id()
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if(!(blood_id =="blood" || blood_id == "jellyblood"))
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if(!(blood_id in GLOB.blood_reagent_types))
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return
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return list("ANIMAL DNA" = "Y-")
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/mob/living/carbon/get_blood_dna_list()
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var/blood_id = get_blood_id()
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if(!(blood_id =="blood" || blood_id == "jellyblood"))
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if(!(blood_id in GLOB.blood_reagent_types))
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return
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var/list/blood_dna = list()
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if(dna)
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@@ -73,7 +73,7 @@
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smoke.start()
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if(grilled_item)
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grill_time += 1
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grilled_item.reagents.add_reagent("char", 1)
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grilled_item.reagents.add_reagent(/datum/reagent/consumable/char, 1)
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grill_fuel -= 10
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grilled_item.AddComponent(/datum/component/sizzle)
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