bug fix mood.

This commit is contained in:
QuoteFox
2021-04-25 13:16:03 +01:00
parent 0d3f1039bb
commit 90114133ab
+6 -3
View File
@@ -91,6 +91,12 @@
mood += event.mood_change
if(!event.hidden)
shown_mood += event.mood_change
var/mob/living/owner = parent
if(event.mood_change < 0)
to_chat(owner, "<span class='warning'>Your mood decreases...<span>")
else
to_chat(owner, "<span class='nicegreen'>Your mood increases!<span>")
mood *= mood_modifier
shown_mood *= mood_modifier
@@ -216,8 +222,6 @@
insanity_effect = newval
/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE)
var/mob/living/owner = parent
to_chat(owner, "<span class='boldwarning'>Your mood decreases.<span>")
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
IncreaseSanity(src, 0.5)
else
@@ -231,7 +235,6 @@
/datum/component/mood/proc/IncreaseSanity(datum/source, amount, maximum = SANITY_NEUTRAL)
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
var/mob/living/owner = parent
to_chat(owner, "<span class='nicegreen'>Your mood increases.<span>")
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
return
if(sanity > maximum)