pins for fatoray

the weak variant still misses the pins, this is intentional
This commit is contained in:
Sonoida
2023-03-31 14:41:56 +02:00
parent cef0f9ee03
commit 9482058c73
+4 -1
View File
@@ -9,7 +9,7 @@
righthand_file = 'GainStation13/icons/obj/guns_righthand.dmi'
icon_state = "fatoray"
item_state = "fatoray"
pin = null
pin = /obj/item/firing_pin
fire_sound = 'sound/weapons/plasma_cutter.ogg'
ammo_type = list(/obj/item/ammo_casing/energy/fattening)
@@ -44,6 +44,7 @@
recoil = 3
can_charge = 0
slowdown = 1
pin = /obj/item/firing_pin
// charge_sections = 3
weapon_weight = WEAPON_HEAVY
ammo_type = list(/obj/item/ammo_casing/energy/fattening/cannon)
@@ -74,6 +75,7 @@
desc = "An energy gun that fattens up anyone it hits. This version is considerably weaker than its original counterpart, the technology behind it seemingly still not perfected."
icon = 'GainStation13/icons/obj/fatoray.dmi' /// REPLACE THESE LATER WITH UNIQUE SPRITES - Sono
icon_state = "fatoray_weak"
pin = null
ammo_type = list(/obj/item/ammo_casing/energy/fattening/weak)
/obj/item/ammo_casing/energy/fattening/weak
@@ -100,6 +102,7 @@
can_charge = 0
recoil = 3
slowdown = 1
pin = null
// charge_sections = 3
weapon_weight = WEAPON_HEAVY
ammo_type = list(/obj/item/ammo_casing/energy/fattening/cannon_weak)