mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-12 08:27:24 +01:00
Removed Werewolf-relevant Code (cleaning up)
werewolf was a very WIP gamemode in early hypercode, with missing sprites and todo files containing no code. all references to said gamemode have been removed.
This commit is contained in:
@@ -93,7 +93,6 @@ PROBABILITY DEVIL 0
|
||||
PROBABILITY DEVIL_AGENTS 0
|
||||
PROBABILITY CLOWNOPS 0
|
||||
PROBABILITY BLOODSUCKER 3
|
||||
PROBABILITY WEREWOLF 1
|
||||
|
||||
## You probably want to keep sandbox off by default for secret and random.
|
||||
PROBABILITY SANDBOX 0
|
||||
@@ -116,7 +115,6 @@ CONTINUOUS CLOCKWORK_CULT
|
||||
CONTINUOUS CHANGELING
|
||||
CONTINUOUS WIZARD
|
||||
#CONTINUOUS MONKEY
|
||||
#CONTINUOUS WEREWOLF
|
||||
CONTINUOUS BLOODSUCKER
|
||||
|
||||
##Note: do not toggle continuous off for these modes, as they have no antagonists and would thus end immediately!
|
||||
@@ -140,7 +138,6 @@ MIDROUND_ANTAG CLOCKWORK_CULT
|
||||
MIDROUND_ANTAG CHANGELING
|
||||
MIDROUND_ANTAG WIZARD
|
||||
#MIDROUND_ANTAG MONKEY
|
||||
#MIDROUND_ANTAG WEREWOLF
|
||||
|
||||
## Uncomment these for overrides of the minimum / maximum number of players in a round type.
|
||||
## If you set any of these occasionally check to see if you still need them as the modes
|
||||
@@ -181,9 +178,6 @@ MIDROUND_ANTAG WIZARD
|
||||
#MIN_POP MONKEY 20
|
||||
#MAX_POP MONKEY -1
|
||||
|
||||
#MIN_POP WEREWOLF 20
|
||||
#MAX_POP WEREWOLF -1
|
||||
|
||||
#MIN_POP METEOR 0
|
||||
#MAX_POP METEOR -1
|
||||
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
/mob/living/simple_animal/hostile/werewolf
|
||||
name = "Werewolf"
|
||||
desc = "A towering creature!"
|
||||
icon = 'hyperstation/icons/mobs/werewolf.dmi'
|
||||
icon_state = "idle"
|
||||
icon_living = "idle"
|
||||
icon_dead = "idle"
|
||||
gender = NEUTER
|
||||
speak_chance = 0
|
||||
turns_per_move = 2
|
||||
maxHealth = 30
|
||||
health = 30
|
||||
see_in_dark = 7
|
||||
response_help = "pets"
|
||||
response_disarm = "pushes aside"
|
||||
response_harm = "smacks"
|
||||
melee_damage_lower = 12
|
||||
melee_damage_upper = 20
|
||||
attacktext = "slams"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
faction = list("werewolf")
|
||||
|
||||
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 150
|
||||
maxbodytemp = 500
|
||||
Reference in New Issue
Block a user