Removed Werewolf-relevant Code (cleaning up)

werewolf was a very WIP gamemode in early hypercode, with missing sprites and todo files containing no code. all references to said gamemode have been removed.
This commit is contained in:
christiankabbalahexpert
2023-12-19 17:00:57 +11:00
parent 3aa7e17b00
commit 94c03ebb8a
4 changed files with 0 additions and 31 deletions
-6
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@@ -93,7 +93,6 @@ PROBABILITY DEVIL 0
PROBABILITY DEVIL_AGENTS 0
PROBABILITY CLOWNOPS 0
PROBABILITY BLOODSUCKER 3
PROBABILITY WEREWOLF 1
## You probably want to keep sandbox off by default for secret and random.
PROBABILITY SANDBOX 0
@@ -116,7 +115,6 @@ CONTINUOUS CLOCKWORK_CULT
CONTINUOUS CHANGELING
CONTINUOUS WIZARD
#CONTINUOUS MONKEY
#CONTINUOUS WEREWOLF
CONTINUOUS BLOODSUCKER
##Note: do not toggle continuous off for these modes, as they have no antagonists and would thus end immediately!
@@ -140,7 +138,6 @@ MIDROUND_ANTAG CLOCKWORK_CULT
MIDROUND_ANTAG CHANGELING
MIDROUND_ANTAG WIZARD
#MIDROUND_ANTAG MONKEY
#MIDROUND_ANTAG WEREWOLF
## Uncomment these for overrides of the minimum / maximum number of players in a round type.
## If you set any of these occasionally check to see if you still need them as the modes
@@ -181,9 +178,6 @@ MIDROUND_ANTAG WIZARD
#MIN_POP MONKEY 20
#MAX_POP MONKEY -1
#MIN_POP WEREWOLF 20
#MAX_POP WEREWOLF -1
#MIN_POP METEOR 0
#MAX_POP METEOR -1
-25
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@@ -1,25 +0,0 @@
/mob/living/simple_animal/hostile/werewolf
name = "Werewolf"
desc = "A towering creature!"
icon = 'hyperstation/icons/mobs/werewolf.dmi'
icon_state = "idle"
icon_living = "idle"
icon_dead = "idle"
gender = NEUTER
speak_chance = 0
turns_per_move = 2
maxHealth = 30
health = 30
see_in_dark = 7
response_help = "pets"
response_disarm = "pushes aside"
response_harm = "smacks"
melee_damage_lower = 12
melee_damage_upper = 20
attacktext = "slams"
attack_sound = 'sound/weapons/punch1.ogg'
faction = list("werewolf")
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 150
maxbodytemp = 500