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Merge pull request #10242 from Ghommie/Ghommie-cit483
Ports "Refactors can_see_reagents"
This commit is contained in:
@@ -233,6 +233,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
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#define isorgan(A) (istype(A, /obj/item/organ))
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#define isclothing(A) (istype(A, /obj/item/clothing))
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GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
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/obj/item/pen,
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/obj/item/screwdriver,
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@@ -34,12 +34,14 @@
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#define LAVAPROTECT (1<<0)
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#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
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#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
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#define ALLOWINTERNALS (1<<3) // mask allows internals
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#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
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#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
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#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
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#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
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#define ALLOWINTERNALS (1<<3) //mask allows internals
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#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
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#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
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#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
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#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
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#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
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// Flags for the organ_flags var on /obj/item/organ
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@@ -144,6 +144,8 @@ GLOBAL_LIST_INIT(bitfields, list(
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"THICKMATERIAL" = THICKMATERIAL,
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"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
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"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
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"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
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"SCAN_REAGENTS" = SCAN_REAGENTS
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),
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"tesla_flags" = list(
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"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
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@@ -22,7 +22,6 @@
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var/cooldown = 0
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var/obj/item/flashlight/F = null
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var/can_flashlight = 0
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var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
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var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
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@@ -98,7 +98,7 @@
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desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
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icon_state = "purple"
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item_state = "glasses"
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scan_reagents = TRUE //You can see reagents while wearing science goggles
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clothing_flags = SCAN_REAGENTS //You can see reagents while wearing science goggles
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actions_types = list(/datum/action/item_action/toggle_research_scanner)
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glass_colour_type = /datum/client_colour/glass_colour/purple
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resistance_flags = ACID_PROOF
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@@ -202,7 +202,7 @@
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/obj/item/clothing/glasses/sunglasses/reagent
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name = "beer goggles"
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desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
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scan_reagents = TRUE
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clothing_flags = SCAN_REAGENTS
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/obj/item/clothing/glasses/sunglasses/garb
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name = "black gar glasses"
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@@ -388,7 +388,7 @@
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item_state = "godeye"
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vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
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darkness_view = 8
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scan_reagents = TRUE
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clothing_flags = SCAN_REAGENTS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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@@ -446,7 +446,7 @@
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flash_protect = 0
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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scan_reagents = TRUE
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
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/obj/item/clothing/suit/space/hardsuit/medical
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icon_state = "hardsuit-medical"
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@@ -468,7 +468,7 @@
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
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var/obj/machinery/doppler_array/integrated/bomb_radar
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scan_reagents = TRUE
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
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/obj/item/clothing/head/helmet/space/hardsuit/rd/Initialize()
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@@ -640,7 +640,7 @@
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
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item_color = "ancient"
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brightness_on = 16
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scan_reagents = TRUE
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
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flash_protect = 5 //We will not be flash by bombs
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tint = 1
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var/obj/machinery/doppler_array/integrated/bomb_radar
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@@ -974,3 +974,14 @@
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if(mood)
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if(mood.sanity < SANITY_UNSTABLE)
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return TRUE
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/mob/living/carbon/can_see_reagents()
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. = ..()
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if(.) //No need to run through all of this if it's already true.
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return
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if(isclothing(head))
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var/obj/item/clothing/H = head
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if(H.clothing_flags & SCAN_REAGENTS)
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return TRUE
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if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
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return TRUE
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@@ -118,7 +118,8 @@
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/mob/living/carbon/human/can_use_guns(obj/item/G)
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. = ..()
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if(!.)
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return
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if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
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if(src.dna.check_mutation(HULK))
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to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
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@@ -131,7 +132,12 @@
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to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
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return FALSE
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return .
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/mob/living/carbon/human/can_see_reagents()
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. = ..()
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if(.) //No need to run through all of this if it's already true.
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return
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if(isclothing(glasses) && (glasses.clothing_flags & SCAN_REAGENTS))
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return TRUE
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/*
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/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
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@@ -279,3 +279,12 @@
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/mob/living/simple_animal/drone/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
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return 0 //So they don't die trying to fix wiring
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/mob/living/simple_animal/drone/can_see_reagents()
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. = ..()
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if(.)
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return
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if(isclothing(head))
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var/obj/item/clothing/H = head
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if(H.clothing_flags & SCAN_REAGENTS)
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return TRUE
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@@ -806,26 +806,6 @@
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/mob/proc/can_interact_with(atom/A)
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return IsAdminGhost(src) || Adjacent(A)
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//Can the mob see reagents inside of containers?
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/mob/proc/can_see_reagents()
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if(stat == DEAD) //Ghosts and such can always see reagents
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return 1
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if(has_unlimited_silicon_privilege) //Silicons can automatically view reagents
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return 1
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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if(H.head && istype(H.head, /obj/item/clothing))
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var/obj/item/clothing/CL = H.head
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if(CL.scan_reagents)
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return 1
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if(H.wear_mask && H.wear_mask.scan_reagents)
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return 1
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if(H.glasses && istype(H.glasses, /obj/item/clothing))
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var/obj/item/clothing/CL = H.glasses
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if(CL.scan_reagents)
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return 1
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return 0
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//Can the mob use Topic to interact with machines
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/mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
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return
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@@ -520,3 +520,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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if(!held_item)
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return
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return held_item.GetID()
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//Can the mob see reagents inside of containers?
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/mob/proc/can_see_reagents()
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return stat == DEAD || has_unlimited_silicon_privilege //Dead guys and silicons can always see reagents
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@@ -7,7 +7,6 @@
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resistance_flags = ACID_PROOF | FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60)
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scan_reagents = TRUE
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actions_types = list(/datum/action/item_action/toggle_research_scanner)
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/obj/item/clothing/suit/space/hardsuit/rd/hev
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