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Merge remote-tracking branch 'upstream/master' into bread
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@@ -310,4 +310,36 @@
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name = "Tube Top"
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icon_state = "tubetop"
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has_color = TRUE
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gender = FEMALE
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gender = FEMALE
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/datum/sprite_accessory/underwear/top/cowboyshirt
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name = "Cowboy Shirt Black"
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icon_state = "cowboyshirt"
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/datum/sprite_accessory/underwear/top/cowboyshirt/s
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name = "Cowboy Shirt Shortsleeved Black"
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icon_state = "cowboyshirt_s"
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/datum/sprite_accessory/underwear/top/cowboyshirt/white
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name = "Cowboy Shirt White"
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icon_state = "cowboyshirt_white"
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/datum/sprite_accessory/underwear/top/cowboyshirt/white/s
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name = "Cowboy Shirt Shortsleeved White"
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icon_state = "cowboyshirt_whites"
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/datum/sprite_accessory/underwear/top/cowboyshirt/navy
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name = "Cowboy Shirt Navy"
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icon_state = "cowboyshirt_navy"
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/datum/sprite_accessory/underwear/top/cowboyshirt/navy/s
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name = "Cowboy Shirt Shortsleeved Navy"
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icon_state = "cowboyshirt_navys"
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/datum/sprite_accessory/underwear/top/cowboyshirt/red
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name = "Cowboy Shirt Red"
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icon_state = "cowboyshirt_red"
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/datum/sprite_accessory/underwear/top/cowboyshirt/red/s
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name = "Cowboy Shirt Shortsleeved Red"
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icon_state = "cowboyshirt_reds"
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@@ -514,10 +514,10 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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//gets ID card object from special clothes slot or null.
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/mob/proc/get_idcard(hand_first = TRUE)
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var/obj/item/held_item = get_active_held_item()
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. = held_item?.GetID()
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. = held_item ? held_item.GetID() : null
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if(!.) //If so, then check the inactive hand
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held_item = get_inactive_held_item()
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. = held_item?.GetID()
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. = held_item ? held_item.GetID() : null
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/mob/proc/get_id_in_hand()
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var/obj/item/held_item = get_active_held_item()
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@@ -47,7 +47,7 @@
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D.updateappearance(mutcolor_update=1, mutations_overlay_update=1)
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else if(ishuman(M))
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var/mob/living/carbon/human/H = M
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client.prefs.copy_to(H)
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client?.prefs.copy_to(H)
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H.dna.update_dna_identity()
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if(mind && isliving(M))
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