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synced 2026-07-11 16:08:32 +01:00
Fuck monochrome, polychrome is now the deal
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/datum/gear/glasses/garb
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name = "polychromic gar glasses"
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category = SLOT_GLASSES
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path = /obj/item/clothing/glasses/polychromic/garpoly
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cost = 2
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/datum/gear/glasses/gigagarb
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name = "polychromic giga gar glasses"
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category = SLOT_GLASSES
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path = /obj/item/clothing/glasses/polychromic/supergarpoly
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cost = 2
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@@ -0,0 +1,41 @@
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//Archie was here
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/obj/item/clothing/glasses/polychromic
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name = "polychromic glasses template"
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desc = "You shouldn't be seeing this. Report it if you do."
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icon = 'hyperstation/icons/obj/clothing/glasses.dmi'
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icon_state = "polygar"
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item_color = "polygar"
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item_state = "polygar"
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alternate_worn_icon = 'hyperstation/icons/mob/eyes.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
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hasprimary = TRUE
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primary_color = "#0c0c0c"
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vision_correction = 1
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/obj/item/clothing/glasses/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/glasses/polychromic/garpoly
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name = "polychromic gar glasses"
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desc = "Go beyond impossible and kick reason to the curb! Doesn't seem to have flash protection and doesn't seem sharp either. It is made out of bluespace prescription glass though."
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/obj/item/clothing/glasses/polychromic/supergarpoly
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name = "polychromic giga gar glasses"
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desc = "Believe in the you who believes in yourself. Also doesn't seem to have flash protection and doesn't seem sharp either. It is made out of bluespace prescription glass though."
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icon_state = "polysupergar"
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item_color = "polysupergar"
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item_state = "polysupergar"
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@@ -0,0 +1,9 @@
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/obj/item/clothing/suit/kaminacape
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name = "Kamina's Cape"
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desc = "Don't believe in yourself, dumbass. Believe in me. Believe in the Kamina who believes in you."
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icon_state = "kaminacape"
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item_state = "kaminacape"
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body_parts_covered = 0
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mob/suit.dmi'
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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