Blueberry Bushes

Added blueberry seeds and bushes, mutated from normal berries. They have a 10% juice production gene
This commit is contained in:
Alphas00
2024-06-10 09:48:33 +02:00
parent f817a5dc3c
commit a3dacd3e3c
6 changed files with 27 additions and 1 deletions
@@ -0,0 +1,25 @@
/obj/item/seeds/berry/blueberry
name = "pack of blueberry seeds"
desc = "These seeds grow into blueberry bushes."
icon_state = "seed-blueberry"
species = "blueberry"
plantname = "Blueberry Bush"
product = /obj/item/reagent_containers/food/snacks/grown/berries/blueberry
mutatelist = list()
reagents_add = list(/datum/reagent/blueberry_juice = 0.1)
potency = 1
yield = 1
production = 10
rarity = 30
/obj/item/reagent_containers/food/snacks/grown/berries/blueberry
seed = /obj/item/seeds/berry/blueberry
name = "bunch of blueberries"
desc = "Taste so good, you might turn blue!"
icon_state = "blueberrypile"
filling_color = "#5d00c7"
foodtype = FRUIT
juice_results = list(/datum/reagent/blueberry_juice = 20)
tastes = list("blueberry" = 1)
distill_reagent = null
wine_power = 50
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@@ -14,7 +14,7 @@
icon_grow = "berry-grow" // Uses one growth icons set for all the subtypes
icon_dead = "berry-dead" // Same for the dead icon
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/berry/glow, /obj/item/seeds/berry/poison)
mutatelist = list(/obj/item/seeds/berry/glow, /obj/item/seeds/berry/poison, /obj/item/seeds/berry/blueberry)
reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
/obj/item/reagent_containers/food/snacks/grown/berries
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@@ -3112,6 +3112,7 @@
#include "GainStation13\code\modules\food_and_drinks\recipes_bigpizza.dm"
#include "GainStation13\code\modules\food_and_drinks\objects\candy_flora.dm"
#include "GainStation13\code\modules\food_and_drinks\recipes\recipes_ported.dm"
#include "GainStation13\code\modules\hydroponics\grown\berries.dm"
#include "GainStation13\code\modules\mob\living\emote.dm"
#include "GainStation13\code\modules\mob\living\emote_modular.dm"
#include "GainStation13\code\modules\mob\living\emote_ported.dm"