Legally Distinct Starbits

This commit is contained in:
ReoDaProtovali
2024-09-20 01:42:57 -05:00
parent ae6be866e9
commit a3f35977df
6 changed files with 30 additions and 24 deletions
@@ -4,47 +4,50 @@
///////////////////////
//Starbit reference
/obj/effect/meteor/starbit
/obj/effect/meteor/stellar_cluster
name = "glittery comet"
desc = "A sparkling mass of crystalized spacedust. ...It looks oddly tasty?"
icon = 'GainStation13/icons/obj/starbit.dmi'
icon_state = "cluster"
hits = 1
hitpwr = 1
dropamt = 5
threat = 1
meteorsound = 'GainStation13/sound/effects/star.wav'
meteordrop = list(/obj/item/stack/ore/glass)
var/starbits = 3
meteordrop = list(/obj/item/reagent_containers/food/snacks/stellar_piece)
/obj/effect/meteor/starbit/Initialize(mapload, target)
/obj/effect/meteor/stellar_cluster/Initialize(mapload, target)
. = ..()
dropamt = rand(3,7) //Random amount of bits...
/obj/effect/meteor/starbit/Move()
/obj/effect/meteor/stellar_cluster/Move()
. = ..()
if(.)
new /obj/effect/temp_visual/telekinesis(get_turf(src))
/obj/effect/meteor/starbit/ram_turf(turf/T) //Sometimes it'll leave behind bits as it goes
/obj/effect/meteor/stellar_cluster/Bump(atom/A)
if(!A)
return
ram_turf(get_turf(A))
playsound(src.loc, meteorsound, 40, 1)
get_hit()
/obj/effect/meteor/stellar_cluster/ram_turf(turf/T) //Sometimes it'll leave behind bits as it goes
if(isspaceturf(T))
return
if(starbits <= 4)
if(dropamt <= 2)
return
if(prob(5))
starbits--
dropamt--
var/thing_to_spawn = pick(meteordrop)
new thing_to_spawn(T)
/obj/effect/meteor/proc/get_hit()
/obj/effect/meteor/stellar_cluster/get_hit()
hits--
if(hits <= 0)
make_debris()
meteor_effect()
qdel(src)
else
if(starbits <= 4) //If it doesnt break, it could still drop bits...
if(!prob(5))
return
starbits--
var/thing_to_spawn = pick(meteordrop)
new thing_to_spawn(T)
@@ -2,18 +2,21 @@
// ~~Starbits~~ Stellar Pieces:tm: drop from meteor-like comets which leave a handful behind when they impact, while
// also not actually dealing any damage to whatever they impact.
/obj/item/reagent_containers/food/snacks/starbit
/obj/item/reagent_containers/food/snacks/stellar_piece
name = "stellar piece" //PlzDontSueMeNintendo
desc = "A small bit of crystalized stellar sugar. They're a rare delicacy that sometimes form under particular conditions inside of comets"
// I had help creating these sprites because Im worthless at doing sprites from scratch.
// Special thanks to @foxtsra on discord!
// -Reo
icon = "GainStation13/icons/obj/starbit.dmi"
icon = 'GainStation13/icons/obj/starbit.dmi'
icon_state = "bit"
bitesize = 4
list_reagents = list(/datum/reagent/consumable/sugar = 1, /datum/reagent/consumable/stellarsugar = 5)
tastes = list("nostalgia" = 3)
price = 10
/obj/item/reagent_containers/food/snacks/starbit/initialize(mapload, var/bit_color)
/obj/item/reagent_containers/food/snacks/stellar_piece/Initialize(mapload, var/bit_color)
. = ..()
if(!bit_color) // Color wasnt specified, lets become a random color.
@@ -40,7 +43,7 @@
color = "#e0e0e0" // White... I was considering leaving it unmodified, but this makes it contrast a bit better.
else
color = bit_color // Some other color.
add_overlay(bit_glimmer)
add_overlay("bit_glimmer")
return
desc += "\nThis one seems to be [bit_color]."
@@ -2,7 +2,7 @@
/datum/reagent/consumable/stellarsugar //Starbit Essence.
name = "Stellar Sugar"
desc = "An edible substance formed by extremely unlikely celestial events, ground into a powder. A rare delicacy!"
description = "An edible substance formed by rare peculiar and celestial events, ground into a powder. Delicious!"
reagent_state = SOLID
color = "#722be3"
taste_mult = 5 // It's rare... and has a pretty powerful (albeit positive) presence!
+2 -2
View File
@@ -76,8 +76,8 @@
for(var/turf/S in applicable_areas)
S.set_light(l_color = aurora_color)
//GS Add: Starbits rarely come durring caelus events!
if(prob(1))
spawn_meteors(rand(1,3) list(/obj/effect/meteor/starbit))
if(prob(10))
spawn_meteors(rand(3,6), list(/obj/effect/meteor/stellar_cluster))
//GS Add end.
/datum/round_event/aurora_caelus/end()
+1 -1
View File
@@ -3121,7 +3121,7 @@
#include "GainStation13\code\modules\food_and_drinks\drinks.dm"
#include "GainStation13\code\modules\food_and_drinks\food.dm"
#include "GainStation13\code\modules\food_and_drinks\recipes_bigpizza.dm"
#include "GainStation13\code\modules\food_and_drinks\starbit.dm"
#include "GainStation13\code\modules\food_and_drinks\stellar_piece.dm"
#include "GainStation13\code\modules\food_and_drinks\objects\candy_flora.dm"
#include "GainStation13\code\modules\food_and_drinks\recipes\recipes_ported.dm"
#include "GainStation13\code\modules\gym\gym.dm"
Binary file not shown.