mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-22 20:46:55 +01:00
Code Improvements for mech made by Nemvar at tg
This commit is contained in:
@@ -0,0 +1,17 @@
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#define MECHA_INT_FIRE (1<<0)
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#define MECHA_INT_TEMP_CONTROL (1<<1)
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#define MECHA_INT_SHORT_CIRCUIT (1<<2)
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#define MECHA_INT_TANK_BREACH (1<<3)
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#define MECHA_INT_CONTROL_LOST (1<<4)
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#define MECHA_MELEE (1 << 0)
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#define MECHA_RANGED (1 << 1)
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#define MECHA_FRONT_ARMOUR 1
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#define MECHA_SIDE_ARMOUR 2
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#define MECHA_BACK_ARMOUR 3
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#define MECHA_LOCKED 0
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#define MECHA_SECURE_BOLTS 1
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#define MECHA_LOOSE_BOLTS 2
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#define MECHA_OPEN_HATCH 3
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@@ -11,7 +11,8 @@
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var/equip_ready = 1 //whether the equipment is ready for use. (or deactivated/activated for static stuff)
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var/energy_drain = 0
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var/obj/mecha/chassis = null
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var/range = MELEE //bitFflags
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///Bitflag. Determines the range of the equipment.
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var/range = MECHA_MELEE
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var/salvageable = 1
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var/selectable = 1 // Set to 0 for passive equipment such as mining scanner or armor plates
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var/harmful = FALSE //Controls if equipment can be used to attack by a pacifist.
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@@ -59,10 +60,10 @@
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return txt
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/obj/item/mecha_parts/mecha_equipment/proc/is_ranged()//add a distance restricted equipment. Why not?
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return range&RANGED
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return range&MECHA_RANGED
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/obj/item/mecha_parts/mecha_equipment/proc/is_melee()
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return range&MELEE
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return range&MECHA_MELEE
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/obj/item/mecha_parts/mecha_equipment/proc/action_checks(atom/target)
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@@ -34,7 +34,7 @@
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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energy_drain = 20
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range = MELEE
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range = MECHA_MELEE
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equip_cooldown = 20
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var/mob/living/carbon/patient = null
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var/inject_amount = 10
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@@ -252,7 +252,7 @@
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var/synth_speed = 5 //[num] reagent units per cycle
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energy_drain = 10
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var/mode = 0 //0 - fire syringe, 1 - analyze reagents.
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range = MELEE|RANGED
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range = MECHA_MELEE|MECHA_RANGED
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equip_cooldown = 10
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/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Initialize()
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@@ -527,7 +527,7 @@
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desc = "Equipment for medical exosuits. Generates a focused beam of medical nanites."
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icon_state = "mecha_medigun"
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energy_drain = 10
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range = MELEE|RANGED
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range = MECHA_MELEE|MECHA_RANGED
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equip_cooldown = 0
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var/obj/item/gun/medbeam/mech/medigun
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materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
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@@ -10,7 +10,7 @@
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icon_state = "mecha_teleport"
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equip_cooldown = 150
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energy_drain = 1000
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range = RANGED
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range = MECHA_RANGED
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/obj/item/mecha_parts/mecha_equipment/teleporter/action(atom/target)
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if(!action_checks(target) || is_centcom_level(loc.z))
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@@ -30,7 +30,7 @@
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icon_state = "mecha_wholegen"
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equip_cooldown = 50
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energy_drain = 300
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range = RANGED
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range = MECHA_RANGED
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/obj/item/mecha_parts/mecha_equipment/wormhole_generator/action(atom/target)
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@@ -73,7 +73,7 @@
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icon_state = "mecha_teleport"
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equip_cooldown = 10
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energy_drain = 100
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range = MELEE|RANGED
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range = MECHA_MELEE|MECHA_RANGED
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var/atom/movable/locked
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var/mode = 1 //1 - gravsling 2 - gravpush
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@@ -350,7 +350,7 @@
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name = "exosuit plasma converter"
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desc = "An exosuit module that generates power using solid plasma as fuel. Pollutes the environment."
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icon_state = "tesla"
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range = MELEE
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range = MECHA_MELEE
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var/coeff = 100
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var/obj/item/stack/sheet/fuel
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var/max_fuel = 150000
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@@ -164,7 +164,7 @@
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icon_state = "mecha_exting"
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equip_cooldown = 5
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energy_drain = 0
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range = MELEE|RANGED
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range = MECHA_MELEE|MECHA_RANGED
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/obj/item/mecha_parts/mecha_equipment/extinguisher/Initialize()
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. = ..()
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@@ -231,7 +231,7 @@
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icon_state = "mecha_rcd"
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equip_cooldown = 10
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energy_drain = 250
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range = MELEE|RANGED
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range = MECHA_MELEE|MECHA_RANGED
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item_flags = NO_MAT_REDEMPTION
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var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
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@@ -1,6 +1,6 @@
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/obj/item/mecha_parts/mecha_equipment/weapon
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name = "mecha weapon"
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range = RANGED
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range = MECHA_RANGED
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var/projectile
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var/fire_sound
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var/projectiles_per_shot = 1
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@@ -154,7 +154,7 @@
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icon_state = "mecha_honker"
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energy_drain = 200
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equip_cooldown = 150
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range = MELEE|RANGED
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range = MECHA_MELEE|MECHA_RANGED
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kickback = FALSE
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/obj/item/mecha_parts/mecha_equipment/weapon/honker/can_attach(obj/mecha/combat/honker/M)
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@@ -405,7 +405,7 @@
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icon_state = "mecha_punching_glove"
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energy_drain = 250
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equip_cooldown = 20
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range = MELEE|RANGED
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range = MECHA_MELEE|MECHA_RANGED
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missile_range = 5
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projectile = /obj/item/punching_glove
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fire_sound = 'sound/items/bikehorn.ogg'
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@@ -1,17 +1,3 @@
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#define MECHA_INT_FIRE (1<<0)
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#define MECHA_INT_TEMP_CONTROL (1<<1)
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#define MECHA_INT_SHORT_CIRCUIT (1<<2)
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#define MECHA_INT_TANK_BREACH (1<<3)
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#define MECHA_INT_CONTROL_LOST (1<<4)
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#define MELEE 1
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#define RANGED 2
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#define FRONT_ARMOUR 1
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#define SIDE_ARMOUR 2
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#define BACK_ARMOUR 3
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/obj/mecha
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name = "mecha"
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desc = "Exosuit"
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@@ -35,9 +21,9 @@
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max_integrity = 300 //max_integrity is base health
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var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
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armor = list("melee" = 20, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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var/list/facing_modifiers = list(FRONT_ARMOUR = 1.5, SIDE_ARMOUR = 1, BACK_ARMOUR = 0.5)
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var/list/facing_modifiers = list(MECHA_FRONT_ARMOUR = 1.5, MECHA_SIDE_ARMOUR = 1, MECHA_BACK_ARMOUR = 0.5)
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var/obj/item/stock_parts/cell/cell
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var/state = 0
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var/construction_state = MECHA_LOCKED
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var/list/log = new
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var/last_message = 0
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var/add_req_access = 1
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@@ -436,7 +422,7 @@
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return
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if(user.incapacitated())
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return
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if(state)
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if(construction_state)
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occupant_message("<span class='warning'>Maintenance protocols in effect.</span>")
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return
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if(!get_charge())
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@@ -519,7 +505,7 @@
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occupant_message("<span class='warning'>Unable to move while connected to the air system port!</span>")
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last_message = world.time
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return 0
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if(state)
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if(construction_state)
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occupant_message("<span class='danger'>Maintenance protocols in effect.</span>")
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return
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return domove(direction)
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@@ -689,7 +675,7 @@
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//Transfer from core or card to mech. Proc is called by mech.
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switch(interaction)
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if(AI_TRANS_TO_CARD) //Upload AI from mech to AI card.
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if(!state) //Mech must be in maint mode to allow carding.
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if(construction_state) //Mech must be in maint mode to allow carding.
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to_chat(user, "<span class='warning'>[name] must have maintenance protocols active in order to allow a transfer.</span>")
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return
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AI = occupant
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@@ -1,11 +1,11 @@
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/obj/mecha/proc/get_armour_facing(relative_dir)
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switch(relative_dir)
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if(0) // BACKSTAB!
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return facing_modifiers[BACK_ARMOUR]
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return facing_modifiers[MECHA_BACK_ARMOUR]
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if(45, 90, 270, 315)
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return facing_modifiers[SIDE_ARMOUR]
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return facing_modifiers[MECHA_SIDE_ARMOUR]
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if(225, 180, 135)
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return facing_modifiers[FRONT_ARMOUR]
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return facing_modifiers[MECHA_FRONT_ARMOUR]
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return 1 //always return non-0
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/obj/mecha/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
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@@ -199,23 +199,23 @@
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else
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to_chat(user, "<span class='warning'>Maintenance protocols disabled by operator.</span>")
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else if(istype(W, /obj/item/wrench))
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if(state==1)
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state = 2
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if(construction_state==1)
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construction_state = 2
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to_chat(user, "<span class='notice'>You undo the securing bolts.</span>")
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else if(state==2)
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state = 1
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else if(construction_state==2)
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construction_state = 1
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to_chat(user, "<span class='notice'>You tighten the securing bolts.</span>")
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return
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else if(istype(W, /obj/item/crowbar))
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if(state==2)
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state = 3
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if(construction_state==2)
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construction_state = 3
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to_chat(user, "<span class='notice'>You open the hatch to the power unit.</span>")
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else if(state==3)
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state=2
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else if(construction_state==3)
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construction_state=2
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to_chat(user, "<span class='notice'>You close the hatch to the power unit.</span>")
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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if(state == 3 && (internal_damage & MECHA_INT_SHORT_CIRCUIT))
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if(construction_state == 3 && (internal_damage & MECHA_INT_SHORT_CIRCUIT))
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var/obj/item/stack/cable_coil/CC = W
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if(CC.use(2))
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clearInternalDamage(MECHA_INT_SHORT_CIRCUIT)
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@@ -227,19 +227,19 @@
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if(internal_damage & MECHA_INT_TEMP_CONTROL)
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clearInternalDamage(MECHA_INT_TEMP_CONTROL)
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to_chat(user, "<span class='notice'>You repair the damaged temperature controller.</span>")
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else if(state==3 && cell)
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else if(construction_state==3 && cell)
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cell.forceMove(loc)
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cell = null
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state = 4
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construction_state = 4
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to_chat(user, "<span class='notice'>You unscrew and pry out the powercell.</span>")
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log_message("Powercell removed")
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else if(state==4 && cell)
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state=3
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else if(construction_state==4 && cell)
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construction_state=3
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to_chat(user, "<span class='notice'>You screw the cell in place.</span>")
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return
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else if(istype(W, /obj/item/stock_parts/cell))
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if(state==4)
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if(construction_state==4)
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if(!cell)
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if(!user.transferItemToLoc(W, src))
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return
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@@ -199,8 +199,8 @@
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</head>
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<body>
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[add_req_access?"<a href='?src=[REF(src)];req_access=1;id_card=[REF(id_card)];user=[REF(user)]'>Edit operation keycodes</a>":null]
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[maint_access?"<a href='?src=[REF(src)];maint_access=1;id_card=[REF(id_card)];user=[REF(user)]'>[(state>0) ? "Terminate" : "Initiate"] maintenance protocol</a>":null]
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[(state>0) ?"<a href='?src=[REF(src)];set_internal_tank_valve=1;user=[REF(user)]'>Set Cabin Air Pressure</a>":null]
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[maint_access?"<a href='?src=[REF(src)];maint_access=1;id_card=[REF(id_card)];user=[REF(user)]'>[(construction_state > MECHA_LOCKED) ? "Terminate" : "Initiate"] maintenance protocol</a>":null]
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[(construction_state > MECHA_LOCKED) ?"<a href='?src=[REF(src)];set_internal_tank_valve=1;user=[REF(user)]'>Set Cabin Air Pressure</a>":null]
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</body>
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</html>"}
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user << browse(., "window=exosuit_maint_console")
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@@ -231,15 +231,15 @@
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if(href_list["maint_access"] && maint_access)
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var/mob/user = afilter.getMob("user")
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if(user)
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if(state==0)
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state = 1
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if(construction_state == MECHA_LOCKED)
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construction_state = MECHA_SECURE_BOLTS
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to_chat(user, "The securing bolts are now exposed.")
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else if(state==1)
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state = 0
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else if(construction_state == MECHA_SECURE_BOLTS)
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construction_state = MECHA_LOCKED
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to_chat(user, "The securing bolts are now hidden.")
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output_maintenance_dialog(afilter.getObj("id_card"),user)
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if(href_list["set_internal_tank_valve"] && state >=1)
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if(href_list["set_internal_tank_valve"] && construction_state)
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var/mob/user = afilter.getMob("user")
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if(user)
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var/new_pressure = input(user,"Input new output pressure","Pressure setting",internal_tank_valve) as num
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@@ -305,7 +305,7 @@
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send_byjax(src.occupant,"exosuit.browser","t_id_upload","[add_req_access?"L":"Unl"]ock ID upload panel")
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if(href_list["toggle_maint_access"])
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if(state)
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if(construction_state)
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occupant_message("<span class='danger'>Maintenance protocols in effect</span>")
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return
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maint_access = !maint_access
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@@ -78,7 +78,7 @@
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var/do_ranged = 0
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for(var/equip in mecha.equipment)
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var/obj/item/mecha_parts/mecha_equipment/ME = equip
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if(ME.range & RANGED)
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if(ME.range & MECHA_RANGED)
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do_ranged = 1
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break
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if(do_ranged)
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@@ -144,7 +144,7 @@
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ME.rearm()
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/mob/living/simple_animal/hostile/syndicate/mecha_pilot/proc/get_mecha_equip_by_flag(flag = RANGED)
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/mob/living/simple_animal/hostile/syndicate/mecha_pilot/proc/get_mecha_equip_by_flag(flag = MECHA_RANGED)
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. = list()
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if(mecha)
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for(var/equip in mecha.equipment)
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@@ -160,7 +160,7 @@
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if(mecha)
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mecha_reload()
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mecha_face_target(A)
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var/list/possible_weapons = get_mecha_equip_by_flag(RANGED)
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var/list/possible_weapons = get_mecha_equip_by_flag(MECHA_RANGED)
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if(possible_weapons.len)
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var/obj/item/mecha_parts/mecha_equipment/ME = pick(possible_weapons) //so we don't favor mecha.equipment[1] forever
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if(ME.action(A))
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@@ -173,7 +173,7 @@
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/mob/living/simple_animal/hostile/syndicate/mecha_pilot/AttackingTarget()
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if(mecha)
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var/list/possible_weapons = get_mecha_equip_by_flag(MELEE)
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var/list/possible_weapons = get_mecha_equip_by_flag(MECHA_MELEE)
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if(possible_weapons.len)
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var/obj/item/mecha_parts/mecha_equipment/ME = pick(possible_weapons)
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mecha_face_target(target)
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@@ -61,6 +61,7 @@
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#include "code\__DEFINES\maps.dm"
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#include "code\__DEFINES\maths.dm"
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#include "code\__DEFINES\MC.dm"
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#include "code\__DEFINES\mecha.dm"
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#include "code\__DEFINES\medal.dm"
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#include "code\__DEFINES\melee.dm"
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#include "code\__DEFINES\menu.dm"
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