mirror of
https://github.com/KabKebab/GS13.git
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VV's WG sprites!
Thank you VV for making these. I'll tweak them a bit later to make sure everything is finished but this is the main thing. Also this commit includes nuclear bomb message tweak because I forgot to put in a seperate commit, oops
This commit is contained in:
@@ -66,10 +66,19 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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//IT DOESN'T OK, IT MEANS "UNDER"
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#define UNDER_SUIT_LAYER (SUIT_LAYER+1)
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#define UNDER_HEAD_LAYER (HEAD_LAYER+1)
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#define UNDER_GENITALS_FRONT_LAYER (GENITALS_FRONT_LAYER+1)
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#define UNDER_HAIR_LAYER (HAIR_LAYER+1)
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#define UNDER_BACK_LAYER (BACK_LAYER+1)
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#define UNDER1_BACK_LAYER (BACK_LAYER+2)
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//AND -1 MEANS "ABOVE", OK?, OK!?!
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#define ABOVE_SHOES_LAYER (SHOES_LAYER-1)
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#define ABOVE_NECK_LAYER (NECK_LAYER-1)
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#define ABOVE_GENITALS_FRONT_LAYER (GENITALS_FRONT_LAYER-1)
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#define ABOVE2_GENITALS_FRONT_LAYER (GENITALS_FRONT_LAYER-2)
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#define ABOVE_BODY_FRONT_LAYER (BODY_FRONT_LAYER-1)
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#define ABOVE_FIRE_LAYER (FIRE_LAYER-1)
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//Security levels
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@@ -158,10 +158,14 @@
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//Fatness levels, Here we go!
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#define FATNESS_LEVEL_BLOB 3440
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#define FATNESS_LEVEL_IMMOBILE 1840
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#define FATNESS_LEVEL_MORBIDLY_OBESE 1240
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#define FATNESS_LEVEL_IMMOBILE 2540
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#define FATNESS_LEVEL_BARELYMOBILE 1840
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#define FATNESS_LEVEL_EXTREMELY_OBESE 1240
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#define FATNESS_LEVEL_MORBIDLY_OBESE 840
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#define FATNESS_LEVEL_OBESE 440
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#define FATNESS_LEVEL_FAT 200
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#define FATNESS_LEVEL_VERYFAT 330
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#define FATNESS_LEVEL_FATTER 250
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#define FATNESS_LEVEL_FAT 170
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//Nutrition levels for humans
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#define NUTRITION_LEVEL_FULL 550
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@@ -64,8 +64,12 @@
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#define TRAIT_DEAF "deaf"
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#define TRAIT_NEARSIGHT "nearsighted"
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#define TRAIT_FAT "fat"
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#define TRAIT_FATTER "fatter"
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#define TRAIT_VERYFAT "veryfat"
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#define TRAIT_OBESE "obese"
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#define TRAIT_MORBIDLYOBESE "morbildyobese"
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#define TRAIT_EXTREMELYOBESE "extremelyobese"
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#define TRAIT_BARELYMOBILE "barelymobile"
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#define TRAIT_IMMOBILE "immobile"
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#define TRAIT_BLOB "blobweight"
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#define TRAIT_HUSK "husk"
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@@ -663,7 +663,7 @@ This is here to make the tiles around the station mininuke change when it's arme
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if(istype(loneop))
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loneop.weight += 1
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if(loneop.weight % 5 == 0)
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message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].")
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// message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].") // Commenting this out because it's a fucking pain for the admins - Sono
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log_game("[src] is stationary for too long in [loc_name(newturf)], and has increased the weight of the Lone Operative event to [loneop.weight].")
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else
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lastlocation = newturf
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@@ -1227,11 +1227,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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//LIFE//
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////////
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/datum/species/proc/handle_digestion(mob/living/carbon/human/H)
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if(HAS_TRAIT(src, TRAIT_NOHUNGER))
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return //hunger is for BABIES
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///datum/species/proc/handle_digestion(mob/living/carbon/human/H)
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// if(HAS_TRAIT(src, TRAIT_NOHUNGER))
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// return //hunger is for BABIES
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//The fucking TRAIT_FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
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/* //The fucking TRAIT_FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
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if(HAS_TRAIT(H, TRAIT_FAT))//I share your pain, past coder.
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if(H.fatness < FATNESS_LEVEL_FAT)//this is a mess, indeed.
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to_chat(H, "<span class='notice'>You feel fit again!</span>")//GS13 Added a whole bunch of new fatness traits. Truly I am a masochist
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@@ -1275,7 +1275,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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ADD_TRAIT(H, TRAIT_IMMOBILE, OBESITY)
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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H.update_inv_wear_suit()
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else if(HAS_TRAIT(H, TRAIT_IMMOBILE))
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if(H.fatness < FATNESS_LEVEL_IMMOBILE)
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to_chat(H, "<span class='notice'>You feel less restrained by your fat!</span>")
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@@ -1306,6 +1306,276 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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*/
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/datum/species/proc/handle_digestion(mob/living/carbon/human/H)
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var/obj/item/organ/genital/anus/B = H.getorganslot("anus")
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var/obj/item/organ/genital/belly/C = H.getorganslot("belly")
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var/obj/item/organ/genital/breasts/D = H.getorganslot("breasts")
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if(HAS_TRAIT(src, TRAIT_NOHUNGER))
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return //hunger is for BABIES
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//The fucking TRAIT_FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
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if(HAS_TRAIT(H, TRAIT_FAT))//I share your pain, past coder.
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if(H.fatness < FATNESS_LEVEL_FAT)//this is a mess, indeed.
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to_chat(H, "<span class='notice'>You feel fit again!</span>")//GS13 Added a whole bunch of new fatness traits. Truly I am a masochist
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REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
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B.size = B.size - 1
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B.update()
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C.size = 0
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C.update()
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D.cached_size = D.cached_size - 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(H.fatness >= FATNESS_LEVEL_FATTER)
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to_chat(H, "<span class='danger'>You feel even plumper!FATTER</span>")
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REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
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ADD_TRAIT(H, TRAIT_FATTER, OBESITY)
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B.size = B.size + 1
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B.update()
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C.size = C.size + 1
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C.update()
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D.cached_size = D.cached_size + 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(HAS_TRAIT(H, TRAIT_FATTER))
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if(H.fatness < FATNESS_LEVEL_FATTER)
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to_chat(H, "<span class='notice'>You feel like you've lost weight! FATTER</span>")
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REMOVE_TRAIT(H, TRAIT_FATTER, OBESITY)
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ADD_TRAIT(H, TRAIT_FAT, OBESITY)
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B.size = B.size - 1
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B.update()
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C.size = C.size - 1
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C.update()
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D.cached_size = D.cached_size - 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(H.fatness >= FATNESS_LEVEL_VERYFAT)
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to_chat(H, "<span class='danger'>You feel fatter than before VERYFAT</span>")
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REMOVE_TRAIT(H, TRAIT_FATTER, OBESITY)
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ADD_TRAIT(H, TRAIT_VERYFAT, OBESITY)
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B.size = B.size + 1
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B.update()
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C.size = C.size + 1
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C.update()
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D.cached_size = D.cached_size + 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(HAS_TRAIT(H, TRAIT_VERYFAT))
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if(H.fatness < FATNESS_LEVEL_VERYFAT)
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to_chat(H, "<span class='notice'>You feel like you've lost weight! VERYFAT</span>")
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REMOVE_TRAIT(H, TRAIT_VERYFAT, OBESITY)
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ADD_TRAIT(H, TRAIT_FATTER, OBESITY)
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B.size = B.size - 1
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B.update()
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C.size = C.size - 1
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C.update()
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D.cached_size = D.cached_size - 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(H.fatness >= FATNESS_LEVEL_OBESE)
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to_chat(H, "<span class='danger'>You feel fatter than beforeOBESE</span>")
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REMOVE_TRAIT(H, TRAIT_VERYFAT, OBESITY)
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ADD_TRAIT(H, TRAIT_OBESE, OBESITY)
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B.size = B.size + 1
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B.update()
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C.size = C.size + 1
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C.update()
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D.cached_size = D.cached_size + 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(HAS_TRAIT(H, TRAIT_OBESE))
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if(H.fatness < FATNESS_LEVEL_OBESE)
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to_chat(H, "<span class='notice'>You feel like you've lost weight!OBESE</span>")
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REMOVE_TRAIT(H, TRAIT_OBESE, OBESITY)
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ADD_TRAIT(H, TRAIT_VERYFAT, OBESITY)
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B.size = B.size - 1
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B.update()
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C.size = C.size - 1
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C.update()
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D.cached_size = D.cached_size - 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(H.fatness >= FATNESS_LEVEL_MORBIDLY_OBESE)
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to_chat(H, "<span class='danger'>You feel a lot fatter than beforeMORBIDOBESE</span>")
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REMOVE_TRAIT(H, TRAIT_OBESE, OBESITY)
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ADD_TRAIT(H, TRAIT_MORBIDLYOBESE, OBESITY)
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B.size = B.size + 1
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B.update()
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C.size = C.size + 1
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C.update()
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D.cached_size = D.cached_size + 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(HAS_TRAIT(H, TRAIT_MORBIDLYOBESE))
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if(H.fatness < FATNESS_LEVEL_MORBIDLY_OBESE)
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to_chat(H, "<span class='notice'>You feel a bit less fat!MORBIDLYOBESE</span>")
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REMOVE_TRAIT(H, TRAIT_MORBIDLYOBESE, OBESITY)
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ADD_TRAIT(H, TRAIT_OBESE, OBESITY)
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B.size = B.size - 1
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B.update()
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C.size = C.size - 1
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C.update()
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D.cached_size = D.cached_size - 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(H.fatness >= FATNESS_LEVEL_EXTREMELY_OBESE)
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to_chat(H, "<span class='danger'>You feel your fat belly rubbing on the floor!FATNESS_LEVEL_exob</span>")
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REMOVE_TRAIT(H, TRAIT_MORBIDLYOBESE, OBESITY)
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ADD_TRAIT(H, TRAIT_EXTREMELYOBESE, OBESITY)
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B.size = B.size + 1
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B.update()
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C.size = C.size + 1
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C.update()
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D.cached_size = D.cached_size + 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(HAS_TRAIT(H, TRAIT_EXTREMELYOBESE))
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if(H.fatness < FATNESS_LEVEL_EXTREMELY_OBESE)
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to_chat(H, "<span class='notice'>You feel less restrained by your fat!(FATNESS_LEVEL_exeobese)</span>")
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REMOVE_TRAIT(H, TRAIT_EXTREMELYOBESE, OBESITY)
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ADD_TRAIT(H, TRAIT_MORBIDLYOBESE, OBESITY)
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B.size = B.size - 1
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B.update()
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C.size = C.size - 1
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C.update()
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D.cached_size = D.cached_size - 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(H.fatness >= FATNESS_LEVEL_BARELYMOBILE)
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to_chat(H, "<span class='danger'>You feel like you've become a mountain of fat!(FATNESS_LEVEL_barelymobile1)</span>")
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REMOVE_TRAIT(H, TRAIT_EXTREMELYOBESE, OBESITY)
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ADD_TRAIT(H, TRAIT_BARELYMOBILE, OBESITY)
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B.size = B.size + 1
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B.update()
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C.size = C.size + 1
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C.update()
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D.cached_size = D.cached_size + 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(HAS_TRAIT(H, TRAIT_BARELYMOBILE))
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if(H.fatness < FATNESS_LEVEL_BARELYMOBILE)
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to_chat(H, "<span class='notice'>You feel less restrained by your fat!(FATNESS_LEVEL_barelymbie)</span>")
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REMOVE_TRAIT(H, TRAIT_BARELYMOBILE, OBESITY)
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ADD_TRAIT(H, TRAIT_EXTREMELYOBESE, OBESITY)
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B.size = B.size - 1
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B.update()
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C.size = C.size - 1
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C.update()
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D.cached_size = D.cached_size - 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(H.fatness >= FATNESS_LEVEL_IMMOBILE)
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to_chat(H, "<span class='danger'>You feel like you've become a mountain of fat!(FATNESS_LEVEL_IMMOBILE)</span>")
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REMOVE_TRAIT(H, TRAIT_BARELYMOBILE, OBESITY)
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ADD_TRAIT(H, TRAIT_IMMOBILE, OBESITY)
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B.size = B.size + 1
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B.update()
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C.size = C.size + 1
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C.update()
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D.cached_size = D.cached_size + 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(HAS_TRAIT(H, TRAIT_IMMOBILE))
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if(H.fatness < FATNESS_LEVEL_IMMOBILE)
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to_chat(H, "<span class='notice'>You feel less restrained by your fat (FATNESS_LEVEL_IMMOBILE)!</span>")
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REMOVE_TRAIT(H, TRAIT_IMMOBILE, OBESITY)
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ADD_TRAIT(H, TRAIT_BARELYMOBILE, OBESITY)
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B.size = B.size - 1
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B.update()
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C.size = C.size - 1
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C.update()
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D.cached_size = D.cached_size - 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(H.fatness > FATNESS_LEVEL_BLOB)
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to_chat(H, "<span class='danger'>You feel like you've become a mountain of fat!(FATNESS_LEVEL_BLOB)</span>")
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REMOVE_TRAIT(H, TRAIT_IMMOBILE, OBESITY)
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ADD_TRAIT(H, TRAIT_BLOB, OBESITY)
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B.size = B.size + 1
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B.update()
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C.size = C.size + 1
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C.update()
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D.cached_size = D.cached_size + 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else if(HAS_TRAIT(H, TRAIT_BLOB))
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if(H.fatness < FATNESS_LEVEL_BLOB)
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to_chat(H, "<span class='notice'>You feel like you've regained some mobility!BLOB</span>")
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REMOVE_TRAIT(H, TRAIT_BLOB, OBESITY)
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ADD_TRAIT(H, TRAIT_IMMOBILE, OBESITY)
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B.size = B.size - 1
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B.update()
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C.size = C.size - 1
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C.update()
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D.cached_size = D.cached_size - 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else
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if(H.fatness >= FATNESS_LEVEL_FAT)
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to_chat(H, "<span class='danger'>You suddenly feel blubbery! FAT</span>")
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ADD_TRAIT(H, TRAIT_FAT, OBESITY)
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B.size = B.size + 1
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B.update()
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C.size = C.size + 1
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C.update()
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D.cached_size = D.cached_size + 1
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D.update()
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H.genital_override = TRUE
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H.update_body()
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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// nutrition decrease and satiety
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if (H.nutrition > 0 && H.stat != DEAD && !HAS_TRAIT(H, TRAIT_NOHUNGER))
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@@ -1370,7 +1640,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.throw_alert("nutrition", /obj/screen/alert/hungry)
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if(0 to NUTRITION_LEVEL_STARVING)
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H.throw_alert("nutrition", /obj/screen/alert/starving)
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switch(H.fullness)
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if(0 to FULLNESS_LEVEL_BLOATED)
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H.clear_alert("fullness")
|
||||
@@ -1533,7 +1803,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
. += 0.5
|
||||
*/
|
||||
if(HAS_TRAIT(H, TRAIT_FAT))
|
||||
/* if(HAS_TRAIT(H, TRAIT_FAT))
|
||||
. += (1 - flight)
|
||||
if(HAS_TRAIT(H, TRAIT_OBESE))//GS13 fat levels move speed decrease
|
||||
. += (1.5 - flight)
|
||||
@@ -1546,7 +1816,28 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
|
||||
. += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR
|
||||
return .
|
||||
|
||||
*/
|
||||
if(HAS_TRAIT(H, TRAIT_FAT))
|
||||
. += (1 - flight)
|
||||
if(HAS_TRAIT(H, TRAIT_FATTER))
|
||||
. += (1.1 - flight)
|
||||
if(HAS_TRAIT(H, TRAIT_VERYFAT))
|
||||
. += (1.25 - flight)
|
||||
if(HAS_TRAIT(H, TRAIT_OBESE))//GS13 fat levels move speed decrease
|
||||
. += (1.5 - flight)
|
||||
if(HAS_TRAIT(H, TRAIT_MORBIDLYOBESE))
|
||||
. += (2 - flight)
|
||||
if(HAS_TRAIT(H, TRAIT_EXTREMELYOBESE))
|
||||
. += (2.5 - flight)
|
||||
if(HAS_TRAIT(H, TRAIT_BARELYMOBILE))
|
||||
. += 2.7
|
||||
if(HAS_TRAIT(H, TRAIT_IMMOBILE))
|
||||
. += 3 // No wings are going to lift that much off the ground
|
||||
if(HAS_TRAIT(H, TRAIT_BLOB))
|
||||
. += 4
|
||||
if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
|
||||
. += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR
|
||||
return .
|
||||
//////////////////
|
||||
// ATTACK PROCS //
|
||||
//////////////////
|
||||
|
||||
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|
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|
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@@ -26,6 +26,8 @@
|
||||
|
||||
//Reflect the size of dat ass on examine.
|
||||
switch(round(size))
|
||||
if(0)
|
||||
size_name = "normal"
|
||||
if(1)
|
||||
size_name = "average"
|
||||
if(2)
|
||||
@@ -34,8 +36,36 @@
|
||||
size_name = "squeezable"
|
||||
if(4)
|
||||
size_name = "hefty"
|
||||
if(5)
|
||||
if(6)
|
||||
size_name = "godly"
|
||||
if(7)
|
||||
size_name = "huge"
|
||||
if(8)
|
||||
size_name = "colossal"
|
||||
if(9)
|
||||
size_name = "globular"
|
||||
if(10)
|
||||
size_name = "gargantuan"
|
||||
if(11)
|
||||
size_name = "gargantuan11"
|
||||
if(12)
|
||||
size_name = "gargantuan12"
|
||||
if(13)
|
||||
size_name = "gargantuan13"
|
||||
if(14)
|
||||
size_name = "gargantuan14"
|
||||
if(15)
|
||||
size_name = "gargantuan15"
|
||||
if(16)
|
||||
size_name = "gargantuan16"
|
||||
if(17)
|
||||
size_name = "gargantuan17"
|
||||
if(18)
|
||||
size_name = "gargantuan18"
|
||||
if(19)
|
||||
size_name = "gargantuan19"
|
||||
if(20)
|
||||
size_name = "gargantuan20"
|
||||
else
|
||||
size_name = "nonexistant"
|
||||
|
||||
|
||||
@@ -464,7 +464,7 @@
|
||||
if(G.slot == "penis" || G.slot == "testicles")
|
||||
if(G.size < 3) //is actually "less than 11 inches"
|
||||
genital_overlay.layer = -GENITALS_UNDER_LAYER
|
||||
|
||||
|
||||
//GS13 Commented out as it clashes with the Belly Sprites and its fucking stupid and looks dumb
|
||||
//if(G.slot == "breasts")
|
||||
|
||||
@@ -472,7 +472,7 @@
|
||||
//if(B.cached_size < 8) //anything smaller than a g-cup
|
||||
//genital_overlay.layer = -GENITALS_UNDER_LAYER
|
||||
|
||||
//Get the icon
|
||||
/* //Get the icon
|
||||
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
|
||||
colourcode = S.color_src
|
||||
|
||||
@@ -502,6 +502,41 @@
|
||||
genital_overlay.color = "#[H.dna.features["mcolor"]]"
|
||||
genital_overlay.icon_state = "butt_[round(size)]_OTHER_m"
|
||||
genital_overlay_directional.icon_state = "butt_[round(size)]_NORTH_m"
|
||||
*/
|
||||
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
|
||||
colourcode = S.color_src
|
||||
|
||||
if(G.slot == "belly") //we have a different size system
|
||||
genital_overlay.icon = 'hyperstation/icons/obj/genitals/belly.dmi'
|
||||
genital_overlay.icon_state = "belly_[size]"
|
||||
genital_overlay.layer = -UNDER_BACK_LAYER
|
||||
colourcode = "belly_color"
|
||||
// if(HAS_TRAIT(src, TRAIT_BLOB))
|
||||
// genital_overlay.icon = 'hyperstation/icons/obj/genitals/belly.dmi'
|
||||
// genital_overlay.icon_state = "belly_10"
|
||||
//bellyfaticon
|
||||
|
||||
//sizecheck added to prevent rendering blank icons
|
||||
if(G.slot == "anus" && G.size > 0) //we have a different size system
|
||||
|
||||
genital_overlay.icon = 'hyperstation/icons/obj/genitals/butt.dmi'
|
||||
genital_overlay.icon_state = "butt_[round(size)]_OTHER"
|
||||
genital_overlay.layer = -UNDER1_BACK_LAYER //in front of suit, behind bellies.
|
||||
|
||||
//creates directional layering by rendering twice. North has higher layer priority to occlude hands.
|
||||
genital_overlay_directional.icon = 'hyperstation/icons/obj/genitals/butt.dmi'
|
||||
genital_overlay_directional.icon_state = "butt_[round(size)]_NORTH"
|
||||
genital_overlay_directional.layer = -UNDER1_BACK_LAYER
|
||||
|
||||
colourcode = "butt_color"
|
||||
if(use_skintones) //butts are forced a colour, either skin tones, or main colour. how ever, mutants use a darker version, because of their body tone.
|
||||
genital_overlay.color = "#[skintone2hex(H.skin_tone)]"
|
||||
genital_overlay.icon_state = "butt_[round(size)]_OTHER"
|
||||
genital_overlay_directional.icon_state = "butt_[round(size)]_NORTH"
|
||||
else
|
||||
genital_overlay.color = "#[H.dna.features["mcolor"]]"
|
||||
genital_overlay.icon_state = "butt_[round(size)]_OTHER_m"
|
||||
genital_overlay_directional.icon_state = "butt_[round(size)]_NORTH_m"
|
||||
|
||||
|
||||
if(S.center)
|
||||
|
||||
Reference in New Issue
Block a user