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Merge pull request #674 from ArchieBeepBoop/gar
Pierce the heavens with POLYCHROMIC Gar Glasses
This commit is contained in:
@@ -37381,13 +37381,13 @@
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/obj/structure/table/glass,
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/obj/item/folder/white,
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/obj/item/stamp/cmo,
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/obj/item/clothing/glasses/hud/health,
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/obj/effect/turf_decal/tile/blue{
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dir = 4
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},
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/obj/effect/turf_decal/tile/blue{
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dir = 8
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},
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/obj/item/clothing/glasses/hud/health/gar,
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/turf/open/floor/plasteel/cafeteria,
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/area/crew_quarters/heads/cmo)
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"bDW" = (
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@@ -4091,7 +4091,7 @@
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"bCp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/obj/effect/turf_decal/tile/blue,/obj/effect/turf_decal/tile/blue{dir = 4},/turf/open/floor/plasteel/white,/area/medical/medbay/central)
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"bCr" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/cable{icon_state = "1-2"},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
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"bCs" = (/obj/structure/table/glass,/obj/item/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/pen{layer = 3.1},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
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"bCt" = (/obj/structure/table/glass,/obj/item/folder/white,/obj/item/clothing/glasses/hud/health,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
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"bCt" = (/obj/structure/table/glass,/obj/item/folder/white,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/obj/item/clothing/glasses/hud/health/gar,/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
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"bCu" = (/obj/structure/table/glass,/obj/structure/disposalpipe/segment{dir = 4},/obj/item/stack/medical/gauze,/obj/item/clothing/neck/stethoscope,/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
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"bCv" = (/obj/structure/cable{icon_state = "2-4"},/obj/structure/disposalpipe/sorting/mail{dir = 8; sortType = 10},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/cable{icon_state = "1-4"},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
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"bCx" = (/obj/structure/cable{icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light/small{dir = 1},/turf/open/floor/plating,/area/maintenance/department/engine)
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@@ -224,6 +224,17 @@
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force = 12
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throwforce = 12
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/obj/item/clothing/glasses/garb
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name = "plain black gar glasses"
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desc = "Go beyond impossible and kick reason to the curb! Doesn't seem to have flash protection and doesn't seem sharp either."
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icon_state = "garb"
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item_state = "garb"
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/obj/item/clothing/glasses/garb/supergarb
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name = "plain black giga gar glasses"
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desc = "Believe in us humans. Also doesn't seem to have flash protection and doesn't seem sharp either."
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icon_state = "supergarb"
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/obj/item/clothing/glasses/sunglasses/gar
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name = "gar glasses"
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desc = "Just who the hell do you think I am?!"
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@@ -45,6 +45,20 @@
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vision_correction = 1
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glass_colour_type = /datum/client_colour/glass_colour/lightblue
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/obj/item/clothing/glasses/hud/health/gar
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name = "gar health scanner HUD"
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desc = "When you're scared, that's all the more reason to move forward!"
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icon_state = "garh"
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item_state = "garh"
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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glass_colour_type = /datum/client_colour/glass_colour/lightblue
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/hud/health/night
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name = "night vision health scanner HUD"
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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@@ -55,16 +55,6 @@
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/suit/kaminacape
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name = "Kamina's Cape"
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desc = "Don't believe in yourself, dumbass. Believe in me. Believe in the Kamina who believes in you."
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icon_state = "kaminacape"
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body_parts_covered = 0
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/suit/officercoat
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name = "Officer's Coat"
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desc = "Ein Mantel gemacht, um die Juden zu bestrafen."
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@@ -75,7 +65,7 @@
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/obj/item/clothing/suit/soldiercoat
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name = "Soldier's Coat"
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desc = "Und das heißt: Erika."
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desc = "Und das hei�t: Erika."
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icon_state = "soldiersuit"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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@@ -0,0 +1,11 @@
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/datum/gear/glasses/garb
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name = "polychromic gar glasses"
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category = SLOT_GLASSES
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path = /obj/item/clothing/glasses/polychromic/garpoly
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cost = 2
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/datum/gear/glasses/gigagarb
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name = "polychromic giga gar glasses"
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category = SLOT_GLASSES
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path = /obj/item/clothing/glasses/polychromic/supergarpoly
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cost = 2
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@@ -0,0 +1,41 @@
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//Archie was here
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/obj/item/clothing/glasses/polychromic
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name = "polychromic glasses template"
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desc = "You shouldn't be seeing this. Report it if you do."
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icon = 'hyperstation/icons/obj/clothing/glasses.dmi'
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icon_state = "polygar"
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item_color = "polygar"
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item_state = "polygar"
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alternate_worn_icon = 'hyperstation/icons/mob/eyes.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
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hasprimary = TRUE
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primary_color = "#0c0c0c"
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vision_correction = 1
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/obj/item/clothing/glasses/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/glasses/polychromic/garpoly
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name = "polychromic gar glasses"
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desc = "Go beyond impossible and kick reason to the curb! Doesn't seem to have flash protection and doesn't seem sharp either. It is made out of bluespace prescription glass though."
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/obj/item/clothing/glasses/polychromic/supergarpoly
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name = "polychromic giga gar glasses"
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desc = "Believe in the you who believes in yourself. Also doesn't seem to have flash protection and doesn't seem sharp either. It is made out of bluespace prescription glass though."
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icon_state = "polysupergar"
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item_color = "polysupergar"
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item_state = "polysupergar"
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@@ -0,0 +1,9 @@
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/obj/item/clothing/suit/kaminacape
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name = "Kamina's Cape"
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desc = "Don't believe in yourself, dumbass. Believe in me. Believe in the Kamina who believes in you."
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icon_state = "kaminacape"
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item_state = "kaminacape"
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body_parts_covered = 0
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mob/suit.dmi'
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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@@ -2989,7 +2989,10 @@
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#include "hyperstation\code\mobs\werewolf.dm"
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#include "hyperstation\code\modules\traits.dm"
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#include "hyperstation\code\modules\antagonists\werewolf\werewolf.dm"
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#include "hyperstation\code\modules\client\loadout\glasses.dm"
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#include "hyperstation\code\modules\clothing\head.dm"
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#include "hyperstation\code\modules\clothing\glasses\polychromic_glasses.dm"
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#include "hyperstation\code\modules\clothing\suits\misc.dm"
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#include "hyperstation\code\modules\crafting\bounties.dm"
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#include "hyperstation\code\modules\crafting\recipes.dm"
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#include "hyperstation\code\modules\integrated_electronics\input.dm"
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