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@@ -389,7 +389,10 @@
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if(!arrivals_docked)
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var/obj/screen/splash/Spl = new(character.client, TRUE)
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Spl.Fade(TRUE)
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character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
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if(!prob(1))
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character.playsound_local(get_turf(character), 'sound/voice/Approaching.ogg', 25)
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else
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character.playsound_local(get_turf(character), 'sound/voice/boat.ogg', 35) //boatbomber easter egg. (love your videos man, thanks for visiting!)
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character.update_parallax_teleport()
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