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Merge pull request #970 from quotefox/thirst
We got hunger, why not thirst! - Hydration system
This commit is contained in:
@@ -250,7 +250,8 @@
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#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
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#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
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#define HUNGER_FACTOR 0.1 //factor at which mob nutrition decreases
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#define HUNGER_FACTOR 0.08 //factor at which mob nutrition decreases
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#define THIRST_FACTOR 0.08 //factor at which mob thirst decreases
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#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
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#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
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@@ -94,6 +94,7 @@
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#define TRAIT_NOFIRE "nonflammable"
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#define TRAIT_NOGUNS "no_guns"
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#define TRAIT_NOHUNGER "no_hunger"
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#define TRAIT_NOTHIRST "no_thirst"
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#define TRAIT_EASYDISMEMBER "easy_dismember"
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#define TRAIT_LIMBATTACHMENT "limb_attach"
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#define TRAIT_NOLIMBDISABLE "no_limb_disable"
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@@ -162,11 +162,21 @@
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desc = "Some food would be good right about now."
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icon_state = "hungry"
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/obj/screen/alert/thirsty
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name = "Thristy"
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desc = "Some water would be good right about now."
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icon_state = "thirsty"
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/obj/screen/alert/starving
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name = "Starving"
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desc = "You're severely malnourished. The hunger pains make moving around a chore."
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icon_state = "starving"
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/obj/screen/alert/dehydrated
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name = "Dehydrated"
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desc = "You're severely dehydrated."
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icon_state = "dehydrated"
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/obj/screen/alert/gross
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name = "Grossed out."
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desc = "That was kind of gross..."
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@@ -161,6 +161,7 @@
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holdmyinsanityeffect = insanity_effect
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HandleNutrition(owner)
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HandleThirst(owner)
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/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
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var/mob/living/master = parent
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@@ -289,7 +290,6 @@
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/datum/component/mood/proc/hud_click(datum/source, location, control, params, mob/user)
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print_mood(user)
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/datum/component/mood/proc/HandleNutrition(mob/living/L)
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switch(L.nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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@@ -305,5 +305,14 @@
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if(0 to NUTRITION_LEVEL_STARVING)
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add_event(null, "nutrition", /datum/mood_event/starving)
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/datum/component/mood/proc/HandleThirst(mob/living/L)
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switch(L.thirst)
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if(NUTRITION_LEVEL_HUNGRY to INFINITY)
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clear_event(null, "thirst")
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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add_event(null, "thirst", /datum/mood_event/thirsty)
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if(0 to NUTRITION_LEVEL_STARVING)
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add_event(null, "thirst", /datum/mood_event/dehydrated)
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#undef MINOR_INSANITY_PEN
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#undef MAJOR_INSANITY_PEN
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@@ -19,6 +19,14 @@
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description = "<span class='boldwarning'>I'm starving!</span>\n"
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mood_change = -15
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/datum/mood_event/thirsty
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description = "<span class='warning'>I'm getting a bit thirsty.</span>\n"
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mood_change = -8
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/datum/mood_event/dehydrated
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description = "<span class='boldwarning'>I'm dehydrated!</span>\n"
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mood_change = -15
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//Disgust
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/datum/mood_event/gross
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description = "<span class='warning'>I saw something gross.</span>\n"
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@@ -35,7 +35,7 @@
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if(bleed_rate < 0)
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bleed_rate = 0
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if(HAS_TRAIT(src, TRAIT_NOMARROW)) //Bloodsuckers don't need to be here.
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return
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@@ -44,6 +44,7 @@
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//Blood regeneration if there is some space
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if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio) && !HAS_TRAIT(src, TRAIT_NOHUNGER))
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var/nutrition_ratio = 0
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var/thirst_ratio = 1
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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nutrition_ratio = 0.2
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@@ -60,6 +61,7 @@
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if(satiety > 80)
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nutrition_ratio *= 1.25
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nutrition = max(0, nutrition - nutrition_ratio * HUNGER_FACTOR)
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thirst = max(0, thirst - thirst_ratio * THIRST_FACTOR)
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blood_volume = min((BLOOD_VOLUME_NORMAL * blood_ratio), blood_volume + 0.5 * nutrition_ratio)
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//Effects of bloodloss
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@@ -40,6 +40,8 @@
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if(HAS_TRAIT(src, TRAIT_NOHUNGER))
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nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
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else if(nutrition && stat != DEAD)
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nutrition -= HUNGER_FACTOR/10
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nutrition -= HUNGER_FACTOR/3
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thirst -= THIRST_FACTOR/5
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if(m_intent == MOVE_INTENT_RUN)
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nutrition -= HUNGER_FACTOR/10
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nutrition -= HUNGER_FACTOR/5
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thirst -= THIRST_FACTOR/10 //running around depleats thirst more so.
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@@ -100,6 +100,7 @@
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stat("Unique Identity:", "[dna.unique_enzymes]")
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stat("Overall Status:", "[stat > 1 ? "dead" : "[health]% healthy"]")
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stat("Nutrition Status:", "[nutrition]")
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stat("Hydration Status:", "[thirst]")
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stat("Oxygen Loss:", "[getOxyLoss()]")
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stat("Toxin Levels:", "[getToxLoss()]")
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stat("Burn Severity:", "[getFireLoss()]")
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@@ -1243,6 +1243,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if (H.nutrition > 0 && H.stat != DEAD && !HAS_TRAIT(H, TRAIT_NOHUNGER))
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// THEY HUNGER
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var/hunger_rate = HUNGER_FACTOR
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var/thirst_rate = THIRST_FACTOR
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var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
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if(mood && mood.sanity > SANITY_DISTURBED)
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hunger_rate *= max(0.5, 1 - 0.002 * mood.sanity) //0.85 to 0.75
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@@ -1261,6 +1262,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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hunger_rate = 3 * HUNGER_FACTOR
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hunger_rate *= H.physiology.hunger_mod
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H.nutrition = max(0, H.nutrition - hunger_rate)
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H.thirst = max(0, H.thirst - thirst_rate)
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if (H.nutrition > NUTRITION_LEVEL_FULL)
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@@ -1296,6 +1298,14 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(0 to NUTRITION_LEVEL_STARVING)
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H.throw_alert("nutrition", /obj/screen/alert/starving)
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switch(H.thirst)
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if(NUTRITION_LEVEL_HUNGRY to INFINITY)
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H.clear_alert("thirst")
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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H.throw_alert("thirst", /obj/screen/alert/thirsty)
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if(0 to NUTRITION_LEVEL_STARVING)
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H.throw_alert("thirst", /obj/screen/alert/dehydrated)
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/datum/species/proc/update_health_hud(mob/living/carbon/human/H)
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return 0
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@@ -57,6 +57,7 @@
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var/dizziness = 0//Carbon
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var/jitteriness = 0//Carbon
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var/nutrition = NUTRITION_LEVEL_START_MIN // randomised in Initialize
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var/thirst = NUTRITION_LEVEL_START_MIN // randomised in Initialize
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var/satiety = 0//Carbon
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var/overeatduration = 0 // How long this guy is overeating //Carbon
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@@ -528,3 +528,12 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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//Can the mob see reagents inside of containers?
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/mob/proc/can_see_reagents()
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return stat == DEAD || has_unlimited_silicon_privilege //Dead guys and silicons can always see reagents
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/mob/proc/can_read(obj/O)
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if(is_blind())
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to_chat(src, "<span class='warning'>As you are trying to read [O], you suddenly feel very stupid!</span>")
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return
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if(!is_literate())
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to_chat(src, "<span class='notice'>You try to read [O], but can't comprehend any of it.</span>")
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return
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return TRUE
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@@ -53,6 +53,9 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
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var/chemical_flags // See fermi/readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_ONLYINVERSE, REAGENT_ONMOBMERGE, REAGENT_INVISIBLE, REAGENT_FORCEONNEW, REAGENT_SNEAKYNAME
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var/value = 0 //How much does it sell for in cargo?
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//hyperstation
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var/hydration = 0 //does this hydrate your thirst?
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/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
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. = ..()
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holder = null
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@@ -14,6 +14,7 @@
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taste_description = "alcohol"
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var/boozepwr = 65 //Higher numbers equal higher hardness, higher hardness equals more intense alcohol poisoning
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pH = 7.33
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hydration = 1 * REAGENTS_METABOLISM
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/*
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Boozepwr Chart
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@@ -3,6 +3,8 @@
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/datum/reagent/water/
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hydration = 10 * REAGENTS_METABOLISM
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/datum/reagent/consumable/orangejuice
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name = "Orange Juice"
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@@ -12,6 +14,7 @@
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glass_icon_state = "glass_orange"
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glass_name = "glass of orange juice"
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glass_desc = "Vitamins! Yay!"
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hydration = 4 * REAGENTS_METABOLISM
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pH = 3.3
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/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/M)
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@@ -28,6 +31,7 @@
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glass_icon_state = "glass_red"
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glass_name = "glass of tomato juice"
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glass_desc = "Are you sure this is tomato juice?"
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/tomatojuice/on_mob_life(mob/living/carbon/M)
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if(M.getFireLoss() && prob(20))
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@@ -44,6 +48,7 @@
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glass_name = "glass of lime juice"
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glass_desc = "A glass of sweet-sour lime juice."
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pH = 2.2
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hydration = 3 * REAGENTS_METABOLISM
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/datum/reagent/consumable/limejuice/on_mob_life(mob/living/carbon/M)
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if(M.getToxLoss() && prob(20))
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@@ -59,6 +64,7 @@
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glass_icon_state = "carrotjuice"
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glass_name = "glass of carrot juice"
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glass_desc = "It's just like a carrot but without crunching."
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/carrotjuice/on_mob_life(mob/living/carbon/M)
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M.adjust_blurriness(-1)
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@@ -80,6 +86,7 @@
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glass_icon_state = "berryjuice"
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glass_name = "glass of berry juice"
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glass_desc = "Berry juice. Or maybe it's jam. Who cares?"
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/applejuice
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name = "Apple Juice"
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@@ -87,6 +94,7 @@
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color = "#ECFF56" // rgb: 236, 255, 86
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taste_description = "apples"
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pH = 3.2 // ~ 2.7 -> 3.7
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/poisonberryjuice
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name = "Poison Berry Juice"
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@@ -96,6 +104,7 @@
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glass_icon_state = "poisonberryjuice"
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glass_name = "glass of berry juice"
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glass_desc = "Berry juice. Or maybe it's poison. Who cares?"
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hydration = 2 * REAGENTS_METABOLISM
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/datum/reagent/consumable/poisonberryjuice/on_mob_life(mob/living/carbon/M)
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M.adjustToxLoss(1, 0)
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@@ -110,6 +119,7 @@
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glass_icon_state = "glass_red"
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glass_name = "glass of watermelon juice"
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glass_desc = "A glass of watermelon juice."
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/lemonjuice
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name = "Lemon Juice"
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@@ -120,6 +130,7 @@
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glass_name = "glass of lemon juice"
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glass_desc = "Sour..."
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pH = 2
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/strawberryjuice
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name = "Strawberry Juice"
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@@ -128,6 +139,7 @@
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taste_description = "strawberry"
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glass_name = "glass of strawberry juice"
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glass_desc = "Refreshing seasonal summer drink."
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/banana
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name = "Banana Juice"
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@@ -137,6 +149,7 @@
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glass_icon_state = "banana"
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glass_name = "glass of banana juice"
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glass_desc = "The raw essence of a banana. HONK."
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hydration = 1 * REAGENTS_METABOLISM
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/datum/reagent/consumable/banana/on_mob_life(mob/living/carbon/M)
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if((ishuman(M) && M.job == "Clown") || ismonkey(M))
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@@ -200,6 +213,7 @@
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description = "The juice of a bunch of grapes. Guaranteed non-alcoholic."
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color = "#290029" // dark purple
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taste_description = "grape soda"
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hydration = 2 * REAGENTS_METABOLISM
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/datum/reagent/consumable/milk
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name = "Milk"
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@@ -210,6 +224,7 @@
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glass_name = "milk drum"
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glass_desc = "White and nutritious goodness!"
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pH = 6.5
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hydration = 2 * REAGENTS_METABOLISM
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/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
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if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
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@@ -231,6 +246,7 @@
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glass_icon_state = "glass_white"
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glass_name = "glass of soy milk"
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glass_desc = "White and nutritious soy goodness!"
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hydration = 2 * REAGENTS_METABOLISM
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/datum/reagent/consumable/soymilk/on_mob_life(mob/living/carbon/M)
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if(M.getBruteLoss() && prob(20))
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@@ -247,6 +263,7 @@
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glass_icon_state = "glass_white"
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glass_name = "glass of coconut milk"
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glass_desc = "White and nutritious goodness!"
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/coconutmilk/on_mob_life(mob/living/carbon/M)
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if(M.getBruteLoss() && prob(20))
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@@ -262,6 +279,7 @@
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glass_icon_state = "glass_white"
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glass_name = "glass of cream"
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glass_desc = "Ewwww..."
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hydration = 2 * REAGENTS_METABOLISM
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/datum/reagent/consumable/cream/on_mob_life(mob/living/carbon/M)
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if(M.getBruteLoss() && prob(20))
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@@ -279,6 +297,7 @@
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glass_icon_state = "glass_brown"
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glass_name = "glass of coffee"
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glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
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hydration = 2 * REAGENTS_METABOLISM
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/datum/reagent/consumable/coffee/overdose_process(mob/living/M)
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M.Jitter(5)
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@@ -304,6 +323,7 @@
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glass_icon_state = "teaglass"
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glass_name = "glass of tea"
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glass_desc = "Drinking it from here would not seem right."
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hydration = 2 * REAGENTS_METABOLISM
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/datum/reagent/consumable/tea/on_mob_life(mob/living/carbon/M)
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M.dizziness = max(0,M.dizziness-2)
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@@ -324,6 +344,7 @@
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glass_icon_state = "lemonpitcher"
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glass_name = "pitcher of lemonade"
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glass_desc = "This drink leaves you feeling nostalgic for some reason."
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/tea/arnold_palmer
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name = "Arnold Palmer"
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@@ -335,6 +356,7 @@
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glass_icon_state = "arnold_palmer"
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glass_name = "Arnold Palmer"
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glass_desc = "You feel like taking a few golf swings after a few swigs of this."
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hydration = 4 * REAGENTS_METABOLISM
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/datum/reagent/consumable/tea/arnold_palmer/on_mob_life(mob/living/carbon/M)
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if(prob(5))
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@@ -351,6 +373,7 @@
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glass_icon_state = "icedcoffeeglass"
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glass_name = "iced coffee"
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glass_desc = "A drink to perk you up and refresh you!"
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hydration = 2 * REAGENTS_METABOLISM
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/datum/reagent/consumable/icecoffee/on_mob_life(mob/living/carbon/M)
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M.dizziness = max(0,M.dizziness-5)
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@@ -370,6 +393,7 @@
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glass_icon_state = "icedteaglass"
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glass_name = "iced tea"
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glass_desc = "All natural, antioxidant-rich flavour sensation."
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hydration = 2 * REAGENTS_METABOLISM
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/datum/reagent/consumable/icetea/on_mob_life(mob/living/carbon/M)
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M.dizziness = max(0,M.dizziness-2)
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@@ -389,6 +413,7 @@
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glass_icon_state = "glass_brown"
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glass_name = "glass of Space Cola"
|
||||
glass_desc = "A glass of refreshing Space Cola."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/space_cola/on_mob_life(mob/living/carbon/M)
|
||||
M.drowsyness = max(0,M.drowsyness-5)
|
||||
@@ -404,6 +429,7 @@
|
||||
glass_icon_state = "nuka_colaglass"
|
||||
glass_name = "glass of Nuka Cola"
|
||||
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
@@ -448,6 +474,7 @@
|
||||
glass_icon_state = "dr_gibb_glass"
|
||||
glass_name = "glass of Dr. Gibb"
|
||||
glass_desc = "Dr. Gibb. Not as dangerous as the glass_name might imply."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/dr_gibb/on_mob_life(mob/living/carbon/M)
|
||||
M.drowsyness = max(0,M.drowsyness-6)
|
||||
@@ -462,7 +489,7 @@
|
||||
glass_icon_state = "space-up_glass"
|
||||
glass_name = "glass of Space-Up"
|
||||
glass_desc = "Space-up. It helps you keep your cool."
|
||||
|
||||
hydration = 5 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/space_up/on_mob_life(mob/living/carbon/M)
|
||||
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
|
||||
@@ -476,7 +503,7 @@
|
||||
glass_icon_state = "glass_yellow"
|
||||
glass_name = "glass of lemon-lime"
|
||||
glass_desc = "You're pretty certain a real fruit has never actually touched this."
|
||||
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/lemon_lime/on_mob_life(mob/living/carbon/M)
|
||||
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
|
||||
@@ -490,6 +517,7 @@
|
||||
glass_icon_state = "glass_red"
|
||||
glass_name = "glass of Pwr Game"
|
||||
glass_desc = "Goes well with a Vlad's salad."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/pwr_game/on_mob_life(mob/living/carbon/M)
|
||||
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
|
||||
@@ -503,6 +531,7 @@
|
||||
glass_icon_state = "glass_red"
|
||||
glass_name = "glass of Shambler's juice"
|
||||
glass_desc = "Mmm mm, shambly."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/shamblers/on_mob_life(mob/living/carbon/M)
|
||||
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
|
||||
@@ -517,6 +546,7 @@
|
||||
glass_icon_state = "grey_bull_glass"
|
||||
glass_name = "glass of Grey Bull"
|
||||
glass_desc = "Surprisingly it isnt grey."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/grey_bull/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
@@ -542,6 +572,7 @@
|
||||
glass_icon_state = "glass_clear"
|
||||
glass_name = "glass of soda water"
|
||||
glass_desc = "Soda water. Why not make a scotch and soda?"
|
||||
hydration = 4 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/sodawater/on_mob_life(mob/living/carbon/M)
|
||||
M.dizziness = max(0,M.dizziness-5)
|
||||
@@ -557,6 +588,7 @@
|
||||
glass_icon_state = "glass_clear"
|
||||
glass_name = "glass of tonic water"
|
||||
glass_desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
|
||||
hydration = 4 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/tonic/on_mob_life(mob/living/carbon/M)
|
||||
M.dizziness = max(0,M.dizziness-5)
|
||||
@@ -575,6 +607,7 @@
|
||||
glass_icon_state = "iceglass"
|
||||
glass_name = "glass of ice"
|
||||
glass_desc = "Generally, you're supposed to put something else in there too..."
|
||||
hydration = 5 * REAGENTS_METABOLISM //ice is water dummy, just as good.
|
||||
|
||||
/datum/reagent/consumable/ice/on_mob_life(mob/living/carbon/M)
|
||||
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
|
||||
@@ -589,6 +622,7 @@
|
||||
glass_icon_state = "soy_latte"
|
||||
glass_name = "soy latte"
|
||||
glass_desc = "A nice and refreshing beverage while you're reading."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/soy_latte/on_mob_life(mob/living/carbon/M)
|
||||
M.dizziness = max(0,M.dizziness-5)
|
||||
@@ -610,6 +644,7 @@
|
||||
glass_icon_state = "cafe_latte"
|
||||
glass_name = "cafe latte"
|
||||
glass_desc = "A nice, strong and refreshing beverage while you're reading."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/cafe_latte/on_mob_life(mob/living/carbon/M)
|
||||
M.dizziness = max(0,M.dizziness-5)
|
||||
@@ -631,6 +666,7 @@
|
||||
glass_icon_state = "doctorsdelightglass"
|
||||
glass_name = "Doctor's Delight"
|
||||
glass_desc = "The space doctor's favorite. Guaranteed to restore bodily injury; side effects include cravings and hunger."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/doctor_delight/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(-0.5, 0)
|
||||
@@ -697,6 +733,7 @@
|
||||
glass_icon_state = "pumpkin_latte"
|
||||
glass_name = "pumpkin latte"
|
||||
glass_desc = "A mix of coffee and pumpkin juice."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/gibbfloats
|
||||
name = "Gibb Floats"
|
||||
@@ -708,12 +745,14 @@
|
||||
glass_icon_state = "gibbfloats"
|
||||
glass_name = "Gibbfloat"
|
||||
glass_desc = "Dr. Gibb with ice cream on top."
|
||||
hydration = 3 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/pumpkinjuice
|
||||
name = "Pumpkin Juice"
|
||||
description = "Juiced from real pumpkin."
|
||||
color = "#FFA500"
|
||||
taste_description = "pumpkin"
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/blumpkinjuice
|
||||
name = "Blumpkin Juice"
|
||||
@@ -730,6 +769,7 @@
|
||||
glass_icon_state = "triplecitrus" //needs own sprite mine are trash
|
||||
glass_name = "glass of triple citrus"
|
||||
glass_desc = "A mixture of citrus juices. Tangy, yet smooth."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/grape_soda
|
||||
name = "Grape soda"
|
||||
@@ -738,6 +778,7 @@
|
||||
taste_description = "grape soda"
|
||||
glass_name = "glass of grape juice"
|
||||
glass_desc = "It's grape (soda)!"
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/grape_soda/on_mob_life(mob/living/carbon/M)
|
||||
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
|
||||
@@ -750,6 +791,7 @@
|
||||
color = "#7D4E29"
|
||||
quality = DRINK_NICE
|
||||
taste_description = "chocolate milk"
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/menthol
|
||||
name = "Menthol"
|
||||
@@ -771,6 +813,7 @@
|
||||
taste_description = "sweet pomegranates"
|
||||
glass_name = "glass of grenadine"
|
||||
glass_desc = "Delicious flavored syrup."
|
||||
hydration = 1 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/parsnipjuice
|
||||
name = "Parsnip Juice"
|
||||
@@ -778,6 +821,7 @@
|
||||
color = "#FFA500"
|
||||
taste_description = "parsnip"
|
||||
glass_name = "glass of parsnip juice"
|
||||
hydration = 1 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/pineapplejuice
|
||||
name = "Pineapple Juice"
|
||||
@@ -786,6 +830,7 @@
|
||||
taste_description = "pineapple"
|
||||
glass_name = "glass of pineapple juice"
|
||||
glass_desc = "Tart, tropical, and hotly debated."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/peachjuice //Intended to be extremely rare due to being the limiting ingredients in the blazaam drink
|
||||
name = "Peach Juice"
|
||||
@@ -793,6 +838,7 @@
|
||||
color = "#E78108"
|
||||
taste_description = "peaches"
|
||||
glass_name = "glass of peach juice"
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/cream_soda
|
||||
name = "Cream Soda"
|
||||
@@ -803,6 +849,7 @@
|
||||
glass_icon_state = "cream_soda"
|
||||
glass_name = "Cream Soda"
|
||||
glass_desc = "A classic space-American vanilla flavored soft drink."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/cream_soda/on_mob_life(mob/living/carbon/M)
|
||||
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
|
||||
@@ -844,6 +891,7 @@
|
||||
taste_description = "sweet strawberry and milk cream"
|
||||
glass_name = "tall glass of strawberry milk"
|
||||
glass_desc = "Delicious flavored strawberry syrup mixed with milk."
|
||||
hydration = 3 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/pinkmilk/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(15))
|
||||
@@ -860,6 +908,7 @@
|
||||
taste_description = "sweet tea with a hint of strawberry"
|
||||
glass_name = "mug of strawberry tea"
|
||||
glass_desc = "Delicious traditional tea flavored with strawberries."
|
||||
hydration = 2 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/tea/pinktea/on_mob_life(mob/living/carbon/M)
|
||||
if(prob(10))
|
||||
@@ -875,6 +924,7 @@
|
||||
glass_icon_state = "monkey_energy_glass"
|
||||
glass_name = "glass of Monkey Energy"
|
||||
glass_desc = "You can unleash the ape, but without the pop of the can?"
|
||||
hydration = 1 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/monkey_energy/on_mob_life(mob/living/carbon/M)
|
||||
M.Jitter(20)
|
||||
@@ -892,6 +942,7 @@
|
||||
glass_icon_state = "glass_yellow"
|
||||
glass_name = "glass of bungo juice"
|
||||
glass_desc = "Exotic! You feel like you are on vacation already."
|
||||
hydration = 1 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/wockyslush
|
||||
name = "Wocky Slush"
|
||||
@@ -902,6 +953,7 @@
|
||||
glass_icon_state = "wockyslush"
|
||||
glass_name = "Wocky Slush"
|
||||
glass_desc = "That thang bleedin' to the-... ya know I mean?"
|
||||
hydration = 3 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/wockyslush/on_mob_life(mob/living/carbon/M)
|
||||
M.emote(pick("twitch","giggle","stare"))
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
/datum/reagent/consumable/on_mob_life(mob/living/carbon/M)
|
||||
current_cycle++
|
||||
M.nutrition += nutriment_factor
|
||||
M.thirst += hydration
|
||||
holder.remove_reagent(type, metabolization_rate)
|
||||
|
||||
/datum/reagent/consumable/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
|
||||
@@ -250,6 +250,11 @@
|
||||
glass_name = "glass of water"
|
||||
glass_desc = "The father of all refreshments."
|
||||
shot_glass_icon_state = "shotglassclear"
|
||||
hydration = 5 * REAGENTS_METABOLISM
|
||||
|
||||
//hydration
|
||||
/datum/reagent/water/on_mob_life(mob/living/carbon/M)
|
||||
M.thirst += hydration
|
||||
|
||||
/*
|
||||
* Water reaction to turf
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 105 KiB |
@@ -286,6 +286,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
|
||||
M.adjustCloneLoss(-2, 0)
|
||||
M.setOrganLoss(ORGAN_SLOT_BRAIN, -1)
|
||||
M.nutrition += 10
|
||||
M.thirst += 10
|
||||
..()
|
||||
|
||||
//Unobtainable, used if SDGF is impure but not too impure
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
glass_icon_state = "semen"
|
||||
glass_name = "chalice of semen"
|
||||
glass_desc = "In the Sumerian mythology, Enki - the God of water, was believed to have created the Tigris and Euphrates rivers by masturbating and ejaculating into their empty riverbeds."
|
||||
hydration = 2 * REAGENTS_METABOLISM //thats one way to stay hydrated...
|
||||
|
||||
/datum/reagent/consumable/semen/reaction_turf(turf/T, reac_volume)
|
||||
if(!istype(T))
|
||||
@@ -55,6 +56,7 @@
|
||||
color = "#AAAAAA77"
|
||||
can_synth = FALSE
|
||||
nutriment_factor = 0.5 * REAGENTS_METABOLISM
|
||||
hydration = 1 * REAGENTS_METABOLISM //thats one way to stay hydrated...
|
||||
|
||||
/obj/effect/decal/cleanable/femcum
|
||||
name = "female ejaculate"
|
||||
|
||||
Reference in New Issue
Block a user