mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-10 07:30:36 +01:00
Merge pull request #10350 from Putnam3145
This commit is contained in:
@@ -302,6 +302,12 @@
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#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged"
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///from base of /mob/throw_item(): (atom/target)
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#define COMSIG_MOB_THROW "mob_throw"
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#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character)
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#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
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#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
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#define COMPONENT_BLOCK_GHOSTING (1<<0)
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#define COMPONENT_DO_NOT_PENALIZE_GHOSTING (1<<1)
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#define COMPONENT_FREE_GHOSTING (1<<2)
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///from base of /mob/verb/examinate(): (atom/target)
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#define COMSIG_MOB_EXAMINATE "mob_examinate"
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///from base of /mob/update_sight(): ()
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@@ -503,4 +503,6 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define FALL_STOP_INTERCEPTING (1<<2) //Used in situations where halting the whole "intercept" loop would be better, like supermatter dusting (and thus deleting) the atom.
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//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
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#define FOURSPACES " "
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#define FOURSPACES " "
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#define CANT_REENTER_ROUND -1
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@@ -442,12 +442,8 @@
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candidates -= M
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/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
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var/list/candidates = list()
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for(var/mob/dead/observer/G in GLOB.player_list)
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if(G.can_reenter_round)
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candidates += G
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var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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var/list/candidates = eligibility.get_all_ghost_role_eligible()
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return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
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/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
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@@ -510,7 +506,7 @@
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G_found.client.prefs.copy_to(new_character)
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new_character.dna.update_dna_identity()
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new_character.key = G_found.key
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G_found.transfer_ckey(new_character, FALSE)
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return new_character
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@@ -17,6 +17,8 @@ GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
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GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
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GLOBAL_LIST_EMPTY(clientless_round_timeouts) // ckey -> time that ckey can rejoin round
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// All religion stuff
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GLOBAL_VAR(religion)
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GLOBAL_VAR(deity)
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@@ -24,4 +26,4 @@ GLOBAL_VAR(bible_name)
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GLOBAL_VAR(bible_icon_state)
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GLOBAL_VAR(bible_item_state)
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GLOBAL_VAR(holy_weapon_type)
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GLOBAL_VAR(holy_armor_type)
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GLOBAL_VAR(holy_armor_type)
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@@ -132,6 +132,14 @@
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min_val = 0
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max_val = 1
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/datum/config_entry/number/suicide_reenter_round_timer
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config_entry_value = 30
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min_val = 0
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/datum/config_entry/number/roundstart_suicide_time_limit
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config_entry_value = 30
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min_val = 0
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/datum/config_entry/number/shuttle_refuel_delay
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config_entry_value = 12000
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min_val = 0
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@@ -141,6 +141,17 @@
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current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
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current_button.button_icon_state = button_icon_state
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/datum/action/ghost
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icon_icon = 'icons/mob/mob.dmi'
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button_icon_state = "ghost"
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name = "Ghostize"
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desc = "Turn into a ghost and freely come back to your body."
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/datum/action/ghost/Trigger()
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if(!..())
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return 0
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var/mob/M = target
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M.ghostize(1)
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//Presets for item actions
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/datum/action/item_action
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@@ -5,7 +5,7 @@
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if(type == /datum/element)
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return ELEMENT_INCOMPATIBLE
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if(element_flags & ELEMENT_DETACH)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
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/datum/element/proc/Detach(datum/source, force)
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UnregisterSignal(source, COMSIG_PARENT_QDELETING)
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@@ -24,6 +24,10 @@
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if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
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CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
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/datum/proc/RemoveElement(eletype)
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var/datum/element/ele = SSdcs.GetElement(eletype)
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/**
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* Finds the singleton for the element type given and detaches it from src
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* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
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*/
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/datum/proc/RemoveElement(eletype, ...)
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var/datum/element/ele = SSdcs.GetElement(arglist(args))
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ele.Detach(src)
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@@ -0,0 +1,54 @@
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/datum/element/ghost_role_eligibility
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element_flags = ELEMENT_DETACH
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var/list/timeouts = list()
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var/list/mob/eligible_mobs = list()
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/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE)
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. = ..()
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if(!ismob(target))
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return ELEMENT_INCOMPATIBLE
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var/mob/M = target
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if(!(M in eligible_mobs))
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eligible_mobs += M
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if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
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var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
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var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
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if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
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penalty += roundstart_quit_limit - world.time
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if(penalty)
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penalty += world.realtime
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if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
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penalty = CANT_REENTER_ROUND
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if(!(M.ckey in timeouts))
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timeouts += M.ckey
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timeouts[M.ckey] = 0
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timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
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/datum/element/ghost_role_eligibility/Detach(mob/M)
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. = ..()
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if(M in eligible_mobs)
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eligible_mobs -= M
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/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
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var/list/candidates = list()
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for(var/m in eligible_mobs)
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var/mob/M = m
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if(M.can_reenter_round(TRUE))
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candidates += M
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return candidates
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/mob/proc/can_reenter_round(silent = FALSE)
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var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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return eli.can_reenter_round(src,silent)
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/datum/element/ghost_role_eligibility/proc/can_reenter_round(var/mob/M,silent = FALSE)
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if(!(M in eligible_mobs))
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return FALSE
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if(!(M.ckey in timeouts))
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return TRUE
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var/timeout = timeouts[M.ckey]
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if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
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return TRUE
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if(!silent && M.client)
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to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
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return FALSE
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@@ -17,6 +17,7 @@
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var/list/living_antags = list()
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var/list/dead_players = list()
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var/list/list_observers = list()
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var/list/ghost_eligible = list()
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/datum/dynamic_ruleset/midround/from_ghosts
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weight = 0
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@@ -32,10 +33,11 @@
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// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
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// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
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// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
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living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
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living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
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dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
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list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
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living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
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living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
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list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
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var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
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/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
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var/list/trimmed_list = L.Copy()
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@@ -65,6 +67,25 @@
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continue
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return trimmed_list
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/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
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var/list/trimmed_list = L.Copy()
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for(var/mob/M in trimmed_list)
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if (!M.client) // Are they connected?
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trimmed_list.Remove(M)
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continue
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if(!mode.check_age(M.client, minimum_required_age))
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trimmed_list.Remove(M)
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continue
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if(antag_flag_override)
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if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
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trimmed_list.Remove(M)
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continue
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else
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if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
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trimmed_list.Remove(M)
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continue
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return trimmed_list
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// You can then for example prompt dead players in execute() to join as strike teams or whatever
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// Or autotator someone
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@@ -85,15 +106,16 @@
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return FALSE
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return TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/execute()
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var/list/possible_candidates = list()
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possible_candidates.Add(dead_players)
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possible_candidates.Add(list_observers)
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send_applications(possible_candidates)
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if(assigned.len > 0)
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return TRUE
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else
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/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
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if (required_candidates > ghost_eligible.len)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/execute()
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var/application_successful = send_applications(ghost_eligible)
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return assigned.len > 0 && application_successful
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/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
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/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
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@@ -596,4 +618,4 @@
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#undef ABDUCTOR_MAX_TEAMS
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#undef REVENANT_SPAWN_THRESHOLD
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#undef REVENANT_SPAWN_THRESHOLD
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@@ -490,10 +490,10 @@
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possessed = TRUE
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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var/mob/living/simple_animal/shade/S = new(src)
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S.real_name = name
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S.name = name
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@@ -138,9 +138,9 @@
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/datum/admins/proc/makeWizard()
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
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var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
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var/mob/dead/observer/selected = pick_n_take(candidates)
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var/mob/selected = pick_n_take(candidates)
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var/mob/living/carbon/human/new_character = makeBody(selected)
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new_character.mind.make_Wizard()
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@@ -215,9 +215,9 @@
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/datum/admins/proc/makeNukeTeam()
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var/datum/game_mode/nuclear/temp = new
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
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var/list/mob/dead/observer/chosen = list()
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var/mob/dead/observer/theghost = null
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var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
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var/list/mob/chosen = list()
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var/mob/theghost = null
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if(candidates.len)
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var/numagents = 5
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@@ -379,7 +379,7 @@
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ertemplate.enforce_human = prefs["enforce_human"]["value"] == "Yes" ? TRUE : FALSE
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ertemplate.opendoors = prefs["open_armory"]["value"] == "Yes" ? TRUE : FALSE
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
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var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
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var/teamSpawned = FALSE
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if(candidates.len > 0)
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@@ -405,7 +405,7 @@
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numagents--
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continue // This guy's unlucky, not enough spawn points, we skip him.
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var/spawnloc = spawnpoints[numagents]
|
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var/mob/dead/observer/chosen_candidate = pick(candidates)
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var/mob/chosen_candidate = pick(candidates)
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candidates -= chosen_candidate
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if(!chosen_candidate.key)
|
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continue
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@@ -156,7 +156,7 @@
|
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if(!can_buy(40))
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return
|
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
|
||||
var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
|
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if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
|
||||
B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
|
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B.obj_integrity = min(B.obj_integrity, B.max_integrity)
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@@ -171,8 +171,8 @@
|
||||
blobber.update_icons()
|
||||
blobber.adjustHealth(blobber.maxHealth * 0.5)
|
||||
blob_mobs += blobber
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
blobber.key = C.key
|
||||
var/mob/C = pick(candidates)
|
||||
C.transfer_ckey(blobber)
|
||||
SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
|
||||
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
|
||||
to_chat(blobber, "<b>You are a blobbernaut!</b>")
|
||||
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||||
@@ -83,4 +83,4 @@
|
||||
var/keysend_tripped = FALSE
|
||||
|
||||
/// Messages currently seen by this client
|
||||
var/list/seen_messages
|
||||
var/list/seen_messages
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
/datum/round_event/santa/start()
|
||||
var/list/candidates = pollGhostCandidates("Santa is coming to town! Do you want to be Santa?", poll_time=150)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
santa = new /mob/living/carbon/human(pick(GLOB.blobstart))
|
||||
santa.key = C.key
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
AA.onNewMob(src)
|
||||
|
||||
. = ..()
|
||||
|
||||
AddElement(/datum/element/ghost_role_eligibility)
|
||||
grant_all_languages()
|
||||
|
||||
/mob/dead/observer/get_photo_description(obj/item/camera/camera)
|
||||
@@ -261,17 +261,21 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
|
||||
Works together with spawning an observer, noted above.
|
||||
*/
|
||||
|
||||
/mob/proc/ghostize(can_reenter_corpse = 1)
|
||||
if(key)
|
||||
if(!cmptext(copytext(key,1,2),"@")) // Skip aghosts.
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
|
||||
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
|
||||
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
|
||||
ghost.can_reenter_corpse = can_reenter_corpse
|
||||
ghost.can_reenter_round = (can_reenter_corpse && !suiciding)
|
||||
ghost.key = key
|
||||
ghost.client.lastrespawn = world.time + 1800 SECONDS
|
||||
return ghost
|
||||
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
|
||||
penalize = suiciding || penalize // suicide squad.
|
||||
if(!key || cmptext(copytext(key,1,2),"@") || (SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize) & COMPONENT_BLOCK_GHOSTING))
|
||||
return //mob has no key, is an aghost or some component hijacked.
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
|
||||
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
|
||||
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
|
||||
ghost.can_reenter_corpse = can_reenter_corpse
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
transfer_ckey(ghost, FALSE)
|
||||
ghost.AddElement(/datum/element/ghost_role_eligibility,penalize) // technically already run earlier, but this adds the penalty
|
||||
// needs to be done AFTER the ckey transfer, too
|
||||
return ghost
|
||||
|
||||
/*
|
||||
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
|
||||
@@ -317,7 +321,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
|
||||
if(response != "Ghost")
|
||||
return
|
||||
ghostize(0)
|
||||
ghostize(0, penalize = TRUE)
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
if(updatedir)
|
||||
|
||||
@@ -423,9 +423,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
var/mob/living/simple_animal/hostile/guardian/G = input(src, "Pick the guardian you wish to reset", "Guardian Reset") as null|anything in guardians
|
||||
if(G)
|
||||
to_chat(src, "<span class='holoparasite'>You attempt to reset <font color=\"[G.namedatum.colour]\"><b>[G.real_name]</b></font>'s personality...</span>")
|
||||
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
|
||||
var/list/mob/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
|
||||
to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(G)])")
|
||||
@@ -497,10 +497,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
return
|
||||
used = TRUE
|
||||
to_chat(user, "[use_message]")
|
||||
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
|
||||
var/list/mob/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
|
||||
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
spawn_guardian(user, C.key)
|
||||
else
|
||||
to_chat(user, "[failure_message]")
|
||||
|
||||
+15
-1
@@ -459,7 +459,21 @@
|
||||
// M.Login() //wat
|
||||
return
|
||||
|
||||
|
||||
/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
|
||||
if(!new_mob || (!ckey && new_mob.ckey))
|
||||
CRASH("transfer_ckey() called [new_mob ? "on ckey-less mob with a player mob as target" : "without a valid mob target"]!")
|
||||
if(!ckey)
|
||||
return
|
||||
SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC) && isdead(new_mob))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
new_mob.ckey = ckey
|
||||
if(send_signal)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)
|
||||
return TRUE
|
||||
|
||||
/mob/verb/cancel_camera()
|
||||
set name = "Cancel Camera View"
|
||||
|
||||
@@ -478,6 +478,18 @@ MIDROUND_ANTAG_TIME_CHECK 60
|
||||
## A ratio of living to total crew members, the lower this is, the more people will have to die in order for midround antag to be skipped
|
||||
MIDROUND_ANTAG_LIFE_CHECK 0.7
|
||||
|
||||
## A "timeout", in real-time minutes, applied upon suicide, cryosleep or ghosting whilst alive,
|
||||
## during which the player shouldn't be able to come back into the round through
|
||||
## midround playable roles or mob spawners.
|
||||
## Set to 0 to completely disable it.
|
||||
SUICIDE_REENTER_ROUND_TIMER 30
|
||||
|
||||
## A world time threshold, in minutes, under which the player receives
|
||||
## an extra timeout, purposely similar to the above one (and also stacks with),
|
||||
## equal to the difference between the current world.time and this threshold.
|
||||
## Both configs are indipendent from each other, disabling one won't affect the other.
|
||||
ROUNDSTART_SUICIDE_TIME_LIMIT 30
|
||||
|
||||
##Limit Spell Choices##
|
||||
## Uncomment to disallow wizards from using certain spells that may be too chaotic/fun for your playerbase
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
var/arousable = TRUE
|
||||
var/widescreenpref = TRUE
|
||||
var/autostand = TRUE
|
||||
var/auto_ooc = FALSE
|
||||
var/lewdchem = TRUE
|
||||
|
||||
//vore prefs
|
||||
|
||||
@@ -456,6 +456,7 @@
|
||||
#include "code\datums\elements\_element.dm"
|
||||
#include "code\datums\elements\cleaning.dm"
|
||||
#include "code\datums\elements\earhealing.dm"
|
||||
#include "code\datums\elements\ghost_role_eligibility.dm"
|
||||
#include "code\datums\helper_datums\events.dm"
|
||||
#include "code\datums\helper_datums\getrev.dm"
|
||||
#include "code\datums\helper_datums\icon_snapshot.dm"
|
||||
|
||||
Reference in New Issue
Block a user