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Merge pull request #10350 from Putnam3145
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@@ -17,6 +17,7 @@
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var/list/living_antags = list()
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var/list/dead_players = list()
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var/list/list_observers = list()
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var/list/ghost_eligible = list()
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/datum/dynamic_ruleset/midround/from_ghosts
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weight = 0
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@@ -32,10 +33,11 @@
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// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
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// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
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// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
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living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
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living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
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dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
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list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
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living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
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living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
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list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
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var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
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/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
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var/list/trimmed_list = L.Copy()
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@@ -65,6 +67,25 @@
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continue
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return trimmed_list
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/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
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var/list/trimmed_list = L.Copy()
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for(var/mob/M in trimmed_list)
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if (!M.client) // Are they connected?
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trimmed_list.Remove(M)
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continue
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if(!mode.check_age(M.client, minimum_required_age))
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trimmed_list.Remove(M)
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continue
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if(antag_flag_override)
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if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
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trimmed_list.Remove(M)
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continue
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else
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if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
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trimmed_list.Remove(M)
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continue
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return trimmed_list
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// You can then for example prompt dead players in execute() to join as strike teams or whatever
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// Or autotator someone
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@@ -85,15 +106,16 @@
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return FALSE
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return TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/execute()
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var/list/possible_candidates = list()
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possible_candidates.Add(dead_players)
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possible_candidates.Add(list_observers)
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send_applications(possible_candidates)
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if(assigned.len > 0)
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return TRUE
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else
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/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
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if (required_candidates > ghost_eligible.len)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/execute()
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var/application_successful = send_applications(ghost_eligible)
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return assigned.len > 0 && application_successful
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/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
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/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
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@@ -596,4 +618,4 @@
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#undef ABDUCTOR_MAX_TEAMS
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#undef REVENANT_SPAWN_THRESHOLD
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#undef REVENANT_SPAWN_THRESHOLD
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@@ -490,10 +490,10 @@
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possessed = TRUE
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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var/mob/living/simple_animal/shade/S = new(src)
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S.real_name = name
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S.name = name
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