mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-31 00:49:14 +01:00
@@ -0,0 +1,315 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"c" = (
|
||||
/turf/open/lava/smooth/lava_land_surface,
|
||||
/area/ruin/unpowered)
|
||||
"d" = (
|
||||
/obj/effect/decal/remains/human,
|
||||
/mob/living/simple_animal/hostile/carp/eyeball,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"e" = (
|
||||
/obj/effect/decal/remains/human,
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/ruin/unpowered)
|
||||
"f" = (
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/limb,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"g" = (
|
||||
/obj/effect/decal/cleanable/blood,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"l" = (
|
||||
/obj/effect/decal/remains/human,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"o" = (
|
||||
/obj/structure/lunaraltar,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"q" = (
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"s" = (
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/ruin/unpowered)
|
||||
"x" = (
|
||||
/obj/effect/decal/cleanable/blood,
|
||||
/obj/effect/decal/cleanable/blood,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"y" = (
|
||||
/obj/effect/decal/cleanable/blood/gibs/human,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"A" = (
|
||||
/mob/living/simple_animal/hostile/carp/eyeball,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"R" = (
|
||||
/obj/effect/decal/cleanable/ash/large,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
"X" = (
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/limb,
|
||||
/turf/open/floor/plasteel/cult/airless,
|
||||
/area/ruin/unpowered)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
c
|
||||
c
|
||||
c
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
a
|
||||
s
|
||||
e
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
s
|
||||
s
|
||||
a
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
a
|
||||
e
|
||||
s
|
||||
s
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
e
|
||||
s
|
||||
s
|
||||
a
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
a
|
||||
s
|
||||
s
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
e
|
||||
s
|
||||
a
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
a
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
s
|
||||
a
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
a
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
l
|
||||
f
|
||||
d
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
a
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
l
|
||||
q
|
||||
g
|
||||
g
|
||||
y
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
A
|
||||
q
|
||||
o
|
||||
x
|
||||
g
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
"}
|
||||
(9,1,1) = {"
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
l
|
||||
q
|
||||
R
|
||||
X
|
||||
l
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
"}
|
||||
(10,1,1) = {"
|
||||
a
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
q
|
||||
q
|
||||
A
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
a
|
||||
"}
|
||||
(11,1,1) = {"
|
||||
a
|
||||
s
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
s
|
||||
s
|
||||
a
|
||||
"}
|
||||
(12,1,1) = {"
|
||||
a
|
||||
s
|
||||
s
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
e
|
||||
s
|
||||
a
|
||||
"}
|
||||
(13,1,1) = {"
|
||||
a
|
||||
e
|
||||
s
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
e
|
||||
s
|
||||
s
|
||||
a
|
||||
"}
|
||||
(14,1,1) = {"
|
||||
a
|
||||
s
|
||||
e
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
s
|
||||
s
|
||||
s
|
||||
a
|
||||
"}
|
||||
(15,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
c
|
||||
c
|
||||
c
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@
|
||||
"aq" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/paper{
|
||||
desc = "Charlie, remember to reconnect the gas mix monitor if it's having issues, by the way, if the heat gets too high, don't be afraid to space this part of engineering and use a voidsuit or a hardsuit. There's one in the crates.";
|
||||
info = "Charlie, remember to reconnect the gas mix monitor if it's having issues, by the way, if the heat gets too high, don't be afraid to space this part of engineering and use a voidsuit or a hardsuit. There's one in the crates... <br> And remember. When the candle is lit... The burn is good.;
|
||||
name = "TEG Chamber Note"
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
@@ -15,12 +15,6 @@
|
||||
/obj/effect/spawner/structure/window/plasma/reinforced,
|
||||
/turf/open/floor/plating,
|
||||
/area/engine/engineering)
|
||||
"aG" = (
|
||||
/obj/machinery/atmospherics/pipe/heat_exchanging/simple{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space/nearstation)
|
||||
"aR" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/dark/visible{
|
||||
dir = 4
|
||||
@@ -825,13 +819,6 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engine/engineering)
|
||||
"xD" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/orange/visible{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/components/binary/pump{
|
||||
dir = 8;
|
||||
name = "Mix to Engine"
|
||||
},
|
||||
/obj/machinery/atmospherics/components/binary/pump{
|
||||
dir = 8;
|
||||
name = "Atmos to Loop"
|
||||
@@ -1368,6 +1355,7 @@
|
||||
/obj/machinery/atmospherics/pipe/heat_exchanging/simple{
|
||||
dir = 9
|
||||
},
|
||||
/obj/structure/lattice,
|
||||
/turf/open/space,
|
||||
/area/space/nearstation)
|
||||
"Lw" = (
|
||||
@@ -1392,7 +1380,7 @@
|
||||
/area/engine/engineering)
|
||||
"LS" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
|
||||
/turf/open/floor/plating/airless,
|
||||
/turf/open/space/basic,
|
||||
/area/engine/engineering)
|
||||
"Mf" = (
|
||||
/obj/structure/closet/secure_closet/engineering_personal,
|
||||
@@ -2140,7 +2128,7 @@ ZT
|
||||
ZT
|
||||
ZT
|
||||
Le
|
||||
aG
|
||||
Nz
|
||||
Qu
|
||||
Nz
|
||||
EW
|
||||
@@ -2196,7 +2184,7 @@ EL
|
||||
Tk
|
||||
MP
|
||||
Le
|
||||
aG
|
||||
Nz
|
||||
Qu
|
||||
Nz
|
||||
EW
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "map_files\OmegaStation\OmegaStation.dmm"
|
||||
#include "map_files\PubbyStation\PubbyStation.dmm"
|
||||
#include "map_files\BoxStation\BoxStation.dmm"
|
||||
#include "map_files\SyndieBoxStation\SyndieBoxStation.dmm"
|
||||
|
||||
#ifdef TRAVISBUILDING
|
||||
#include "templates.dm"
|
||||
|
||||
@@ -4606,7 +4606,7 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/security/processing)
|
||||
"ajg" = (
|
||||
/obj/machinery/computer/gulag_teleporter_computer,
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/security/processing)
|
||||
"ajh" = (
|
||||
@@ -37381,13 +37381,13 @@
|
||||
/obj/structure/table/glass,
|
||||
/obj/item/folder/white,
|
||||
/obj/item/stamp/cmo,
|
||||
/obj/item/clothing/glasses/hud/health,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/item/clothing/glasses/hud/health/gar,
|
||||
/turf/open/floor/plasteel/cafeteria,
|
||||
/area/crew_quarters/heads/cmo)
|
||||
"bDW" = (
|
||||
@@ -62592,6 +62592,7 @@
|
||||
/obj/effect/turf_decal/tile/brown{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/computer/card/minor/qm,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/quartermaster/qm)
|
||||
"tDj" = (
|
||||
|
||||
@@ -27550,7 +27550,6 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/quartermaster/qm)
|
||||
"aZh" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
@@ -27561,6 +27560,9 @@
|
||||
/obj/effect/turf_decal/tile/brown{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/computer/card/minor/qm{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/quartermaster/qm)
|
||||
"aZi" = (
|
||||
|
||||
+148185
-147933
File diff suppressed because it is too large
Load Diff
@@ -687,7 +687,7 @@
|
||||
"ank" = (/obj/machinery/computer/card/minor/hos{dir = 8},/turf/open/floor/carpet,/area/crew_quarters/heads/hos)
|
||||
"anl" = (/obj/structure/transit_tube/diagonal,/turf/open/space/basic,/area/space/nearstation)
|
||||
"anm" = (/obj/machinery/door/airlock/maintenance/abandoned{name = "Pete's Speakeasy"; req_access_txt = "0"},/turf/open/floor/plating,/area/maintenance/department/crew_quarters/dorms)
|
||||
"ann" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30},/obj/item/paper_bin{layer = 2.9},/obj/item/pen,/obj/effect/turf_decal/tile/brown{dir = 1},/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 8},/obj/item/book/lorebooks/welcome_to_kinaris,/turf/open/floor/plasteel,/area/quartermaster/qm)
|
||||
"ann" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30},/obj/effect/turf_decal/tile/brown{dir = 1},/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 8},/obj/machinery/computer/card/minor/qm{dir = 1},/turf/open/floor/plasteel,/area/quartermaster/qm)
|
||||
"ano" = (/obj/machinery/button/door{desc = "A remote control-switch for the engineering security doors."; id = "Engineering"; name = "Engineering Lockdown"; pixel_x = -24; pixel_y = -10; req_access_txt = "10"},/obj/machinery/button/door{desc = "A remote control-switch for secure storage."; id = "Secure Storage"; name = "Engineering Secure Storage"; pixel_x = -24; req_access_txt = "11"},/obj/machinery/button/door{id = "atmos"; name = "Atmospherics Lockdown"; pixel_x = -24; pixel_y = 10; req_access_txt = "24"},/obj/structure/table/reinforced,/obj/item/folder/yellow,/obj/item/paper/monitorkey,/obj/item/pen,/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/effect/turf_decal/tile/yellow{dir = 8},/obj/item/book/lorebooks/welcome_to_kinaris,/mob/living/simple_animal/parrot/Poly,/turf/open/floor/plasteel,/area/crew_quarters/heads/chief)
|
||||
"anp" = (/obj/structure/closet/secure_closet/personal,/obj/item/toy/poolnoodle/red,/obj/item/toy/poolnoodle/yellow,/obj/item/toy/poolnoodle/blue,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 1},/turf/open/floor/plasteel,/area/crew_quarters/fitness/pool)
|
||||
"anq" = (/obj/structure/grille/broken,/turf/open/floor/plating,/area/maintenance/department/security/brig)
|
||||
@@ -776,7 +776,7 @@
|
||||
"aoV" = (/obj/machinery/disposal/bin,/obj/structure/disposalpipe/trunk{dir = 4},/turf/open/floor/plasteel/showroomfloor,/area/security/warden)
|
||||
"aoW" = (/obj/machinery/atmospherics/pipe/simple/cyan/hidden,/obj/structure/disposalpipe/segment{dir = 10},/turf/open/floor/plasteel/showroomfloor,/area/security/warden)
|
||||
"aoX" = (/obj/structure/rack,/obj/item/crowbar,/obj/item/wrench,/obj/item/laser_pointer/red,/turf/open/floor/plasteel/showroomfloor,/area/security/warden)
|
||||
"aoY" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/light_switch{pixel_y = -22},/turf/open/floor/plasteel/showroomfloor,/area/security/warden)
|
||||
"aoY" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/light_switch{pixel_y = -22},/obj/item/reagent_containers/food/drinks/beer/light{desc = "beer"; name = "beer"; pixel_y = 15},/turf/open/floor/plasteel/showroomfloor,/area/security/warden)
|
||||
"aoZ" = (/obj/structure/cable{icon_state = "0-2"},/obj/structure/cable,/obj/effect/spawner/structure/window/reinforced,/turf/open/floor/plating,/area/security/warden)
|
||||
"apa" = (/obj/machinery/disposal/bin,/obj/structure/disposalpipe/trunk{dir = 4},/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red,/obj/effect/turf_decal/tile/red{dir = 4},/obj/effect/turf_decal/tile/red{dir = 8},/turf/open/floor/plasteel,/area/security/main)
|
||||
"apb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/turf_decal/tile/red,/obj/effect/turf_decal/tile/red{dir = 8},/turf/open/floor/plasteel,/area/security/main)
|
||||
@@ -809,7 +809,7 @@
|
||||
"apC" = (/obj/machinery/light/small{brightness = 3; dir = 8},/obj/structure/trash_pile,/turf/open/floor/plating,/area/maintenance/department/crew_quarters/bar)
|
||||
"apD" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance,/obj/structure/disposalpipe/junction/yjunction{dir = 2},/turf/open/floor/plating,/area/maintenance/department/engine)
|
||||
"apE" = (/obj/effect/spawner/structure/window/reinforced,/turf/open/floor/plating,/area/security/brig)
|
||||
"apF" = (/obj/machinery/computer/gulag_teleporter_computer{dir = 1},/turf/open/floor/plasteel/dark,/area/security/brig)
|
||||
"apF" = (/obj/machinery/computer/prisoner/gulag_teleporter_computer{dir = 1},/turf/open/floor/plasteel/dark,/area/security/brig)
|
||||
"apG" = (/obj/machinery/gulag_teleporter,/turf/open/floor/plasteel/dark,/area/security/brig)
|
||||
"apH" = (/obj/machinery/atmospherics/pipe/simple/cyan/hidden{dir = 10},/turf/open/floor/plasteel,/area/security/brig)
|
||||
"apI" = (/obj/structure/cable{icon_state = "1-4"},/obj/structure/cable{icon_state = "1-2"},/turf/closed/wall/r_wall,/area/security/warden)
|
||||
@@ -2943,7 +2943,7 @@
|
||||
"beG" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Bar Starboard"; dir = 1},/obj/machinery/light{light_color = "#c9d3e8"},/turf/open/floor/plasteel/dark,/area/crew_quarters/bar)
|
||||
"beH" = (/obj/machinery/disposal/bin,/obj/structure/disposalpipe/trunk{dir = 8},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/crew_quarters/bar)
|
||||
"beI" = (/turf/closed/wall,/area/science/robotics/mechbay)
|
||||
"beJ" = (/obj/structure/filingcabinet,/obj/effect/turf_decal/tile/brown{dir = 1},/obj/effect/turf_decal/tile/brown{dir = 8},/obj/machinery/keycard_auth{pixel_x = -23; pixel_y = 0},/turf/open/floor/plasteel,/area/quartermaster/qm)
|
||||
"beJ" = (/obj/effect/turf_decal/tile/brown{dir = 1},/obj/effect/turf_decal/tile/brown{dir = 8},/obj/machinery/keycard_auth{pixel_x = -23; pixel_y = 0},/turf/open/floor/plasteel,/area/quartermaster/qm)
|
||||
"beK" = (/obj/structure/chair/office/dark{dir = 4},/obj/effect/landmark/start/quartermaster,/turf/open/floor/plasteel,/area/quartermaster/qm)
|
||||
"beL" = (/obj/machinery/computer/cargo{dir = 8},/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 4},/turf/open/floor/plasteel,/area/quartermaster/qm)
|
||||
"beM" = (/obj/machinery/mineral/equipment_vendor,/obj/effect/turf_decal/tile/brown{dir = 1},/turf/open/floor/plasteel,/area/quartermaster/miningdock)
|
||||
@@ -2988,7 +2988,7 @@
|
||||
"bfz" = (/turf/open/floor/plasteel/dark,/area/science/robotics/mechbay)
|
||||
"bfA" = (/obj/machinery/computer/mech_bay_power_console,/obj/structure/cable{icon_state = "0-2"},/turf/open/floor/plasteel/dark,/area/science/robotics/mechbay)
|
||||
"bfB" = (/obj/effect/turf_decal/tile/red{dir = 8},/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red,/turf/open/floor/plasteel,/area/security/range)
|
||||
"bfC" = (/obj/structure/table,/obj/item/clipboard,/obj/machinery/light,/obj/machinery/camera{c_tag = "Cargo Quartermaster's Office"; dir = 1},/obj/machinery/light_switch{pixel_y = -24},/obj/item/cartridge/quartermaster{pixel_x = 6; pixel_y = 5},/obj/item/cartridge/quartermaster,/obj/item/cartridge/quartermaster{pixel_x = -4; pixel_y = 7},/obj/item/coin/silver,/obj/item/stamp/qm,/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 8},/turf/open/floor/plasteel,/area/quartermaster/qm)
|
||||
"bfC" = (/obj/structure/table,/obj/item/clipboard,/obj/machinery/light,/obj/machinery/camera{c_tag = "Cargo Quartermaster's Office"; dir = 1},/obj/machinery/light_switch{pixel_y = -24},/obj/item/cartridge/quartermaster{pixel_x = 6; pixel_y = 5},/obj/item/cartridge/quartermaster,/obj/item/cartridge/quartermaster{pixel_x = -4; pixel_y = 7},/obj/item/coin/silver,/obj/item/stamp/qm,/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 8},/obj/item/paper_bin{layer = 2.9},/obj/item/pen,/turf/open/floor/plasteel,/area/quartermaster/qm)
|
||||
"bfD" = (/obj/item/radio/intercom{name = "Station Intercom (General)"; pixel_y = -35},/obj/machinery/computer/security/qm{dir = 8},/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 4},/obj/effect/turf_decal/tile/brown{dir = 8},/turf/open/floor/plasteel,/area/quartermaster/qm)
|
||||
"bfE" = (/obj/structure/rack,/obj/item/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/pickaxe{pixel_x = 5},/obj/item/shovel{pixel_x = -5},/obj/machinery/camera{c_tag = "Cargo Mining Dock"; dir = 4},/obj/effect/turf_decal/tile/brown{dir = 1},/turf/open/floor/plasteel,/area/quartermaster/miningdock)
|
||||
"bfF" = (/obj/structure/cable{icon_state = "1-2"},/obj/effect/landmark/start/shaft_miner,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/turf/open/floor/plasteel,/area/quartermaster/miningdock)
|
||||
@@ -4091,7 +4091,7 @@
|
||||
"bCp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/obj/effect/turf_decal/tile/blue,/obj/effect/turf_decal/tile/blue{dir = 4},/turf/open/floor/plasteel/white,/area/medical/medbay/central)
|
||||
"bCr" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/cable{icon_state = "1-2"},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
|
||||
"bCs" = (/obj/structure/table/glass,/obj/item/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/pen{layer = 3.1},/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
|
||||
"bCt" = (/obj/structure/table/glass,/obj/item/folder/white,/obj/item/clothing/glasses/hud/health,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
|
||||
"bCt" = (/obj/structure/table/glass,/obj/item/folder/white,/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/obj/item/clothing/glasses/hud/health/gar,/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
|
||||
"bCu" = (/obj/structure/table/glass,/obj/structure/disposalpipe/segment{dir = 4},/obj/item/stack/medical/gauze,/obj/item/clothing/neck/stethoscope,/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
|
||||
"bCv" = (/obj/structure/cable{icon_state = "2-4"},/obj/structure/disposalpipe/sorting/mail{dir = 8; sortType = 10},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/cable{icon_state = "1-4"},/obj/effect/turf_decal/tile/blue{dir = 4},/obj/effect/turf_decal/tile/blue{dir = 8},/turf/open/floor/plasteel/white,/area/crew_quarters/heads/cmo)
|
||||
"bCx" = (/obj/structure/cable{icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light/small{dir = 1},/turf/open/floor/plating,/area/maintenance/department/engine)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+54823
-54759
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1 @@
|
||||
#define FORCE_MAP "_maps/syndieboxstation.json"
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"map_name": "Syndicate Box Station",
|
||||
"map_path": "map_files/SyndieBoxStation",
|
||||
"map_file": "SyndieBoxStation.dmm",
|
||||
"shuttles": {
|
||||
"cargo": "cargo_box",
|
||||
"ferry": "ferry_fancy",
|
||||
"whiteship": "whiteship_box",
|
||||
"emergency": "emergency_box"
|
||||
}
|
||||
}
|
||||
@@ -64,6 +64,8 @@
|
||||
#define ACCESS_WEAPONS 66 //Weapon authorization for secbots
|
||||
#define ACCESS_NETWORK 67 //NTnet diagnostics/monitoring software
|
||||
#define ACCESS_CLONING 68 //Cloning room and clone pod ejection
|
||||
#define ACCESS_ENTER_GENPOP 69
|
||||
#define ACCESS_LEAVE_GENPOP 70
|
||||
|
||||
//BEGIN CENTCOM ACCESS
|
||||
/*Should leave plenty of room if we need to add more access levels.
|
||||
|
||||
@@ -40,3 +40,20 @@
|
||||
#define NOT_DOMINATING -1
|
||||
#define MAX_LEADERS_GANG 3
|
||||
#define INITIAL_DOM_ATTEMPTS 3
|
||||
|
||||
|
||||
//Bloodsucker defines
|
||||
// Bloodsucker related antag datums
|
||||
#define ANTAG_DATUM_BLOODSUCKER /datum/antagonist/bloodsucker
|
||||
#define ANTAG_DATUM_VASSAL /datum/antagonist/vassal
|
||||
//#define ANTAG_DATUM_HUNTER /datum/antagonist/vamphunter Disabled for now
|
||||
|
||||
// BLOODSUCKER
|
||||
#define BLOODSUCKER_LEVEL_TO_EMBRACE 3
|
||||
#define BLOODSUCKER_FRENZY_TIME 25 // How long the vamp stays in frenzy.
|
||||
#define BLOODSUCKER_FRENZY_OUT_TIME 300 // How long the vamp goes back into frenzy.
|
||||
#define BLOODSUCKER_STARVE_VOLUME 5 // Amount of blood, below which a Vamp is at risk of frenzy.
|
||||
|
||||
#define CAT_STRUCTURE "Structures"
|
||||
|
||||
#define MARTIALART_HUNTER "hunter-fu"
|
||||
|
||||
@@ -57,6 +57,7 @@
|
||||
#define ANTAG_HUD_SOULLESS 21
|
||||
#define ANTAG_HUD_CLOCKWORK 22
|
||||
#define ANTAG_HUD_BROTHER 23
|
||||
#define ANTAG_HUD_BLOODSUCKER 24
|
||||
|
||||
// Notification action types
|
||||
#define NOTIFY_JUMP "jump"
|
||||
|
||||
@@ -499,7 +499,7 @@
|
||||
///called on implants being implanted into someone with an uplink implant: (datum/component/uplink)
|
||||
#define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists"
|
||||
//This uses all return values of COMSIG_IMPLANT_OTHER
|
||||
|
||||
#define COMSIG_IMPLANT_REMOVING "implant_removing" //from base of /obj/item/implant/proc/removed() (list/args)
|
||||
// /obj/item/pda signals
|
||||
|
||||
///called on pda when the user changes the ringtone: (mob/living/user, new_ringtone)
|
||||
|
||||
@@ -221,6 +221,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
|
||||
|
||||
#define isitem(A) (istype(A, /obj/item))
|
||||
|
||||
#define isidcard(I) (istype(I, /obj/item/card/id))
|
||||
|
||||
#define isstructure(A) (istype(A, /obj/structure))
|
||||
|
||||
#define ismachinery(A) (istype(A, /obj/machinery))
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
#define ROBOTICIST (1<<8)
|
||||
#define AI_JF (1<<9)
|
||||
#define CYBORG (1<<10)
|
||||
#define JR_OFFICER (1<<11)
|
||||
#define JR_ENGINEER (1<<12)
|
||||
|
||||
|
||||
#define MEDSCI (1<<1)
|
||||
@@ -23,6 +25,8 @@
|
||||
#define DOCTOR (1<<4)
|
||||
#define GENETICIST (1<<5)
|
||||
#define VIROLOGIST (1<<6)
|
||||
#define JR_DOCTOR (1<<7)
|
||||
#define JR_SCIENTIST (1<<9)
|
||||
|
||||
|
||||
#define CIVILIAN (1<<2)
|
||||
|
||||
@@ -66,8 +66,9 @@
|
||||
#define SPACEVINE_LAYER 4.8
|
||||
#define SPACEVINE_MOB_LAYER 4.9
|
||||
//#define FLY_LAYER 5 //For easy recordkeeping; this is a byond define
|
||||
#define GASFIRE_LAYER 5.05
|
||||
#define RIPPLE_LAYER 5.1
|
||||
#define ABOVE_FLY_LAYER 5.1
|
||||
#define GASFIRE_LAYER 5.2
|
||||
#define RIPPLE_LAYER 5.3
|
||||
|
||||
#define GHOST_LAYER 6
|
||||
#define LOW_LANDMARK_LAYER 9
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#define LOG_GAME (1 << 12)
|
||||
#define LOG_ADMIN_PRIVATE (1 << 13)
|
||||
#define LOG_ASAY (1 << 14)
|
||||
#define LOG_VIRUS (1 << 15)
|
||||
|
||||
//Individual logging panel pages
|
||||
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
|
||||
|
||||
@@ -272,3 +272,5 @@
|
||||
|
||||
#define PULL_PRONE_SLOWDOWN 0.6
|
||||
#define HUMAN_CARRY_SLOWDOWN 0
|
||||
|
||||
#define TYPING_INDICATOR_TIMEOUT 10 MINUTES
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
//Research point amounts
|
||||
#define NOBLIUM_RESEARCH_AMOUNT 100
|
||||
#define BZ_RESEARCH_AMOUNT 15
|
||||
#define MIASMA_RESEARCH_AMOUNT 16
|
||||
#define MIASMA_RESEARCH_AMOUNT 6 //lolno, fart gas 2 ez
|
||||
#define STIMULUM_RESEARCH_AMOUNT 50
|
||||
//Plasma fusion properties
|
||||
#define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction
|
||||
@@ -41,4 +41,4 @@
|
||||
#define FUSION_RAD_MAX 2000
|
||||
#define FUSION_RAD_COEFFICIENT (-1000)
|
||||
#define FUSION_INSTABILITY_ENDOTHERMALITY 2
|
||||
#define FUSION_MAXIMUM_TEMPERATURE 1e8
|
||||
#define FUSION_MAXIMUM_TEMPERATURE 1e8
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#define ROLE_LAVALAND "lavaland"
|
||||
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
|
||||
#define ROLE_GANG "gangster"
|
||||
#define ROLE_BLOODSUCKER "bloodsucker"
|
||||
//Hyper
|
||||
#define ROLE_LEWD_TRAITOR "lewd traitor"
|
||||
|
||||
@@ -62,7 +63,9 @@ GLOBAL_LIST_INIT(special_roles, list(
|
||||
ROLE_OVERTHROW = /datum/game_mode/overthrow,
|
||||
ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
|
||||
ROLE_SENTIENCE,
|
||||
ROLE_GANG = /datum/game_mode/gang
|
||||
ROLE_GANG = /datum/game_mode/gang,
|
||||
ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker
|
||||
//ROLE_MONSTERHUNTER Disabled for now
|
||||
))
|
||||
|
||||
//Job defines for what happens when you fail to qualify for any job during job selection
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
|
||||
|
||||
#define STATUS_EFFECT_TASED /datum/status_effect/electrode //the affected has been tased, preventing fine muscle control
|
||||
#define STATUS_EFFECT_TASED /datum/status_effect/no_combat_mode/electrode/ //the affected has been tased, preventing fine muscle control
|
||||
|
||||
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
|
||||
|
||||
@@ -75,6 +75,9 @@
|
||||
#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
|
||||
|
||||
#define STATUS_EFFECT_STASIS /datum/status_effect/incapacitating/stasis //Halts biological functions like bleeding, chemical processing, blood regeneration, walking, etc
|
||||
|
||||
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
|
||||
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
|
||||
/////////////
|
||||
// NEUTRAL //
|
||||
/////////////
|
||||
|
||||
@@ -123,9 +123,13 @@
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_ALCOHOL_LIGHTWEIGHT "alcohol_lightweight" //Skyrat port
|
||||
#define TRAIT_CURSED_BLOOD "cursed_blood" //Yo dawg I heard you like bloodborne references so I put a
|
||||
|
||||
#define TRAIT_RADRESONANCE "radioactive_resonance" //Hyperstation edit
|
||||
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
|
||||
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
|
||||
#define TRAIT_NONATURALHEAL "nonaturalheal" // Only Admins can heal you. NOTHING else does it unless it's given the god tag.
|
||||
#define TRAIT_NORUNNING "norunning" // You walk!
|
||||
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
|
||||
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
@@ -184,6 +188,7 @@
|
||||
#define OBESITY "obesity"
|
||||
#define MAGIC_TRAIT "magic"
|
||||
#define TRAUMA_TRAIT "trauma"
|
||||
#define DISEASE_TRAIT "disease"
|
||||
#define SPECIES_TRAIT "species"
|
||||
#define ORGAN_TRAIT "organ"
|
||||
#define JOB_TRAIT "job"
|
||||
|
||||
@@ -381,6 +381,12 @@
|
||||
i++
|
||||
return i
|
||||
|
||||
/proc/count_occurences_of_value(list/L, val, limit) //special thanks to salmonsnake
|
||||
. = 0
|
||||
for (var/i in 1 to limit)
|
||||
if (L[i] == val)
|
||||
.++
|
||||
|
||||
/proc/find_record(field, value, list/L)
|
||||
for(var/datum/data/record/R in L)
|
||||
if(R.fields[field] == value)
|
||||
|
||||
@@ -61,6 +61,10 @@
|
||||
if (CONFIG_GET(flag/log_game))
|
||||
WRITE_LOG(GLOB.world_game_log, "GAME: [text]")
|
||||
|
||||
/proc/log_virus(text)
|
||||
if (CONFIG_GET(flag/log_virus))
|
||||
WRITE_LOG(GLOB.world_virus_log, "VIRUS: [text]")
|
||||
|
||||
/proc/log_access(text)
|
||||
if (CONFIG_GET(flag/log_access))
|
||||
WRITE_LOG(GLOB.world_game_log, "ACCESS: [text]")
|
||||
|
||||
@@ -82,11 +82,14 @@ GLOBAL_VAR_INIT(cmp_field, "name")
|
||||
/proc/cmp_advdisease_resistance_asc(datum/disease/advance/A, datum/disease/advance/B)
|
||||
return A.totalResistance() - B.totalResistance()
|
||||
|
||||
/proc/cmp_numbered_displays_name_dsc(datum/numbered_display/A, datum/numbered_display/B)
|
||||
return sorttext(B.sample_object.name, A.sample_object.name)
|
||||
|
||||
/proc/cmp_quirk_asc(datum/quirk/A, datum/quirk/B)
|
||||
var/a_sign = num2sign(initial(A.value) * -1)
|
||||
var/b_sign = num2sign(initial(B.value) * -1)
|
||||
|
||||
// Neutral traits go last
|
||||
// Neutral traits go last.
|
||||
if(a_sign == 0)
|
||||
a_sign = 2
|
||||
if(b_sign == 0)
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
|
||||
|
||||
//Filters out undesirable characters from names
|
||||
/proc/reject_bad_name(t_in, allow_numbers=0, max_length=MAX_NAME_LEN)
|
||||
/proc/reject_bad_name(t_in, allow_numbers=1, max_length=MAX_NAME_LEN)
|
||||
if(!t_in || length(t_in) > max_length)
|
||||
return //Rejects the input if it is null or if it is longer then the max length allowed
|
||||
|
||||
|
||||
@@ -1565,6 +1565,10 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
if(condition.Invoke(i))
|
||||
. |= i
|
||||
|
||||
/proc/CallAsync(datum/source, proctype, list/arguments)
|
||||
set waitfor = FALSE
|
||||
return call(source, proctype)(arglist(arguments))
|
||||
|
||||
/proc/num2sign(numeric)
|
||||
if(numeric > 0)
|
||||
return 1
|
||||
|
||||
@@ -198,3 +198,7 @@ GLOBAL_LIST_INIT(numbers_as_words, world.file2list("strings/numbers_as_words.txt
|
||||
GLOBAL_LIST_INIT(station_numerals, greek_letters + phonetic_alphabet + numbers_as_words + generate_number_strings())
|
||||
|
||||
GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "<i>null</i>","<i>Error: No comment given.</i>", "It's a good day to die!"))
|
||||
|
||||
GLOBAL_LIST_INIT(speech_verbs, list("default", "says", "gibbers", "gekkers", "states", "chitters", "declares", "bellows", "buzzes" ,"beeps", "chirps" ,"hisses" ,"poofs" ,"rattles", "mewls", "barks", "blorbles", "squeaks", "squawks", "flutters"))
|
||||
|
||||
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc))
|
||||
|
||||
@@ -118,6 +118,5 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/autosurgeon/vagina = 1,
|
||||
/obj/item/autosurgeon/breasts = 1,
|
||||
/obj/item/autosurgeon/womb = 1,
|
||||
/obj/item/toy/plush/random = 1,
|
||||
"" = 3
|
||||
/obj/item/toy/plush/random = 1
|
||||
))
|
||||
|
||||
@@ -26,6 +26,8 @@ GLOBAL_VAR(query_debug_log)
|
||||
GLOBAL_PROTECT(query_debug_log)
|
||||
GLOBAL_VAR(world_job_debug_log)
|
||||
GLOBAL_PROTECT(world_job_debug_log)
|
||||
GLOBAL_VAR(world_virus_log)
|
||||
GLOBAL_PROTECT(world_virus_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(bombers)
|
||||
GLOBAL_PROTECT(bombers)
|
||||
|
||||
@@ -408,7 +408,7 @@
|
||||
/mob/living/LaserEyes(atom/A, params)
|
||||
changeNext_move(CLICK_CD_RANGE)
|
||||
|
||||
var/obj/item/projectile/beam/LE = new /obj/item/projectile/beam( loc )
|
||||
var/obj/item/projectile/beam/LE = new /obj/item/projectile/beam(loc)
|
||||
LE.icon = 'icons/effects/genetics.dmi'
|
||||
LE.icon_state = "eyelasers"
|
||||
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
||||
|
||||
@@ -349,6 +349,13 @@
|
||||
devilsouldisplay = new /obj/screen/devil/soul_counter
|
||||
infodisplay += devilsouldisplay
|
||||
|
||||
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
|
||||
infodisplay += blood_display
|
||||
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
|
||||
infodisplay += vamprank_display
|
||||
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
|
||||
infodisplay += sunlight_display
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
send_item_attack_message(I, user)
|
||||
if(I.force)
|
||||
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE)
|
||||
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
|
||||
if(prob(33))
|
||||
I.add_mob_blood(src)
|
||||
var/turf/location = get_turf(src)
|
||||
@@ -175,4 +175,3 @@
|
||||
|
||||
/obj/item/proc/getweight()
|
||||
return total_mass || w_class * 1.25
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
var/override = 0
|
||||
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
override += HM.on_attack_hand(src, A, proximity)
|
||||
override += HM.on_attack_hand(A, proximity)
|
||||
|
||||
if(override)
|
||||
return
|
||||
@@ -93,7 +93,7 @@
|
||||
return
|
||||
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_ranged_attack(src, A, mouseparams)
|
||||
HM.on_ranged_attack(A, mouseparams)
|
||||
|
||||
if(isturf(A) && get_dist(src,A) <= 1)
|
||||
src.Move_Pulled(A)
|
||||
|
||||
@@ -39,6 +39,8 @@
|
||||
|
||||
/datum/config_entry/flag/log_game // log game events
|
||||
|
||||
/datum/config_entry/flag/log_virus // log virology data
|
||||
|
||||
/datum/config_entry/flag/log_vote // log voting
|
||||
|
||||
/datum/config_entry/flag/log_whisper // log client whisper
|
||||
|
||||
@@ -6,7 +6,17 @@ SUBSYSTEM_DEF(assets)
|
||||
var/list/preload = list()
|
||||
|
||||
/datum/controller/subsystem/assets/Initialize(timeofday)
|
||||
for(var/type in typesof(/datum/asset))
|
||||
|
||||
var/list/priority_assets = list(
|
||||
/datum/asset/simple/oui_theme_nano,
|
||||
/datum/asset/simple/goonchat
|
||||
)
|
||||
|
||||
for(var/type in priority_assets)
|
||||
var/datum/asset/A = new type()
|
||||
A.register()
|
||||
|
||||
for(var/type in typesof(/datum/asset) - (priority_assets | list(/datum/asset, /datum/asset/simple)))
|
||||
var/datum/asset/A = type
|
||||
if (type != initial(A._abstract))
|
||||
get_asset_datum(type)
|
||||
|
||||
@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(input)
|
||||
// This is for when macro sets are eventualy datumized
|
||||
/datum/controller/subsystem/input/proc/setup_default_macro_sets()
|
||||
var/list/static/default_macro_sets
|
||||
|
||||
|
||||
if(default_macro_sets)
|
||||
macro_sets = default_macro_sets
|
||||
return
|
||||
@@ -33,10 +33,11 @@ SUBSYSTEM_DEF(input)
|
||||
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"O" = "ooc",
|
||||
"Ctrl+O" = "looc",
|
||||
"T" = "say",
|
||||
"Ctrl+T" = "whisper",
|
||||
"M" = "me",
|
||||
"Ctrl+M" = "subtle",
|
||||
"Ctrl+T" = "say",
|
||||
"T" = "say_indicator",
|
||||
"Y" = "whisper",
|
||||
"Ctrl+M" = "me",
|
||||
"M" = "me_indicator",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
|
||||
@@ -50,7 +51,9 @@ SUBSYSTEM_DEF(input)
|
||||
"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"O" = "ooc",
|
||||
"T" = "say",
|
||||
"Ctrl+T" = "say_indicator",
|
||||
"M" = "me",
|
||||
"Ctrl+M" = "me_indicator",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
|
||||
|
||||
@@ -91,6 +91,17 @@ SUBSYSTEM_DEF(mapping)
|
||||
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
|
||||
SSmapping.seedStation()
|
||||
loading_ruins = FALSE
|
||||
/*
|
||||
//Hyper change - preload Reebe for midround purposes. I'll change this when I find a decent way to load maps midround.
|
||||
var/list/errorList = list()
|
||||
var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
|
||||
if(errorList.len) // reebe failed to load
|
||||
message_admins("Reebe failed to load!")
|
||||
log_game("Reebe failed to load!")
|
||||
return FALSE
|
||||
for(var/datum/parsed_map/PM in reebes)
|
||||
PM.initTemplateBounds()
|
||||
*/
|
||||
#endif
|
||||
repopulate_sorted_areas()
|
||||
// Set up Z-level transitions.
|
||||
|
||||
@@ -17,8 +17,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
|
||||
if(!quirks.len)
|
||||
SetupQuirks()
|
||||
|
||||
quirk_blacklist = list(list("Blind","Nearsighted"),list("Jolly","Depression","Apathetic","Hypersensitive"),list("Ageusia","Vegetarian","Deviant Tastes"),list("Ananas Affinity","Ananas Aversion"),list("Alcohol Tolerance","Light Drinker"),list("Prosthetic Limb (Left Arm)","Prosthetic Limb (Right Arm)","Prosthetic Limb (Left Leg)","Prosthetic Limb (Right Leg)","Prosthetic Limb"),list("Social Anxiety","Mute"))
|
||||
quirk_blacklist = list(list("Blind","Nearsighted"),list("Jolly","Depression","Hypersensitive"),list("Ageusia","Vegetarian","Deviant Tastes"),list("Ananas Affinity","Ananas Aversion"),list("Alcohol Tolerance","Light Drinker"),list("Prosthetic Limb (Left Arm)","Prosthetic Limb (Right Arm)","Prosthetic Limb (Left Leg)","Prosthetic Limb (Right Leg)","Prosthetic Limb"),list("Social Anxiety","Mute"))
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
|
||||
@@ -32,13 +31,21 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
quirk_names_by_path[T] = initial(T.name)
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
|
||||
GenerateQuirks(cli)
|
||||
var/list/quirks = cli.prefs.character_quirks.Copy()
|
||||
var/badquirk = FALSE
|
||||
var/list/my_quirks = cli.prefs.all_quirks.Copy()
|
||||
var/list/cut
|
||||
if(job && job.blacklisted_quirks)
|
||||
cut = filter_quirks(quirks, job)
|
||||
for(var/V in quirks)
|
||||
user.add_quirk(V, spawn_effects)
|
||||
if(job?.blacklisted_quirks)
|
||||
cut = filter_quirks(my_quirks, job)
|
||||
for(var/V in my_quirks)
|
||||
if(V in quirks)
|
||||
var/datum/quirk/Q = quirks[V]
|
||||
user.add_quirk(Q, spawn_effects)
|
||||
else
|
||||
log_admin("Invalid quirk \"[V]\" in client [cli.ckey] preferences")
|
||||
cli.prefs.all_quirks -= V
|
||||
badquirk = TRUE
|
||||
if(badquirk)
|
||||
cli.prefs.save_character()
|
||||
if(!silent && LAZYLEN(cut))
|
||||
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
|
||||
|
||||
@@ -56,28 +63,28 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
for(var/i in quirk_names)
|
||||
. += quirk_points_by_name(i)
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
|
||||
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job)
|
||||
var/list/cut = list()
|
||||
var/list/banned_names = list()
|
||||
for(var/i in job.blacklisted_quirks)
|
||||
var/name = quirk_name_by_path(i)
|
||||
if(name)
|
||||
banned_names += name
|
||||
var/list/blacklisted = quirks & banned_names
|
||||
var/list/blacklisted = our_quirks & banned_names
|
||||
if(length(blacklisted))
|
||||
for(var/i in blacklisted)
|
||||
quirks -= i
|
||||
our_quirks -= i
|
||||
cut += i
|
||||
|
||||
/* //Code to automatically reduce positive quirks until balance is even.
|
||||
var/points_used = total_points(quirks)
|
||||
var/points_used = total_points(our_quirks)
|
||||
if(points_used > 0)
|
||||
//they owe us points, let's collect.
|
||||
for(var/i in quirks)
|
||||
for(var/i in our_quirks)
|
||||
var/points = quirk_points_by_name(i)
|
||||
if(points > 0)
|
||||
cut += i
|
||||
quirks -= i
|
||||
our_quirks -= i
|
||||
points_used -= points
|
||||
if(points_used <= 0)
|
||||
break
|
||||
@@ -85,14 +92,9 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
|
||||
//Nah, let's null all non-neutrals out.
|
||||
if(cut.len)
|
||||
for(var/i in quirks)
|
||||
for(var/i in our_quirks)
|
||||
if(quirk_points_by_name(i) != 0)
|
||||
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
|
||||
quirks -= i
|
||||
our_quirks -= i
|
||||
|
||||
return cut
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
|
||||
if(user.prefs.character_quirks.len)
|
||||
return
|
||||
user.prefs.character_quirks = user.prefs.all_quirks
|
||||
|
||||
@@ -383,8 +383,8 @@ SUBSYSTEM_DEF(ticker)
|
||||
captainless=0
|
||||
if(player.mind.assigned_role != player.mind.special_role)
|
||||
SSjob.EquipRank(N, player.mind.assigned_role, 0)
|
||||
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
|
||||
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
|
||||
CHECK_TICK
|
||||
if(captainless)
|
||||
for(var/mob/dead/new_player/N in GLOB.player_list)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#define DYNAMIC_DEFAULT_CHAOS 1.5 //The default chaos value for low pop low vote rounds
|
||||
#define DYNAMIC_DEFAULT_CHAOS 1.0 //The default chaos value for low pop low vote rounds
|
||||
#define DYNAMIC_VOTE_NORMALIZATION 5 //If there are fewer than this many votes, the average will be skewed towards the default
|
||||
|
||||
SUBSYSTEM_DEF(vote)
|
||||
@@ -158,7 +158,7 @@ SUBSYSTEM_DEF(vote)
|
||||
. = (total / v)
|
||||
if(total == 0)//If statements down the road break if total is allowed to be 0 and it defaults to normal extended.
|
||||
. = 0.1
|
||||
text += "\n<b>Chaos level [obfuscated ? "???" : .]</b>"
|
||||
text += "\n<b>Chaos level [.]</b>"
|
||||
|
||||
if(mode != "custom" && mode != "dynamic")
|
||||
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
|
||||
@@ -285,6 +285,7 @@ SUBSYSTEM_DEF(vote)
|
||||
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
|
||||
choices.Add("secret", "extended")
|
||||
if("dynamic")
|
||||
obfuscated = TRUE
|
||||
choices.Add("0","1","2","3","4","5")
|
||||
if("custom")
|
||||
question = stripped_input(usr,"What is the vote for?")
|
||||
|
||||
@@ -158,15 +158,6 @@
|
||||
else
|
||||
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
add_event(null, "depression", /datum/mood_event/depression)
|
||||
clear_event(null, "jolly")
|
||||
if(HAS_TRAIT(owner, TRAIT_JOLLY))
|
||||
if(prob(0.05))
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
holdmyinsanityeffect = insanity_effect
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
@@ -234,7 +234,7 @@
|
||||
|
||||
/datum/component/storage/proc/quick_empty(mob/M)
|
||||
var/atom/A = parent
|
||||
if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove)
|
||||
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
|
||||
return
|
||||
if(check_locked(null, M, TRUE))
|
||||
return FALSE
|
||||
|
||||
@@ -24,8 +24,9 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/unlock_note
|
||||
var/unlock_code
|
||||
var/failsafe_code
|
||||
var/datum/ui_state/checkstate
|
||||
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
@@ -57,6 +58,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
active = _enabled
|
||||
gamemode = _gamemode
|
||||
telecrystals = starting_tc
|
||||
checkstate = _checkstate
|
||||
if(!lockable)
|
||||
active = TRUE
|
||||
locked = FALSE
|
||||
@@ -115,6 +117,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
state = checkstate ? checkstate : state
|
||||
active = TRUE
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
@@ -123,6 +126,12 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
ui.set_style("syndicate")
|
||||
ui.open()
|
||||
|
||||
/datum/component/uplink/ui_host(mob/user)
|
||||
if(istype(parent, /obj/item/implant)) //implants are like organs, not really located inside mobs codewise.
|
||||
var/obj/item/implant/I = parent
|
||||
return I.imp_in
|
||||
return ..()
|
||||
|
||||
/datum/component/uplink/ui_data(mob/user)
|
||||
if(!user.mind)
|
||||
return
|
||||
|
||||
@@ -1397,4 +1397,30 @@
|
||||
return
|
||||
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
|
||||
if(istype(H))
|
||||
H.copy_outfit()
|
||||
H.copy_outfit()
|
||||
else if(href_list["modquirks"])
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["modquirks"]) in GLOB.mob_list
|
||||
if(!istype(H))
|
||||
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
|
||||
return
|
||||
|
||||
var/list/options = list("Clear"="Clear")
|
||||
for(var/x in subtypesof(/datum/quirk))
|
||||
var/datum/quirk/T = x
|
||||
var/qname = initial(T.name)
|
||||
options[H.has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
|
||||
|
||||
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
|
||||
if(result)
|
||||
if(result == "Clear")
|
||||
for(var/datum/quirk/q in H.roundstart_quirks)
|
||||
H.remove_quirk(q.type)
|
||||
else
|
||||
var/T = options[result]
|
||||
if(H.has_quirk(T))
|
||||
H.remove_quirk(T)
|
||||
else
|
||||
H.add_quirk(T,TRUE)
|
||||
|
||||
@@ -144,3 +144,9 @@
|
||||
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/proc/CanSpreadAirborneDisease()
|
||||
return !is_mouth_covered()
|
||||
|
||||
/mob/living/carbon/CanSpreadAirborneDisease()
|
||||
return !((head && (head.flags_cover & HEADCOVERSMOUTH) && (head.armor.getRating("bio") >= 25)) || (wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH) && (wear_mask.armor.getRating("bio") >= 25)))
|
||||
@@ -55,6 +55,13 @@
|
||||
D.after_add()
|
||||
infectee.med_hud_set_status()
|
||||
|
||||
var/turf/source_turf = get_turf(infectee)
|
||||
log_virus("[key_name(infectee)] was infected by virus: [src.admin_details()] at [loc_name(source_turf)]")
|
||||
|
||||
//Return a string for admin logging uses, should describe the disease in detail
|
||||
/datum/disease/proc/admin_details()
|
||||
return "[src.name] : [src.type]"
|
||||
|
||||
/datum/disease/proc/stage_act()
|
||||
var/cure = has_cure()
|
||||
|
||||
@@ -65,15 +72,17 @@
|
||||
|
||||
if(!cure)
|
||||
if(prob(stage_prob))
|
||||
stage = min(stage + 1,max_stages)
|
||||
update_stage(min(stage + 1,max_stages))
|
||||
else
|
||||
if(prob(cure_chance))
|
||||
stage = max(stage - 1, 1)
|
||||
update_stage(max(stage - 1, 1))
|
||||
|
||||
if(disease_flags & CURABLE)
|
||||
if(cure && prob(cure_chance))
|
||||
cure()
|
||||
|
||||
/datum/disease/proc/update_stage(new_stage)
|
||||
stage = new_stage
|
||||
|
||||
/datum/disease/proc/has_cure()
|
||||
if(!(disease_flags & CURABLE))
|
||||
|
||||
@@ -31,9 +31,9 @@
|
||||
var/id = ""
|
||||
var/processing = FALSE
|
||||
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
|
||||
var/oldres
|
||||
var/oldres //To prevent setting new cures unless resistance changes.
|
||||
|
||||
// The order goes from easy to cure to hard to cure.
|
||||
// The order goes from easy to cure to hard to cure. Keep in mind that sentient diseases pick two cures from tier 6 and up, ensure they wont react away in bodies.
|
||||
var/static/list/advance_cures = list(
|
||||
list( // level 1
|
||||
"copper", "silver", "iodine", "iron", "carbon"
|
||||
@@ -110,15 +110,22 @@
|
||||
return
|
||||
|
||||
if(symptoms && symptoms.len)
|
||||
|
||||
if(!processing)
|
||||
processing = TRUE
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Start(src)
|
||||
if(S.Start(src)) //this will return FALSE if the symptom is neutered
|
||||
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
|
||||
S.on_stage_change(src)
|
||||
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Activate(src)
|
||||
|
||||
// Tell symptoms stage changed
|
||||
/datum/disease/advance/update_stage(new_stage)
|
||||
..()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.on_stage_change(src)
|
||||
|
||||
// Compares type then ID.
|
||||
/datum/disease/advance/IsSame(datum/disease/advance/D)
|
||||
|
||||
@@ -137,10 +144,16 @@
|
||||
A.symptoms += S.Copy()
|
||||
A.properties = properties.Copy()
|
||||
A.id = id
|
||||
A.mutable = mutable
|
||||
A.oldres = oldres
|
||||
//this is a new disease starting over at stage 1, so processing is not copied
|
||||
return A
|
||||
|
||||
//Describe this disease to an admin in detail (for logging)
|
||||
/datum/disease/advance/admin_details()
|
||||
var/list/name_symptoms = list()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
name_symptoms += S.name
|
||||
return "[name] sym:[english_list(name_symptoms)] r:[totalResistance()] s:[totalStealth()] ss:[totalStageSpeed()] t:[totalTransmittable()]"
|
||||
/*
|
||||
|
||||
NEW PROCS
|
||||
@@ -191,6 +204,10 @@
|
||||
/datum/disease/advance/proc/Refresh(new_name = FALSE)
|
||||
GenerateProperties()
|
||||
AssignProperties()
|
||||
if(processing && symptoms && symptoms.len)
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Start(src)
|
||||
S.on_stage_change(src)
|
||||
id = null
|
||||
|
||||
var/the_id = GetDiseaseID()
|
||||
@@ -342,28 +359,28 @@
|
||||
return id
|
||||
|
||||
|
||||
// Add a symptom, if it is over the limit (with a small chance to be able to go over)
|
||||
// we take a random symptom away and add the new one.
|
||||
// Add a symptom, if it is over the limit we take a random symptom away and add the new one.
|
||||
/datum/disease/advance/proc/AddSymptom(datum/symptom/S)
|
||||
|
||||
if(HasSymptom(S))
|
||||
return
|
||||
|
||||
if(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1))
|
||||
symptoms += S
|
||||
else
|
||||
if(!(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1)))
|
||||
RemoveSymptom(pick(symptoms))
|
||||
symptoms += S
|
||||
symptoms += S
|
||||
S.OnAdd(src)
|
||||
|
||||
// Simply removes the symptom.
|
||||
/datum/disease/advance/proc/RemoveSymptom(datum/symptom/S)
|
||||
symptoms -= S
|
||||
S.OnRemove(src)
|
||||
|
||||
// Neuter a symptom, so it will only affect stats
|
||||
/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
|
||||
if(!S.neutered)
|
||||
S.neutered = TRUE
|
||||
S.name += " (neutered)"
|
||||
S.OnRemove(src)
|
||||
|
||||
/*
|
||||
|
||||
@@ -417,7 +434,7 @@
|
||||
|
||||
var/i = VIRUS_SYMPTOM_LIMIT
|
||||
|
||||
var/datum/disease/advance/D = new(0, null)
|
||||
var/datum/disease/advance/D = new()
|
||||
D.symptoms = list()
|
||||
|
||||
var/list/symptoms = list()
|
||||
@@ -444,10 +461,6 @@
|
||||
return
|
||||
D.AssignName(new_name)
|
||||
D.Refresh()
|
||||
|
||||
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
|
||||
AD.Refresh()
|
||||
|
||||
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
|
||||
if(!is_station_level(H.z))
|
||||
continue
|
||||
@@ -458,7 +471,8 @@
|
||||
var/list/name_symptoms = list()
|
||||
for(var/datum/symptom/S in D.symptoms)
|
||||
name_symptoms += S.name
|
||||
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]")
|
||||
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.admin_details()]")
|
||||
log_virus("[key_name(user)] has triggered a custom virus outbreak of [D.admin_details()]!")
|
||||
|
||||
|
||||
/datum/disease/advance/proc/totalStageSpeed()
|
||||
|
||||
@@ -70,6 +70,6 @@ BONUS
|
||||
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
|
||||
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
|
||||
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
|
||||
if(infective)
|
||||
if(infective && M.CanSpreadAirborneDisease())
|
||||
A.spread(1)
|
||||
|
||||
|
||||
@@ -219,8 +219,10 @@
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
|
||||
var/deathgasp = FALSE
|
||||
var/stabilize = FALSE
|
||||
var/active_coma = FALSE //to prevent multiple coma procs
|
||||
threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
|
||||
<b>Resistance 4:</b> The virus also stabilizes the host while they are in critical condition.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/coma/Start(datum/disease/advance/A)
|
||||
@@ -228,9 +230,25 @@
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 1.5
|
||||
if(A.properties["resistance"] >= 4)
|
||||
stabilize = TRUE
|
||||
if(A.properties["stealth"] >= 2)
|
||||
deathgasp = TRUE
|
||||
|
||||
/datum/symptom/heal/coma/on_stage_change(datum/disease/advance/A) //mostly copy+pasted from the code for self-respiration's TRAIT_NOBREATH stuff
|
||||
if(!..())
|
||||
return FALSE
|
||||
if(A.stage >= 4 && stabilize)
|
||||
ADD_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
|
||||
else
|
||||
REMOVE_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/heal/coma/End(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
REMOVE_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
|
||||
|
||||
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
|
||||
@@ -427,6 +445,7 @@
|
||||
power = 2
|
||||
if(A.properties["transmittable"] >= 6)
|
||||
cellular_damage = TRUE
|
||||
ADD_TRAIT(A.affected_mob, TRAIT_RADRESONANCE, DISEASE_TRAIT)
|
||||
|
||||
/datum/symptom/heal/radiation/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
@@ -464,3 +483,8 @@
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/radiation/End(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
REMOVE_TRAIT(A.affected_mob, TRAIT_RADRESONANCE, DISEASE_TRAIT)
|
||||
|
||||
@@ -50,3 +50,19 @@ Bonus
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>")
|
||||
return
|
||||
|
||||
/datum/symptom/oxygen/on_stage_change(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return FALSE
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
if(A.stage >= 4)
|
||||
ADD_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
|
||||
else
|
||||
REMOVE_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/oxygen/End(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.stage >= 4)
|
||||
REMOVE_TRAIT(A.affected_mob, TRAIT_NOBREATH, DISEASE_TRAIT)
|
||||
@@ -48,4 +48,5 @@ Bonus
|
||||
M.emote("sniff")
|
||||
else
|
||||
M.emote("sneeze")
|
||||
A.spread(4 + power)
|
||||
if(M.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
|
||||
A.spread(4 + power)
|
||||
@@ -8,12 +8,14 @@
|
||||
level = 5
|
||||
severity = 0
|
||||
|
||||
/datum/symptom/undead_adaptation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
/datum/symptom/undead_adaptation/OnAdd(datum/disease/advance/A)
|
||||
A.process_dead = TRUE
|
||||
A.infectable_biotypes |= MOB_UNDEAD
|
||||
|
||||
/datum/symptom/undead_adaptation/OnRemove(datum/disease/advance/A)
|
||||
A.process_dead = FALSE
|
||||
A.infectable_biotypes -= MOB_UNDEAD
|
||||
|
||||
/datum/symptom/inorganic_adaptation
|
||||
name = "Inorganic Biology"
|
||||
desc = "The virus can survive and replicate even in an inorganic environment, increasing its resistance and infection rate."
|
||||
@@ -24,8 +26,8 @@
|
||||
level = 5
|
||||
severity = 0
|
||||
|
||||
/datum/symptom/inorganic_adaptation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
/datum/symptom/inorganic_adaptation/OnAdd(datum/disease/advance/A)
|
||||
A.infectable_biotypes |= MOB_INORGANIC
|
||||
|
||||
|
||||
/datum/symptom/inorganic_adaptation/OnRemove(datum/disease/advance/A)
|
||||
A.infectable_biotypes -= MOB_INORGANIC
|
||||
|
||||
@@ -38,11 +38,10 @@
|
||||
return
|
||||
CRASH("We couldn't assign an ID!")
|
||||
|
||||
// Called when processing of the advance disease, which holds this symptom, starts.
|
||||
// Called when processing of the advance disease that holds this symptom infects a host and upon each Refresh() of that advance disease.
|
||||
/datum/symptom/proc/Start(datum/disease/advance/A)
|
||||
if(neutered)
|
||||
return FALSE
|
||||
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10) //so it doesn't instantly activate on infection
|
||||
return TRUE
|
||||
|
||||
// Called when the advance disease is going to be deleted or when the advance disease stops processing.
|
||||
@@ -60,6 +59,11 @@
|
||||
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/proc/on_stage_change(datum/disease/advance/A)
|
||||
if(neutered)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/proc/Copy()
|
||||
var/datum/symptom/new_symp = new type
|
||||
new_symp.name = name
|
||||
@@ -69,3 +73,9 @@
|
||||
|
||||
/datum/symptom/proc/generate_threshold_desc()
|
||||
return
|
||||
|
||||
/datum/symptom/proc/OnAdd(datum/disease/advance/A) //Overload when a symptom needs to be active before processing, like changing biotypes.
|
||||
return
|
||||
|
||||
/datum/symptom/proc/OnRemove(datum/disease/advance/A) //But dont forget to remove them too.
|
||||
return
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
destination.dna.uni_identity = uni_identity
|
||||
destination.dna.blood_type = blood_type
|
||||
destination.set_species(species.type, icon_update=0)
|
||||
destination.dna.species.say_mod = species.say_mod
|
||||
destination.dna.features = features.Copy()
|
||||
destination.dna.real_name = real_name
|
||||
destination.dna.nameless = nameless
|
||||
@@ -64,6 +65,7 @@
|
||||
new_dna.blood_type = blood_type
|
||||
new_dna.features = features.Copy()
|
||||
new_dna.species = new species.type
|
||||
new_dna.species.say_mod = species.say_mod
|
||||
new_dna.real_name = real_name
|
||||
new_dna.nameless = nameless
|
||||
new_dna.custom_species = custom_species
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
release()
|
||||
|
||||
/obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
if(!ishuman(M)) //monkeys holding monkeys holding monkeys...
|
||||
if(M == held_mob || !ishuman(M)) //monkeys holding monkeys holding monkeys...
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(huds, list(
|
||||
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
|
||||
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker()
|
||||
))
|
||||
|
||||
/datum/atom_hud
|
||||
|
||||
+5
-4
@@ -364,13 +364,15 @@
|
||||
output += memory
|
||||
|
||||
|
||||
var/list/all_objectives = list()
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
output += A.antag_memory
|
||||
all_objectives |= A.objectives
|
||||
|
||||
if(objectives.len)
|
||||
if(all_objectives.len)
|
||||
output += "<B>Objectives:</B>"
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
for(var/datum/objective/objective in all_objectives)
|
||||
output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
|
||||
var/list/datum/mind/other_owners = objective.get_owners() - src
|
||||
if(other_owners.len)
|
||||
@@ -586,14 +588,12 @@
|
||||
new_objective.owner = src
|
||||
new_objective.target = null
|
||||
new_objective.explanation_text = "Free lewd objective"
|
||||
objectives += new_objective
|
||||
else
|
||||
new_objective = new objective_path
|
||||
new_objective.owner = src
|
||||
new_objective.target = new_target.mind
|
||||
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
|
||||
new_objective.update_explanation_text()
|
||||
objectives += new_objective
|
||||
|
||||
if ("custom")
|
||||
var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "")
|
||||
@@ -610,6 +610,7 @@
|
||||
if(target_antag)
|
||||
target_antag.objectives -= objective
|
||||
objectives -= objective
|
||||
objectives += new_objective
|
||||
target_antag.objectives.Insert(objective_pos, new_objective)
|
||||
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
|
||||
@@ -175,4 +175,49 @@
|
||||
mood_change = -5
|
||||
|
||||
/datum/mood_event/revenant_blight/add_effects()
|
||||
description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
|
||||
description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
|
||||
|
||||
/datum/mood_event/vampcandle
|
||||
description = "<span class='umbra'>Something is making your mind feel... loose...</span>\n"
|
||||
mood_change = -15
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/drankblood_bad
|
||||
description = "<span class='boldwarning'>I drank the blood of a lesser creature. Disgusting.</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 8 MINUTES
|
||||
|
||||
/datum/mood_event/drankblood_dead
|
||||
description = "<span class='boldwarning'>I drank dead blood. I am better than this.</span>\n"
|
||||
mood_change = -5
|
||||
timeout = 10 MINUTES
|
||||
|
||||
/datum/mood_event/drankblood_synth
|
||||
description = "<span class='boldwarning'>I drank synthetic blood. What is wrong with me?</span>\n"
|
||||
mood_change = -7
|
||||
timeout = 15 MINUTES
|
||||
|
||||
/datum/mood_event/drankkilled
|
||||
description = "<span class='boldwarning'>I drank from my victim until they died. I feel...less human.</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 25 MINUTES
|
||||
|
||||
/datum/mood_event/madevamp
|
||||
description = "<span class='boldwarning'>A soul has been cursed to undeath by my own hand.</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 10 MINUTES
|
||||
|
||||
/datum/mood_event/vampatefood
|
||||
description = "<span class='boldwarning'>Mortal nourishment no longer sustains me. I feel unwell.</span>\n"
|
||||
mood_change = -6
|
||||
timeout = 10 MINUTES
|
||||
|
||||
/datum/mood_event/daylight_1
|
||||
description = "<span class='boldwarning'>I slept poorly in a makeshift coffin during the day.</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 10 MINUTES
|
||||
|
||||
/datum/mood_event/daylight_2
|
||||
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
|
||||
mood_change = -6
|
||||
timeout = 15 MINUTES
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
mood_change = 2
|
||||
timeout = 15 MINUTES
|
||||
|
||||
//Power gamer stuff below
|
||||
//Bloodsucker stuff below.
|
||||
/datum/mood_event/drankblood
|
||||
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
|
||||
mood_change = 10
|
||||
|
||||
@@ -51,45 +51,46 @@
|
||||
if(copymut && istype(copymut, /datum/mutation/human))
|
||||
copy_mutation(copymut)
|
||||
|
||||
/datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(!owner || !istype(owner) || owner.stat == DEAD || (src in owner.dna.mutations))
|
||||
/datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/H)
|
||||
if(!H || !istype(H) || H.stat == DEAD || (src in H.dna.mutations))
|
||||
return TRUE
|
||||
if(species_allowed.len && !species_allowed.Find(owner.dna.species.id))
|
||||
if(species_allowed.len && !species_allowed.Find(H.dna.species.id))
|
||||
return TRUE
|
||||
if(health_req && owner.health < health_req)
|
||||
if(health_req && H.health < health_req)
|
||||
return TRUE
|
||||
if(limb_req && !owner.get_bodypart(limb_req))
|
||||
if(limb_req && !H.get_bodypart(limb_req))
|
||||
return TRUE
|
||||
dna = owner.dna
|
||||
owner = H
|
||||
dna = H.dna
|
||||
dna.mutations += src
|
||||
if(text_gain_indication)
|
||||
to_chat(owner, text_gain_indication)
|
||||
to_chat(H, text_gain_indication)
|
||||
if(visual_indicators.len)
|
||||
var/list/mut_overlay = list(get_visual_indicator(owner))
|
||||
if(owner.overlays_standing[layer_used])
|
||||
mut_overlay = owner.overlays_standing[layer_used]
|
||||
mut_overlay |= get_visual_indicator(owner)
|
||||
owner.remove_overlay(layer_used)
|
||||
owner.overlays_standing[layer_used] = mut_overlay
|
||||
owner.apply_overlay(layer_used)
|
||||
var/list/mut_overlay = list(get_visual_indicator())
|
||||
if(H.overlays_standing[layer_used])
|
||||
mut_overlay = H.overlays_standing[layer_used]
|
||||
mut_overlay |= get_visual_indicator()
|
||||
H.remove_overlay(layer_used)
|
||||
H.overlays_standing[layer_used] = mut_overlay
|
||||
H.apply_overlay(layer_used)
|
||||
|
||||
grant_spell(owner)
|
||||
grant_spell()
|
||||
if(!modified)
|
||||
addtimer(CALLBACK(src, .proc/modify, 5)) //gonna want children calling ..() to run first
|
||||
|
||||
/datum/mutation/human/proc/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/proc/get_visual_indicator()
|
||||
return
|
||||
|
||||
/datum/mutation/human/proc/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
|
||||
/datum/mutation/human/proc/on_attack_hand(atom/target, proximity)
|
||||
return
|
||||
|
||||
/datum/mutation/human/proc/on_ranged_attack(mob/living/carbon/human/owner, atom/target)
|
||||
/datum/mutation/human/proc/on_ranged_attack(atom/target, mouseparams)
|
||||
return
|
||||
|
||||
/datum/mutation/human/proc/on_move(mob/living/carbon/human/owner, new_loc)
|
||||
/datum/mutation/human/proc/on_move(atom/new_loc)
|
||||
return
|
||||
|
||||
/datum/mutation/human/proc/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/proc/on_life()
|
||||
return
|
||||
|
||||
/datum/mutation/human/proc/on_losing(mob/living/carbon/human/owner)
|
||||
@@ -172,7 +173,7 @@
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/mutation/human/proc/grant_spell(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/proc/grant_spell()
|
||||
if(!ispath(power) || !owner)
|
||||
return FALSE
|
||||
|
||||
@@ -180,4 +181,4 @@
|
||||
power.action_background_icon_state = "bg_tech_blue_on"
|
||||
power.panel = "Genetic"
|
||||
owner.AddSpell(power)
|
||||
return TRUE
|
||||
return TRUE
|
||||
@@ -90,7 +90,7 @@
|
||||
energy_coeff = 1
|
||||
synchronizer_coeff = 1
|
||||
|
||||
/datum/mutation/human/void/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/void/on_life()
|
||||
if(!isturf(owner.loc))
|
||||
return
|
||||
if(prob((0.5+((100-dna.stability)/20))) * GET_MUTATION_SYNCHRONIZER(src)) //very rare, but enough to annoy you hopefully. +0.5 probability for every 10 points lost in stability
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))//-MUTATIONS_LAYER+1
|
||||
|
||||
/datum/mutation/human/antenna/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/antenna/get_visual_indicator()
|
||||
return visual_indicators[type][1]
|
||||
|
||||
/datum/mutation/human/mindreader
|
||||
@@ -103,5 +103,5 @@
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))
|
||||
|
||||
/datum/mutation/human/mindreader/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return visual_indicators[type][1]
|
||||
/datum/mutation/human/mindreader/get_visual_indicator()
|
||||
return visual_indicators[type][1]
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
synchronizer_coeff = 1
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/epilepsy/on_life()
|
||||
if(prob(1 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
|
||||
owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
|
||||
owner.Unconscious(200 * GET_MUTATION_POWER(src))
|
||||
@@ -57,7 +57,7 @@
|
||||
synchronizer_coeff = 1
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/cough/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/cough/on_life()
|
||||
if(prob(5 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
|
||||
owner.drop_all_held_items()
|
||||
owner.emote("cough")
|
||||
@@ -143,7 +143,7 @@
|
||||
text_gain_indication = "<span class='danger'>You twitch.</span>"
|
||||
synchronizer_coeff = 1
|
||||
|
||||
/datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/tourettes/on_life()
|
||||
if(prob(10 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS && !owner.IsStun())
|
||||
owner.Stun(200)
|
||||
switch(rand(1, 3))
|
||||
@@ -237,7 +237,7 @@
|
||||
synchronizer_coeff = 1
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/fire/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/fire/on_life()
|
||||
if(prob((1+(100-dna.stability)/10)) * GET_MUTATION_SYNCHRONIZER(src))
|
||||
owner.adjust_fire_stacks(2 * GET_MUTATION_POWER(src))
|
||||
owner.IgniteMob()
|
||||
@@ -278,7 +278,7 @@
|
||||
text_gain_indication = "<span class='danger'>You feel screams echo through your mind...</span>"
|
||||
text_lose_indication = "<span class'notice'>The screaming in your mind fades.</span>"
|
||||
|
||||
/datum/mutation/human/paranoia/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/paranoia/on_life()
|
||||
if(prob(5) && owner.stat == CONSCIOUS)
|
||||
owner.emote("scream")
|
||||
owner.jitteriness = min(max(0, owner.jitteriness + 5), 30)
|
||||
|
||||
@@ -14,13 +14,13 @@
|
||||
return
|
||||
owner.alpha = CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY
|
||||
|
||||
/datum/mutation/human/chameleon/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/chameleon/on_life()
|
||||
owner.alpha = max(0, owner.alpha - 25)
|
||||
|
||||
/datum/mutation/human/chameleon/on_move(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/chameleon/on_move(atom/new_loc)
|
||||
owner.alpha = CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY
|
||||
|
||||
/datum/mutation/human/chameleon/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
|
||||
/datum/mutation/human/chameleon/on_attack_hand(atom/target, proximity)
|
||||
if(proximity) //stops tk from breaking chameleon
|
||||
owner.alpha = CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY
|
||||
return
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER))
|
||||
|
||||
/datum/mutation/human/space_adaptation/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/space_adaptation/get_visual_indicator()
|
||||
return visual_indicators[type][1]
|
||||
|
||||
/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
instability = 5
|
||||
difficulty = 8
|
||||
|
||||
/datum/mutation/human/radioactive/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/radioactive/on_life()
|
||||
radiation_pulse(owner, 20)
|
||||
|
||||
/datum/mutation/human/radioactive/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
quality = MINOR_NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You feel nervous.</span>"
|
||||
|
||||
/datum/mutation/human/nervousness/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/nervousness/on_life()
|
||||
if(prob(10))
|
||||
owner.stuttering = max(10, owner.stuttering)
|
||||
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER))
|
||||
|
||||
/datum/mutation/human/telekinesis/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/telekinesis/get_visual_indicator()
|
||||
return visual_indicators[type][1]
|
||||
|
||||
/datum/mutation/human/telekinesis/on_ranged_attack(mob/living/carbon/human/owner, atom/target)
|
||||
target.attack_tk(owner)
|
||||
/datum/mutation/human/telekinesis/on_ranged_attack(atom/target, mouseparams)
|
||||
target.attack_tk(owner)
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
H.update_action_buttons_icon()
|
||||
if(implants)
|
||||
for(var/implant_type in implants)
|
||||
var/obj/item/implant/I = new implant_type(H)
|
||||
var/obj/item/implant/I = new implant_type
|
||||
I.implant(H, null, TRUE)
|
||||
|
||||
H.update_body()
|
||||
|
||||
@@ -233,3 +233,11 @@
|
||||
suffix = "lavaland_surface_oasis.dmm"
|
||||
allow_duplicates = FALSE
|
||||
cost = 0
|
||||
|
||||
/datum/map_template/ruin/lavaland/lunaraltar
|
||||
name = "Lunar Altar"
|
||||
id = "lunaraltar"
|
||||
description = "Millenia ago, the humanoids of this strange land used to offer sacrifices here..."
|
||||
suffix = "lavaland_surface_lunaraltar.dmm"
|
||||
allow_duplicates = FALSE
|
||||
cost = 10
|
||||
|
||||
@@ -81,33 +81,63 @@
|
||||
icon_state = "asleep"
|
||||
|
||||
//TASER
|
||||
/datum/status_effect/electrode
|
||||
id = "tased"
|
||||
/datum/status_effect/no_combat_mode/
|
||||
id = "no_combat_mode"
|
||||
blocks_combatmode = TRUE
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = null
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
|
||||
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize
|
||||
id = "Mesmerize"
|
||||
alert_type = /obj/screen/alert/status_effect/mesmerized
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
|
||||
/obj/screen/alert/status_effect/mesmerized
|
||||
name = "Mesmerized"
|
||||
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
|
||||
icon = 'icons/mob/actions/bloodsucker.dmi'
|
||||
icon_state = "power_mez"
|
||||
|
||||
/datum/status_effect/no_combat_mode/electrode
|
||||
id = "tased"
|
||||
|
||||
/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration)) //TODO, figure out how to grab from subtype
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
|
||||
|
||||
/datum/status_effect/electrode/on_remove()
|
||||
/datum/status_effect/no_combat_mode/electrode/on_remove()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/electrode/tick()
|
||||
/datum/status_effect/no_combat_mode/electrode/tick()
|
||||
if(owner)
|
||||
owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
|
||||
|
||||
/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
|
||||
/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
|
||||
return 2
|
||||
|
||||
//STASIS
|
||||
@@ -698,4 +728,4 @@ datum/status_effect/pacify
|
||||
/obj/screen/alert/status_effect/dna_melt
|
||||
name = "Genetic Breakdown"
|
||||
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
|
||||
icon_state = "dna_melt"
|
||||
icon_state = "dna_melt"
|
||||
|
||||
@@ -8,12 +8,14 @@
|
||||
mob_trait = TRAIT_ALCOHOL_TOLERANCE
|
||||
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
|
||||
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
|
||||
medical_record_text = "Patient demonstrates a high tolerance for alcohol."
|
||||
|
||||
/datum/quirk/apathetic
|
||||
name = "Apathetic"
|
||||
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
|
||||
value = 1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
|
||||
|
||||
/datum/quirk/apathetic/add()
|
||||
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
|
||||
@@ -42,6 +44,7 @@
|
||||
mob_trait = TRAIT_EMPATH
|
||||
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
|
||||
lose_text = "<span class='danger'>You feel isolated from others.</span>"
|
||||
medical_record_text = "Patient is highly perceptive of and sensitive to social cues, or may possibly have ESP. Further testing needed."
|
||||
|
||||
/datum/quirk/freerunning
|
||||
name = "Freerunning"
|
||||
@@ -50,6 +53,7 @@
|
||||
mob_trait = TRAIT_FREERUNNING
|
||||
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
|
||||
lose_text = "<span class='danger'>You feel clumsy again.</span>"
|
||||
medical_record_text = "Patient scored highly on cardio tests."
|
||||
|
||||
/datum/quirk/friendly
|
||||
name = "Friendly"
|
||||
@@ -59,6 +63,7 @@
|
||||
gain_text = "<span class='notice'>You want to hug someone.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates low-inhibitions for physical contact and well-developed arms. Requesting another doctor take over this case."
|
||||
|
||||
/datum/quirk/jolly
|
||||
name = "Jolly"
|
||||
@@ -66,6 +71,11 @@
|
||||
value = 1
|
||||
mob_trait = TRAIT_JOLLY
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
|
||||
|
||||
/datum/quirk/jolly/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "jolly", /datum/mood_event/jolly)
|
||||
|
||||
/datum/quirk/light_step
|
||||
name = "Light Step"
|
||||
@@ -74,6 +84,7 @@
|
||||
mob_trait = TRAIT_LIGHT_STEP
|
||||
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
|
||||
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
|
||||
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
|
||||
|
||||
/datum/quirk/quick_step
|
||||
name = "Quick Step"
|
||||
@@ -82,6 +93,7 @@
|
||||
mob_trait = TRAIT_SPEEDY_STEP
|
||||
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
|
||||
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
|
||||
medical_record_text = "Patient scored highly on racewalking tests."
|
||||
|
||||
/datum/quirk/musician
|
||||
name = "Musician"
|
||||
@@ -90,6 +102,7 @@
|
||||
mob_trait = TRAIT_MUSICIAN
|
||||
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
|
||||
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
|
||||
medical_record_text = "Patient brain scans show a highly-developed auditory pathway."
|
||||
|
||||
/datum/quirk/musician/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -131,6 +144,7 @@
|
||||
mob_trait = TRAIT_PHOTOGRAPHER
|
||||
gain_text = "<span class='notice'>You know everything about photography.</span>"
|
||||
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
|
||||
medical_record_text = "Patient mentions photography as a stress-relieving hobby."
|
||||
|
||||
/datum/quirk/photographer/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -150,6 +164,7 @@
|
||||
desc = "You know your body well, and can accurately assess the extent of your wounds."
|
||||
value = 2
|
||||
mob_trait = TRAIT_SELF_AWARE
|
||||
medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
|
||||
|
||||
/datum/quirk/skittish
|
||||
name = "Skittish"
|
||||
@@ -164,6 +179,7 @@
|
||||
mob_trait = TRAIT_SPIRITUAL
|
||||
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
|
||||
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
|
||||
medical_record_text = "Patient reports a belief in a higher power."
|
||||
|
||||
/datum/quirk/tagger
|
||||
name = "Tagger"
|
||||
@@ -172,6 +188,7 @@
|
||||
mob_trait = TRAIT_TAGGER
|
||||
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
|
||||
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
|
||||
medical_record_text = "Patient was recently seen for possible paint huffing incident."
|
||||
|
||||
/datum/quirk/tagger/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -192,6 +209,7 @@
|
||||
mob_trait = TRAIT_VORACIOUS
|
||||
gain_text = "<span class='notice'>You feel HONGRY.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
|
||||
medical_record_text = "Patient demonstrates a disturbing capacity for eating."
|
||||
|
||||
/datum/quirk/trandening
|
||||
name = "High Luminosity Eyes"
|
||||
@@ -219,6 +237,7 @@
|
||||
mob_trait = TRAIT_HIGH_BLOOD
|
||||
gain_text = "<span class='notice'>You feel full of blood!</span>"
|
||||
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
|
||||
medical_record_text = "Patient's blood tests report an abnormal concentration of red blood cells in their bloodstream."
|
||||
|
||||
/datum/quirk/bloodpressure/add()
|
||||
quirk_holder.blood_ratio = 1.2
|
||||
|
||||
@@ -22,14 +22,19 @@
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>You start feeling depressed.</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
|
||||
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
|
||||
medical_record_text = "Patient has a severe mood disorder, causing them to experience acute episodes of depression."
|
||||
mood_quirk = TRUE
|
||||
|
||||
/datum/quirk/depression/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "depression", /datum/mood_event/depression)
|
||||
|
||||
/datum/quirk/family_heirloom
|
||||
name = "Family Heirloom"
|
||||
desc = "You are the current owner of an heirloom, passed down for generations. You have to keep it safe!"
|
||||
value = -1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates an unnatural attachment to a family heirloom."
|
||||
var/obj/item/heirloom
|
||||
var/where
|
||||
|
||||
@@ -155,14 +160,15 @@
|
||||
/datum/quirk/nearsighted/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
|
||||
H.put_in_hands(glasses)
|
||||
H.equip_to_slot(glasses, SLOT_GLASSES)
|
||||
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES))
|
||||
H.put_in_hands(glasses)
|
||||
H.regenerate_icons() //this is to remove the inhand icon, which persists even if it's not in their hands
|
||||
|
||||
/datum/quirk/nyctophobia
|
||||
name = "Nyctophobia"
|
||||
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
|
||||
value = -1
|
||||
medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
|
||||
|
||||
/datum/quirk/nyctophobia/on_process()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -183,7 +189,8 @@
|
||||
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Kinaris was more considerate of your needs..."
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>The safety of light feels off...</span>"
|
||||
lose_text = "<span class='notice'>Enlighing.</span>"
|
||||
lose_text = "<span class='notice'>Enlightening.</span>"
|
||||
medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
|
||||
|
||||
/datum/quirk/lightless/on_process()
|
||||
var/turf/T = get_turf(quirk_holder)
|
||||
@@ -461,5 +468,5 @@
|
||||
H.maxHealth = H.maxHealth * 0.8
|
||||
|
||||
/datum/quirk/flimsy/remove() //how do admins even remove traits?
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.maxHealth += healthchange
|
||||
if(quirk_holder)
|
||||
quirk_holder.maxHealth += healthchange
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient demonstrates a pathological love of pineapple."
|
||||
|
||||
/datum/quirk/pineapple_liker/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -57,6 +58,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient is correct to think that pineapple is disgusting."
|
||||
|
||||
/datum/quirk/pineapple_hater/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -75,6 +77,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
|
||||
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
|
||||
medical_record_text = "Patient demonstrates irregular nutrition preferences."
|
||||
|
||||
/datum/quirk/deviant_tastes/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
|
||||
@@ -86,8 +86,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
var/turf/picked = AR.contents[1]
|
||||
if (picked && is_station_level(picked.z))
|
||||
GLOB.teleportlocs[AR.name] = AR
|
||||
|
||||
sortTim(GLOB.teleportlocs, /proc/cmp_text_dsc)
|
||||
if(GLOB.teleportlocs.len) //DON'T TRY TO TIMSORT THINGS THAT HAVE NOTHING. FUCK.
|
||||
sortTim(GLOB.teleportlocs, /proc/cmp_text_dsc)
|
||||
|
||||
// ===
|
||||
|
||||
|
||||
@@ -252,6 +252,11 @@
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_BULLET_ACT, P, def_zone)
|
||||
. = P.on_hit(src, 0, def_zone)
|
||||
|
||||
//used on altdisarm() for special interactions between the shoved victim (target) and the src, with user being the one shoving the target on it.
|
||||
// IMPORTANT: if you wish to add a new own shove_act() to a certain object, remember to add SHOVABLE_ONTO to its obj_flags bitfied var first.
|
||||
/atom/proc/shove_act(mob/living/target, mob/living/user)
|
||||
return FALSE
|
||||
|
||||
/atom/proc/in_contents_of(container)//can take class or object instance as argument
|
||||
if(ispath(container))
|
||||
if(istype(src.loc, container))
|
||||
|
||||
@@ -0,0 +1,292 @@
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/bloodsuckers = list() // List of minds belonging to this game mode.
|
||||
var/list/datum/mind/vassals = list() // List of minds that have been turned into Vassals.
|
||||
//var/list/datum/mind/vamphunters = list() // List of minds hunting vampires. Disabled at the moment
|
||||
var/obj/effect/sunlight/bloodsucker_sunlight // Sunlight Timer. Created on first Bloodsucker assign. Destroyed on last removed Bloodsucker.
|
||||
|
||||
// LISTS //
|
||||
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
|
||||
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
|
||||
// The antags you're allowed to be if turning Vassal.
|
||||
|
||||
/datum/game_mode/bloodsucker
|
||||
name = "bloodsucker"
|
||||
config_tag = "bloodsucker"
|
||||
traitor_name = "Bloodsucker"
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
false_report_weight = 1
|
||||
restricted_jobs = list("AI","Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20
|
||||
required_enemies = 2
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = FALSE
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = FALSE
|
||||
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "Filthy, bloodsucking vampires are crawling around disguised as crewmembers!\n\
|
||||
<span class='danger'>Bloodsuckers</span>: The crew are cattle, while you are both shepherd and slaughterhouse.\n\
|
||||
<span class='notice'>Crew</span>: Put an end to the undead infestation before the station is overcome!"
|
||||
|
||||
/datum/game_mode/bloodsucker/generate_report()
|
||||
return "Reports indicate that some of your crew may have toppled statues in the past week, angering the gods and becoming cursed with undeath and a desire for blood. Watch out for crewmembers that seem to shun the light or are found pale and delirious."
|
||||
|
||||
// Seems to be run by game ONCE, and finds all potential players to be antag.
|
||||
/datum/game_mode/bloodsucker/pre_setup()
|
||||
|
||||
// Set Restricted Jobs
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
// Set number of Vamps
|
||||
recommended_enemies = CLAMP(round(num_players()/10), 1, 6);
|
||||
|
||||
// Select Antags
|
||||
for(var/i = 0, i < recommended_enemies, i++)
|
||||
if (!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/bloodsucker = pick(antag_candidates)
|
||||
// Can we even BE a bloodsucker?
|
||||
//if (can_make_bloodsucker(bloodsucker, display_warning=FALSE))
|
||||
bloodsuckers += bloodsucker
|
||||
bloodsucker.restricted_roles = restricted_jobs
|
||||
log_game("[bloodsucker.key] (ckey) has been selected as a Bloodsucker.")
|
||||
antag_candidates.Remove(bloodsucker) // Apparently you can also write antag_candidates -= bloodsucker
|
||||
|
||||
// Assign Hunters (as many as monsters, plus one)
|
||||
//assign_monster_hunters(bloodsuckers.len, TRUE, bloodsuckers) // Disabled for now
|
||||
|
||||
// Do we have enough vamps to continue?
|
||||
return bloodsuckers.len >= required_enemies
|
||||
|
||||
|
||||
// Gamemode is all done being set up. We have all our Vamps. We now pick objectives and let them know what's happening.
|
||||
/datum/game_mode/bloodsucker/post_setup()
|
||||
|
||||
// Sunlight (Creating Bloodsuckers manually will check to create this, too)
|
||||
check_start_sunlight()
|
||||
|
||||
// Vamps
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
// spawn() --> Run block of code but game continues on past it.
|
||||
// sleep() --> Run block of code and freeze code there (including whoever called us) until it's resolved.
|
||||
|
||||
//Clean Bloodsucker Species (racist?)
|
||||
//clean_invalid_species(bloodsucker)
|
||||
// TO-DO !!!
|
||||
|
||||
// Add Bloodsucker Antag Datum (or remove from list on Fail)
|
||||
if (!make_bloodsucker(bloodsucker))
|
||||
bloodsuckers -= bloodsucker
|
||||
|
||||
// NOTE: Hunters are done in ..() parent proc
|
||||
|
||||
return ..()
|
||||
|
||||
// Checking for ACTUALLY Dead Vamps
|
||||
/datum/game_mode/bloodsucker/are_special_antags_dead()
|
||||
// Bloodsucker not Final Dead
|
||||
for(var/datum/mind/bloodsucker in bloodsuckers)
|
||||
if(!bloodsucker.AmFinalDeath())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
|
||||
/datum/game_mode/proc/check_start_sunlight()
|
||||
// Already Sunlight (and not about to cancel)
|
||||
if (istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
|
||||
return
|
||||
bloodsucker_sunlight = new ()
|
||||
|
||||
// End Sun (last bloodsucker removed)
|
||||
/datum/game_mode/proc/check_cancel_sunlight()
|
||||
// No Sunlight
|
||||
if (!istype(bloodsucker_sunlight))
|
||||
return
|
||||
if (bloodsuckers.len <= 0)
|
||||
bloodsucker_sunlight.cancel_me = TRUE
|
||||
qdel(bloodsucker_sunlight)
|
||||
bloodsucker_sunlight = null
|
||||
|
||||
/datum/game_mode/proc/is_daylight()
|
||||
return istype(bloodsucker_sunlight) && bloodsucker_sunlight.amDay
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator, display_warning=TRUE) // Creator is just here so we can display fail messages to whoever is turning us.
|
||||
// No Mind
|
||||
if(!bloodsucker || !bloodsucker.key) // KEY is client login?
|
||||
//if(creator) // REMOVED. You wouldn't see their name if there is no mind, so why say anything?
|
||||
// to_chat(creator, "<span class='danger'>[bloodsucker] isn't self-aware enough to be raised as a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Current body is invalid
|
||||
if(!ishuman(bloodsucker.current))// && !ismonkey(bloodsucker.current))
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker] isn't evolved enough to be raised as a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Species Must have a HEART (Sorry Plasmabois)
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker]'s DNA isn't compatible!</span>")
|
||||
return FALSE
|
||||
// Already a Non-Human Antag
|
||||
if(bloodsucker.has_antag_datum(/datum/antagonist/abductor) || bloodsucker.has_antag_datum(/datum/antagonist/devil) || bloodsucker.has_antag_datum(/datum/antagonist/changeling))
|
||||
return FALSE
|
||||
// Already a vamp
|
||||
if(bloodsucker.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(display_warning && creator)
|
||||
to_chat(creator, "<span class='danger'>[bloodsucker] is already a Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Not High Enough
|
||||
if(creator)
|
||||
var/datum/antagonist/bloodsucker/creator_bloodsucker = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
if(!istype(creator_bloodsucker) || creator_bloodsucker.vamplevel < BLOODSUCKER_LEVEL_TO_EMBRACE)
|
||||
to_chat(creator, "<span class='danger'>Your blood is too thin to turn this corpse!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator = null) // NOTE: This is a game_mode/proc, NOT a game_mode/bloodsucker/proc! We need to access this function despite the game mode.
|
||||
if (!can_make_bloodsucker(bloodsucker))
|
||||
return FALSE
|
||||
|
||||
// Create Datum: Fledgling
|
||||
var/datum/antagonist/bloodsucker/A
|
||||
|
||||
// [FLEDGLING]
|
||||
if (creator)
|
||||
A = new (bloodsucker)
|
||||
A.creator = creator
|
||||
bloodsucker.add_antag_datum(A)
|
||||
// Log
|
||||
message_admins("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
log_admin("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
|
||||
|
||||
// [MASTER]
|
||||
else
|
||||
A = bloodsucker.add_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_bloodsucker(datum/mind/bloodsucker)
|
||||
bloodsucker.remove_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
|
||||
|
||||
/datum/game_mode/proc/clean_invalid_species(datum/mind/bloodsucker)
|
||||
// Only checking for Humans here
|
||||
if (!ishuman(bloodsucker.current) || !bloodsucker.current.client)
|
||||
return
|
||||
var/am_valid = TRUE
|
||||
var/mob/living/carbon/human/H = bloodsucker.current
|
||||
|
||||
// Check if PLASMAMAN?
|
||||
if(NOBLOOD in H.dna.species.species_traits)
|
||||
am_valid = FALSE
|
||||
|
||||
// PROBLEM:
|
||||
//
|
||||
// Setting species leaves clothes on. If you were a plasmaman, we need to reassign your entire outfit. Otherwise
|
||||
// everyone will wonder why you're a human with Plasma clothes (jk they'll know you're antag)
|
||||
|
||||
// Convert to HUMAN (along with ID and PDA)
|
||||
if (!am_valid)
|
||||
H.set_species(/datum/species/human)
|
||||
H.real_name = H.client.prefs.custom_names["human"]
|
||||
var/obj/item/card/id/ID = H.wear_id?.GetID()
|
||||
if(ID)
|
||||
ID.registered_name = H.real_name
|
||||
ID.update_label()
|
||||
|
||||
|
||||
/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning=TRUE)//, check_antag_or_loyal=FALSE)
|
||||
// Not Correct Type: Abort
|
||||
if (!iscarbon(target) || !creator)
|
||||
return FALSE
|
||||
if (target.stat > UNCONSCIOUS)
|
||||
return FALSE
|
||||
// Check Overdose: Am I even addicted to blood? Do I even have any in me?
|
||||
//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
|
||||
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
|
||||
// return 0
|
||||
// Check Overdose: Did my current volume go over the Overdose threshold?
|
||||
//var/am_addicted = 0
|
||||
//for (var/datum/reagent/blood/vampblood/blood in target.reagents.addiction_list) // overdosed is tracked in reagent_list, not addiction_list.
|
||||
//message_admins("DEBUG3: can_make_vassal() Found Blood! [blood] [blood.overdose]")
|
||||
//if (blood.overdosed)
|
||||
// am_addicted = 1 // Blood is present in addiction? That's all we need.
|
||||
// break
|
||||
|
||||
//if (!am_addicted)
|
||||
//message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
|
||||
// return 0
|
||||
// No Mind!
|
||||
if (!target.mind || !target.mind.key)
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] isn't self-aware enough to be made into a Vassal.</span>")
|
||||
return FALSE
|
||||
// Already MY Vassal
|
||||
var/datum/antagonist/vassal/V = target.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
if (istype(V) && V.master)
|
||||
if (V.master.owner == creator)
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is already your loyal Vassal!</span>")
|
||||
else
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] is the loyal Vassal of another Bloodsucker!</span>")
|
||||
return FALSE
|
||||
// Already Antag or Loyal (Vamp Hunters count as antags)
|
||||
if (target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
|
||||
if (display_warning)
|
||||
to_chat(creator, "<span class='danger'>[target] resists the power of your blood to dominate their mind!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/AmValidAntag(datum/mind/M)
|
||||
// No List?
|
||||
if(!islist(M.antag_datums) || M.antag_datums.len == 0)
|
||||
return FALSE
|
||||
// Am I NOT an invalid Antag? NOTE: We already excluded non-antags above. Don't worry about the "No List?" check in AmInvalidIntag()
|
||||
return !AmInvalidAntag(M)
|
||||
|
||||
/datum/game_mode/proc/AmInvalidAntag(datum/mind/M)
|
||||
// No List?
|
||||
if(!islist(M.antag_datums) || M.antag_datums.len == 0)
|
||||
return FALSE
|
||||
// Does even ONE antag appear in this mind that isn't in the list? Then FAIL!
|
||||
for(var/datum/antagonist/antag_datum in M.antag_datums)
|
||||
if (!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
|
||||
//message_admins("DEBUG VASSAL: Found Invalid: [antag_datum] // [antag_datum.type]")
|
||||
return TRUE
|
||||
//message_admins("DEBUG VASSAL: Valid Antags! (total of [M.antag_datums.len])")
|
||||
// WHEN YOU DELETE THE ABOVE: Remove the 3 second timer on converting the vassal too.
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/proc/make_vassal(mob/living/target, datum/mind/creator)
|
||||
if (!can_make_vassal(target,creator))
|
||||
return FALSE
|
||||
// Make Vassal
|
||||
var/datum/antagonist/vassal/V = new (target.mind)
|
||||
var/datum/antagonist/bloodsucker/B = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
V.master = B
|
||||
target.mind.add_antag_datum(V, V.master.get_team())
|
||||
// Update Bloodsucker Title (we're a daddy now)
|
||||
B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
|
||||
// Log
|
||||
message_admins("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
log_admin("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/proc/remove_vassal(datum/mind/vassal)
|
||||
vassal.remove_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
@@ -0,0 +1,42 @@
|
||||
|
||||
/*
|
||||
// Called from game mode pre_setup()
|
||||
/datum/game_mode/proc/assign_monster_hunters(monster_count = 4, guaranteed_hunters = FALSE, list/datum/mind/exclude_from_hunter)
|
||||
// Not all game modes GUARANTEE a hunter
|
||||
if (rand(0,2) == 0) // 50% of the time, we get fewer or NO Hunters
|
||||
if (!guaranteed_hunters)
|
||||
return
|
||||
else
|
||||
monster_count /= 2
|
||||
var/list/no_hunter_jobs = list("AI","Cyborg")
|
||||
// Set Restricted Jobs
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
no_hunter_jobs += list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
no_hunter_jobs += "Assistant"
|
||||
// Find Valid Hunters
|
||||
var/list/datum/mind/hunter_candidates = get_players_for_role(ROLE_MONSTERHUNTER)
|
||||
// Assign Hunters (as many as vamps, plus one)
|
||||
for(var/i = 1, i < monster_count, i++) // Start at 1 so we skip Hunters if there's only one sucker.
|
||||
if (!hunter_candidates.len)
|
||||
break
|
||||
// Assign Hunter
|
||||
var/datum/mind/hunter = pick(hunter_candidates)
|
||||
hunter_candidates.Remove(hunter) // Remove Either Way
|
||||
// Already Antag? Skip
|
||||
if (islist(exclude_from_hunter) && (locate(hunter) in exclude_from_hunter)) //if (islist(hunter.antag_datums) && hunter.antag_datums.len)
|
||||
i --
|
||||
continue
|
||||
// NOTE:
|
||||
vamphunters += hunter
|
||||
hunter.restricted_roles = no_hunter_jobs
|
||||
log_game("[hunter.key] (ckey) has been selected as a Hunter.")
|
||||
// Called from game mode post_setup()
|
||||
/datum/game_mode/proc/finalize_monster_hunters(monster_count = 4)
|
||||
var/amEvil = TRUE // First hunter is always an evil boi
|
||||
for(var/datum/mind/hunter in vamphunters)
|
||||
var/datum/antagonist/vamphunter/A = new (hunter)
|
||||
A.bad_dude = amEvil
|
||||
hunter.add_antag_datum(A)
|
||||
amEvil = FALSE // Every other hunter is just a boring greytider
|
||||
*/
|
||||
@@ -150,6 +150,7 @@ Credit where due:
|
||||
var/datum/team/clockcult/main_clockcult
|
||||
|
||||
/datum/game_mode/clockwork_cult/pre_setup()
|
||||
/* //Reebe should be preloaded
|
||||
var/list/errorList = list()
|
||||
var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
|
||||
if(errorList.len) // reebe failed to load
|
||||
@@ -158,6 +159,7 @@ Credit where due:
|
||||
return FALSE
|
||||
for(var/datum/parsed_map/PM in reebes)
|
||||
PM.initTemplateBounds()
|
||||
*/
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
|
||||
@@ -17,10 +17,10 @@ GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (25 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_min, (15 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_max, (35 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_min, (3 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_max, (10 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_min, (4 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_max, (12 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_threat_delay, (5 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_threat_delay, (4 MINUTES))
|
||||
|
||||
// Are HIGHLANDER_RULESETs allowed to stack?
|
||||
GLOBAL_VAR_INIT(dynamic_no_stacking, TRUE)
|
||||
@@ -125,9 +125,10 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
|
||||
/datum/game_mode/dynamic/admin_panel()
|
||||
var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
|
||||
dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><BR>"
|
||||
dat += "Threat Level: <b>[threat_level]</b><br/>"
|
||||
|
||||
dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
dat += "Chaos Level: <b>[GLOB.dynamic_chaos_level]</b><br/>"
|
||||
//dat += "Threat Level: <b>[threat_level]</b><br/>"
|
||||
//dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
dat += "Threat Level: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
dat += "<br/>"
|
||||
dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
|
||||
//dat += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
|
||||
@@ -445,7 +446,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
|
||||
|
||||
/// Picks a random roundstart rule from the list given as an argument and executes it.
|
||||
/datum/game_mode/dynamic/proc/picking_roundstart_rule(list/drafted_rules = list(), forced = FALSE)
|
||||
var/datum/dynamic_ruleset/roundstart/starting_rule = pickweight(drafted_rules)
|
||||
var/datum/dynamic_ruleset/roundstart/starting_rule = pickweightAllowZero(drafted_rules)
|
||||
if(!starting_rule)
|
||||
return FALSE
|
||||
|
||||
@@ -457,7 +458,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
starting_rule = pickweightAllowZero(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
@@ -465,7 +466,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
starting_rule = pickweightAllowZero(drafted_rules)
|
||||
|
||||
message_admins("Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
@@ -516,7 +517,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
|
||||
/// Picks a random midround OR latejoin rule from the list given as an argument and executes it.
|
||||
/// Also this could be named better.
|
||||
/datum/game_mode/dynamic/proc/picking_midround_latejoin_rule(list/drafted_rules = list(), forced = FALSE)
|
||||
var/datum/dynamic_ruleset/rule = pickweight(drafted_rules)
|
||||
var/datum/dynamic_ruleset/rule = pickweightAllowZero(drafted_rules)
|
||||
if(!rule)
|
||||
return FALSE
|
||||
|
||||
@@ -528,7 +529,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
|
||||
drafted_rules -= rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
rule = pickweight(drafted_rules)
|
||||
rule = pickweightAllowZero(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
@@ -536,7 +537,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
|
||||
drafted_rules -= rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
rule = pickweight(drafted_rules)
|
||||
rule = pickweightAllowZero(drafted_rules)
|
||||
|
||||
if(!rule.repeatable)
|
||||
if(rule.ruletype == "Latejoin")
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = max(min(round(mode.threat_level/10),9),1) //min() to stop index errors at 100 threat //Max to stop breaking at 0 threat.
|
||||
if (job_check < required_enemies[threat])
|
||||
return FALSE
|
||||
@@ -104,7 +103,7 @@
|
||||
typepath = /datum/round_event/pirates
|
||||
antag_flag = ROLE_TRAITOR
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
|
||||
required_enemies = list(2,2,2,2,1,1,1,1,0,0)
|
||||
required_enemies = list(3,3,2,2,2,1,1,1,1,0)
|
||||
weight = 3
|
||||
cost = 0
|
||||
earliest_start = 50 MINUTES
|
||||
@@ -120,82 +119,6 @@
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/* //not currently functional
|
||||
//////////////////////////////////////////
|
||||
// //
|
||||
// LEWD //
|
||||
// //
|
||||
//////////////////////////////////////////
|
||||
|
||||
//Might move this to midround antags, but I don't want it messing with the weights of regular antags right now
|
||||
//Only drops one horny antag at a time anyways
|
||||
|
||||
/datum/dynamic_ruleset/event/lewd
|
||||
name = "Horny Traitor"
|
||||
//config_tag = "pirates"
|
||||
//typepath = /datum/round_event/pirates
|
||||
antag_flag = ROLE_LEWD_TRAITOR
|
||||
antag_datum = /datum/antagonist/traitor/lewd
|
||||
enemy_roles = list()
|
||||
required_enemies = list(0,0,0,0,0,0,0,0,0,0)
|
||||
protected_roles = list("AI","Cyborg")
|
||||
restricted_roles = list("Cyborg","AI")
|
||||
weight = 300 //JAY CHANGE THIS WHEN YOU ARE DONE TESTING
|
||||
cost = 0
|
||||
earliest_start = 50 MINUTES
|
||||
//blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
occurances_max = 2
|
||||
chaos_min = 0
|
||||
chaos_max = 2.5
|
||||
minimum_required_age = 7
|
||||
admin_required = TRUE
|
||||
var/list/mob/living/carbon/human/lewd_candidates = list()
|
||||
var/list/mob/living/carbon/human/targets = list()
|
||||
var/num_lewd_traitors = 1 //The number of lewds to drop in
|
||||
var/numTraitors = 0 //Variable for later. Don't touch.
|
||||
earliest_start = 0 MINUTES
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/event/lewd/ready(forced = FALSE)
|
||||
//to_chat(GLOB.admins, "makeLewd_traitors called")
|
||||
//var/datum/game_mode/traitor/lewd/temp = new
|
||||
|
||||
//if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
//continue
|
||||
|
||||
//if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
//continue
|
||||
|
||||
//var/mob/living/carbon/human/T = null
|
||||
|
||||
for(var/mob/living/carbon/human/target in CURRENT_LIVING_PLAYERS)
|
||||
if(target.client.prefs.noncon)
|
||||
if(!(target.job in restricted_roles))
|
||||
targets += target
|
||||
|
||||
if(lewd_candidates.len)
|
||||
numTraitors = min(candidates.len, targets.len, num_lewd_traitors)
|
||||
if(numTraitors == 0)
|
||||
to_chat(GLOB.admins, "No lewd traitors created. Are there any valid targets?")
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/event/lewd/execute(forced = FALSE)
|
||||
var/mob/living/carbon/human/H = null
|
||||
if(numTraitors)
|
||||
for(var/i = 0, i<numTraitors, i++)
|
||||
H = pick(lewd_candidates)
|
||||
H.mind.make_LewdTraitor()
|
||||
lewd_candidates.Remove(H)
|
||||
return TRUE
|
||||
return FALSE
|
||||
*/
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SPIDERS //
|
||||
@@ -207,8 +130,8 @@
|
||||
//config_tag = "spiders"
|
||||
typepath = /datum/round_event/spider_infestation
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
|
||||
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
|
||||
weight = 3
|
||||
required_enemies = list(3,2,2,2,2,1,1,1,0,0)
|
||||
weight = 2
|
||||
cost = 5
|
||||
requirements = list(101,20,15,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 15
|
||||
@@ -228,7 +151,7 @@
|
||||
//config_tag = "ventclog"
|
||||
typepath = /datum/round_event/vent_clog
|
||||
enemy_roles = list("Chemist","Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(1,1,1,1,1,1,0,0,0,0)
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,0)
|
||||
cost = 2
|
||||
weight = 1
|
||||
repeatable_weight_decrease = 1
|
||||
@@ -293,12 +216,12 @@
|
||||
//config_tag = "meteor_wave"
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Captain","Cyborg")
|
||||
required_enemies = list(2,2,2,2,2,1,1,1,0,0)
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,1,1)
|
||||
cost = 0
|
||||
weight = 2
|
||||
earliest_start = 45 MINUTES
|
||||
repeatable_weight_decrease = 2
|
||||
requirements = list(101,101,15,15,15,15,15,15,10,10)
|
||||
requirements = list(101,101,25,25,20,20,15,15,10,10)
|
||||
high_population_requirement = 30
|
||||
//property_weights = list("extended" = -2)
|
||||
occurances_max = 2
|
||||
@@ -307,21 +230,22 @@
|
||||
/datum/dynamic_ruleset/event/meteor_wave/ready()
|
||||
if(world.time-SSticker.round_start_time > 35 MINUTES && mode.threat_level > 40 && mode.threat >= 25 && prob(30))
|
||||
name = "Meteor Wave: Threatening"
|
||||
cost = 10
|
||||
cost = 5
|
||||
typepath = /datum/round_event/meteor_wave/threatening
|
||||
requirements = list(101,101,30,25,20,20,20,20,20,15)
|
||||
chaos_min = 1.8
|
||||
else if(world.time-SSticker.round_start_time > 45 MINUTES && mode.threat_level > 50 && mode.threat >= 40 && prob(30))
|
||||
name = "Meteor Wave: Catastrophic"
|
||||
cost = 0
|
||||
cost = 10
|
||||
typepath = /datum/round_event/meteor_wave/catastrophic
|
||||
required_enemies = list(3,3,3,3,3,3,3,3,3,3)
|
||||
required_enemies = list(3,3,3,3,3,2,2,2,2,2)
|
||||
requirements = list(101,101,40,30,30,30,30,30,30,30)
|
||||
chaos_min = 2.0
|
||||
else
|
||||
name = "Meteor Wave: Normal"
|
||||
cost = 5
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
chaos_min = 1.2
|
||||
chaos_min = 1.5
|
||||
required_enemies = list(2,2,2,2,1,1,1,1,0,0)
|
||||
return ..()
|
||||
|
||||
@@ -336,12 +260,12 @@
|
||||
//config_tag = "anomaly_bluespace"
|
||||
typepath = /datum/round_event/anomaly/anomaly_bluespace
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
weight = 3
|
||||
required_enemies = list(2,2,2,1,1,1,1,1,1,0)
|
||||
weight = 2
|
||||
earliest_start = 20 MINUTES
|
||||
repeatable_weight_decrease = 2
|
||||
cost = 3
|
||||
requirements = list(101,101,5,5,5,5,5,5,5,5)
|
||||
cost = 0
|
||||
requirements = list(101,101,10,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
//property_weights = list("extended" = 1)
|
||||
@@ -353,12 +277,12 @@
|
||||
//config_tag = "anomaly_flux"
|
||||
typepath = /datum/round_event/anomaly/anomaly_flux
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,0)
|
||||
weight = 3
|
||||
earliest_start = 20 MINUTES
|
||||
repeatable_weight_decrease = 2
|
||||
cost = 3
|
||||
requirements = list(101,5,5,5,5,5,5,5,5,5)
|
||||
cost = 2
|
||||
requirements = list(101,101,10,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
//property_weights = list("extended" = 1)
|
||||
@@ -369,10 +293,10 @@
|
||||
name = "Anomaly: Gravitational"
|
||||
//config_tag = "anomaly_gravitational"
|
||||
typepath = /datum/round_event/anomaly/anomaly_grav
|
||||
weight = 4
|
||||
weight = 3
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 0
|
||||
requirements = list(5,4,3,2,1,0,0,0,0,0)
|
||||
requirements = list(101,4,3,2,1,0,0,0,0,0)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
//property_weights = list("extended" = 1)
|
||||
@@ -388,7 +312,7 @@
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 0
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(2,2,2,2,2,1,1,1,1,1)
|
||||
required_enemies = list(2,2,2,2,2,1,1,1,1,0)
|
||||
requirements = list(101,101,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
@@ -405,8 +329,8 @@
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 0
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(3,3,3,2,2,2,2,2,2,2)
|
||||
requirements = list(101,101,10,10,10,10,10,10,10,10)
|
||||
required_enemies = list(3,3,3,2,2,2,2,2,2,0)
|
||||
requirements = list(101,101,101,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
//property_weights = list("extended" = 1)
|
||||
@@ -426,13 +350,16 @@
|
||||
required_enemies = list(0,0,0,0,0,0,0,0,0,0)
|
||||
weight = 0 //This is changed in nuclearbomb.dm
|
||||
occurances_max = 1
|
||||
requirements = list(10,5,0,0,0,0,0,0,0,0) //SECURE THAT DISK
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10) //SECURE THAT DISK
|
||||
cost = 50
|
||||
chaos_min = 0.5
|
||||
|
||||
/datum/dynamic_ruleset/event/operative/get_weight()
|
||||
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
|
||||
if(istype(loneop))
|
||||
weight = loneop.weight //Get the weight whenever it's called.
|
||||
if(weight < 5)
|
||||
weight = 0
|
||||
to_chat(GLOB.admins, "<span class='adminnotice'>Current LoneOP weight [weight]</span>")
|
||||
else
|
||||
to_chat(GLOB.admins, "<span class='adminnotice'>LoneOP is fucking broken.</span>")
|
||||
@@ -451,9 +378,9 @@
|
||||
weight = 1
|
||||
earliest_start = 30 MINUTES
|
||||
repeatable_weight_decrease = 1
|
||||
cost = -10
|
||||
cost = 0
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(2,1,1,1,1,1,0,0,0,0)
|
||||
required_enemies = list(3,2,2,2,1,1,1,0,0,0)
|
||||
requirements = list(101,25,20,15,15,15,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
@@ -465,12 +392,12 @@
|
||||
name = "Carp Migration"
|
||||
//config_tag = "carp_migration"
|
||||
typepath = /datum/round_event/carp_migration
|
||||
weight = 5
|
||||
repeatable_weight_decrease = 3
|
||||
weight = 4
|
||||
repeatable_weight_decrease = 2
|
||||
cost = 4
|
||||
requirements = list(101,5,5,1,1,1,1,1,1,1)
|
||||
requirements = list(101,5,5,5,5,1,1,1,1,1)
|
||||
high_population_requirement = 10
|
||||
earliest_start = 0 MINUTES
|
||||
earliest_start = 10 MINUTES
|
||||
repeatable = TRUE
|
||||
//property_weights = list("extended" = 1)
|
||||
occurances_max = 3
|
||||
@@ -480,7 +407,7 @@
|
||||
name = "Communications Blackout"
|
||||
//config_tag = "communications_blackout"
|
||||
typepath = /datum/round_event/communications_blackout
|
||||
cost = 4
|
||||
cost = 2
|
||||
weight = 10
|
||||
repeatable_weight_decrease = 2
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
@@ -547,7 +474,7 @@
|
||||
repeatable_weight_decrease = 2
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,4,3,2,1,1,0,0,0)
|
||||
requirements = list(3,3,2,2,1,1,0,0,0,0)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
occurances_max = 10
|
||||
@@ -555,12 +482,12 @@
|
||||
/datum/dynamic_ruleset/event/heart_attack
|
||||
name = "Random Heart Attack"
|
||||
typepath = /datum/round_event/heart_attack
|
||||
cost = 15
|
||||
cost = 0
|
||||
weight = 2
|
||||
earliest_start = 30 MINUTES
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
enemy_roles = list("Medical Doctor","Chief Medical Officer", "Chemist")
|
||||
required_enemies = list(3,3,2,2,2,2,2,2,2,1)
|
||||
requirements = list(101,101,101,10,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
@@ -575,7 +502,7 @@
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 2
|
||||
enemy_roles = list("Chemist","Chief Medical Officer","Geneticist","Medical Doctor","AI","Captain")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
required_enemies = list(2,2,2,2,1,1,1,1,1,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
//property_weights = list("extended" = 1,"chaos" = 1)
|
||||
@@ -594,7 +521,7 @@
|
||||
earliest_start = 40 MINUTES
|
||||
//property_weights = list("teamwork" = 1,"chaos" = 1, "extended" = -1)
|
||||
occurances_max = 1
|
||||
chaos_min = 1.0
|
||||
chaos_min = 1.3
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/event/wormholes
|
||||
@@ -605,7 +532,7 @@
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("AI","Medical Doctor","Station Engineer","Head of Personnel","Captain")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
//property_weights = list("extended" = 1)
|
||||
@@ -620,12 +547,12 @@
|
||||
weight = 1
|
||||
earliest_start = 40 MINUTES
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain","Station Engineer","Atmos Technician","Chief Engineer")
|
||||
required_enemies = list(4,4,4,4,3,3,3,3,3,2)
|
||||
required_enemies = list(4,4,4,4,3,3,3,3,2,2)
|
||||
requirements = list(101,101,50,40,40,40,40,35,30,30)
|
||||
high_population_requirement = 5
|
||||
//property_weights = list("extended" = -2)
|
||||
occurances_max = 1
|
||||
chaos_min = 2.0
|
||||
chaos_min = 1.5
|
||||
|
||||
/datum/dynamic_ruleset/event/sentient_disease
|
||||
name = "Sentient Disease"
|
||||
@@ -636,7 +563,7 @@
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = -5
|
||||
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
|
||||
requirements = list(101,101,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
|
||||
//property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
|
||||
high_population_requirement = 5
|
||||
occurances_max = 1
|
||||
@@ -651,7 +578,7 @@
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(101,30,27,24,21,18,15,15,10,10)
|
||||
requirements = list(101,101,23,21,18,18,15,15,10,10)
|
||||
high_population_requirement = 15
|
||||
//property_weights = list("story_potential" = -2, "extended" = -1)
|
||||
occurances_max = 1 //Skyrat change.
|
||||
@@ -662,8 +589,8 @@
|
||||
controller = /datum/round_event_control/immovable_rod
|
||||
typepath = /datum/round_event/immovable_rod
|
||||
enemy_roles = list("Research Director","Chief Engineer","Station Engineer","Captain","Chaplain","AI")
|
||||
required_enemies = list(2,2,2,2,2,2,1,1,1,1)
|
||||
requirements = list(101,101,18,16,14,12,10,8,6,6)
|
||||
required_enemies = list(2,2,2,2,2,2,1,1,1,0)
|
||||
requirements = list(101,101,20,18,16,14,12,10,8,6)
|
||||
high_population_requirement = 15
|
||||
cost = 0
|
||||
occurances_max = 2
|
||||
@@ -737,29 +664,16 @@
|
||||
repeatable = TRUE
|
||||
occurances_max = 2
|
||||
|
||||
/datum/dynamic_ruleset/event/disease_outbreak/execute() //I do not know why this is necessary
|
||||
var/datum/round_event_control/E = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
|
||||
var/datum/round_event/event = E.runEvent() //But it is.
|
||||
event.announceWhen = -1 //So it isn't double announced.
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/event/falsealarm //I THINK IT WORKS
|
||||
/datum/dynamic_ruleset/event/falsealarm
|
||||
name = "False Alarm"
|
||||
controller = /datum/round_event_control/falsealarm
|
||||
typepath = /datum/round_event/falsealarm
|
||||
requirements = list(0,0,0,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5) //Tell me lieeeess
|
||||
high_population_requirement = 0
|
||||
weight = 5
|
||||
repeatable = TRUE
|
||||
occurances_max = 5
|
||||
|
||||
///datum/dynamic_ruleset/event/falsealarm/execute() //I do not know why this is necessary
|
||||
//var/datum/round_event_control/E = locate(/datum/round_event_control/falsealarm) in SSevents.control
|
||||
//var/datum/round_event/event = E.runEvent()
|
||||
//event.announceWhen = -1 //So it isn't double announced.
|
||||
//E.runEvent()
|
||||
//return ..()
|
||||
|
||||
/datum/dynamic_ruleset/event/grid_check
|
||||
name = "Grid Check"
|
||||
typepath = /datum/round_event/grid_check
|
||||
@@ -796,8 +710,8 @@
|
||||
name = "Grey Tide"
|
||||
typepath = /datum/round_event/grey_tide
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Captain","Atmospheric Technician","AI","Cyborg")
|
||||
required_enemies = list(3,2,2,2,2,2,1,1,1,1)
|
||||
requirements = list(101,101,5,5,5,5,5,5,5,5)
|
||||
required_enemies = list(3,2,2,2,2,2,1,1,1,0)
|
||||
requirements = list(101,101,101,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 0
|
||||
repeatable = TRUE
|
||||
weight = 4
|
||||
@@ -807,9 +721,10 @@
|
||||
/datum/dynamic_ruleset/event/sentience
|
||||
name = "Random Human-level Intelligence"
|
||||
typepath = /datum/round_event/ghost_role/sentience
|
||||
requirements = list(0,0,0,0,0,0,0,0,0,0)
|
||||
requirements = list(101,101,0,0,0,0,0,0,0,0)
|
||||
high_population_requirement = 0
|
||||
weight = 5
|
||||
repeatable_weight_decrease = 1
|
||||
|
||||
/datum/dynamic_ruleset/event/shuttle_loan
|
||||
name = "Shuttle Loan"
|
||||
@@ -827,7 +742,7 @@
|
||||
name = "Spacevine"
|
||||
typepath = /datum/round_event/spacevine
|
||||
enemy_roles = list("Cook","Botanist","Security Officer","Captain","Station Engineer")
|
||||
required_enemies = list(2,2,2,1,1,1,1,1,1,1)
|
||||
required_enemies = list(2,2,2,1,1,1,1,1,1,0)
|
||||
requirements = list(101,101,10,9,8,7,5,5,5,0)
|
||||
cost = 2
|
||||
high_population_requirement = 0
|
||||
@@ -840,11 +755,11 @@
|
||||
/datum/dynamic_ruleset/event/spontaneous_appendicitis
|
||||
name = "Spontaneous Appendicitis"
|
||||
typepath = /datum/round_event/spontaneous_appendicitis
|
||||
enemy_roles = list("Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(2,2,1,1,1,1,1,1,1,1)
|
||||
enemy_roles = list("Medical Doctor","Chief Medical Officer","Roboticist")
|
||||
required_enemies = list(2,2,2,2,2,2,2,1,1,1)
|
||||
requirements = list(5,5,5,5,5,5,5,5,0,0)
|
||||
high_population_requirement = 5
|
||||
weight = 8
|
||||
weight = 5
|
||||
repeatable = TRUE
|
||||
repeatable_weight_decrease = 5
|
||||
repeatable_weight_decrease = 3
|
||||
occurances_max = 3
|
||||
@@ -1,4 +1,4 @@
|
||||
#define REVENANT_SPAWN_THRESHOLD 20
|
||||
#define REVENANT_SPAWN_THRESHOLD 15
|
||||
#define ABDUCTOR_MAX_TEAMS 4 // blame TG for not using the defines files
|
||||
|
||||
//////////////////////////////////////////////
|
||||
@@ -18,6 +18,7 @@
|
||||
var/list/dead_players = list()
|
||||
var/list/list_observers = list()
|
||||
var/list/ghost_eligible = list()
|
||||
var/controller //round event controller for the event - Required for certain events dependendant on variables within their controllers
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts
|
||||
weight = 0
|
||||
@@ -99,9 +100,8 @@
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = min(round(mode.threat_level/10),9)
|
||||
if (job_check < required_enemies[threat])
|
||||
var/chaos = min(max(round(GLOB.dynamic_chaos_level * 2), 0), 9)
|
||||
if (job_check < required_enemies[chaos])
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -113,8 +113,20 @@
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/execute()
|
||||
var/application_successful = send_applications(ghost_eligible)
|
||||
return assigned.len > 0 && application_successful
|
||||
message_admins("<span class='deadsay'><b>[name]</b> has just been randomly triggered!</span>") //STOP ASSUMING IT'S BADMINS!
|
||||
log_game("Midround triggering: [name]")
|
||||
var/datum/round_event/E
|
||||
//occurances_current++
|
||||
if(controller)
|
||||
var/datum/round_event_control/C = locate(controller) in SSevents.control
|
||||
E = C.runEvent()
|
||||
else
|
||||
var/application_successful = send_applications(ghost_eligible)
|
||||
return assigned.len > 0 && application_successful
|
||||
|
||||
testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
|
||||
|
||||
return E
|
||||
|
||||
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
|
||||
@@ -221,7 +233,7 @@
|
||||
high_population_requirement = 10
|
||||
flags = TRAITOR_RULESET
|
||||
chaos_min = 2.0
|
||||
chaos_max = 4.0
|
||||
chaos_max = 3.5
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
|
||||
var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
|
||||
@@ -270,15 +282,15 @@
|
||||
antag_flag = ROLE_LEWD_TRAITOR
|
||||
antag_datum = /datum/antagonist/traitor/lewd
|
||||
//minimum_required_age = 7
|
||||
protected_roles = list("AI","Cyborg")
|
||||
restricted_roles = list("Cyborg","AI")
|
||||
protected_roles = list("AI","Cyborg", "Positronic Brain")
|
||||
restricted_roles = list("Cyborg","AI", "Positronic Brain")
|
||||
required_candidates = 1
|
||||
weight = 2
|
||||
cost = 0
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
chaos_min = 0.1
|
||||
chaos_max = 2.5
|
||||
chaos_max = 2.0
|
||||
admin_required = TRUE
|
||||
//vars for execution
|
||||
var/list/mob/living/carbon/human/lewd_candidates = list()
|
||||
@@ -355,7 +367,7 @@
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/lewd/execute()
|
||||
var/mob/M = pick(lewd_candidates)
|
||||
lewd_candidates -= M
|
||||
@@ -380,7 +392,7 @@
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 20
|
||||
requirements = list(101,101,55,50,45,40,35,30,25,20)
|
||||
requirements = list(101,101,101,45,40,35,30,25,20,15)
|
||||
high_population_requirement = 35
|
||||
required_type = /mob/living/silicon/ai
|
||||
var/ion_announce = 33
|
||||
@@ -428,7 +440,7 @@
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
antag_flag = ROLE_WIZARD
|
||||
enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,1,0,0)
|
||||
required_enemies = list(2,2,1,1,1,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
weight = 1
|
||||
cost = 20
|
||||
@@ -462,13 +474,13 @@
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
antag_datum = /datum/antagonist/nukeop
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(3,3,3,3,3,2,2,1,1,0)
|
||||
required_enemies = list(3,3,3,3,3,2,2,2,2,1)
|
||||
required_candidates = 5
|
||||
weight = 5
|
||||
cost = 35
|
||||
requirements = list(101,101,100,70,60,50,40,40,40,40)
|
||||
cost = 20
|
||||
requirements = list(101,100,95,85,70,60,50,40,30,20)
|
||||
high_population_requirement = 10
|
||||
var/operative_cap = list(2,2,2,2,3,3,4,4,5,5)
|
||||
var/operative_cap = list(1,1,1,2,2,3,3,4,4,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
flags = HIGHLANDER_RULESET
|
||||
chaos_min = 4.0
|
||||
@@ -505,15 +517,17 @@
|
||||
name = "Blob"
|
||||
antag_datum = /datum/antagonist/blob
|
||||
antag_flag = ROLE_BLOB
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain", "Station Engineer")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
weight = 3
|
||||
cost = 20
|
||||
requirements = list(101,101,60,50,45,40,40,40,30,20)
|
||||
requirements = list(101,101,101,60,50,40,40,40,30,20)
|
||||
//requirements = list(0,0,0,0,0,0,0,0,0,0)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
chaos_min = 3.5
|
||||
chaos_min = 4.0
|
||||
controller = /datum/round_event_control/blob
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
|
||||
var/body = applicant.become_overmind()
|
||||
@@ -534,11 +548,13 @@
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 15
|
||||
requirements = list(101,101,100,70,60,50,40,40,30,20)
|
||||
requirements = list(101,101,101,50,40,35,30,30,30,20)
|
||||
//requirements = list(0,0,0,0,0,0,0,0,0,0)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
var/list/vents = list()
|
||||
chaos_min = 3.5
|
||||
controller = /datum/round_event_control/alien_infestation
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
|
||||
// 50% chance of being incremented by one
|
||||
@@ -575,12 +591,13 @@
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare
|
||||
name = "Nightmare"
|
||||
antag_datum = /datum/antagonist/nightmare
|
||||
controller = /datum/round_event_control/nightmare
|
||||
antag_flag = "Nightmare"
|
||||
antag_flag_override = ROLE_ALIEN
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
weight = 4
|
||||
cost = 10
|
||||
requirements = list(101,50,40,30,20,20,20,20,15,10)
|
||||
high_population_requirement = 50
|
||||
@@ -626,18 +643,18 @@
|
||||
antag_flag = ROLE_ABDUCTOR
|
||||
// Has two antagonist flags, in fact
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(3,3,2,2,1,1,0,0,0,0)
|
||||
required_enemies = list(3,3,2,2,2,2,2,2,2,0)
|
||||
required_candidates = 2
|
||||
weight = 4
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,50,45,40,30,20,20,10,10)
|
||||
requirements = list(101,101,101,101,40,30,30,30,30,30)
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
high_population_requirement = 15
|
||||
var/datum/team/abductor_team/team
|
||||
//property_weights = list("extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
|
||||
repeatable_weight_decrease = 4
|
||||
repeatable = TRUE
|
||||
chaos_min = 2.0
|
||||
chaos_min = 4.0
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
|
||||
team = new /datum/team/abductor_team
|
||||
@@ -671,7 +688,7 @@
|
||||
required_enemies = list(3,2,2,2,2,1,1,1,1,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 15
|
||||
cost = 10
|
||||
requirements = list(101,101,101,40,35,30,25,20,20,20)
|
||||
high_population_requirement = 30
|
||||
//property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 2)
|
||||
@@ -728,3 +745,52 @@
|
||||
|
||||
#undef ABDUCTOR_MAX_TEAMS
|
||||
#undef REVENANT_SPAWN_THRESHOLD
|
||||
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodsucker
|
||||
name = "Bloodsucker Infiltrator"
|
||||
//config_tag = "latejoin_bloodsucker"
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
enemy_roles = list("Security Officer","Head of Security","Captain","AI","Cyborg","Chaplain","Curator")
|
||||
required_enemies = list(3,2,2,2,2,2,2,2,2,2)
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,101,60,55,50,45,40,35,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = FALSE
|
||||
chaos_min = 4.0
|
||||
|
||||
datum/dynamic_ruleset/midround/bloodsucker/trim_candidates()
|
||||
..()
|
||||
for(var/mob/living/player in living_players)
|
||||
if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
|
||||
living_players -= player
|
||||
continue
|
||||
if(is_centcom_level(player.z))
|
||||
living_players -= player // We don't autotator people in CentCom
|
||||
continue
|
||||
if(player.mind && (player.mind.special_role || player.mind.antag_datums?.len > 0))
|
||||
living_players -= player // We don't autotator people with roles already
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodsucker/ready(forced = FALSE)
|
||||
if (required_candidates > living_players.len)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/bloodsucker/execute()
|
||||
var/mob/M = pick(living_players)
|
||||
assigned += M
|
||||
living_players -= M
|
||||
var/datum/antagonist/bloodsucker/newVamp = new
|
||||
M.mind.add_antag_datum(newVamp)
|
||||
return TRUE
|
||||
|
||||
@@ -12,11 +12,11 @@
|
||||
antag_datum = /datum/antagonist/traitor/
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Cyborg", "Quartermaster")
|
||||
restricted_roles = list("Cyborg")
|
||||
restricted_roles = list("Cyborg", "AI") //Malf is it's own ruleset
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 10
|
||||
requirements = list(101,40,30,25,20,20,15,15,15,15)
|
||||
requirements = list(101,101,30,25,20,20,15,15,15,15)
|
||||
high_population_requirement = 10
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
chaos_min = 2.5
|
||||
@@ -29,11 +29,11 @@
|
||||
antag_datum = /datum/antagonist/traitor/thief
|
||||
minimum_required_age = 0
|
||||
//protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Cyborg")
|
||||
restricted_roles = list("Cyborg")
|
||||
restricted_roles = list("Cyborg", "AI") //Malf is it's own ruleset
|
||||
//required_candidates = 1
|
||||
//weight = 5
|
||||
weight = 5
|
||||
cost = 0
|
||||
requirements = list(101,25,25,20,20,15,15,10,10,5)
|
||||
requirements = list(101,25,25,20,20,15,15,10,10,10)
|
||||
high_population_requirement = 10
|
||||
//var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
chaos_min = 2.0
|
||||
@@ -76,12 +76,12 @@
|
||||
protected_roles = list("AI","Cyborg")
|
||||
restricted_roles = list("Cyborg","AI")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
weight = 2
|
||||
cost = 0
|
||||
requirements = list(101,10,10,10,10,10,10,10,10,10)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
chaos_min = 0.1
|
||||
chaos_max = 2.5
|
||||
chaos_max = 2.0
|
||||
admin_required = TRUE
|
||||
//vars for execution
|
||||
var/list/mob/living/carbon/human/lewd_candidates = list()
|
||||
@@ -103,7 +103,7 @@
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/lewd/pre_execute()
|
||||
var/traitor_scaling_coeff = 10 - max(0,round(mode.threat_level/10)-5) // Above 50 threat level, coeff goes down by 1 for every 10 levels
|
||||
var/num_traitors = min(round(mode.candidates.len / traitor_scaling_coeff) + 1, candidates.len)
|
||||
@@ -115,17 +115,6 @@
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
/*
|
||||
/datum/dynamic_ruleset/roundstart/traitor/lewd/execute()
|
||||
var/datum/mind/M = null
|
||||
if(numTraitors)
|
||||
for(var/i = 0, i<numTraitors, i++)
|
||||
M = pick(assigned)
|
||||
assigned.Remove(M)
|
||||
M.make_LewdTraitor()
|
||||
return TRUE
|
||||
return FALSE
|
||||
*/
|
||||
|
||||
//////////////////////////////////////////
|
||||
// //
|
||||
@@ -300,7 +289,7 @@
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/cultist_cap = list(2,2,2,3,3,4,4,4,4,4)
|
||||
var/datum/team/cult/main_cult
|
||||
chaos_min = 4.9
|
||||
chaos_min = 4.5
|
||||
admin_required = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult/ready(forced = FALSE)
|
||||
@@ -356,7 +345,7 @@
|
||||
required_candidates = 5
|
||||
weight = 3
|
||||
cost = 20
|
||||
requirements = list(101,100,90,80,70,60,50,40,30,20)
|
||||
requirements = list(101,100,95,85,70,60,50,40,30,20)
|
||||
high_population_requirement = 10
|
||||
pop_per_requirement = 5
|
||||
flags = HIGHLANDER_RULESET
|
||||
@@ -559,11 +548,13 @@
|
||||
required_candidates = 4
|
||||
weight = 4
|
||||
cost = 0
|
||||
requirements = list(101,101,100,90,80,70,60,50,40,30)
|
||||
requirements = list(101,101,100,95,85,70,60,50,40,30)
|
||||
//requirements = list(0,0,0,0,0,0,0,0,0,0)
|
||||
high_population_requirement = 101
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/ark_time
|
||||
chaos_min = 4.9
|
||||
var/servants = list(1,1,1,1,2,2,3,3,4,4)
|
||||
chaos_min = 4.5
|
||||
admin_required = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
|
||||
@@ -575,20 +566,23 @@
|
||||
return FALSE
|
||||
for(var/datum/parsed_map/PM in reebes)
|
||||
PM.initTemplateBounds()
|
||||
|
||||
/*
|
||||
var/starter_servants = 4
|
||||
var/number_players = num_players()
|
||||
if(number_players > 30)
|
||||
number_players -= 30
|
||||
starter_servants += round(number_players / 10)
|
||||
starter_servants = min(starter_servants, 8)
|
||||
*/
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/5)+1)
|
||||
var/starter_servants = servants[indice_pop]
|
||||
for (var/i in 1 to starter_servants)
|
||||
var/mob/servant = pick(candidates)
|
||||
candidates -= servant
|
||||
assigned += servant.mind
|
||||
servant.mind.assigned_role = ROLE_SERVANT_OF_RATVAR
|
||||
servant.mind.special_role = ROLE_SERVANT_OF_RATVAR
|
||||
ark_time = 30 + round((number_players / 5))
|
||||
ark_time = 30 + round((mode.roundstart_pop_ready / 5))
|
||||
ark_time = min(ark_time, 35)
|
||||
return TRUE
|
||||
|
||||
@@ -831,4 +825,43 @@
|
||||
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker
|
||||
name = "Bloodsuckers"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,70,60,60,50,50,50,40)
|
||||
high_population_requirement = 10
|
||||
chaos_min = 4.0
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/pre_execute()
|
||||
var/num_bloodsuckers = min(round(mode.candidates.len / 10) +1, candidates.len)
|
||||
for (var/i = 1 to num_bloodsuckers)
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_BLOODSUCKER
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/pre_execute()
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_BLOODSUCKER
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
|
||||
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
|
||||
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
|
||||
//finalize_monster_hunters() Disabled for now
|
||||
if(!report)
|
||||
report = !CONFIG_GET(flag/no_intercept_report)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
|
||||
@@ -549,4 +550,4 @@
|
||||
|
||||
/// Mode specific admin panel.
|
||||
/datum/game_mode/proc/admin_panel()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -265,7 +265,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
/obj/effect/meteor/irradiated/meteor_effect()
|
||||
..()
|
||||
explosion(src.loc, 0, 0, 4, 3, 0)
|
||||
new /obj/effect/decal/cleanable/greenglow(get_turf(src))
|
||||
new /obj/effect/decal/cleanable/greenglow/radioactive(get_turf(src))
|
||||
radiation_pulse(src, 500)
|
||||
|
||||
//Meaty Ore
|
||||
|
||||
@@ -155,9 +155,9 @@
|
||||
var/obj/item/U = new uplink_type(H, H.key, tc)
|
||||
H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
|
||||
|
||||
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
|
||||
var/obj/item/implant/weapons_auth/W = new
|
||||
W.implant(H)
|
||||
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
|
||||
var/obj/item/implant/explosive/E = new
|
||||
E.implant(H)
|
||||
H.faction |= ROLE_SYNDICATE
|
||||
H.update_icons()
|
||||
|
||||
@@ -113,11 +113,6 @@ Class Procs:
|
||||
var/atom/movable/occupant = null
|
||||
var/speed_process = FALSE // Process as fast as possible?
|
||||
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
|
||||
var/obj/item/card/id/inserted_scan_id
|
||||
var/obj/item/card/id/inserted_modify_id
|
||||
var/list/region_access = null // For the identification console (card.dm)
|
||||
var/list/head_subordinates = null // For the identification console (card.dm)
|
||||
var/authenticated = 0 // For the identification console (card.dm)
|
||||
|
||||
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
|
||||
|
||||
@@ -472,8 +467,6 @@ Class Procs:
|
||||
. += "<span class='warning'>It's falling apart!</span>"
|
||||
if(user.research_scanner && component_parts)
|
||||
. += display_parts(user, TRUE)
|
||||
if(inserted_scan_id || inserted_modify_id)
|
||||
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
|
||||
|
||||
//called on machinery construction (i.e from frame to machinery) but not on initialization
|
||||
/obj/machinery/proc/on_construction()
|
||||
@@ -507,77 +500,3 @@ Class Procs:
|
||||
. = . % 9
|
||||
AM.pixel_x = -8 + ((.%3)*8)
|
||||
AM.pixel_y = -8 + (round( . / 3)*8)
|
||||
|
||||
/obj/machinery/CanPass(atom/movable/mover, turf/target)
|
||||
. = ..()
|
||||
if(istype(mover) && (mover.pass_flags & PASSMACHINES))
|
||||
return TRUE
|
||||
/obj/machinery/proc/id_insert_scan(mob/user, obj/item/card/id/I)
|
||||
I = user.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(inserted_scan_id)
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_scan_id = I
|
||||
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
|
||||
"<span class='notice'>You insert the ID card into the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_eject_scan(mob/user)
|
||||
if(!inserted_scan_id)
|
||||
to_chat(user, "<span class='warning'>There's no ID card in the console!</span>")
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
inserted_scan_id.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(inserted_scan_id)
|
||||
inserted_scan_id = null
|
||||
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
|
||||
"<span class='notice'>You get the ID card from the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_eject_modify(mob/user)
|
||||
if(inserted_modify_id)
|
||||
GLOB.data_core.manifest_modify(inserted_modify_id.registered_name, inserted_modify_id.assignment)
|
||||
inserted_modify_id.update_label()
|
||||
inserted_modify_id.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(inserted_modify_id)
|
||||
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
|
||||
"<span class='notice'>You get the ID card from the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
inserted_modify_id = null
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_insert_modify(mob/user)
|
||||
var/obj/item/card/id/I = user.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(inserted_modify_id)
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_modify_id = I
|
||||
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
|
||||
"<span class='notice'>You insert the ID card into the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
id_eject_modify(user)
|
||||
authenticated = FALSE
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
id_eject_scan(user)
|
||||
authenticated = FALSE
|
||||
return
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/icon_keyboard = "generic_key"
|
||||
var/icon_screen = "generic"
|
||||
var/clockwork = FALSE
|
||||
var/authenticated = FALSE
|
||||
|
||||
/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
|
||||
. = ..()
|
||||
|
||||
@@ -92,9 +92,7 @@
|
||||
if(!usr || !usr.canUseTopic(src) || stat || QDELETED(src))
|
||||
return
|
||||
if(href_list["authenticate"])
|
||||
var/obj/item/card/id/ID = usr.get_active_held_item()
|
||||
if(!istype(ID))
|
||||
ID = usr.get_idcard()
|
||||
var/obj/item/card/id/ID = usr.get_idcard(TRUE)
|
||||
if(ID && istype(ID))
|
||||
if(check_access(ID))
|
||||
authenticated = TRUE
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
//increase the slots of many jobs.
|
||||
GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
|
||||
#define JOB_ALLOWED 1
|
||||
#define JOB_COOLDOWN -2
|
||||
#define JOB_MAX_POSITIONS -1 // Trying to reduce the number of slots below that of current holders of that job, or trying to open more slots than allowed
|
||||
#define JOB_DENIED 0
|
||||
|
||||
/obj/machinery/computer/card
|
||||
name = "identification console"
|
||||
desc = "You can use this to manage jobs and ID access."
|
||||
@@ -11,8 +16,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
icon_keyboard = "id_key"
|
||||
req_one_access = list(ACCESS_HEADS, ACCESS_CHANGE_IDS)
|
||||
circuit = /obj/item/circuitboard/computer/card
|
||||
var/obj/item/card/id/scan = null
|
||||
var/obj/item/card/id/modify = null
|
||||
var/mode = 0
|
||||
var/printing = null
|
||||
var/target_dept = 0 //Which department this computer has access to. 0=all departments
|
||||
@@ -31,75 +34,74 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
"Head of Security",
|
||||
"Chief Engineer",
|
||||
"Research Director",
|
||||
"Chief Medical Officer")
|
||||
"Chief Medical Officer",
|
||||
"Quartermaster")
|
||||
|
||||
//The scaling factor of max total positions in relation to the total amount of people on board the station in %
|
||||
var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
|
||||
|
||||
//This is used to keep track of opened positions for jobs to allow instant closing
|
||||
//Assoc array: "JobName" = (int)<Opened Positions>
|
||||
var/list/opened_positions = list();
|
||||
var/list/opened_positions = list()
|
||||
var/obj/item/card/id/inserted_scan_id
|
||||
var/obj/item/card/id/inserted_modify_id
|
||||
var/list/region_access = null
|
||||
var/list/head_subordinates = null
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/card/examine(mob/user)
|
||||
. = ..()
|
||||
if(scan || modify)
|
||||
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
|
||||
/obj/machinery/computer/card/proc/get_jobs()
|
||||
return get_all_jobs()
|
||||
|
||||
/obj/machinery/computer/card/centcom/get_jobs()
|
||||
return get_all_centcom_jobs()
|
||||
|
||||
/obj/machinery/computer/card/Initialize()
|
||||
. = ..()
|
||||
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
|
||||
|
||||
/obj/machinery/computer/card/attackby(obj/O, mob/user, params)//TODO:SANITY
|
||||
if(istype(O, /obj/item/card/id))
|
||||
var/obj/item/card/id/idcard = O
|
||||
if(check_access(idcard))
|
||||
if(!scan)
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
scan = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else if(!modify)
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
modify = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else
|
||||
if(!modify)
|
||||
if (!user.transferItemToLoc(idcard,src))
|
||||
return
|
||||
modify = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
/obj/machinery/computer/card/examine(mob/user)
|
||||
. = ..()
|
||||
if(inserted_scan_id || inserted_modify_id)
|
||||
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
|
||||
|
||||
/obj/machinery/computer/card/attackby(obj/I, mob/user, params)
|
||||
if(isidcard(I))
|
||||
if(check_access(I) && !inserted_scan_id)
|
||||
if(id_insert(user, I, inserted_scan_id))
|
||||
inserted_scan_id = I
|
||||
updateUsrDialog()
|
||||
else if(id_insert(user, I, inserted_modify_id))
|
||||
inserted_modify_id = I
|
||||
updateUsrDialog()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/card/Destroy()
|
||||
if(scan)
|
||||
qdel(scan)
|
||||
scan = null
|
||||
if(modify)
|
||||
qdel(modify)
|
||||
modify = null
|
||||
if(inserted_scan_id)
|
||||
qdel(inserted_scan_id)
|
||||
inserted_scan_id = null
|
||||
if(inserted_modify_id)
|
||||
qdel(inserted_modify_id)
|
||||
inserted_modify_id = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/card/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == scan)
|
||||
scan = null
|
||||
if(A == inserted_scan_id)
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
if(A == modify)
|
||||
modify = null
|
||||
if(A == inserted_modify_id)
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/on_deconstruction()
|
||||
if(scan)
|
||||
scan.forceMove(drop_location())
|
||||
scan = null
|
||||
if(modify)
|
||||
modify.forceMove(drop_location())
|
||||
modify = null
|
||||
if(inserted_scan_id)
|
||||
inserted_scan_id.forceMove(drop_location())
|
||||
inserted_scan_id = null
|
||||
if(inserted_modify_id)
|
||||
inserted_modify_id.forceMove(drop_location())
|
||||
inserted_modify_id = null
|
||||
|
||||
//Check if you can't open a new position for a certain job
|
||||
/obj/machinery/computer/card/proc/job_blacklisted(jobtitle)
|
||||
@@ -113,10 +115,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if((job.total_positions <= GLOB.player_list.len * (max_relative_positions / 100)))
|
||||
var/delta = (world.time / 10) - GLOB.time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
|
||||
return 1
|
||||
return -2
|
||||
return -1
|
||||
return 0
|
||||
return JOB_ALLOWED
|
||||
return JOB_COOLDOWN
|
||||
return JOB_MAX_POSITIONS
|
||||
return JOB_DENIED
|
||||
|
||||
//Logic check for Topic() if you can close the job
|
||||
/obj/machinery/computer/card/proc/can_close_job(datum/job/job)
|
||||
@@ -125,84 +127,117 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if(job.total_positions > job.current_positions)
|
||||
var/delta = (world.time / 10) - GLOB.time_last_changed_position
|
||||
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
|
||||
return 1
|
||||
return -2
|
||||
return -1
|
||||
return 0
|
||||
return JOB_ALLOWED
|
||||
return JOB_COOLDOWN
|
||||
return JOB_MAX_POSITIONS
|
||||
return JOB_DENIED
|
||||
|
||||
/obj/machinery/computer/card/proc/id_insert(mob/user, obj/item/inserting_item, obj/item/target)
|
||||
var/obj/item/card/id/card_to_insert = inserting_item
|
||||
var/holder_item = FALSE
|
||||
|
||||
if(!isidcard(card_to_insert))
|
||||
card_to_insert = inserting_item.RemoveID()
|
||||
holder_item = TRUE
|
||||
|
||||
if(!card_to_insert || !user.transferItemToLoc(card_to_insert, src))
|
||||
return FALSE
|
||||
|
||||
if(target)
|
||||
if(holder_item && inserting_item.InsertID(target))
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
else
|
||||
id_eject(user, target)
|
||||
|
||||
user.visible_message("<span class='notice'>[user] inserts \the [card_to_insert] into \the [src].</span>",
|
||||
"<span class='notice'>You insert \the [card_to_insert] into \the [src].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/card/proc/id_eject(mob/user, obj/target)
|
||||
if(!target)
|
||||
to_chat(user, "<span class='warning'>That slot is empty!</span>")
|
||||
return FALSE
|
||||
else
|
||||
target.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(target)
|
||||
user.visible_message("<span class='notice'>[user] gets \the [target] from \the [src].</span>", \
|
||||
"<span class='notice'>You get \the [target] from \the [src].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/card/AltClick(mob/user)
|
||||
..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
if(id_eject(user, inserted_modify_id))
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
if(id_eject(user, inserted_scan_id))
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/card/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
var/dat
|
||||
if(!SSticker)
|
||||
return
|
||||
var/list/dat = list()
|
||||
if (mode == 1) // accessing crew manifest
|
||||
var/crew = ""
|
||||
dat += "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>"
|
||||
for(var/datum/data/record/t in sortRecord(GLOB.data_core.general))
|
||||
crew += t.fields["name"] + " - " + t.fields["rank"] + "<br>"
|
||||
dat = "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>[crew]<a href='?src=[REF(src)];choice=print'>Print</a><br><br><a href='?src=[REF(src)];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
|
||||
dat += {"[t.fields["name"]] - [t.fields["rank"]]<br>"}
|
||||
dat += "<a href='?src=[REF(src)];choice=print'>Print</a><br><br><a href='?src=[REF(src)];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
|
||||
|
||||
else if(mode == 2)
|
||||
// JOB MANAGEMENT
|
||||
dat = "<a href='?src=[REF(src)];choice=return'>Return</a>"
|
||||
dat += " || Confirm Identity: "
|
||||
var/S
|
||||
if(scan)
|
||||
S = html_encode(scan.name)
|
||||
else
|
||||
S = "--------"
|
||||
dat += "<a href='?src=[REF(src)];choice=scan'>[S]</a>"
|
||||
dat += "<table>"
|
||||
dat += "<tr><td style='width:25%'><b>Job</b></td><td style='width:25%'><b>Slots</b></td><td style='width:25%'><b>Open job</b></td><td style='width:25%'><b>Close job</b><td style='width:25%'><b>Prioritize</b></td></td></tr>"
|
||||
var/ID
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
ID = 1
|
||||
else
|
||||
ID = 0
|
||||
dat += {"<a href='?src=[REF(src)];choice=return'>Return</a>
|
||||
<table><tr><td style='width:25%'><b>Job</b></td><td style='width:25%'><b>Slots</b></td>
|
||||
<td style='width:25%'><b>Open job</b></td><td style='width:25%'><b>Close job</b><td style='width:25%'><b>Prioritize</b></td></td></tr>"}
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
dat += "<tr>"
|
||||
if(job.title in blacklisted)
|
||||
continue
|
||||
dat += "<td>[job.title]</td>"
|
||||
dat += "<td>[job.current_positions]/[job.total_positions]</td>"
|
||||
dat += "<td>"
|
||||
dat += {"<td>[job.title]</td>
|
||||
<td>[job.current_positions]/[job.total_positions]</td>
|
||||
<td>"}
|
||||
switch(can_open_job(job))
|
||||
if(1)
|
||||
if(ID)
|
||||
if(JOB_ALLOWED)
|
||||
if(authenticated == 2)
|
||||
dat += "<a href='?src=[REF(src)];choice=make_job_available;job=[job.title]'>Open Position</a><br>"
|
||||
else
|
||||
dat += "Open Position"
|
||||
if(-1)
|
||||
dat += "Denied"
|
||||
if(-2)
|
||||
if(JOB_COOLDOWN)
|
||||
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
|
||||
var/mins = round(time_to_wait / 60)
|
||||
var/seconds = time_to_wait - (60*mins)
|
||||
dat += "Cooldown ongoing: [mins]:[(seconds < 10) ? "0[seconds]" : "[seconds]"]"
|
||||
if(0)
|
||||
else
|
||||
dat += "Denied"
|
||||
dat += "</td><td>"
|
||||
switch(can_close_job(job))
|
||||
if(1)
|
||||
if(ID)
|
||||
if(JOB_ALLOWED)
|
||||
if(authenticated == 2)
|
||||
dat += "<a href='?src=[REF(src)];choice=make_job_unavailable;job=[job.title]'>Close Position</a>"
|
||||
else
|
||||
dat += "Close Position"
|
||||
if(-1)
|
||||
dat += "Denied"
|
||||
if(-2)
|
||||
if(JOB_COOLDOWN)
|
||||
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
|
||||
var/mins = round(time_to_wait / 60)
|
||||
var/seconds = time_to_wait - (60*mins)
|
||||
dat += "Cooldown ongoing: [mins]:[(seconds < 10) ? "0[seconds]" : "[seconds]"]"
|
||||
if(0)
|
||||
else
|
||||
dat += "Denied"
|
||||
dat += "</td><td>"
|
||||
switch(job.total_positions)
|
||||
if(0)
|
||||
dat += "Denied"
|
||||
else
|
||||
if(ID)
|
||||
if(authenticated == 2)
|
||||
if(job in SSjob.prioritized_jobs)
|
||||
dat += "<a href='?src=[REF(src)];choice=prioritize_job;job=[job.title]'>Deprioritize</a>"
|
||||
else
|
||||
@@ -216,57 +251,35 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
dat += "</td></tr>"
|
||||
dat += "</table>"
|
||||
else
|
||||
var/header = ""
|
||||
|
||||
var/target_name
|
||||
var/target_owner
|
||||
var/target_rank
|
||||
if(modify)
|
||||
target_name = html_encode(modify.name)
|
||||
else
|
||||
target_name = "--------"
|
||||
if(modify && modify.registered_name)
|
||||
target_owner = html_encode(modify.registered_name)
|
||||
else
|
||||
target_owner = "--------"
|
||||
if(modify && modify.assignment)
|
||||
target_rank = html_encode(modify.assignment)
|
||||
else
|
||||
target_rank = "Unassigned"
|
||||
|
||||
var/scan_name
|
||||
if(scan)
|
||||
scan_name = html_encode(scan.name)
|
||||
else
|
||||
scan_name = "--------"
|
||||
var/list/header = list()
|
||||
var/scan_name = inserted_scan_id ? html_encode(inserted_scan_id.name) : "--------"
|
||||
var/target_name = inserted_modify_id ? html_encode(inserted_modify_id.name) : "--------"
|
||||
var/target_owner = (inserted_modify_id && inserted_modify_id.registered_name) ? html_encode(inserted_modify_id.registered_name) : "--------"
|
||||
var/target_rank = (inserted_modify_id && inserted_modify_id.assignment) ? html_encode(inserted_modify_id.assignment) : "Unassigned"
|
||||
|
||||
if(!authenticated)
|
||||
header += "<br><i>Please insert the cards into the slots</i><br>"
|
||||
header += "Target: <a href='?src=[REF(src)];choice=modify'>[target_name]</a><br>"
|
||||
header += "Confirm Identity: <a href='?src=[REF(src)];choice=scan'>[scan_name]</a><br>"
|
||||
header += {"<br><i>Please insert the cards into the slots</i><br>
|
||||
Target: <a href='?src=[REF(src)];choice=inserted_modify_id'>[target_name]</a><br>
|
||||
Confirm Identity: <a href='?src=[REF(src)];choice=inserted_scan_id'>[scan_name]</a><br>"}
|
||||
else
|
||||
header += "<div align='center'><br>"
|
||||
header += "<a href='?src=[REF(src)];choice=modify'>Remove [target_name]</a> || "
|
||||
header += "<a href='?src=[REF(src)];choice=scan'>Remove [scan_name]</a> <br> "
|
||||
header += "<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a> <br> "
|
||||
header += "<a href='?src=[REF(src)];choice=logout'>Log Out</a></div>"
|
||||
header += {"<div align='center'><br>
|
||||
Target: <a href='?src=[REF(src)];choice=inserted_modify_id'>Remove [target_name]</a> ||
|
||||
Confirm Identity: <a href='?src=[REF(src)];choice=inserted_scan_id'>Remove [scan_name]</a><br>
|
||||
<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a><br>
|
||||
[!target_dept ? "<a href='?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a><br>" : ""]
|
||||
<a href='?src=[REF(src)];choice=logout'>Log Out</a></div>"}
|
||||
|
||||
header += "<hr>"
|
||||
|
||||
var/jobs_all = ""
|
||||
var/list/alljobs = list("Unassigned")
|
||||
alljobs += (istype(src, /obj/machinery/computer/card/centcom)? get_all_centcom_jobs() : get_all_jobs()) + "Custom"
|
||||
for(var/job in alljobs)
|
||||
jobs_all += "<a href='?src=[REF(src)];choice=assign;assign_target=[job]'>[replacetext(job, " ", " ")]</a> " //make sure there isn't a line break in the middle of a job
|
||||
|
||||
|
||||
var/body
|
||||
|
||||
if (authenticated && modify)
|
||||
|
||||
var/carddesc = text("")
|
||||
var/jobs = text("")
|
||||
if( authenticated == 2)
|
||||
if (authenticated && inserted_modify_id)
|
||||
var/list/carddesc = list()
|
||||
var/list/jobs = list()
|
||||
if (authenticated == 2)
|
||||
var/list/jobs_all = list()
|
||||
for(var/job in (list("Unassigned") + get_jobs() + "Custom"))
|
||||
jobs_all += "<a href='?src=[REF(src)];choice=assign;assign_target=[job]'>[replacetext(job, " ", " ")]</a> " //make sure there isn't a line break in the middle of a job
|
||||
carddesc += {"<script type="text/javascript">
|
||||
function markRed(){
|
||||
var nameField = document.getElementById('namefield');
|
||||
@@ -278,20 +291,20 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
}
|
||||
function showAll(){
|
||||
var allJobsSlot = document.getElementById('alljobsslot');
|
||||
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>hide</a><br>"+ "[jobs_all]";
|
||||
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>hide</a><br>"+ "[jobs_all.Join()]";
|
||||
}
|
||||
function hideAll(){
|
||||
var allJobsSlot = document.getElementById('alljobsslot');
|
||||
allJobsSlot.innerHTML = "<a href='#' onclick='showAll()'>show</a>";
|
||||
}
|
||||
</script>"}
|
||||
carddesc += "<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
|
||||
carddesc += "<input type='hidden' name='src' value='[REF(src)]'>"
|
||||
carddesc += "<input type='hidden' name='choice' value='reg'>"
|
||||
carddesc += "<b>registered name:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>"
|
||||
carddesc += "<input type='submit' value='Rename' onclick='markGreen()'>"
|
||||
carddesc += "</form>"
|
||||
carddesc += "<b>Assignment:</b> "
|
||||
carddesc += {"<form name='cardcomp' action='?src=[REF(src)]' method='get'>
|
||||
<input type='hidden' name='src' value='[REF(src)]'>
|
||||
<input type='hidden' name='choice' value='reg'>
|
||||
<b>registered name:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>
|
||||
<input type='submit' value='Rename' onclick='markGreen()'>
|
||||
</form>
|
||||
<b>Assignment:</b> "}
|
||||
|
||||
jobs += "<span id='alljobsslot'><a href='#' onclick='showAll()'>[target_rank]</a></span>" //CHECK THIS
|
||||
|
||||
@@ -299,18 +312,18 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
carddesc += "<b>registered_name:</b> [target_owner]</span>"
|
||||
jobs += "<b>Assignment:</b> [target_rank] (<a href='?src=[REF(src)];choice=demote'>Demote</a>)</span>"
|
||||
|
||||
var/accesses = ""
|
||||
if(istype(src, /obj/machinery/computer/card/centcom))
|
||||
var/list/accesses = list()
|
||||
if(istype(src, /obj/machinery/computer/card/centcom)) //REE
|
||||
accesses += "<h5>Central Command:</h5>"
|
||||
for(var/A in get_all_centcom_access())
|
||||
if(A in modify.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_centcom_access_desc(A), " ", " ")]</font></a> "
|
||||
if(A in inserted_modify_id.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"6bc473\">[replacetext(get_centcom_access_desc(A), " ", " ")]</font></a> "
|
||||
else
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_centcom_access_desc(A), " ", " ")]</a> "
|
||||
else
|
||||
accesses += "<div align='center'><b>Access</b></div>"
|
||||
accesses += "<table style='width:100%'>"
|
||||
accesses += "<tr>"
|
||||
accesses += {"<div align='center'><b>Access</b></div>
|
||||
<table style='width:100%'>
|
||||
<tr>"}
|
||||
for(var/i = 1; i <= 7; i++)
|
||||
if(authenticated == 1 && !(i in region_access))
|
||||
continue
|
||||
@@ -321,24 +334,24 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
continue
|
||||
accesses += "<td style='width:14%' valign='top'>"
|
||||
for(var/A in get_region_accesses(i))
|
||||
if(A in modify.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_access_desc(A), " ", " ")]</font></a> "
|
||||
if(A in inserted_modify_id.access)
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"6bc473\">[replacetext(get_access_desc(A), " ", " ")]</font></a> "
|
||||
else
|
||||
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_access_desc(A), " ", " ")]</a> "
|
||||
accesses += "<br>"
|
||||
accesses += "</td>"
|
||||
accesses += "</tr></table>"
|
||||
body = "[carddesc]<br>[jobs]<br><br>[accesses]" //CHECK THIS
|
||||
body = "[carddesc.Join()]<br>[jobs.Join()]<br><br>[accesses.Join()]<hr>" //CHECK THIS
|
||||
|
||||
else
|
||||
body = "<a href='?src=[REF(src)];choice=auth'>{Log in}</a> <br><hr>"
|
||||
body += "<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a>"
|
||||
else if (!authenticated)
|
||||
body = {"<a href='?src=[REF(src)];choice=auth'>Log In</a><br><hr>
|
||||
<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a><br><hr>"}
|
||||
if(!target_dept)
|
||||
body += "<br><hr><a href = '?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a>"
|
||||
body += "<a href='?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a><hr>"
|
||||
|
||||
dat = "<tt>[header][body]<hr><br></tt>"
|
||||
dat = list("<tt>", header.Join(), body, "<br></tt>")
|
||||
var/datum/browser/popup = new(user, "id_com", src.name, 900, 620)
|
||||
popup.set_content(dat)
|
||||
popup.set_content(dat.Join())
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
@@ -353,50 +366,72 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
|
||||
usr.set_machine(src)
|
||||
switch(href_list["choice"])
|
||||
if ("modify")
|
||||
eject_id_modify(usr)
|
||||
if ("scan")
|
||||
eject_id_scan(usr)
|
||||
if ("inserted_modify_id")
|
||||
if(inserted_modify_id && !usr.get_active_held_item())
|
||||
if(id_eject(usr, inserted_modify_id))
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(usr.get_id_in_hand())
|
||||
var/obj/item/held_item = usr.get_active_held_item()
|
||||
var/obj/item/card/id/id_to_insert = held_item.GetID()
|
||||
if(id_insert(usr, held_item, inserted_modify_id))
|
||||
inserted_modify_id = id_to_insert
|
||||
updateUsrDialog()
|
||||
if ("inserted_scan_id")
|
||||
if(inserted_scan_id && !usr.get_active_held_item())
|
||||
if(id_eject(usr, inserted_scan_id))
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(usr.get_id_in_hand())
|
||||
var/obj/item/held_item = usr.get_active_held_item()
|
||||
var/obj/item/card/id/id_to_insert = held_item.GetID()
|
||||
if(id_insert(usr, held_item, inserted_scan_id))
|
||||
inserted_scan_id = id_to_insert
|
||||
updateUsrDialog()
|
||||
if ("auth")
|
||||
if ((!( authenticated ) && (scan || issilicon(usr)) && (modify || mode)))
|
||||
if (check_access(scan))
|
||||
if ((!( authenticated ) && (inserted_scan_id || issilicon(usr)) || mode))
|
||||
if (check_access(inserted_scan_id))
|
||||
region_access = list()
|
||||
head_subordinates = list()
|
||||
if(ACCESS_CHANGE_IDS in scan.access)
|
||||
if(ACCESS_CHANGE_IDS in inserted_scan_id.access)
|
||||
if(target_dept)
|
||||
head_subordinates = get_all_jobs()
|
||||
region_access |= target_dept
|
||||
authenticated = 1
|
||||
else
|
||||
authenticated = 2
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
|
||||
|
||||
else
|
||||
if((ACCESS_HOP in scan.access) && ((target_dept==1) || !target_dept))
|
||||
if((ACCESS_HOP in inserted_scan_id.access) && ((target_dept==1) || !target_dept))
|
||||
region_access |= 1
|
||||
region_access |= 6
|
||||
get_subordinates("Head of Personnel")
|
||||
if((ACCESS_HOS in scan.access) && ((target_dept==2) || !target_dept))
|
||||
if((ACCESS_HOS in inserted_scan_id.access) && ((target_dept==2) || !target_dept))
|
||||
region_access |= 2
|
||||
get_subordinates("Head of Security")
|
||||
if((ACCESS_CMO in scan.access) && ((target_dept==3) || !target_dept))
|
||||
if((ACCESS_CMO in inserted_scan_id.access) && ((target_dept==3) || !target_dept))
|
||||
region_access |= 3
|
||||
get_subordinates("Chief Medical Officer")
|
||||
if((ACCESS_RD in scan.access) && ((target_dept==4) || !target_dept))
|
||||
if((ACCESS_RD in inserted_scan_id.access) && ((target_dept==4) || !target_dept))
|
||||
region_access |= 4
|
||||
get_subordinates("Research Director")
|
||||
if((ACCESS_CE in scan.access) && ((target_dept==5) || !target_dept))
|
||||
if((ACCESS_CE in inserted_scan_id.access) && ((target_dept==5) || !target_dept))
|
||||
region_access |= 5
|
||||
get_subordinates("Chief Engineer")
|
||||
if((ACCESS_QM in inserted_scan_id.access) && ((target_dept==6) || !target_dept))
|
||||
region_access |= 6
|
||||
get_subordinates("Quartermaster")
|
||||
if(region_access)
|
||||
authenticated = 1
|
||||
else if ((!( authenticated ) && issilicon(usr)) && (!modify))
|
||||
else if ((!( authenticated ) && issilicon(usr)) && (!inserted_modify_id))
|
||||
to_chat(usr, "<span class='warning'>You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in.</span>")
|
||||
if ("logout")
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
authenticated = 0
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
|
||||
|
||||
if("access")
|
||||
if(href_list["allowed"])
|
||||
@@ -404,20 +439,20 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
var/access_type = text2num(href_list["access_target"])
|
||||
var/access_allowed = text2num(href_list["allowed"])
|
||||
if(access_type in (istype(src, /obj/machinery/computer/card/centcom)?get_all_centcom_access() : get_all_accesses()))
|
||||
modify.access -= access_type
|
||||
inserted_modify_id.access -= access_type
|
||||
if(access_allowed == 1)
|
||||
modify.access += access_type
|
||||
playsound(src, "terminal_type", 50, 0)
|
||||
inserted_modify_id.access += access_type
|
||||
playsound(src, "terminal_type", 50, FALSE)
|
||||
if ("assign")
|
||||
if (authenticated == 2)
|
||||
var/t1 = href_list["assign_target"]
|
||||
if(t1 == "Custom")
|
||||
var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", modify ? modify.assignment : "Unassigned"), MAX_NAME_LEN)
|
||||
var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", inserted_modify_id ? inserted_modify_id.assignment : "Unassigned"), MAX_NAME_LEN)
|
||||
if(newJob)
|
||||
t1 = newJob
|
||||
|
||||
else if(t1 == "Unassigned")
|
||||
modify.access -= get_all_accesses()
|
||||
inserted_modify_id.access -= get_all_accesses()
|
||||
|
||||
else
|
||||
var/datum/job/jobdatum
|
||||
@@ -428,30 +463,30 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
updateUsrDialog()
|
||||
break
|
||||
if(!jobdatum)
|
||||
to_chat(usr, "<span class='error'>No log exists for this job.</span>")
|
||||
to_chat(usr, "<span class='alert'>No log exists for this job.</span>")
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
modify.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
|
||||
if (modify)
|
||||
modify.assignment = t1
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
inserted_modify_id.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
|
||||
if (inserted_modify_id)
|
||||
inserted_modify_id.assignment = t1
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
if ("demote")
|
||||
if(modify.assignment in head_subordinates || modify.assignment == "Assistant")
|
||||
modify.assignment = "Unassigned"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
if(inserted_modify_id.assignment in head_subordinates || inserted_modify_id.assignment == "Assistant")
|
||||
inserted_modify_id.assignment = "Unassigned"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
else
|
||||
to_chat(usr, "<span class='error'>You are not authorized to demote this position.</span>")
|
||||
to_chat(usr, "<span class='alert'>You are not authorized to demote this position.</span>")
|
||||
if ("reg")
|
||||
if (authenticated)
|
||||
var/t2 = modify
|
||||
if ((authenticated && modify == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
|
||||
var/t2 = inserted_modify_id
|
||||
if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
|
||||
var/newName = reject_bad_name(href_list["reg"])
|
||||
if(newName)
|
||||
modify.registered_name = newName
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
inserted_modify_id.registered_name = newName
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
else
|
||||
to_chat(usr, "<span class='error'>Invalid name entered.</span>")
|
||||
to_chat(usr, "<span class='alert'>Invalid name entered.</span>")
|
||||
updateUsrDialog()
|
||||
return
|
||||
if ("mode")
|
||||
@@ -460,11 +495,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if("return")
|
||||
//DISPLAY MAIN MENU
|
||||
mode = 3;
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
playsound(src, "terminal_type", 25, FALSE)
|
||||
|
||||
if("make_job_available")
|
||||
// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
if(authenticated && !target_dept)
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = SSjob.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
@@ -477,11 +512,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
GLOB.time_last_changed_position = world.time / 10
|
||||
j.total_positions++
|
||||
opened_positions[edit_job_target]++
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
|
||||
if("make_job_unavailable")
|
||||
// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
if(authenticated && !target_dept)
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = SSjob.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
@@ -495,11 +530,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
GLOB.time_last_changed_position = world.time / 10
|
||||
j.total_positions--
|
||||
opened_positions[edit_job_target]--
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
|
||||
|
||||
if ("prioritize_job")
|
||||
// TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY
|
||||
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
|
||||
if(authenticated && !target_dept)
|
||||
var/priority_target = href_list["job"]
|
||||
var/datum/job/j = SSjob.GetJob(priority_target)
|
||||
if(!j)
|
||||
@@ -515,8 +550,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
return
|
||||
else
|
||||
SSjob.prioritized_jobs += j
|
||||
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
|
||||
if ("print")
|
||||
if (!( printing ))
|
||||
@@ -529,59 +564,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
P.info = t1
|
||||
P.name = "paper- 'Crew Manifest'"
|
||||
printing = null
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
if (modify)
|
||||
modify.update_label()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(scan)
|
||||
eject_id_scan(user)
|
||||
if(modify)
|
||||
eject_id_modify(user)
|
||||
|
||||
/obj/machinery/computer/card/proc/eject_id_scan(mob/user)
|
||||
if(scan)
|
||||
scan.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(scan)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = null
|
||||
else //switching the ID with the one you're holding
|
||||
if(issilicon(user) || !Adjacent(user))
|
||||
return
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = I
|
||||
authenticated = FALSE
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/proc/eject_id_modify(mob/user)
|
||||
if(modify)
|
||||
GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment)
|
||||
modify.update_label()
|
||||
modify.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(modify)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = null
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
else //switching the ID with the one you're holding
|
||||
if(issilicon(user) || !Adjacent(user))
|
||||
return
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if (!user.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = I
|
||||
authenticated = FALSE
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
if (inserted_modify_id)
|
||||
inserted_modify_id.update_label()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/proc/get_subordinates(rank)
|
||||
@@ -607,7 +592,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
typed_circuit.target_dept = target_dept
|
||||
else
|
||||
target_dept = typed_circuit.target_dept
|
||||
var/list/dept_list = list("general","security","medical","science","engineering")
|
||||
var/list/dept_list = list("civilian","security","medical","science","engineering","cargo")
|
||||
name = "[dept_list[target_dept]] department console"
|
||||
|
||||
/obj/machinery/computer/card/minor/hos
|
||||
@@ -631,3 +616,14 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
icon_screen = "idce"
|
||||
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
|
||||
/obj/machinery/computer/card/minor/qm
|
||||
target_dept = 6
|
||||
icon_screen = "idqm"
|
||||
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
|
||||
#undef JOB_ALLOWED
|
||||
#undef JOB_COOLDOWN
|
||||
#undef JOB_MAX_POSITIONS
|
||||
#undef JOB_DENIED
|
||||
|
||||
@@ -231,7 +231,7 @@
|
||||
dat += "<h4>[src.active_record.fields["name"]]</h4>"
|
||||
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=[REF(src)];clone=[active_record.fields["id"]]'>Clone</a><br>"
|
||||
|
||||
var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
|
||||
var/obj/item/implant/health/H = locate(active_record.fields["imp"])
|
||||
|
||||
if ((H) && (istype(H)))
|
||||
dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
|
||||
|
||||
@@ -70,9 +70,7 @@
|
||||
if("login")
|
||||
var/mob/M = usr
|
||||
|
||||
var/obj/item/card/id/I = M.get_active_held_item()
|
||||
if(!istype(I))
|
||||
I = M.get_idcard()
|
||||
var/obj/item/card/id/I = M.get_idcard(TRUE)
|
||||
|
||||
if(I && istype(I))
|
||||
if(check_access(I))
|
||||
@@ -431,6 +429,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/communications/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
@@ -439,6 +438,7 @@
|
||||
authenticated = 2
|
||||
to_chat(user, "<span class='danger'>You scramble the communication routing circuits!</span>")
|
||||
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/communications/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -1,163 +0,0 @@
|
||||
//computer that handle the points and teleports the prisoner
|
||||
/obj/machinery/computer/gulag_teleporter_computer
|
||||
name = "labor camp teleporter console"
|
||||
desc = "Used to send criminals to the Labor Camp."
|
||||
icon_screen = "explosive"
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
|
||||
var/default_goal = 200
|
||||
var/obj/item/card/id/prisoner/id = null
|
||||
var/obj/machinery/gulag_teleporter/teleporter = null
|
||||
var/obj/structure/gulag_beacon/beacon = null
|
||||
var/mob/living/carbon/human/prisoner = null
|
||||
var/datum/data/record/temporary_record = null
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/Initialize()
|
||||
. = ..()
|
||||
scan_machinery()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/Destroy()
|
||||
if(id)
|
||||
id.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/card/id/prisoner))
|
||||
if(!id)
|
||||
if (!user.transferItemToLoc(W,src))
|
||||
return
|
||||
id = W
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
var/list/prisoner_list = list()
|
||||
var/can_teleport = FALSE
|
||||
|
||||
if(teleporter && (teleporter.occupant && ishuman(teleporter.occupant)))
|
||||
prisoner = teleporter.occupant
|
||||
prisoner_list["name"] = prisoner.real_name
|
||||
if(id)
|
||||
can_teleport = TRUE
|
||||
if(!isnull(GLOB.data_core.general))
|
||||
for(var/r in GLOB.data_core.security)
|
||||
var/datum/data/record/R = r
|
||||
if(R.fields["name"] == prisoner_list["name"])
|
||||
temporary_record = R
|
||||
prisoner_list["crimstat"] = temporary_record.fields["criminal"]
|
||||
|
||||
data["prisoner"] = prisoner_list
|
||||
|
||||
if(teleporter)
|
||||
data["teleporter"] = teleporter
|
||||
data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
|
||||
data["teleporter_lock"] = teleporter.locked
|
||||
data["teleporter_state_open"] = teleporter.state_open
|
||||
if(beacon)
|
||||
data["beacon"] = beacon
|
||||
data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
|
||||
if(id)
|
||||
data["id"] = id
|
||||
data["id_name"] = id.registered_name
|
||||
data["goal"] = id.goal
|
||||
data["can_teleport"] = can_teleport
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/ui_act(action, list/params)
|
||||
if(..())
|
||||
return
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
switch(action)
|
||||
if("scan_teleporter")
|
||||
teleporter = findteleporter()
|
||||
if("scan_beacon")
|
||||
beacon = findbeacon()
|
||||
if("handle_id")
|
||||
if(id)
|
||||
usr.put_in_hands(id)
|
||||
id = null
|
||||
else
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
|
||||
if(I)
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
id = I
|
||||
if("set_goal")
|
||||
var/new_goal = input("Set the amount of points:", "Points", id.goal) as num|null
|
||||
if(!isnum(new_goal))
|
||||
return
|
||||
if(!new_goal)
|
||||
new_goal = default_goal
|
||||
if (new_goal > 1000)
|
||||
to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
|
||||
id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
|
||||
if("toggle_open")
|
||||
if(teleporter.locked)
|
||||
to_chat(usr, "The teleporter is locked")
|
||||
return
|
||||
teleporter.toggle_open()
|
||||
if("teleporter_lock")
|
||||
if(teleporter.state_open)
|
||||
to_chat(usr, "Close the teleporter before locking!")
|
||||
return
|
||||
teleporter.locked = !teleporter.locked
|
||||
if("teleport")
|
||||
if(!teleporter || !beacon)
|
||||
return
|
||||
addtimer(CALLBACK(src, .proc/teleport, usr), 5)
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/scan_machinery()
|
||||
teleporter = findteleporter()
|
||||
beacon = findbeacon()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/findteleporter()
|
||||
var/obj/machinery/gulag_teleporter/teleporterf = null
|
||||
|
||||
for(var/direction in GLOB.cardinals)
|
||||
teleporterf = locate(/obj/machinery/gulag_teleporter, get_step(src, direction))
|
||||
if(teleporterf && teleporterf.is_operational())
|
||||
return teleporterf
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/findbeacon()
|
||||
return locate(/obj/structure/gulag_beacon)
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/proc/teleport(mob/user)
|
||||
if(!id) //incase the ID was removed after the transfer timer was set.
|
||||
say("Warning: Unable to transfer prisoner without a valid Prisoner ID inserted!")
|
||||
return
|
||||
var/id_goal_not_set
|
||||
if(!id.goal)
|
||||
id_goal_not_set = TRUE
|
||||
id.goal = default_goal
|
||||
say("[id]'s ID card goal defaulting to [id.goal] points.")
|
||||
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][id.goal] points.")
|
||||
teleporter.handle_prisoner(id, temporary_record)
|
||||
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
|
||||
prisoner.forceMove(get_turf(beacon))
|
||||
prisoner.Knockdown(40) // small travel dizziness
|
||||
to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
|
||||
new /obj/effect/particle_effect/sparks(get_turf(prisoner))
|
||||
playsound(src, "sparks", 50, 1)
|
||||
if(teleporter.locked)
|
||||
teleporter.locked = FALSE
|
||||
teleporter.toggle_open()
|
||||
id = null
|
||||
temporary_record = null
|
||||
@@ -74,8 +74,8 @@
|
||||
t += "<A href='?src=[REF(src)];lowery=1;raisex=1;pad=[current_pad]'>O</A><BR>"//down-right
|
||||
t += "<BR>"
|
||||
t += "<div class='statusDisplay'>Current offset:</div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"]</div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"]</div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"] <a href='?src=[REF(src)];sety=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
|
||||
t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"] <a href='?src=[REF(src)];setx=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
|
||||
|
||||
t += "<BR><A href='?src=[REF(src)];launch=1;pad=[current_pad]'>Launch</A>"
|
||||
t += " <A href='?src=[REF(src)];pull=1;pad=[current_pad]'>Pull</A>"
|
||||
@@ -132,6 +132,16 @@
|
||||
if(!new_name)
|
||||
return
|
||||
pad.display_name = new_name
|
||||
|
||||
if(href_list["setx"])
|
||||
var/newx = input(usr, "Input new x offset", pad.display_name, pad.x_offset) as null|num
|
||||
if(!isnull(newx))
|
||||
pad.x_offset = CLAMP(newx, -pad.range, pad.range)
|
||||
|
||||
if(href_list["sety"])
|
||||
var/newy = input(usr, "Input new y offset", pad.display_name, pad.y_offset) as null|num
|
||||
if(!isnull(newy))
|
||||
pad.y_offset = CLAMP(newy, -pad.range, pad.range)
|
||||
|
||||
if(href_list["remove"])
|
||||
if(usr && alert(usr, "Are you sure?", "Remove Launchpad", "I'm Sure", "Abort") != "Abort")
|
||||
@@ -145,4 +155,4 @@
|
||||
sending = FALSE
|
||||
teleport(usr, pad)
|
||||
|
||||
updateDialog()
|
||||
updateDialog()
|
||||
|
||||
@@ -22,12 +22,6 @@
|
||||
/obj/machinery/computer/med_data/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
/obj/machinery/computer/med_data/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
id_insert_scan(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/med_data/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat
|
||||
@@ -573,7 +567,7 @@
|
||||
if(user)
|
||||
if(message)
|
||||
if(authenticated)
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
if(user.canUseTopic(src, !issilicon(user)))
|
||||
if(!record1 || record1 == active1)
|
||||
if(!record2 || record2 == active2)
|
||||
return 1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
/obj/machinery/computer/prisoner
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user